• Title/Summary/Keyword: Ubiquitous Computing Environments

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A Software Architecture for URC Robots using a Context-Aware Workflow and a Service-Oriented Middleware (상황인지 워크플로우와 서비스 지향 미들웨어를 이용한 URC 로봇 소프트웨어 아키텍처)

  • Kwak, Dong-Gyu;Choi, Jong-Sun;Choi, Jae-Young;Yoo, Chae-Woo
    • The Journal of Korea Robotics Society
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    • v.5 no.3
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    • pp.240-250
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    • 2010
  • A URC, which is a Ubiquitous Robot Companion, provides services to users in ubiquitous computing environments and has advantage of simplifying robot's hardware and software by distributing the complicated functionality of robots to other system. In this paper, we propose SOWL, which is a software architecture for URC robots and a mixed word of SOMAR and CAWL. SOWL keeps the advantages of URC and it also has the loosely-coupled characteristics. Moreover it makes it easy to develop of URC robot software. The proposed architecture is composed of 4 layers: device software, robot software, robot application, and end user layer. Developers of the each layer is able to build software suitable for their requirements by combining software modules in the lower layer. SOWL consists of SOMAR and CAWL engine. SOMAR, which is a middleware for the execution of device software and robot software, is based on service-oriented architecture(SOA) for robot software. CAWL engine is a system to process CAWL which is a context-aware workflow language. SOWL is able to provide a layered architecture for the execution of a robot software. It also makes it possible for developers of the each layer to build module-based robot software.

A Context-Based Device Collaboration System in Ubiquitous Environments (유비쿼터스 환경에서의 상황인지 기반 디바이스 협업 시스템)

  • Park, Won-Ik;Park, Jong-Hyun;Kim, Young-Kuk;Kang, Ji-Hoon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.3
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    • pp.86-96
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    • 2008
  • In ubiquitous environments, invisible devices and software are connected to one another to provide convenient services to users. In order to provide such services, we must have mobile devices that connect users and services. However, the types of available services have thus far been limited due to the limited resources of mobile devices. This paper proposes a solution to the resource limitation problem of mobile devices by presenting a context-based collaboration system that allows mobile devices to share various nearby resources. Our system has a feature to enable personalized resource sharing by dynamically re-configuring user's preference and resource information.

Evaluating Service Description to Guarantee Quality of U-service Ontology

  • Lee, Mee-Yeon;Lee, Jung-Won;Kim, Kyung-Ah;Park, Seung-Soo
    • Journal of Information Processing Systems
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    • v.7 no.2
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    • pp.287-298
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    • 2011
  • Efficient service description and modeling methodologies are essential for dynamic service composition to provide autonomous services for users in ubiquitous computing environments. In our previous research, we proposed a 'u-service' ontology which is an abstract and structured concept for device operations in ubiquitous environments. One of the problems that we faced during the design process was that there are not enough standards to analyze the effectiveness of a u-service ontology. In this paper, we propose a quality evaluation model to facilitate the design process of a uservice ontology. We extract modeling goals and evaluation indicators based on the uservice description specification. We also present quality metrics to quantify each of the design properties. The experiment result of the proposed quality model shows that we can use it to analyze the design of u-service ontology from various angles. Also, it shows that the model can provide a guideline, and offer appropriate recommendations for improvements.

A Library Service Model Toward Ubiquitous City (U-City 구현을 위한 도서관서비스 모델)

  • Chung, Jun-Min
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.20 no.3
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    • pp.163-169
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    • 2009
  • The concept of library is newly interpreted and designed under the environment of U-City. The basic notion of the library should not changed its kernel nevertheless, the new technologies like ubiquitous computing services are applied to the library, which functions in terms of information services, continuous learning programs and communities of practice(CoP). The library is fit for any technologies or environments as organism. Actually the library has been shown in terms of new information technologies with the changes of the times. It leads to comprehend the library as its appearance not as it is. The libraries including even cities have evolved toward ubiquitous(computing) environment. On the other words, the libraries have sought ubiquitous at the past, now they are still chasing it.

Designing Processes for Ubiquitous-based Sport Business Model (유비쿼터스 기반 스포츠비즈니스모델 설계과정)

  • In, Sang-Woo
    • Journal of Information Technology Services
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    • v.10 no.4
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    • pp.47-65
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    • 2011
  • Business organizations are asked to create new business models utilizing current technological innovations such as ubiquitous computing technology for developing new domains of business to obtain a competitive advantage and achieve a sustainable development. This study was focused on the processes for developing new and practical business models. The purpose of this study was to propose ubiquitous sport business modeling processes from the modeling framework. In particular, this study focused on developing new, pragmatic, and effective sport business models, and this new type of business is defined as 'u-sport.' For design the business model, extensive literature reviews and case studies were conducted for benchmarking the cases and expert group review was conducted for developing u-sport business model framework. The suggested business modeling processes in this study were consisted of four phases; 1) organization strategy level setting phase, 2) business strategy level setting phase, 3) business structure level setting phase, and 4) service level setting phase. The modeling processes were verified to adapt ubiquitous sport business. This designing and modeling process is expected to play a significant role on enhancing the technology-based business environments as the process mainly focuses on the service and consumer oriented approach rather than technology and suppliers oriented approach. In conclusion, establishing sport business models by adapting the service modeling process will deliver an exponential growth and development of future ubiquitous based industry.

A Study on Scalable Bluetooth Network for Secure Ubiquitous Environment (안전한 유비쿼터스 환경을 위한 확장성 있는 블루투스 네트워크에 관한 연구)

  • Baek, Jang-Mi;Seo, Dae-Hee
    • Journal of Internet Computing and Services
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    • v.9 no.1
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    • pp.159-170
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    • 2008
  • The ubiquitous network revolution is beginning with the onset of digital convergence, whereby computers, horne appliances, and communications and broadcast media are being unified into digital media with the founding of the information super high speed. This technical advancement is creating a new culture and a new space and accelerating society's transition to the new and unique social paradigm of a 'ubiquitous society'. In particular, studies on ubiquitous communications are well underway. Lately, the focus has been on the Bluetooth technology due to its applicability in various environments. Applying Bluetooth connectivity to new environments such as ubiquitous or sensor networks requires finding new ways of using it. Thus, the scalable Bluetooth piconet scheme with independent slave device is proposed. It follows from work by Sea et al. But extended scatternet is not considered is Kiisc05 paper. Therefore, we propose secure bridge connection scheme for scalable Bluetooth scatternet.

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Networked Robots using ATLAS Service-Oriented Architecture in the Smart Spaces

  • Helal, Sumi;Bose, Raja;Lim, Shin-Young;Kim, Hyun
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.8 no.4
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    • pp.288-298
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    • 2008
  • We introduce new type of networked robot, Ubiquitous Robotic Companion (URC), embedded with ATLAS Service-oriented architecture for enhancing the space sensing capability. URC is a network-based robotic system developed by ETRI. For years of experience in deploying service with ATLAS sensor platform for elder and people with special needs in smart houses, we need networked robots to assist elder people in their successful daily living. Recently, pervasive computing technologies reveals possibilities of networked robots in smart spaces, consist of sensors, actuators and smart devices can collaborate with the other networked robot as a mobile sensing platform, a complex and sophisticated actuator and a human interface. This paper provides our experience in designing and implementing system architecture to integrate URC robots in pervasive computing environments using the University of Florida's ATLAS service-oriented architecture. In this paper, we focus on the integrated framework architecture of URC embedded with ATLAS platform. We show how the integrated URC system is enabled to provide better services which enhance the space sensing of URC in the smart space by applying service-oriented architecture characterized as flexibility in adding or deleting service components of Ubiquitous Robotic Companion.

GeoSensor Data Stream Processing System for u-GIS Computing (u-GIS 컴퓨팅을 위한 GeoSensor 데이터 스트림 처리 시스템)

  • Chung, Weon-Il;Shin, Soong-Sun;Back, Sung-Ha;Lee, Yeon;Lee, Dong-Wook;Kim, Kyung-Bae;Lee, Chung-Ho;Kim, Ju-Wan;Bae, Hae-Young
    • Journal of Korea Spatial Information System Society
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    • v.11 no.1
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    • pp.9-16
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    • 2009
  • In ubiquitous spatial computing environments, GeoSensor generates sensor data streams including spatial information as well as various conventional sensor data from RFID, WSN, Web CAM, Digital Camera, CCTV, and Telematics units. This GeoSensor enables the revitalization of various ubiquitous USN technologies and services on geographic information. In order to service the u-GIS applications based on GeoSensors, it is indispensable to efficiently process sensor data streams from GeoSensors of a wide area. In this paper, we propose a GeoSensor data stream processing system for u-GIS computing over real-time stream data from GeoSensors with geographic information. The proposed system provides efficient gathering, storing, and continuous query processing of GeoSensor data stream, and also makes it possible to develop diverse u-GIS applications meet each user requirements effectively.

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Development of Wireless Sensor Node and Field Application of Long-span Bridge using Ubiquitous Technology (유비쿼터스 기술을 이용한 무선센서노드 개발 및 장대교량 현장적용 검증 실험)

  • Jo, Byung-Wan;Park, Jung-Hoon;Shin, Byung-Chul;Kim, Heoun;Yoon, Kwang-Won;Yang, Yo-Sub
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2008.04a
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    • pp.127-132
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    • 2008
  • As economic rapid growth, large structures are damaged by defects from design and construction process of the formation and environments. Therefore, safety diagnosis and monitoring skills are bringing importance into relief and legislate for safety diagnosis of large structures. However, the existing monitoring systems are difficult by using wire cable because of cost, error of date, location, revise. In this paper, wireless sensor network which are accelerator, temperature sensor system using ubiquitous had been field test on Sea-Hea Grand bridge. We compare accelerator, temperature sensor system with wire and wireless sensor network.

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A Study on the Current Situation and Promotion Plans of the Mobile Industry (모바일 산업의 현황과 활성화 방안에 관한 연구)

  • Kim, Jang-Ho
    • International Commerce and Information Review
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    • v.5 no.2
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    • pp.47-69
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    • 2003
  • The computer was only used to calculate and solve the mathematical problems, to send the simple data, and to exchange the text based informations in the early 1990's. But nowadays, computer technology give us the chance to exchange digital goods and services, etc. And more, computer and computer based systems can be applied everywhere, for example, it can be used at office, at home, and at school. Most of all, one of the remarkable changes is the development of mobile industry, which can be applied anywhere and anytime. So, this study focused on the current situation and promotion plans of the mobile industry. Mobile is based on the IT, IT and mobile technology are the foundation stone of ubiquitous computing environments. Accordingly, this thesis analysis the meaning of ubiquitous, the meaning and roll of mobile industry. With the analysis of this, the conclusion is that to develop and success the new business model at home and overseas, the cooperation of government section and industry section is the most import thing to make it out.

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