• Title/Summary/Keyword: Ubiquitous Shopping

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Design and Implementation of Internet Shoppping Mall Based on Software Implemented Context Aware (소프트웨어기반 상황인식활용 인터넷쇼핑몰의 설계 및 구현)

  • Yoon, Sun-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.1
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    • pp.183-190
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    • 2009
  • The core technique of ubiquitous computing is the context aware computing and the context aware technique is more like software so the important research work is to develop the core engines first and the adapted device for the engines. When ubiquitous computing era comes, the current existing internet shopping mall, the form of searching the direct goods and ordering the goods by the customers evolves and develops the form of system that recommends the goods by the search engine which combined with the input data and technique of case based reasoning and intelligent agent that is based on the context aware technique. In this paper, search engine which is based on the case based reasoning and intelligent agent is designed and the prototype is implemented to be adapted to the internet fashion expert shopping mall.

A Store Recommendation Procedure in Ubiquitous Market (U-마켓에서의 매장 추천방법)

  • Kim, Jae-Kyeong;Chae, Kyung-Hee;Kim, Min-Yong
    • Journal of Intelligence and Information Systems
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    • v.13 no.4
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    • pp.45-63
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    • 2007
  • Recently as ubiquitous environment comes to the fore, information density is raised and enterprise is being able to capture and utilize customer-related information at the same time when the customer purchases a product. In this environment, a need for the recommender systems which can deliver proper information to the customer at the right time and right situation is highly increased. Therefore, the research on recommender systems continued actively in a variety of fields. Until now, most of recommender systems deal with item recommendation. However, in the market in ubiquitous environment where the same item can be purchased at several stores, it is highly desirable to recommend store to the customer based on his/her contextual situation and preference such as store location, store atmosphere, product quality and price, etc. In this line of research, we proposed the store recommender system using customer's contextual situation and preference in the market in ubiquitous environment. This system is based on collaborative filtering and Apriori algorithms. It will be able to provide customer-centric service to the customer, enhance shopping experiences and contribute in revitalizing market in the long term.

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u-COEX : A collaborative supply platform based on EPCglobal network (u-COEX : EPCglobal network 기반의 협업형 통합주문관리 플랫폼)

  • Choi, Sung-Deok;Sohn, Yoon-Hwan;Kim, Cheong-Ghil
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.10 no.4
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    • pp.148-154
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    • 2011
  • This paper presents u-COEX, Ubiquitous-Collaborative Online shopping EXecution system, for small- and mediam- sized business enterprises, based on EPCglobal network. The system is taking advantage of RFID technology promises to optimize the critical processes in the Supply Chain Management. The system consists of five major functions: integrated order management, realtime monitoring and analysis system of sales and inventory, decision support system, integrating with EPCglobal and RFID technology, and u-catalog feature. The prototype implementation was developed for mass electronic market complex and the result revealed the feasibility to be applicable to real market.

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Design and Implementation of Intelligent Agent System Using Environment and Customer's Profiles Analysis based on RFID (RFID 기반의 환경 및 고객 프로파일 분석 지능형 에이전트 시스템 설계 및 구현)

  • Lee, Keun-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.10
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    • pp.4626-4631
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    • 2011
  • In this paper, we design an ubiquitous-type shopping mall using RFID(Radio Frequency IDentification) technology and a location analysis system which can locate customers in real time at off-line shopping malls as a way to provide any services to customers, based on the results of environmental analysis data. We also suggest an intelligent agent system which can provide a personalized information in time.

Clustering Method of Weighted Preference Using K-means Algorithm and Bayesian Network for Recommender System (추천시스템을 위한 k-means 기법과 베이시안 네트워크를 이용한 가중치 선호도 군집 방법)

  • Park, Wha-Beum;Cho, Young-Sung;Ko, Hyung-Hwa
    • Journal of Information Technology Applications and Management
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    • v.20 no.3_spc
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    • pp.219-230
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    • 2013
  • Real time accessiblity and agility in Ubiquitous-commerce is required under ubiquitous computing environment. The Research has been actively processed in e-commerce so as to improve the accuracy of recommendation. Existing Collaborative filtering (CF) can not reflect contents of the items and has the problem of the process of selection in the neighborhood user group and the problems of sparsity and scalability as well. Although a system has been practically used to improve these defects, it still does not reflect attributes of the item. In this paper, to solve this problem, We can use a implicit method which is used by customer's data and purchase history data. We propose a new clustering method of weighted preference for customer using k-means clustering and Bayesian network in order to improve the accuracy of recommendation. To verify improved performance of the proposed system, we make experiments with dataset collected in a cosmetic internet shopping mall.

A Pervasive P3P Negotiation Mechanism for Robust Ubiquitous services

  • Kwon, Oh-Byung
    • 한국경영정보학회:학술대회논문집
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    • 2007.11a
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    • pp.411-416
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    • 2007
  • Only a few P3P-based privacy aware systems address the discrepancy between a service provider's privacy policy and the user's typical concerns-hence, putting service usage at risk. Moreover, since users are typically nomadic in pervasive computing services, their specific privacy concerns would dynamically change according to the surrounding context. This leads us to develop a dynamically adjusting P3P-based policy for a personalized, privacy-aware service as a core element of secure pervasive computing. Hence, the purpose of this paper is to propose a pervasive P3P-based negotiation mechanism for privacy control which functions in a dynamic and flexible way.

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Intellectual Property Rights Analysis of 3D Avatars for Ubiquitous Fashion Business (유비쿼터스 패션 비즈니스를 위한 3차원 Avatar의 지적재산권 분석)

  • Park, Ha-Jin;Chang, Sue-Hyun;Park, Chang-Kyu
    • Journal of Fashion Business
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    • v.13 no.4
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    • pp.37-50
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    • 2009
  • Recently, as individual 3D avatars are rapidly generalized in internet sites, its commercial applications for fashion business are being tried in ubiquitous fashion shopping era. In this research, we have investigated and analyzed patent problems of 3D avatar including personal body data to activate the fashion business using 3D avatars. Here, considering the patents for 3D face and body generation methods are already published, this research is focused on whole 3D body avatar obtained from individual body information. Firstly, definition of 3D avatar and its application cases have been investigated and then it has been researched whether or not legal protections by patent law, copyright law, computer program protection law, design protection law and fair competition laws are feasible in view of the subjects to be protected in each law and requirements for such protections. It was revealed that patent law may provide legal protections for 3D avatar and domestic and foreign patents related to 3D avatar have been researched.

A Design and Implementation of Shopping Preference Goods Recommendation System Using Ubiquitous Agent Technology (유비쿼터스 에이전트 기술을 이용한 쇼핑 선호 상품 추천 시스템의 설계 및 구현)

  • Jin, Byung-Wook;Lee, Keun-Wang
    • Proceedings of the KAIS Fall Conference
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    • 2009.05a
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    • pp.103-106
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    • 2009
  • 본 논문에서는 RFID 태그를 이용하여 고객의 위치를 인식할 수 있는 개체 인식 기술과 고객의 현재 위치 및 쇼핑 동선파악을 위한 데이터 무선 전송 및 저장 기술, 마지막으로 고객화된 정보를 자동으로 생성하고 적시에 해당 고객에게 제공해 줄 유비쿼터스형 에이전트 기술을 적용하여 쇼핑 선호 상품 추천 시스템을 설계 및 구현 하고자 한다.

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A Design and Implementation of Shopping Preference Goods Recommendation System Using Ubiquitous Agent Technology (유비쿼터스 에이전트 기술을 이용한 쇼핑 선호 상품 추천 시스템의 설계 및 구현)

  • Lee, Min-Gyu
    • Proceedings of the KAIS Fall Conference
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    • 2010.05a
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    • pp.562-565
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    • 2010
  • 본 논문에서는 RFID 태그를 이용하여 고객의 위치를 인식할 수 있는 개체 인식 기술과 고객의 현재 위치 및 쇼핑 동선파악을 위한 데이터 무선 전송 및 저장 기술, 마지막으로 고객화된 정보를 자동으로 생성하고 적시에 해당 고객에게 제공해 줄 유비쿼터스형 에이전트 기술을 적용하여 쇼핑 선호 상품추천 시스템을 설계 및 구현 하고자 한다.

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The Impact of New Media Properties to Self-Efficacy and Marketplatform Attractiveness (뉴미디어 환경 속성이 자기효능감 및 모바일 마켓플랫폼 매력도에 미치는 영향)

  • Lee, Jeong Hoon;Kim, Soo Kyung
    • Journal of Information Technology Applications and Management
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    • v.20 no.4
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    • pp.315-338
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    • 2013
  • As a result of New media that affects the marketing system, it is appeared a new marketing system called Market Platform in terms of market governance of trading. Market Platform is a new marketing system for ideal market system through the community structure from a hierarchy structure. It is determined that Market Platform as the role of adjustment of each side of market, buyer and seller, developed an existing marketing system. In this study, to target the Market Platform has recently emerged as the center of the market management in the new media environment. This study investigates what characteristics and impact of infrastructure of Market Platform will affect the cognitive impact on both buyers and sellers to clarify the impact on the self efficacy of the shopping process. Through this investigation, modeling for the impact that new media environment will attract Market Platform will be developed from the investigation of attractiveness of mobile market platform environment. Changes in the technical media environment gave the characteristics of the customer in the market platform, so consumers could involve not only consumed, but also manufactured. Thus, it is possible to increase the attractiveness if market must be able to not only for the convenience of shopping, but also make people to enjoy the experience of value co-creation. In other words, the new media, as a result of affecting the marketing system, mobile market platform is organized around the market of communication base. Network centrality, visible openness, ubiquitous multiplexity, 3 properties of new media increase the market self-efficacy of their customers. Therefore, the structure of market platform that enhance self-efficacy has higher attractiveness.