• Title/Summary/Keyword: University player

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A rare case of bilateral antero-internal shoulder dislocation in a judo player: a case study and review of the literature

  • Fadili, Omar;Laffani, Mohamed;Echoual, Souhail;Chrak, Abdellah;Okouango, Bienvenu Jean Celien;Fadili, Mustapha
    • Clinics in Shoulder and Elbow
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    • v.25 no.1
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    • pp.65-67
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    • 2022
  • Pure anterior bilateral shoulder dislocations are rare clinical features, especially in traumatic forms. They are most often posterior, occurring during an epileptic seizure. Few cases are described in the literature, and the mechanism varies from case to case. We report a specific case of pure bilateral anterior shoulder dislocation in a 29-year-old judo player following an accident during his training and discuss the circumstances, mechanism, treatment, and prognosis.

A Multi Player in Korean

  • Yoon Hang-Jin
    • Proceedings of the Korean Society for Language and Information Conference
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    • 2006.06a
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    • pp.225-234
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    • 2006
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Design and Implementation of a JAVA-based Synchronized Multimedia (자바기반의 SMIL 동작기의 설계 및 구현)

  • 김상국;신화종;신동일;신동규;송상훈
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10a
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    • pp.433-435
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    • 1999
  • The Synchronized Multimedia Integration Language (SMIL) is a recommendation from the W3C that makes authoring of TV-like multimedia presentations on the Web easier. It uses the eXtensible Markup Language (XML) to define a set of markup tags to synchronize the timing and positioning relationships between multimedia objects. We present the design and implementation of JAVA-based SMIL player, SSP(Sejong SMIL Player). SSP processes different types of media objects using multiple threads. Moreover, its cache engine detects the mediatype and allocates the proper cache memory for the corresponding media object.

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A study on the national trend reflected by the number of active users of the KM player app (KM플레이어 앱의 활성 사용자 수치가 반영하는 국가 동향에 대한 연구)

  • Joung, Dasol;Thuong, Nguyen Thi;Kim, Daehak;Lee, Jundong;choi, Jaehong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.49-52
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    • 2020
  • KMPlayer는 2015년부터 국내 기업으로 개발된 세계적으로 넓게 확산된 국산 미디어 플레이어 프로그램이다. 현재는 IOS, Android 버전이 모바일 버전으로 출시되어있다. KMPlayer 안드로이드 어플리케이션은 천만 명 이상의 다운로드 수를 보유하고 있고, 많은 사용자 수를 기반으로 발생하는 방대한 데이터들은 분석 기준에 따라 다양한 형태의 그래프 보고서로 만들어지고 있다. 본 논문에서는 KMPlayer 사용 국가들의 활성 사용자 수 그래프를 분석해, 각 국가에서 발생하는 문화적, 사회적 사건이 KMPlayer 안드로이드 버전의 활성 상용자 수 그래프에 어떤 영향을 미치는지, 그리고 역으로 활성 사용자 수 그래프의 변화가 현실의 어떤 사건을 반영하고 있는지에 대해 연구하고자 한다.

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Interest area of game player through extraction of foreground Image (포그라인드 이미지 추출을 통한 게임 플레이어 관심 영역)

  • Lee, MyounJae
    • Journal of the Korea Convergence Society
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    • v.8 no.11
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    • pp.271-277
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    • 2017
  • In the image processing, foreground image extraction is mainly applied to recognize a moving object or an object. In the game, the objects included in the foreground image can be mainly characters, non player characters, items, and the like. These objects can be the player's primary concern with objects that are the target of players' movement, attack, defense, and collection. In this background, this research is a study to extract players' interest areas. To this end, first, the foreground image is extracted. Second, the extracted foreground image is accumulated for a certain period of time, and the image is displayed as a result image. The accumulated foreground image according to the play time helps to know the location and frequency of screen appearance of game objects. This study can help players design their interest areas and design an efficient UX/UI.

Conservative treatment of throwing injury (투구 손상의 보존적 치료)

  • Park Jin-Yong
    • Journal of Korean Orthopaedic Sports Medicine
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    • v.2 no.2
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    • pp.127-135
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    • 2003
  • The motions used in throwing place tremendous stresses on the soft tissues about the player's shoulder. In order to throw successfully, the shoulder complex must be capable of excessive motion, while maintaining stability of the glenohumeral joint. Injuries to the throwing player can result from acute trauma, but more commonly can be a result of overuse injuries from the repetitive throwing activity. Inbalance in the muscles and soft tissue about the shoulder can result in an injury secondary to abnormal biomechanics of the glenohumeral complex. The preventive measure a throwing player can take in order to maintain a healthy throwing shoulder is to participate in a regular shoulder strengthening program. It is when the muscles about the shoulder become imbalanced, secondary to either injury or relative weakness, that instability and injury can occur. By understanding the pitching motion and the relative contribution of the muscles, the treating physician has a framework on which to build knowledge regarding physical findings and diagnosis of shoulder injuries in throwing players. Once a diagnosis is made. a successful treatment plan may be developed for the player, including both conservative and , at time surgical means.

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Effects of coach confidence on athlete satisfaction and perceived performance in throwers (투척선수의 지도자 신뢰가 선수만족 및 인지된 경기력에 미치는 영향)

  • Lee, Myung-Sun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.9
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    • pp.4054-4060
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    • 2011
  • The purpose of this study was to investigate the effects of coach confidence on member satisfaction and perceived performance in throwers. The participants were 198 throwers who were competed in the 40th National Athletics Championship. To analyze the data, multiple regression was performed using SPSS 18.0 ver Windows. The results showed that coach confidence of throwers affected significantly on the athlete satisfaction(p<0.05). In other words, the subfactor of coach confidence such as integrity, ability, consistency, sacrifice, and openness affected the subfactor of player satisfaction such as technical analysis, teaching ability, and coaching qualification. And also, coach confidence of throwers affected significantly on the perceived performance(p<0.05). The subfactor of coach confidence such as integrity, ability, consistency, sacrifice, and openness affected the subfactor of player satisfaction such as victory will and skill exhibition. It was concluded that the coach confidence of throwers may affect player satisfaction and perceived performance.

A Study on the Chronotope of Mobile Game (모바일 게임의 크로노토프 연구)

  • Lee, Jin
    • Journal of the Korean Society for Computer Game
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    • v.31 no.4
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    • pp.29-36
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    • 2018
  • The purpose of this paper is to examine the temporal and spatial characteristics of mobile games through Mikhail Bakhtin's chronotope concept in order to examine the changes of mobile games and gaming. Based on chronotope, a concept that refers to the inner relation between time and space reproduced in the novel, I examined the inner relation between the space - time experience in the mobile game platform and the reconstruction of the mobile game text. The mobile game builds the present-here world based on the player's will while superimposing the act of playing through the mixed platform of existence based on the player with the time and space of everyday life. The chronotope of a mobile game with players as platforms is created in the current space of now-here rather than connecting to the virtual world. In this paper, I review the role of chronotope reproduction in mobile games, focusing on role-playing games and location based games. In the mobile role-playing game, an unhistorical chronotope appears in which the player has a loose sense of distance around the automatic combat system, while the narrative and relational experience is weakened. In a location-based game, a chronotope of player-driven generation that generates amusing meanings through the overlap of the virtual world and the real world appears.

Abstraction of players action in tennis games over various platform (플랫폼에 따른 테니스 게임 플레이어 액션의 추상화 연구)

  • Chung, Don-Uk
    • Journal of Digital Contents Society
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    • v.16 no.4
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    • pp.635-643
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    • 2015
  • This study conducted a case study using various platforms centered on a tennis game to examine what forms the movements of a game player had when they were abstracted in the game. In particular, it summarized the forms of the player's experience that could be attained from the abstracted tennis actions into the 4 types: movement, swing, direction & intensity, and skill; and observed and schematized them in the early video games, console games, mobile games, Gesture recognition games, and wearable games. In conclusion, the development of technology offers the players with greater experience. For example the change of the platform of simple games of pressing buttons into swinging. Furthermore, the study found a consistency in the context even though the difference of action was slightly found by the interface.

Time-based Restructuring of Mobile Roleplaying Games (모바일 역할수행 게임의 시간 기반 재구조화)

  • Lee, Jin
    • Journal of Korea Game Society
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    • v.17 no.5
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    • pp.39-50
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    • 2017
  • This paper explores the concept of mobile gaming platforms and changes in game play through mobile parameters, focusing on the role of role-playing mobile games through mobile parameters. As a move, the Player combines the mobile media with the game platform. The daily time of the mobile mid-dividualization is reconstructed with the principle of superposition, which affects play experience on the mobile gaming platform. The character of a mobile role-playing game plays a non-integrated play where the player is staying, rather than an avatar character, and exhibits a non-dwelling character as a residential space. Automatic battle also regenerates unused combat forces in the form of explicit integration. The experience of combat in overlapping hours serves as a visual spectacle, and the player inhabits the fighter jets.