• Title/Summary/Keyword: Ubiquitousness

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Factors Influencing Intension to Use PMP : a combination of Ubiquitousness, Community, Image, and Perceived Enjoyment into the Technology Acceptance Model (PMP 활용에 관한 영향요인 분석 : 유비쿼터스적 특성, 커뮤니티, 이미지, 인지된 즐거움을 중심으로)

  • Um, Myoung-Yong;Kim, Mi-Ryang;Kim, Tae-Ung
    • Korean Management Science Review
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    • v.24 no.2
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    • pp.95-114
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    • 2007
  • The main attractant of portable multimedia player(PMP), is often their versatility : being able to load and play different formats of video, audio, digital images, and interactive media. In this paper, we investigate the factors influencing the usage the PMP, based on the extended version of the Technology Acceptance Model. Using the data collected from online survey, we show that perceived usefulness, perceived ease of use, and perceived enjoyment are the major determinants for using PMP. Factors, including ubiquitousness, community, and image are shown to directly or indirectly determine the level of perceived usefulness and ease of uses. In addition, we classify PMP users into two groups, users seeking hedonic value and utilitarian value, and examine the differences in path coefficients. Properties of the causal paths, including standardized path coefficients, the significance of difference, in the hypothesized model, are also presented, so that we can investigate the relative influences of different dominants, demonstrating how two groups differ in their decision-making processes regarding the PMP usage.

Legacy of Smart Device, Social Network and Ubiquitous E-class System

  • Abduljalil, Sami;Kang, Dae-Ki
    • Journal of information and communication convergence engineering
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    • v.9 no.1
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    • pp.1-5
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    • 2011
  • Everyday, technology is evolved in many different disciplines. Computer and smart devices revolution take part of the evolved technology that continuously promising new features. Moreover, social networks services recently become widely popular, which most people in the world become a social-network-fond. In addition to the revolution of the evolved technology and social networks services, ubiquitousness is taking significant part in our daily lives. Although, there are many e-learning systems already existed, which use Internet technology along with a Web technology to provide education in various ways, in despite of that, there is no such existing system exploits the usefulness of smart devices along with the legacy of the online social networks besides the power of the ubiquitous computing technology. Therefore, we propose a smart device application, which fills the gap that has been missing in the recent contemporary era. It is an application that runs on smart devices particularly Smartphone devices; we call our system “Smart Device based Social E-learning System(SDES)”. We have preliminary implemented our system on Android OS. In this paper, we intentionally propose the system in order to ease the way people learn, to provide interactive accessibility in our system, and to utilize the advanced technology more wisely.

Studies of LSB Features with K-DRIFT: Galactic Cirrus Clouds and Extragalactic Objects

  • Seon, Kwang-Il
    • The Bulletin of The Korean Astronomical Society
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    • v.46 no.2
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    • pp.56.4-57
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    • 2021
  • The low surface brightness (LSB) universe has been largely unexplored. The LSB structures are extremely difficult to image due to systematic errors of sky subtraction and scattered light in he atmosphere and in the telescope. Among the systematic errors of sky subtraction, the widespread presence of Galactic cirrus clouds is one of the major obstacles in studying the LSB features of extragalactic sources. Interstellar dust clouds are also fundamental to understand many issues in the Milky Way. Therefore, understanding the Galactic cirri is a crucial topic in the LSB studies. We present the ubiquitousness and current understanding of the Galactic cirri. We also discuss what is necessary to study the LSB features with K-DRIFT and what we can learn from the K-DRIFT observations.

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The Effect of Line Dance Program on Oxygen Saturation and Happiness of Elderly (라인댄스 프로그램이 노인의 산소포화도와 행복정도에 미치는 영향)

  • Shin, Myeong Gi;Min, Soon;Seo, Min Jeong;Lee, Young Rong
    • Journal of Korean Biological Nursing Science
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    • v.15 no.1
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    • pp.1-7
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    • 2013
  • Purpose: The research was to investigate the effect of line dance programs on oxygen saturation level and happiness of elderlies. Methods: Researchers had conducted a series of test to measure peripheral blood vessel oxygen saturation level, pulse and happiness level of 47 elderlies from the D district of G city. Collected data were analyzed with ${\chi}^2$-test and independent t-test, equipped with SPSS WIN 17.0. Results: As a result of serial tests, Pre-test and Post-test of line dance performance showed that oxygen saturation of the Experimental group had significant increase following the program and happiness of the Experimental group also had significant increase following the program. Conclusion: In conclusion, with many advantages such as its easiness to access and emulate as well as its ubiquitousness as an aerobic exercise, line dance cannot only be very beneficial to cardiovascular function and relation of elderlies, but also to emotional and psychological effect, considered as a great breakthrough to improve comprehensive well-being in both physical and mental aspects.

Modeling and Rendering of Clouds for Real-time Flight Simulation (비행 시뮬레이션을 위한 구름 모델링 및 렌더링)

  • Do, Joo-Young;Baek, Nak-Hoon;Lee, Chang-Woo;Ryu, Wan-Woo
    • The KIPS Transactions:PartA
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    • v.16A no.5
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    • pp.307-318
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    • 2009
  • Modeling and rendering of atmospheric phenomena such as clouds is one of most difficult research themes in the field of computer graphics, mainly due to its complexity, huge volume, ubiquitousness, etc. In this paper, we represent a system for real-time modeling and rendering of clouds, mainly aiming at the computer games and flight simulation applications. Our implementation generates various kinds of clouds including cirrus, stratus, and cumulus, through intuitive real-timeuser interactions. Then, additional details are automatically attached to them, using our own methods based on meta-balls or hierarchical spherical particles. After processing multiple scattering and anisotropic scattering, resulting particles are rendered into billboards, to finally achieve real-time processing.

An Analysis of Factors Influencing Switching Intention toward Online Platform-based Easy Payment Service with Moderating Effects of Policy Expectations: Focusing on (정책기대의 조절효과를 고려한 플랫폼 기반 간편결제 서비스로의 전환의도 영향 요인 분석: <카카오페이> 사례를 중심으로)

  • Lee, Sungjoon
    • The Journal of the Korea Contents Association
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    • v.19 no.5
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    • pp.426-442
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    • 2019
  • This study identifies possible determinants that may have influences on the switching behavior from the current payment system of credit or check cards to the easy payment service based on push-pulling-mooring model. And this research empirically tests how those determinants affect switching intention to the easy payment service. The moderating effect of policy expectation is also taken into account. The findings show switching intention to the easy payment service is influenced by the followings: dissatisfaction with the current payment system as a pushing factor, perceived easy of use and trust in easy payment service as pulling factors, and affective/cognitive inertia and unfavorable subjective norm as mooring factors. The results also show that moderating effect of policy expectation exists in the relationship between perceived ubiquitousness and switching intention.