• Title/Summary/Keyword: University SW education

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The Case Study of SW Education for Slow Youth Learners (느린 학습자 청년 대상 소프트웨어교육 사례연구)

  • Ryoo Eunjin;Park juyeon
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.2
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    • pp.127-131
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    • 2024
  • SW education was conducted for slow youth learners. 6 learners participatd in 8 sessions of an introductory course using several plays and 3 learners who more interested in introductory course participated in deeper course using normal method. After education, we survey and interview from learners, instructors and heads of welfare organizations. Learners showed interest and participated in the fact that they were participating in SW education, which was widely talked about. Learners were found to be more satisfied with introductory course education using play such as board games, and although they initially appeared to participate in unfamiliar learning content with low efficacy, it was observed that their efficacy increased with repetition. Additionally, it was observed that young people with an IQ of 80 or higher had a higher level of interest or interest in SW education than those with an IQ of 80 or lower. we discussed that there were not many opportunities to directly use the SW education content for youth who are slow learners in work or real life. We suggest this should be a focus education on the use of digital media - online meeting apps, office SW etc.- to improve digital literacy for life and work and that research on this should continue.

The Educational Perception on Artificial Intelligence by Elementary School Teachers (초등 교사들의 인공지능에 관한 교육적 인식)

  • Ryu, Miyoung;Han, SeonKwan
    • Journal of The Korean Association of Information Education
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    • v.22 no.3
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    • pp.317-324
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    • 2018
  • This study analyzes elementary school teachers' perception of Artificial Intelligence, educational effect, and necessity in education. To analyze teachers' perceptions, we developed questionnaires with expert advice. We collected questionnaires for 151 elementary school teachers. The collected data were analyzed by t-test and one-way ANOVA. As a result, AI' perceptions of female teachers were lower than those of male teachers and the necessity of education was less. Teachers with experience in leading schools recognized that AI education would help to improve creativity. Teachers who have a lot of teaching experience, many experience in SW education, the experience in SW education have a high interest in AI and understand the relevance of the subject. We expect that this study will help the direction of SW education.

A study on development of educational contents about combining computational thinking with design thinking (창의·컴퓨팅사고 교육내용 기본 설계 연구)

  • Oh, Kyung-Sun;Suh, Eung-Kyo;Chung, Haejin
    • Journal of Digital Convergence
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    • v.16 no.5
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    • pp.65-73
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    • 2018
  • The objective of this study is to suggest the contents of education for software for Undergraduates who are not majoring in IT to cultivate creative and convergent people to prepare for the 4th Industrial Revolution. In the background, this study investigated the relationship between design thinking and computing thinking factors and examined the direction of software education to develop creative problem solving abilities. Two specialist questionnaires and focus group interviews were used to derive two levels of content elements for design thinking based computing thinking. According to the results of the analysis, This research is based on the process of design thinking, focusing on diffuse thinking at the first level, and the whole contents are composed. The process of producing a prototype was used to derive the computational thinking contents necessary for problem solving. This study focuses on convergent thinking at the second level and draws out the contents of computing thought to embody the first level contents of various ideas and stories into computing. It is expected that this study will be used as basic data to develop the content and method of education as SW education for non - major subject in university.

An Correlation Analysis of Software Education Teaching Efficacy According to Elementary School Teacher Variables (초등 교사의 변인에 따른 소프트웨어 교육 교수효능감 상관 분석)

  • Yi, Soyul;Lee, Youngjun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.213-214
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    • 2019
  • 본 논문에서는 초등 현직 교사 146명을 대상으로 실시한 소프트웨어 교육 교수효능감 검사지(Software Education Teaching Efficacy Belief Instrument, SE-TEBI) 조사 결과에 따라 교사의 성별, 지역, 경력, 연수 경험 및 시간, SW 교육에 대한 태도와의 상관을 알아보기 위하여 이변량 상관관계 분석을 실시하였다. 그 결과, 소프트웨어 교육 교수효능감(Software Education Teaching Efficacy, SE-TE)에 가장 높은 관련성을 보이는 것은 SW 교육에 대한 태도였으며, 그 다음의 관련성을 보이는 것은 연수 경험 및 시간이었다. 성별은 부적 상관을 보였으며, 지역과 경력은 통계적으로 유의한 상관을 보이지 않았다. 이러한 분석결과는 초등 교사의 SE-TE를 증진시키기 위해서는 SW교육에 대한 긍정적인 태도를 함양할 수 있도록 지속적인 연수 경험을 제공하여야 함을 시사한다.

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Implementation Of Measuring SW "ImageScopy" for Digital Microscope Images (현미경 영상 측정 SW "이미지스코피" 의 구현)

  • Kwon, Oh-Sung
    • 한국정보교육학회:학술대회논문집
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    • 2006.08a
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    • pp.247-250
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    • 2006
  • 최근 들어 조작이 쉽고 컴퓨터와 연동하여 조작할 수 있다는 장점 때문에 교육 현장에서도 디지털 현미경의 사용이 증가하고 있으나, 이와 관련한 SW의 개발은 국내외적으로 매우 부진한 상황이다. 본 논문에서는 이러한 현미경 영상을 쉽고 효과적으로 분석하기 위한 다기능 영상 측정기 "이미지스코피"를 제안한다. 제안하는 영상 측정기는 일반 영상 편집기의 기능을 제공하면서 미세 영상을 위한 다양한 측정도구도 함께 제공한다. "이미지스코피"는 멀티 레이어 구조의 입체적 편집과, 다양한 영상 형식을 지원하도록 설계하였으며, 미세자를 이용한 측정기준설정과 스프레드시트 연동기능을 갖도록 구현하였다.

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A Design of an UDDPAAP Competence Teaching-Learning Model to Improve Computational Thinking in College Students (대학생들의 컴퓨팅 사고력 향상을 위한 UDDPAAP 역량 교수·학습 모델 설계)

  • Jeon, Mi-Yeon;Kim, Eui-Jeong;Kang, Shin-Cheon;Kim, Chang-Suk;Chung, Jong-In
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.327-331
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    • 2018
  • The purpose of this study was to design a competence teaching-learning model that could help college students improve their computational thinking among core competences in SW education. A competence teaching-learning model, UDDPAAP (Unplugged-Demonstration-Decomposition-Pattern Recognition-Abstraction-Algorithm-Programming), was designed by analyzing competences of learners with no experience in software coding, by reconstructing DMM, DDD, and DPAA among the five existing SW-based teaching-learning models, and by analyzing unplugged activity and the Bebras challenge computational thinking scale carefully. The unplugged activity partially adapted to instruction for college students and some items chosen from the Bebras challenge computational thinking scale were applied to the existing teaching-learning model. To determine the effects of the study, pretest was conducted in freshmen for computational thinking and self-confidence on the basis of the experience in SW and computer information literacy education, and posttest following instruction applying the UDDPAAP teaching-learning model. The students provided with SW education based on the UDDPAAP teaching-learning model saw their computational thinking competence improved.

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A Study on the Change of Temperament through SW Education (SW교육을 통한 기질 변화에 관한 연구)

  • Yu, Jeong-su
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.225-227
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    • 2018
  • Computational thinking is generally defined as the mental skills that facilitate the design of automated processes. Computational Thinking is being considered as a critical skill for students in the 21st century. It involves many skills, but programming abilities seem to be a core aspect since they foster the development of a new way of thinking that is key to the solution of problems that require a combination of human mental power and computing power capacity. In this paper, we explore how computational thinking conception are changing. We also explore how to identify the psychological and behavioral nature of learners through SW education.

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The Use of AI Chatbot as An Assistant Tool for SW Education (SW 교육 보조 도구로서의 AI 챗봇 활용)

  • Choi, Seo-Won;Nam, Jae-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.12
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    • pp.1693-1699
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    • 2019
  • The recent software education in middle schools is focused on physical computing, unplugged learning and pilot training. However, they are struggling in many ways, including cost, inducement of interest, motivation, and concentration. Also, the lack of systematic classroom design could make negative effect to students' understanding of classes or academic performance. In this paper, we intend to study the method of algorithm education using Chatbot system, which will increase efficiency of software education, with less burdensome in terms of cost, and also could be able to used as an assist tool in various classes. In class scenarios that require the understanding of coding mechanisms such as function application, algorithm design, and program coding, students can learn by themselves through the Chatbot system, which has a positive effect on student learning.

Development of SW Education Convergence Science Curriculum-linked Experimental Automation Teaching Tool (SW교육 융합 과학교과 연계형 실험 자동화 교구 개발)

  • Son, Min-Woo;Kim, Jin-ha;Ju, Yeong-Tae;Kim, Jong-Sil;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.5
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    • pp.967-972
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    • 2020
  • Most of the experimental tools currently used are applied to experiments in the physical field by utilizing sensors and only MBL that are suitable for specific experiments have been developed. However, There is no experimental design stage using SW fusion, and there is a limit to the application of various chemistry experiments in textbooks, and in the case of Arduino, it is difficult for students to learn and understand language when programming. In this paper, we designed and developed a SW education convergence science experiment apparatus including a learner's active experiment design process, overcoming the shortcomings of the existing microcomputer experiment and the limitations of software education.

Analysis on Creativity and Solving-Problem Ability with Hackathon-based Elementary SW Education (해커톤 기반 초등 SW교육이 창의성과 문제해결력에 미치는 효과성 분석)

  • Lee, Si-Hoon;Han, Jeong-Hye
    • Journal of Digital Contents Society
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    • v.18 no.5
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    • pp.995-1000
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    • 2017
  • The purpose of this study is to analyze the educational effect on creativity and solving-problem ability based on hackathon of elementary SW education. We divided into control and experimental groups with activities of physical computing or robots. The control groups conducted by traditional project based learning collaboratively and the experimental group in hackathon. The outcomes from students were evaluated to by elementary teachers with questionnaire and analyzed to the creativity and solving-problem ability of physical computing or robot productions. As a result, a group of hackathon showed significant positive results in the accuracy on creativity and solving-problem skills statistically. We concluded that the free atmosphere of hackathon for communication and consultation have been attributed to various ideas of students.