• Title/Summary/Keyword: Understanding Evaluation

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The Study on the Investigation of the Mathematics Teaching Evaluation Standards Focused on Understanding of Learners (교사의 학습자 이해 지식에 초점을 둔 수학 수업평가 요소 탐색)

  • Hwang, Hye-Jeang
    • Journal of the Korean School Mathematics Society
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    • v.13 no.4
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    • pp.569-594
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    • 2010
  • On the standards or elements of teaching evaluation, the Korea Institute of Curriculum and Evaluation(KICE) has carried out several research as follows : 1) establishment of observation elements for selecting examples of good mathematics instruction between 2001 and 2002, 2) development of the standards on teaching evaluation between 2004 and 2006, and 3) investigation on the elements of Pedagogical Content Knowledge including understanding of learners between 2007 and 2008. The purposes of development of mathematics teaching evaluation standards through those studies were to improve not only mathematics teachers' professionalism but also their own teaching methods or strategies. In this study, the standards were revised and modified by analyzing the results of those three studies (namely, evaluation standards) focused on the teacher knowledge of learners' understanding. For this purpose, the meaning of learners' understanding was also investigated in-depth. Finally, the concrete elements on teaching evaluation focused on the teacher knowledge of learners' understanding in math class were new developed, based on the literature reviews on learners' understanding. Then, those evaluation elements were developed according to the five domains of learners' understanding such as evaluation domains such as students' intellectual and achievement level, students' misconception in math, students' motivation on learning, students' attitude on mathematics learning, and students' learning strategies.

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A Study on UI/UX and Understanding of Computer Major Students

  • JOO, Heon Sik
    • International journal of advanced smart convergence
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    • v.6 no.4
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    • pp.26-32
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    • 2017
  • In this study, we showed understanding and production ability of the interface about internet, operating system, contents, and devices. This study aimed to make a list of 18 items in 4 areas for basic knowledge of UI/UX, establishment of design research, design concept, and design production for 22 sophomore, junior and senior students in IT departments, and the results of understanding were divided into three groups of excellent, normal, and insufficient, and evaluated. It was found that excellent was 18.39%, average was 38.52% and insufficient was 43.07%. Therefore, 18.39% of the students understood UI/UX, and 81.61% of students did not understand UI/UX well. In particular, in the comparison analysis of four areas, the design research area was 44 points, the design content area was 29 points, and the design production area was 11 points which was found to be the lowest. Next, the 10 evaluation items in the mobile UI/UX build guide evaluation were evaluated in the same way as the UI/UX understanding, and the excellent score was 3 points, the average score was 73.3 points, and the poor score was 155 points. The UI/UX build guides showed worse evaluation than UI/UX understanding. Therefore, to cultivate UI/UX understanding and content production ability, UI/UX experts should be fostered with professional course organization and systematic curriculum.

Constructive Evaluation of Definitions in a Dynamic Geometry Context

  • Govender, Rajendran;de Villiers, Michael
    • Research in Mathematical Education
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    • v.7 no.1
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    • pp.41-58
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    • 2003
  • This study firstly examined 18 prospective secondary mathematics teachers' understanding of the nature of definitions and the use of the dynamic geometry software Sketchpad to not only improve their understanding of definitions, but also their ability to define geometric concepts themselves. Results indicated that the evaluation of definitions by accurate construction and measurement enabled students to achieve a better understanding of necessary and sufficient conditions, as well as the ability to more readily find counter-examples, and to recognize uneconomical definitions, and improve them.

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A Study on the Development of Evaluation Criteria in the Business Continuity Management System(Focusing on the 'Understanding the organization' in Plan of the ISO 22301) (업무연속성관리체계(BCMS) 평가지표 개발에 관한 연구(ISO 22301 Plan의 '조직의 이해'를 중심으로))

  • YoungKyun Jung;ChongSoo Cheung
    • Journal of the Society of Disaster Information
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    • v.19 no.2
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    • pp.363-371
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    • 2023
  • Purpose: This paper aims to develop evaluation criteria of Plan- 'Understanding the Organization' in the PDCA(Plan-Do-Check-Act) requirements of ISO 22301 which is a global standard in the area of BCMS(Business Continuity Management System). Method: The group of 20 experts in the BCMS checked for the validity of the evaluation criteria of Plan- 'Understanding the Organization' by the modified Delphi technique and relative importance are surveyed by the group. Results: As a result, the 12 evaluation criteria with relative importance that can be applied for BCMS evaluation of the organizations are developed and proposed. Conclusion: In order to introduce a quantitive evaluation in the BCMS, it was concluded that evaluation criteria need to be chosen and given relative importance, thus the criteria with the importance could be used for effective evaluation

The Reminding Words Evaluation Method for Icon Design (연상단어 평가를 통한 아이콘 디자인 연구)

  • Ha, Kwang Soo
    • The Journal of the Korea Contents Association
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    • v.14 no.10
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    • pp.64-72
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    • 2014
  • As the importance of interface became emphasized recently, function of icon as an element that helps operation and formative function as an aesthetic element are becoming emphasized. Specially, various research methodologies for measuring the understanding degree of users are being attempted in functional aspect, however, they are facing limitations as user evaluation method of quantitative investigation for statistical analysis became overly dependent on the consent from majority. To overcome such limitation, a methodology of measuring sensibility as aesthetic impression or individuality based on the system of emotion or system of understanding of users and designing icon based on the measurement is being attempted continuously. Therefore, this study suggested an evaluation method using reminding words and conducted an empirical study to apply results on the icon design by applying the evaluation method on icon design of printing products to measure the user sensibility and understanding level. Through this process, this study intended to research summaries on the design evaluation method which based on the evaluation of user sensibility and understanding level and to debate effective design methodologies through the process of applying these summaries on the project. The intention was to progress discussion from practical application perspectives apart from the textbook type discussion by applying a research methodology through concrete cases. This study objectified sensibility and understanding level of users in the icon design aspect, suggested a methodology that can be applied on the design, and it is expected to be used when progressing the icon and GUI design.

Design and Implementation of Mathematics Learning Evaluation System based on the Web (웹 기반 수학 학습 평가 시스템의 설계 및 구현)

  • Kim, Nam-Hee;Seo, Hae-Young;Park, Ki-Hong
    • The Journal of the Korea Contents Association
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    • v.7 no.6
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    • pp.161-168
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    • 2007
  • In this paper, we proposed the mathematics learning evaluation system between teachers and students using the web. The proposed web-based evaluation system lets learners make up their lesson in a self-oriented and effective way, by letting instructors diagnose learners level of understanding learned contents and letting learners take part in evaluation as well. The system also lets instructors easily make out items for evaluation by using hangul(word processor) and present them on the web. With the help of this web-based mathematics learning site and mathematics learning evaluation system, learners can perform self-oriented loaming and approach various kinds of problems. In addition, students can check with answers and have feedback on the spot. As a result, students can solve lack of understanding on the learned contents.

An Evaluation Method of Understanding SW Architectures in an Arduino-based SW Lecture for Non-major Undergraduates (비전공자 대상 아두이노 활용 SW 강좌에서 SW 구조 이해도 평가 방법)

  • Hur, Kyeong
    • Journal of Practical Engineering Education
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    • v.11 no.1
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    • pp.17-23
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    • 2019
  • In applying SW education for non-major undergraduates, we applied the physical computing lesson using Arduino. There is a case in which the basic problem-solving process teaching method based on the computational thinking was proposed in the physical computing class using Arduino. However, in educating computational thinking process, it is necessary to evaluate and educate understanding of SW structures. After understanding SW structures, it is correct SW education flow to make creative outputs by applying computational thinking process. However, there is a lack of examples of how to evaluate understanding of SW structures in the class using Arduino. In this paper, we proposed a one - semester curriculum for lectures on SW education using Arduino for non-majors. In addition, we proposed and analyzed the evaluation method of the understanding of SW structures and the evaluation problems developed in this course.

Storyboard based Assessment of Readers' Understanding on Interactive E-Book Contents (인터랙티브 전자책의 스토리보드 기반 독자 이해도 평가법)

  • Kim, Cewon;Nam, Yanghee
    • The Journal of the Korea Contents Association
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    • v.13 no.5
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    • pp.117-125
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    • 2013
  • Existing works to measure readers' understanding of interactive e-books have mainly employed quantitative approach which are difficult to get direct interpretation of the evaluation results. Attentive to interactive, visual and narrative features, this paper proposes a new method for measuring readers' engagement by making them to reconstitute a storyboard. Experimenting with real readers, we validated that this method could give a qualitative assessment that allows finding out problematic narrative phases and the adequacy of interaction formation.

The Development and Evaluation of a Program for Understanding Gender Differences in Dating Relationships (이성교제에서의 남녀차이 이해 증진 프로그램 개발 및 평가 -대학생을 중심으로-)

  • 이재림;옥서화;이경희
    • Journal of Families and Better Life
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    • v.20 no.5
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    • pp.37-49
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    • 2002
  • An education program was developed and evaluated to improve college students 'understanding on gender differences in dating relationships. This program was designed based on literature review and a survey of students' preference on subjects concerned with dating and premarital education. The program consisted of three sessions which were ‘Are men & women different\ulcorner’, ‘How are they different\ulcorner’, and ‘How can we cope with the differences\ulcorner’. Questionnaires and pre/post interviews were adopted for evaluation of the program. Participants reported that they were satisfied with the structure of the program as well as the teaching methods and materials. The program was effective in recognizing the existence of gender differences, understanding gender differences, and improving skills to maintain intimacy in dating relationships.

Development of parent Education for Family Leisure - Focus on the parent of adolescent - (가족여가부모교육 프로그램 개발 - 청소년 자녀의 부모를 대상으로 -)

  • Han, Sang-Keum;Kim, Soon-Ok
    • Journal of the Korean Home Economics Association
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    • v.46 no.5
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    • pp.35-61
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    • 2008
  • This study aimed at developing parent education program for family leisure for parents of adolescent children to enable them to pursue happy lives as healthy families with adequate balance of cohesiveness and adaptability and smooth communication between the members of their families after parent education for family leisure. Research procedure of parent education program for family leisure proceeded with establishment of theory and requirement survey through precedent research, design of program, practice of program, evaluation of program and suggestion of revised program model after evaluation. On the basis of evaluation results, parent education program for family leisure aiming at parents of adolescent children can conclusively be revised as follows. The first session aims at understanding of family leisure; the second session aims at improvement of learning effect through education & experience-oriented activities; the third session aims at understanding and paying regard to their children through hobby-oriented activities; the fourth session aims at improvement of social relations through society-oriented activities; the fifth session aims at helping children education through check of communication in family-oriented activities and home-visiting education for etiquette; and the sixth session, the final session, aims at providing information and knowledge on family leisure and letting them gain better understanding of adolescent children.