• Title/Summary/Keyword: UI Test

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Effects of Acupuncture on Urinary Incontinence in Premenopausal Women : Preliminary Study (폐경 전 여성 요실금에 대한 침치료 효과 : 예비연구)

  • Yun, Young-Ju;Kang, Kyung-Won;Yang, Ju-No;Chun, Mi-Son;Choi, Jong-Bo;Yang, Jeong-In
    • Journal of Acupuncture Research
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    • v.28 no.3
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    • pp.55-71
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    • 2011
  • Objectives : The purposes of this preliminary study was to examine the feasibility of recruiting women into a clinical trial designed to examine the effects of acupuncture in treating urinary incontinence (UI) in premenopausal women with delivery history and the feasibility of performing the study procedures. We also tried to determine if there was preliminary evidence to suggest that acupuncture may be effective in reducing UI and improving disease-specific quality of life. Methods : This study was a pragmatic randomized clinical trial. Subjects between the ages of 20 and 49 years were randomly assigned to a treatment(n=11) or control group(n=11) and analyzed. Both groups were supposed to do Kegel exercise at home during 4 weeks and acupuncture was applied to the treatment group twice a week(8 sessions) additionally. Subjects performed 1 hour pad test and completed a 3-day urination diary, international consultation on incontinence modular questionnaire(ICIQ), and incontinence - quality of life(I-QOL) at base line and 5 weeks. Results : Both group showed improvement in 1 hour pad test and the reducing amount of UI was significantly larger in treatment group(p=0.0182). The significant improvements in ICIQ and I-QOL were also observed in treatment group and sustained until the follow-up measurement at 16 weeks. Any adverse reaction related to acupuncture did not happen. Conclusions : It was feasible to recruit subjects and perform the study procedures. The positive results of this study support the requirement for additional research investigating the efficacy of acupuncture in the treatment of UI in women.

Development of User Interface for High Frequency Digital Oscilloscope based on Python (파이썬기반 고주파 디지털 계측기 사용자 인터페이스 개발)

  • Jeong, Eui-Hoon;Kim, Yong-Sik
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.6
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    • pp.37-42
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    • 2022
  • Recently, with the development of mobile communication technologies such as 5G, interest in oscilloscope technology based on high bandwidth and user-friendly UI is increasing. In this paper, we proposed a Python-based UI(user interface) SW for a high-bandwidth digital oscilloscope in connection with the study of a 13GHz band digital oscilloscope system. The proposed UI SW is designed not only to be executed integrally with the oscilloscope, but also to be run on a separate PC or laptop cooperating with the instrument through WiFi communication. Functions of the UI SW consists of displaying and analyzing signal data, storing signal data in an external storage device, generating test signal data, and reconfiguring the toolbar. Finally, we have shown that the proposed digital oscilloscope system operates normally by interworking test with the signal generator.

Game Analysis for Next Generation User Interface based on Storytelling (차세대 스토리텔링기반 유저 인터페이스를 위한 게임분석)

  • Lee, Dae-Young;Kim, Seon-Ju;Yu, Hui-Beom;Won, Sun-Jin;Sung, Jung-Hwan
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.534-539
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    • 2008
  • Nowadays, UI(User Interface)'s main target area is getting larger from user's convenience oriented interface, to user's satisfaction oriented interface. In this study, we attempted 'Storytelling User Interface' for fulfillment of user's satisfaction. We analyzed UI in games, distinguished and clarified its effectiveness that conveys main contents and special features to its audience. The most important element in storytelling UI is 'Inherent Drama'. This was proved through the game analysis with Blizzard's 'Diablo', Sierra's 'Home world', Eden Games' 'Test Drive Unlimited', EA's 'Black And White', and Sony Entertainment's 'Eye Of Judgment'. And we divided storytelling elements into 3 pieces, Mood Design - that shows story's background, or traits, Natural Control - for user's feeling as a hero in the content, and Flow Directing - using animation, visual design and sound, etc. Via these elements, we can make the best use of background, icon, animation, every structures and flow in games. Finally, we embodied three pieces for putting in practice for effective improving interface.

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A Study on the UI Design of Stick-type Intergrated Remote Controller for Domestic Use (가정용 스틱형 통합리모콘의 UI 디자인 연구)

  • Kang, Mi-Ryoung;Yoo, Yeon-Sik
    • Archives of design research
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    • v.20 no.3 s.71
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    • pp.235-246
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    • 2007
  • The study aims to design an integrated remote controller, which is an increasingly essential device in the home, for more convenient use. For this purpose, an alternative user interface (UI) design was developed by applying the user interface system of a popular existing product to an integrated remote control highly usable and easy to learn for domestic use, and the usability was evaluated. For the existing popular product, a cellular phone was selected, the operation method of which is similar to the stick-type integrated remote control for which the user interface design was to be developed in this research. Common characteristics of the UI of the selected cellular phone were derived and the characteristics were applied as much as possible to the design of a stick-type integrated remote control. The prototype of the alternative design, which was simulated with Flash, went through two pilot tests for further improvement before making the final experimental prototype. Based on the results, prototype buttons that improved the feeling of use in terms of physical operation and feedback were made, and the usability of the new UI design of a stick-type integrated remote control for domestic use were evaluated with 41 university students in their 20s. According to the results of the experiment, the newly designed stick-type integrated remote control based on the UI of an existing product may improve the usability of remote controls and the outcome of this study is expected to provide a good model for R&D of new UI designs of stick-type integrated remote controls for domestic use.

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A Study on the Urinary Incontinence and Overactive Bladder Syndrome of Women in a Rural Region (일부 농촌여성에서 요실금 및 과민성방광증후군의 실태에 관한 조사)

  • Lee, Kwan;Park, Byeong-Chan;Lim, Hyun-Sul
    • Journal of agricultural medicine and community health
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    • v.31 no.3
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    • pp.275-284
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    • 2006
  • Objectives: This investigation was carried out to understand the status of the urinary incontinence (UI) and overactive bladder (OABs) syndrome of women in a rural region. Methods: The authors conducted a questionnaire survey among the 322 females who voluntarily participated in a health examination, from 16 to 18 August 2001. Using by definition of UI and OABs, we calculated the proportion of UI, OABs I, and OABs II. The data collected was evaluated using the SPSS 12.0 statistical package, and the differences of symptoms and problems related to daily life between UI, OABs patients and the others were analyzed using a Chi-square test or Fisher's exact test. Results: The overall proportion of UI was 35.4%, and stress UI (32.9%) is more common than urgency UI (17.4%) and mixed UI (14.9%). The proportion of OABs I and OABs II were respectively 36.0%, 14.0%. Symptoms related to UI or OABs were nocturia (35.1%), frequency (23.9%), urgency (21.4%) etc. Of the incontinence cases, 27.2% had experienced UI for a period of one to three years. The proportion of OABs increased significantly by age (p<0.05), UI didn't. The most frequent symptoms in UI and OABs were respectively 'slow stream', 'urgency'. The most frequent problem of daily life in UI and OABs was 'seeking toilet firstly at stranger place'. Conclusions: The proportion of UI and OABs in our study were respectively 35.4%, 14.0%. UI and OABs must be very significant health problems in women, especially rural region. Systemic and profound interventions for UI and OABs need to administer to women in Korea.

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User Experience Element Integrated of Diverse Handheld Devices (다양한 Handheld Device의 사용경험 요소 통합화를 위한 연구)

  • Park, Wan-Je;Kim, Joon-Hwan;Jang, Hyun-Kook;Kwon, Hee-Jin;Lee, Jeong-Yeon;Hwang, Ho-Ik
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.512-517
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    • 2007
  • 다양한 디지털 가전제품을 제조하는 회사들은 초기에 제품 하나하나에 제품의 사용경험을 담는데 비중을 높여 개발을 하였다. 하지만 제품이 알려지고 종류가 많아지면서 각 제품들을 아우르는 사용자 경험요소 통합화가 필요하게 되었다. 이에 다양한 화면 사이즈와 Input Device를 가진 Handheld Device들 간의 일관된 사용 경험(user experiences)을 제공하는 것을 목적으로 하는 연구가 진행되었다. 대상이 된 제품들은 Digital Media Broadcasting의 수신, Multimedia 파일이 재생, 파일 creation 등이 가능한 Handheld Devices였고, 각 제품들은 특정 기능에 충실한 UI를 구현하고 있다는 특징이 있다. 따라서, 기존 제품의 사용성을 저해하지 않는 수준의 표준화가 필요하며 기존 UI 사용성과 표준화 UI 사용성 간의 조화가 중요 하였다. 기존 제품의 개별 특징을 분석하고 Handheld Device의 사용자 요구사항을 조사를 통해 사용경험 요소를 발굴하고 Navigation, Menu Hierarchy, Screen Layout 등의 설계를 통해 Prototype 개발을 하고 Usability Test를 통해 보완을 하였다. Usability Test는 한국, 미국, 영국, 중국 4개국에서 광범위한 사용자 조사가 이루어졌다. 국가 선정은 제품의 주요 시장 및 각 대륙을 대표하는 기준으로 선정되었다. 사용자 그룹은 연령, 지식 수준, 성별에 구분되었고 Web Survey 1000명, Usability Test는 각 국가별 총 100명이 넘는 참석자에 의한 데이터 분석이 이루어 졌다. 이렇게 조사된 데이터를 바탕으로 UI 사용경험 요소를 정의하고 제품의 공통 가이드와 개별 가이드를 개발하는 일련의 프로세스를 확립하고 검증하였다. 본 논문을 통해 대상 제품들의 다양한 특성을 살리면서도 user Interface의 일관성 원칙을 설립하기 위해 시도했던 방법과 과정을 기술하고, 이 과정을 통해서 얻은 결과와 실제적인 경험을 소개한다.

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Test Supporter for GUI of Mobile Application Software in J2ME Platform (J2ME 기반 모바일 응용 소프트웨어 GUI 자동화 테스트 지원기)

  • Hwang, Sun-Myumg
    • The KIPS Transactions:PartD
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    • v.16D no.3
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    • pp.361-370
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    • 2009
  • Recently, the most mobile application software developers are being faced by short developing time (fast time-to-market), various requirements and requirement changes. In order to overcome the environment, developer should support user friendly GUI and assure the quality from the early developing process using GUI test method. This paper proposes a test method and tool for mobile software GUI, which reduces test time and supports comfortable test environment by user oriented UI design. We implemented a tool based on test scenarios based image flow for high testing accuracy and test case reusability. And the results show the characteristics of the method compared to the existing tools.

UX Design for Digital TV Platform (디지털 TV 플랫폼의 UX 디자인)

  • Yim, Jin-Ho;Lee, Sang-Hee
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.4
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    • pp.563-568
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    • 2010
  • TV businesses that have brought a competitive structure in terms of price, definition, product design for a long time now are bringing User eXperience (UX) into relief as DTVs come to support broadcast information-related services such as various broadcast channels and Electronic Program Guide(EPG), etc., and playing of multimedia contents like music/videos, etc. This study worked on an evaluation by developing a UI to control easily the various and complex broadcast contents or multimedia contents provided by DTVs. The UI Design for new DTVs was developed based on Function, Flow and Form in the concept of Single ABC (Access, Browser and Control), and the usability test of the developed UI concept along with the UIs of the major DTV products, was done for Channel Managers and the multimedia browsers for 32 users of DTVs in the U.K./U.S., respectively. As a result of the usability test, the new concept of Channel Manager was evaluated high both in the U.K./U.S, while the multimedia browser was evaluated low in the U.S., relatively.

Unit Testing of Java Program using JUnit Text UI Test Runner (JUnit 텍스트 UI 테스트 러너를 활용한 자바 프로그램 단위 테스트 고찰)

  • Lee, Chae-Young;Yoon, Hoi-Jin;Park, Young-Cheol
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06b
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    • pp.258-260
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    • 2012
  • 본 논문은 오픈소스 자바 어플리케이션인 JTopas를 대상으로 단위 메소드 테스트를 수행하고, 기존의 IDE 중심의 JUnit 테스트 환경이 아닌 텍스트 UI 테스트 러너 기반으로 테스트를 수행함으로써 얻는 효과를 기술한다. 또한 리눅스 환경을 활용하여 쉘 프로그램으로 테스트 실행 프로그램을 작성하였으며, 이를 통하여 테스트 실행 결과 분석을 용이하게 할 수 있다. 동시에 테스트 코드와 테스트 대상 소스 코드를 관리하는 패키지 구성 방법을 보임으로써, TDD등에서 요구하는 테스트 코드 작성과 소스 코드 작성을 동시에 수행하는 환경을 지원하는 효과가 있다.

Usability test for a medical image filing system (의료영상관리시스템의 사용성평가)

  • 박재희;이남식
    • Proceedings of the ESK Conference
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    • 1993.04a
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    • pp.41-48
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    • 1993
  • In order to provide design concept and guidelines for the user interface of MIDAS$^{TM}$(Medical Image Display and Archiving System), a questionnire survey and empirical study were conducted. User and task requirements were analyzed based upon usrvey results. The empirical study was done on the 1.0 version of MIDAS to find out the influence of user charactenistics (i.e.job, experiences, etc.) and UI design factors(i.e. layout, wording, procedures) on various usability measures(i.e. performance, satisfaction). To perform empinical tests, eight task scenarios were selected and user interactions were recorderded using an auto-logging software. The results show that the doctor group requires more learning time. Also, eight types of user errors such as commision, omission, repeat were identified and the causes of the errors were analyzed related to UI design factors. UI design guidelines were suggested for a new version of medical image filing system.m.

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