• 제목/요약/키워드: Ubiquitous Information Technology

Search Result 1,404, Processing Time 0.027 seconds

USN Channel Establishment Algorithm for Sensor Authentication and Anti-collision (센서 인증과 충돌 방지를 위한 USN 채널 확립 알고리즘)

  • Rhee, Kang-Hyeon
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.44 no.3
    • /
    • pp.74-80
    • /
    • 2007
  • Advances in electronic and computer technologies have paved the way for the proliferation of WSN(wireless sensor networks). Accordingly, necessity of anti-collusion and authentication technology is increasing on the sensor network system. Some of the algorithm developed for the anti-collision sensor network can be easily adopted to wireless sensor network platforms and in the same time they can meet the requirements for sensor networks like: simple parallel distributed computation, distributed storage, data robustness and auto-classification of sensor readings. To achieve security in wireless sensor networks, it is important to be able to establish safely channel among sensor nodes. In this paper, we proposed the USN(Ubiquitous Sensor Network) channel establishment algorithm for sensor's authentication and anti-collision. Two different data aggregation architectures will be presented, with algorithms which use wavelet filter to establish channels among sensor nodes and BIBD (Balanced Incomplete Block Design) which use anti-collision methods of the sensors. As a result, the proposed algorithm based on BIBD and wavelet filter was made for 98% collision detection rate on the ideal environment.

ViP: A Practical Approach to Platform-based System Modeling Methodology

  • Um, Jun-Hyung;Hong, Sung-Pack;Kim, Young-Taek;Chung, Eui-Young;Choi, Kyu-Myung;Kong, Jeong-Taek;Eo, Soo-Kwan
    • JSTS:Journal of Semiconductor Technology and Science
    • /
    • v.5 no.2
    • /
    • pp.89-101
    • /
    • 2005
  • Research on highly abstracted system modeling and simulation has received a great deal of attention as of the concept of platform based design is becoming ubiquitous. From a practical design point of view, such modeling and simulation must consider the following: (i) fast simulation speed and cycle accuracy, (ii) early availability for early stage software development, (iii) inter-operability with external tools for software development, and (iv) reusability of the models. Unfortunately, however, all of the previous works only partially addresses the requirements, due to the inherent conflicts among the requirements. The objective of this study is to develop a new system design methodology to effectively address the requirements mentioned above. We propose a new transaction-level system modeling methodology, called ViP (Virtual Platform). We propose a two-step approach in the ViP method. In phase 1, we create a ViP for early stage software development (before RTL freeze). The ViP created in this step provides high speed simulation, lower cycle accuracy with only minor modeling effort.(satisfying (ii)). In phase 2, we refine the ViP to increase the cycle accuracy for system performance analysis and software optimization (satisfying (i)). We also propose a systematic ViP modeling flow and unified interface scheme based on utilities developed for maximizing reusability and productivity (satisfying (ii) and (iv)) and finally, we demonstrate VChannel, a generic scheme to provide a connection between the ViP and the host-resident application software (satisfying (iii)). ViP had been applied to several System-on-a-chip (SoC) designs including mobile applications, enabling engineers to improve performance while reducing the software development time by 30% compared to traditional methods.

A Study on the GMA-based CIM Design for u-City Service Implementation (u-City 서비스 구현을 위한 GMA 기반의 CIM 설계에 관한 연구)

  • Ock, Young-Seok;Ahn, Chang-Won;Kim, Min-Soo
    • The Journal of Society for e-Business Studies
    • /
    • v.14 no.4
    • /
    • pp.287-297
    • /
    • 2009
  • Though the interest for the construction of ubiquitous city (u-City) has been increased in many researches, many of those efforts are still done somewhat separated ways such as from the perspective of architectural design of urban city or from the perspective of underlying ICT (Information and Communication Technology) implementation. Since there are various services and technical components involved in u-City implementation, those separated approaches can cause much troubles while implementing u-City. In addition to this, because u-City components are continually changing and expanding, to cope with this evolution, many researches about the infrastructure of u-City should be done in a systematic way while integrally considering various perspectives of u-City. In this research, by combining WBEM/CIM standards to GMA (Grid Monitoring Architecture), we could provide WBEM/CIM design that is usable for u-City implementation. In contrast to the conventional research that is still abstract, our study presents concrete and implementable u-City infrastructure model. We hope our result will be a valuable reference for the other u-City infrastructure-related researches.

  • PDF

An Efficient Scheme to Create Data Delivery Tree for Community Group Communication (커뮤니티 그룹 통신을 위한 효율적인 데이터 전달 트리 구성 방안)

  • Oh, Je-Jun;Kang, Nam-Hi;Kim, Yong-Hyuk;Kim, Young-Han
    • Journal of the Institute of Electronics Engineers of Korea TC
    • /
    • v.44 no.10
    • /
    • pp.55-63
    • /
    • 2007
  • Multicast is an efficient transport mechanism for community communications and MANET is recently regarded as a promising solution for support ubiquitous computing as an underlying network technology. However, it is hard to deploy multicast mechanism into MANET owing to scarce resources in wireless networks and unpredictable changes in network topology. Several multicast mechanisms have been proposed in the literature to overcome the limitations. Especially, overlay multicasting schemes present several advantages over network based multicasting schemes. Yet, the overlay multicasting schemes still introduce redundant data transmissions that waste network bandwidth and battery of relay nodes. As a result the performance of the network is degraded. To reduce the redundancy, we propose an efficient way to construct an overlay structure as a multicast data delivery tree that utilizes a branch node which belongs to the tree. By using network simulation, we show that the proposed scheme presents higher packet delivery ratio and lower transmission cost than previously proposed schemes.

The Interactive Virtual Space with Scent Display for Song-Do Tomorrow-City Experience Complex (향 디스플레이가 가능한 송도 Tomorrow-city 체험관의 상호작용 가상공간)

  • Kim, Jeong-Do;Park, Sung-Dae;Lee, Jung-Hwan;Kim, Jung-Ju;Lee, Sang-Goog
    • Journal of the Ergonomics Society of Korea
    • /
    • v.29 no.4
    • /
    • pp.585-593
    • /
    • 2010
  • Recently, we designed an interactive virtual space for the multi-purpose hall in Songdo Future City, located in Incheon, Korea. The goal of the design is to make a virtual space that is flexible and can be adjusted thanks to its unfixed seats in order to accommodate different and unspecified audience sizes. Virtual images are interactively adjusted according to the distance, position and size of audiences, information about which is detected by 9 photo sensors. To increase the sense of immersion, intensity and reality, we utilized the technology of scent display that can create appropriate scents to match the images on the screen. The intensity and persistence of scents were determined by the size, distance and position of audiences. The virtual image contains background images and reactive images. The background images repeatedly project images of spring, summer, autumn and winter. The reactive images consist of small portraits or pictures or icons that define or characterize the season types, and these are added to the background image according to the distance, position and size of the audiences.

A Study on Embody e-Government at Home with Home Network Infrastructure (홈네트워크기반의 가정 내 전자정부 구현을 위한 연구)

  • Shin, Young Jin
    • Informatization Policy
    • /
    • v.17 no.2
    • /
    • pp.45-67
    • /
    • 2010
  • This study is to reconstruct the user-oriented e-government service based on home network infrastructure using ubiquitous computing technology. Until now, 31 e-government roadmap tasks have been promoted as main projects of e-government. This study explores what should be respective priorities for the suppliers and users of e-government if the services are provided in linkage with home network infrastructure. The result of survey showed us that the efficiency of administration and the improvement of the civil service, including citizens' online participation should be priorities. In order to reinforce home network infrastructure in implementing u-government, the government, at first, has to relax regulation, support businesses to develop related technologies, and construct safe infrastructure for citizens to use e-government services. Second, businesses should develop home network technologies that include various contents and construct home network systems that citizens can use easily. Third, citizens should have interests and participate in the government policies for home network services. Particularly, this study aims to suggest policies that consider positions of both the suppliers and users of e-government so that home network-based e-government can be implemented in the future.

  • PDF

A Study on the Needs of Space Use for u-School Design - Through the survey research on the middle and high school students' and teachers' needs for the teaching and learning space - (u-스쿨 디자인을 위한 학교시설 사용 요구에 관한 연구 - 중.고교 학생 및 교사의 교수-학습공간 사용 요구를 중심으로 -)

  • Park, Jung-Eun;Park, Soo-Been
    • Korean Institute of Interior Design Journal
    • /
    • v.19 no.3
    • /
    • pp.214-223
    • /
    • 2010
  • Information & Communication Technology(ICT), called ubiquitous computing, changes our environment in many ways. It also acts on educational environment in concert with new pedagogy. Korean Government gives an efforts to set up the u-School as the educational environment supported by ICT. This study aims to find efficient uses of ICT to cope with the changing education environment and emerging needs of users. The survey research follows the pilot study on the model of future school. The students and teachers in six schools located in Busan answered the questionnaire and 752 individuals were analyzed by the statistical method including frequencies, crosstabs, ANOVA, and factor analysis. The conclusions are as follows: (1) Highly demanded were the u-School facilities to provide pleasant environment as the teachers and students have to spend most of time in classroom, or school premises. In addition, the infrastructures were so desperately required that students are able to control their textbooks and belongings, and efficiently utilize a variety of data. (2) The classroom volume should be planned a bit smaller than the current number of students so that teachers are relieved from the burden of too many student. The needs of students to interact with more students can be bolstered by utilization of ICT. (3) The respondents feel the high needs of computer for student, electronic blackboard, electronic lecture desk, microphone and computer for teacher as the teaching and learning facilities. This showed high needs for teaching and learning facilities enabling the active and individual learning through the use of ICT at education environment. In conclusion, the study proposes the fundamental data to combine u-School elements proper to the current learning and school environment, from the analysis on the use of school facilities, with the subjects, the users of education environment.

A study on the performance improvement of an adaptive, real-time traffic assignment scheduler using the TP coefficient (TP 계수를 이용한 적응적 실시간 트래픽 할당 스케듈러의 성능 향상에 관한 연구)

  • Park, Nho-Kyung;Jin, Hyun-Joon;Yun, Eui-Jung
    • Journal of Internet Computing and Services
    • /
    • v.11 no.4
    • /
    • pp.1-10
    • /
    • 2010
  • As recent fusion industry and ubiquitous technology have grown fast, network contents, which require high load, are provided in various infrastructures and facilities such as u-city and smart phones. Therefore, it is anticipated that the playback quality of multimedia compared to network loads degrades dramatically due to the drastic increment of real-time reference of conventional high load contents (eg. multimedia data). In this paper, we improved the method of the traffic assignment based on MPP which elevated the playback quality of multimedia by assigning discriminately the possible traffic of MMS with TP coefficients. When the TP coefficient which combines content preference with media preference was applied to a real-time traffic assignment scheduler, the simulation results showed that the multimedia playback stream was assigned within the possible traffic of a server. The real-time scheduling algorithm was improved by using the TP coefficient that combines the time-dependent image contents and the weighted value of media preference. It was observed from the experiment that the loss of the possible traffic decreases to 3.91% and 3.88% for three and four clients respectively.

A Case Study on the Successful Old-Town u-City Construction by an Effective Financing (효과적인 재원조달을 통한 구도시 u-City 구축사례연구)

  • Park, Kwang-Ho;Kim, Myung-Dong;Kim, Yun-Hyung
    • Journal of Korean Society of Industrial and Systems Engineering
    • /
    • v.35 no.3
    • /
    • pp.192-203
    • /
    • 2012
  • As a leading nation of ubiquitous technology, South Korea has been promoting u-City pilot projects throughout the country. According to 'Fundamental Construction Law of u-City,' u-City projects are classified into old-town and new-town types. However, most projects have focused only on the new-town type. Pushing forward large-scale land development projects, Korea Land and Housing Corporation (LH Co.) under Ministry of Land Transport and Maritime Affairs (MLTM) has gained a development profit out of the u-City infrastructure and then donated the infrastructure to a local government without making any plan for operations. In the process of u-City pilot projects, old-towns have been relatively ignored and various of unexpected problems have emerged. Building the u-City of an old-town is not easy due to many constraints such as huge initial investment, long validity and verification procedures, lack of useful services for citizens, lack of professional outsourcing methods for business promotion, high operating costs of the integrated control center, inadequate law related, insufficient institutional requirements and so on. This paper introduces a case study on u-City development for an old-town, Ansan City, as a private investment project. The case will help boost u-City projects for old-towns by solving their problems and providing an effective operational mechanism. As the first BTL (Build-Transfer-Lease) project for constructing u-City, 'Broadband Information Network Development Project' of Ansan City will provide a reference model of expanding u-City projects for other cities.

U-City Construction Process Modeling based on UML (UML을 이용한 U-City건설사업 프로세스 모델링)

  • Lee, Sung-Pyo;Shin, Yong-Jin
    • 한국IT서비스학회:학술대회논문집
    • /
    • 2009.05a
    • /
    • pp.467-470
    • /
    • 2009
  • U-City is the key element of the future knowledge-based society where every citizen will be benefited from the most advanced information technology. The following research reengineers the old process to define the rational and efficient process of the U-City construction project(BPR: Business Process Reengineering). In order to achieve the goal, identify and diagnose problem points, outline the improved plan, and readjust the managing system and process to propose better process. And Lastly, redefine the best efficient process by simple modeling using the UML(Unified Modeling Language). The goal of the systematic proposal is to make contributions to a base of the green growth to be the development of the Sustainable U-City.

  • PDF