• Title/Summary/Keyword: University SW education

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A Study of Educational Renovation on the Advertising Curriculum in the Fourth Industrial Revolution (4차 산업혁명시대, 광고학 교육과정 혁신에 관한 연구)

  • Han, Sangpil
    • Journal of the Korea Convergence Society
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    • v.10 no.3
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    • pp.141-147
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    • 2019
  • The purpose of this paper was to develop advertising curriculum demanded in advertising industry in the fourth industrial revolution. A survey was conducted targeting 121 human resources manager in advertising agencies. The results showed that advertising curriculum in Korean university was far behind coping with the fourth industrial revolution and needed to improve for suitable curriculum reform process. The results indicated that proper methods of operation for advertising curriculum were project based learning, practical work based education, convergence education with theory and practical work, and connection with software education. Practical and theoretical suggestions are interpreted in relation to the fourth industrial revolution and advertising education and manpower.

Design of High School Software AI Education Model in IoT Environment (사물인터넷 환경에서의 고등학교 SW·AI 교육 모델 설계)

  • Keun-Ho Lee;JungSoo Han
    • Journal of Internet of Things and Convergence
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    • v.9 no.1
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    • pp.49-55
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    • 2023
  • The evolution of new digital technologies is progressing rapidly. In particular, many changes in software and artificial intelligence are progressing rapidly in the field of education. The Ministry of Education is planning an educational program by linking software and artificial intelligence regular curriculum. Before applying it to regular subjects, various software and artificial intelligence related experience camps are being promoted. This study aims to construct an educational model for software and artificial intelligence education programs for high school students based on new digital technology. By expanding and distributing software and artificial intelligence education, we aim to enhance the basic capabilities of software and artificial intelligence for high school students. I would like to define the concept of software and artificial intelligence in high school and propose a model that links software and artificial intelligence learning factors to the regular curriculum.

DYNAMICS OF TYPE Ia SNRs WITH DIFFERENT DENSITY DISTRIBUTIONS : FROM EJECTA-DOMINANT TO SEDOV- TAYLOR STAGES (분출물 밀도분포에 따른 Ia형 초신성 잔해의 동력학 : 분출물 우세단계에서 세도브-테일러 단계)

  • CHOE SEUNG-URN;JUNG HYUN-CHUL
    • Publications of The Korean Astronomical Society
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    • v.13 no.1 s.14
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    • pp.135-147
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    • 1998
  • We have simulated the interaction of supernova remnants with constant ambient medium to explore the dynamics of Type Ia supernova remnant. We assumed the supernova ejecta density distribution of the central constant and the outer power-law density distribution$({\rho}{\propto}{\gamma}^{-n})$. We have calculated four different cases with different n. By scaling the length and time scales from the initial parameters-ejecta mass, ejecta energy, the ambient density, we could compare effects of the different density distribution of the ejecta on the dynamics of the SNRs. The radius of the outer forward shock converges the Sedov-Talyor solution at t' = 2.3 when the swept-up mass is 8 times of the ejecta mass. On the other hand, the motion of the reverse shock are largely affected by n. The ejecta with smaller n takes comparably long time to thermalize the whole ejecta at $t'{\simeq}5.3,\;M_{sw}{\simeq}18M_{ej}$. We have applied our calculated results to obtain the ejecta density distributions of Tycho and SN1006 with $n{\simeq}6$.

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Promotion of mental health through emotional sharing: K-culture, Yangbanchum dance performance on YouTube (https://youtu.be/KM-pIjQOwAE)

  • Ko, Kyung Ja;Cho, Hyun-Yong
    • CELLMED
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    • v.12 no.2
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    • pp.8.1-8.2
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    • 2022
  • The Yangbanchum was reconstructed based on mask play that had been handed down in Goseong, Gyeongsangnam-do, Korea. Talnori, called Goseong Ogwangdae, is a Korean folk cultural heritage designated as National Important Intangible Cultural Property No. 57. This mask play provides catharsis to the audience by unraveling the hypocrisy and lies of the aristocrats through satire and humor. Our performance team, the ensemble Better Than Medicine (eBTM) used a large fan (Boochae)to create a performance that blew away anxiety and pain. Watching this performance, the performer and the audience feel the consensus of sharing emotions and send strong bonds and support to each other. This study provides that Yangbanchum dance promotes the mental health by feeling emotional sharing through vicarious satisfaction and mirror effect.

IT Jobs in the Era of Digital Transformation: Big Data Analytics

  • Ho Lee;Jaewon Choi
    • Asia pacific journal of information systems
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    • v.29 no.4
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    • pp.717-730
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    • 2019
  • The era of digital transformation (or the fourth industrial revolution) has been triggered by the rapid development of software (SW) technologies. In this era, several studies suspected rapid changes in job structures occurring around the world. Thus, there is a growing need for acquiring the skill sets required for the future. However, there are no specific studies on how existing jobs are changing. To cope with this ambiguity of job changes, this paper aims to investigate how the current job structure is changing in response to digital transformation. To identify the dynamic nature of job change over time, we conducted an analysis based on job posting data. As a result, nine job occupations and fifteen jobs were found.

A Study on Information Science Curriculum of Productivity Tools to Increase Ability for Problem Solving in Elementary and Middle School (문제해결력 향상을 위한 초.중학교 정보교과의 생산성 도구에 대한 교육과정 구성 연구)

  • Ahn, Seonghun
    • Journal of The Korean Association of Information Education
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    • v.18 no.2
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    • pp.235-242
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    • 2014
  • Many famous institutes or associations select ICT ability by major ability to need in 21C's information-oriented society. Korea Association of Information Education have studied a new curriculum and suggest a new plan that content of information education classify by 'computer system', 'SW production' and 'fusion activity'. Therefore we study on productivity tools of elementary and middle school. In this paper we firstly suggest object to achieve on productivity tools of elementary and middle school. Next we suggest teaching learning method and evaluation method on productivity tools. we expect that the object to achieve on productivity tools we suggest will contribute to develop the curriculum of ICT subject.

Case Analysis of Industry-Oriented Collegiate Curriculum Development and Implementation in the IT Sector: A Supply Chain Management Approach (현장수요 지향적 대학IT 교과과정 개발 및 운영 사례연구 : 공급사슬관리적 접근)

  • Om, Ki-Yong;Lee, Jae-Won;Yoon, Suk-Cheon
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.2 no.1
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    • pp.8-16
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    • 2010
  • Confronted with serious problems in nurturing IT engineers such as a mismatch in supply and demand of IT workers, shortage of globally competitive IT professionals, and insufficient education and training of university graduates, the Ministry of Information and Communication has decided to adopt a new approach in national IT engineering education, based on supply chain management (SCM) in manufacturing. SCM weighs improving competitiveness of the supply chain as a whole via a long-term commitment to supply chain relationships and a cooperative, integrated approach to business processes. These benefits of SCM are believed to provide useful insight into a more effective IT education and industry orientation. On the basis of the SCM literature, a framework for industry-oriented practical IT higher education is designed, and then applied in the field of computer-software engineering in Korea.

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Design of Water Surface Hovering Drone for Underwater Stereo Photography (수중 입체촬영을 위한 수면호버링 드론 설계)

  • Kim, Hyeong-Gyun;Kim, Yong-Ho
    • Journal of Convergence for Information Technology
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    • v.9 no.6
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    • pp.7-12
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    • 2019
  • In order to shoot underwater, the photographer must be equipped with shooting equipment and enter into the water. Since the photographer directly enters the water, safety accidents occur frequently due to various obstacles or deep water in the water. The proposed underwater stereo photography technique can solve the safety accident problem caused by the entry of the photographer into the water by using the drone for underwater photographing. In addition, this technique has the advantage of obtaining underwater images at low cost. In this study, the angle of the proposed cam for stereoscopic photography was analyzed and the condition that the proper stereoscopic image can be viewed was defined as the distance from the floor of 18cm to the floor distance of 41.4cm. This provision is proposed to be used to adjust the height of the shooting area descended by the elevation chain of the water surface hovering drones.

The Development of Software Teaching-Learning Model based on Machine Learning Platform (머신러닝 플랫폼을 활용한 소프트웨어 교수-학습 모형 개발)

  • Park, Daeryoon;Ahn, Joongmin;Jang, Junhyeok;Yu, Wonjin;Kim, Wooyeol;Bae, Youngkwon;Yoo, Inhwan
    • Journal of The Korean Association of Information Education
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    • v.24 no.1
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    • pp.49-57
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    • 2020
  • The society we are living in has being changed to the age of the intelligent information society after passing through the knowledge-based information society in the early 21st century. In this study, we have developed the instructional model for software education based on the machine learning which is a field of artificial intelligence(AI) to enhance the core competencies of learners required in the intelligent information society. This model is focusing on enhancing the core competencies through the process of problem-solving as well as reducing the burden of learning about AI itself. The specific stages of the developed model are consisted of seven levels which are 'Problem Recognition and Analysis', 'Data Collection', 'Data Processing and Feature Extraction', 'ML Model Training and Evaluation', 'ML Programming', 'Application and Problem Solving', and 'Share and Feedback'. As a result of applying the developed model in this study, we were able to observe the positive response about learning from the students and parents. We hope that this research could suggest the future direction of not only the instructional design but also operation of software education program based on machine learning.

Analysis of Student Satisfaction Survey on Computer Practice Subject by Applying Blended Learning (컴퓨터 실습 수업에의 블렌디드 러닝 적용과 학생만족도 분석)

  • Kim, Wanseop
    • Journal of The Korean Association of Information Education
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    • v.19 no.3
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    • pp.373-384
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    • 2015
  • Computer education is gradually focusing on a wide variety of areas of expertise such as production of visual media and software development, instead of on the use of ICT like before. Particularly, computer courses related to production of image media require a complex practice procedure and repeated practice, making the future hands-on work difficult. Therefore, this study tried to verify the effect of the change in running methods of the "computer graphic" course from offline to blended learning. This analyzed the students' lecture satisfaction survey results of before and after the change. As a result, blended learning was well received and led to the small variations in the scores of the satisfaction surveys between the lecturers. Additionally, many students responded that the blended learning was more effective in their satisfaction surveys.