• Title/Summary/Keyword: Ubiquitous IT

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A MBASE-based Development Method for Ubiquitous Computing Systems (MBASE를 적용한 유비쿼터스 컴퓨팅 시스템 개발 방법론)

  • Kim, Sangsoo;Lee, Donghyun;In, Hoh
    • Journal of the Korean Society of Systems Engineering
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    • v.1 no.2
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    • pp.5-11
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    • 2005
  • Ubiquitous computing is an emerging technic for various areas such as public, private (individual), military, industrial, medical sectors. The applications of ubiquitous computing are expected to be prevailed from home to office. Unfortunately, it is not effective to apply existing system/software development methodologies into this emerging ubiquitous computing applications. In this paper, MBASE (Model-Based system Architecting and Software Engineering) is applied as a development method of ubiquitous computing applications. The advantage of MBASE is to identify mismatches of product, process, property, and success models and resolve them in developing the ubiquitous computing applications. A SmartView, a ubiquitous computing application, is presented as a case study o f MBASE.

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A Study of the Ubiquitous Computing and Network Security (유비쿼터스 컴퓨팅 및 네트워크의 보안연구)

  • Lee, Dae-Sik;Yun, Dong-Sic
    • Convergence Security Journal
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    • v.5 no.4
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    • pp.59-65
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    • 2005
  • Ubiquitous Computing is gradually accepting in our real society. Already some Advanced State has studying of Ubiquitous for more convenience Ubiquitous environment. Anywhere, Anytime user can be provided information and service that he want, but it has some problem such as Rogue AP, IP spoofing, DoS attack, Warm which can causing social confusion in Ubiquitous society. In this paper we must analysis that security requirement in the Ubiquitous network environment and investigate 'Ad hoc' and RFID which is main technique for network infra construction.

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Requirement Analysis and Architecture Design for Ubiquitous Healthcare Service Systems

  • Yang, Won-Seob;Hwang, Kyung-Soon;Lee, Keon-Myung;Lee, Kyung-Mi;Kim, Wun-Jae;Yun, Seok-Jung
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.7 no.3
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    • pp.209-215
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    • 2007
  • Various kind of ubiquitous healthcare services have been developed and tried in patient care and health care fields. Due to technical restrictions and not enough application practices, the service systems have been developed somewhat in ad hoc way. This paper describes the requirements for ubiquitous healthcare service systems most of which need to have and presents a ubiquitous healthcare service system architecture with which various ubiquitous healthcare services can be developed. It also introduces an application system for ubiquitous benign prostatic hyperplasia (BPH) patient care which has been developed based on the architecture.

A Design Direction for Residential Space under Ubiquitous Environment (유비쿼터스 환경에서의 주거 건축설계 방향설정 연구)

  • Yoon Ki-Byung
    • Journal of the Korean housing association
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    • v.17 no.4
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    • pp.145-153
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    • 2006
  • Ubiquitous space can be described as a combined space of physical space and digital space. Ubiquitous space possesses new possibilities by combining the two. The concept of ubiquitous home will bring new changes in residential space design. First of all, it makes possible for more convenient and secure home. It has to be developed along with city and town level changes as ubiquitous environment. Secondly, concept of extended space as an extension of living space becomes possible by linking with outside spaces. Thirdly, as consumer requirements for residential spaces will become more versatile by social changes, ubiquitous home can be a good means to meet these versatile consumer requirements by accommodating concept of multi-functional space and flexible space. It is quite important to predict user requirements in rapidly changing social environment and versatile personal inclinations. Instead of POE methodology which can analyze and evaluate in exiting types of designs, storytelling methodology can be used to predict and direct for future requirements of living. The methodology makes scenarios of space usage for future living and extracts design requirements for the living. The concept of intelligent space has to be introduced. It is different from digital home that only accomodate digital devices in space. In intelligent space, space itself has to be recognized as an identity that interacts human directly. Intelligent space recognize human requirements and control digital devices as a response. Multi-functional space is closely related with intelligent space that can changes for business, entertainments as well as for rests by user requirements instantly. Flexible space that also intends to meet requirements of mobility and versatility can be attained through the integration of digital technology into current physical mobile systems. Interaction design becomes integral part for ubiquitous space design along with physical design. For the residential space design, digital illiteracy has to be considered for interaction design. Instead of the concept of passive existence, space itself has to be recognized as active subsistence that reacts with human. Intuitive and natural interaction for human will be a key design element for space-human interface design.

Ubiquitous Application in Exhibition and Convention Industry (전시 컨벤션 산업의 유비쿼터스 기술 응용)

  • Lee, Sang-Joon;Ra, Jong-Hei
    • Journal of Digital Convergence
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    • v.6 no.4
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    • pp.165-176
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    • 2008
  • The exhibition and convention industry offers facilities and services required to host expositions and conferences. Currently, it has been greatly esteemed as a promising industry because it can produce a higher added value and maintain a pure environment at the same time as an aggregate of service industries. Like other industries, the need of digitalization and information system in the exhibition and convention industry makes it introduce ERP and MIS and nowadays ubiquitous related model projects are ongoing. In this paper, we conduct researches regarding the systematic introduction of ubiquitous related technologies through the service and information system identification of exhibition and convention industry, and analysis of value chain and critical success factor. We consider RFID, ZigBee and mobile related technologies as the ubiquitous related technology types and select the exhibition witness and the maintenance of facilities as the area of related technologies introduction. In addition, we propose a scheme used to analyze and solve the problems which could be occurred when ubiquitous related technologies are applied. The results of this paper could be used as a policy to nourish exhibition and convention industry, and a guideline of the host organizations.

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Designing Processes for Ubiquitous-based Sport Business Model (유비쿼터스 기반 스포츠비즈니스모델 설계과정)

  • In, Sang-Woo
    • Journal of Information Technology Services
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    • v.10 no.4
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    • pp.47-65
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    • 2011
  • Business organizations are asked to create new business models utilizing current technological innovations such as ubiquitous computing technology for developing new domains of business to obtain a competitive advantage and achieve a sustainable development. This study was focused on the processes for developing new and practical business models. The purpose of this study was to propose ubiquitous sport business modeling processes from the modeling framework. In particular, this study focused on developing new, pragmatic, and effective sport business models, and this new type of business is defined as 'u-sport.' For design the business model, extensive literature reviews and case studies were conducted for benchmarking the cases and expert group review was conducted for developing u-sport business model framework. The suggested business modeling processes in this study were consisted of four phases; 1) organization strategy level setting phase, 2) business strategy level setting phase, 3) business structure level setting phase, and 4) service level setting phase. The modeling processes were verified to adapt ubiquitous sport business. This designing and modeling process is expected to play a significant role on enhancing the technology-based business environments as the process mainly focuses on the service and consumer oriented approach rather than technology and suppliers oriented approach. In conclusion, establishing sport business models by adapting the service modeling process will deliver an exponential growth and development of future ubiquitous based industry.

The Ubiquitous Model for Campus Environment (캠퍼스 환경을 위한 유비쿼터스 모델)

  • Yu, Lei;Hwang, Kyung-Min;Cho, Tae-Beom;Yoon, Hwa-Mook;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.887-890
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    • 2007
  • Today, many universities are progressing research of ubiquitous campus for discrimination and the part universities constructed ubiquitous campus with telecommunication company. It is applied with campus service. But, Currently ubiquitous campus environment has two weakness. First one is Non-practicality cause of Not enough supplying related device for using service to student. And the other one is that can't support Student Oriented Service. In this paper, We studied on model that tan analysis ubiquitous utilization of student and can be Student Oriented Service. To resolve this, we realized practical service via analysis of User IT Infra.

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A Study of Ubiquitous Technology Trends and Confrontation Plans (유비쿼터스 기술동향 및 대응방안에 관한 연구)

  • Lee Seung-Ryol;Yun Ho-Gun;Jeong Hwa-Young
    • Journal of Digital Contents Society
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    • v.4 no.1
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    • pp.35-44
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    • 2003
  • Ubiquitous computing indicates that can use communication network of high-capacity anytime, anywhere, anyone as meaning that network exist everywhere. Ubiquitous means computing environment that human can use computing technology naturally although a person does not feel computers because many computers distributed and linked each other. Current research of Ubiquitous is studied mainly at the United States of America, Japan, Europe, etc,. It is becoming new hot issue of IT field. In this research, we examines a trends and a development strategy of Ubiquitous market's such as the United States of America, Japan, Europe. And we study Information-oriented society based on Korea's Ubiquitous and u-Korea vision of new paradigm.

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Fashion Designs for Wearable Computer in Ubiquitous Environment (유비쿼터스 환경에서 웨어러블 컴퓨터를 위한 패션디자인)

  • Kim, Jee-Hee
    • Fashion & Textile Research Journal
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    • v.10 no.4
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    • pp.464-472
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    • 2008
  • Wearable computer focuses on functional aspects of fashion to respond to and satisfy needs for daily availability of ubiquitous environment owing to ever-developing digital technologies. The purpose of this study is to examine in possible developmental direction of wearable computer and thereby explore more promising directions of wearable computer to enhance its adaptability to future advanced ubiquitous environment and also satisfy both esthetical and functional needs. Now the wearable computer can be classified broadly into 3 types in the aspect of functionality, i.e. computer containing 'integratability', 'convertibility' and 'interactability'. Beyond simple portability concepts based on digital devices attached on body, it will be necessary that follow-up studies on wearable computer satisfy needs for enhanced digital functionality to comply with ubiquitous environment as well as emotional needs inherent in clothing. It is expected that possibility of future wearable computer will be extended via collaborative relationships between design and functionality, and should be implemented through possible points of contact among computer, telecommunication, design and fashion. Based on the findings of this study, it is expected that follow-up researches and developments for wearable computer to meet both functionality and esthetical values in the aspect of 'fashion design combined with electronic products' will help assure the variety of fashion designs for wearable computer contributing to better life quality of human in future ubiquitous environment.

TOPAZ;A Shared Infrastructure for Ubiquitous Services (TOPAZ;유비쿼터스 서비스를 위한 공용 인프라스트럭처)

  • Bae, Ju-Hee;Kang, Jong-Hyun;Lee, Ji-Wan;Pae, Young-Woo;Lee, Won-Il
    • 한국IT서비스학회:학술대회논문집
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    • 2007.05a
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    • pp.385-390
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    • 2007
  • 유비쿼터스 서비스는 운전자, 헬스케어 관련 종사자, 일반 시민 등 모바일 사용자를 위한 서비스를 포괄하고 있다. 이러한 서비스들은 단말 장치로부터 발생하는 다양한 정보들을 수집, 가공하여 개인들에게 제공할 수 있도록 한다. 최근에 진행되고 있는 u-City 에서는 건강과 교육, 가정 환경에서 일어나는 다양한 이벤트들을 기반으로 상황에 따라 개인화된 서비스를 거주지, 거리, 빌딩, 공공 장소 같은 다양한 환경에 제공하려 하고 있다. 최근의 표준화 논의에서는 다양한 공공 서비스와 상용/민간 서비스를 지원하기 위해 공유할 수 있는 단말, 네트워크, 센터, 소프트웨어 인프라스트럭처가 필요하다는 공감대가 형성되어 표준화 논의가 활성화되고 있다. 본 논문에서 소개하는 TOPAZ는 서비스 기반의 유비쿼터스 컴퓨팅 인프라스트럭처로 다양한 유비쿼터스 서비스들이 웹 서비스를 통해 인프라스트럭처를 사용하여 쉽게 개발, 배포, 운용될 수 있게 해준다. 본 논문에서는 TOPAZ의 필요성과 서비스 컴포넌트들에 대해 서술하고 유틸리티 컴퓨팅의 입장에서 본 서비스의 질, 서비스 미터링, 자원 관리, Scalability 등의 고려 사항과 해결 방법을 제시하고 TOPAZ의 성능, 적용 결과 등을 소개한다.

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