• Title/Summary/Keyword: UI(User interface)

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Developing Personally Mobile User Interface (의사결정트리 기반의 개인화된 지능성 UI 개발)

  • Jeong, Minwoo;Oh, Jehwan;Lee, Eunseok
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.519-522
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    • 2009
  • 이동단말기기의 성능이 발전함에 따라 사용자에게 다양한 서비스를 제공할 수 있게 되었다. 하지만 사용자의 취향이나 의도에 따라 이용하는 선호 서비스는 일부분에 불과하다. 이것은 사용자마다 라이프스타일에 의한 서비스 사용 패턴에 차이가 있음에도 불구하고 획일화된 UI만을 제공하기 때문이다. 본 논문에서는 이동단말기기를 통하여 시간에 따른 사용자의 위치 및 콘텐츠 사용정보를 수집하고 의사결정트리를 이용하여 사용자의 콘텐츠 사용패턴을 추론한다. 또한, 추론한 콘텐츠 사용 패턴을 기반으로 개인화된 UI 구성 방법을 제안한다. 개인화된 지능성 UI를 통하여 사용자들이 라이프 스타일에 적합한 다양한 콘텐츠를 사용하게 되고, 이동단말기기의 활용성 또한 높아질 것을 기대할 수 있다.

Development of Non-face-to-face Small and Medium-Sized Construction Project Management UI for Owners through Analyzes construction project management-related patents (특허 분석에 의한 발주자용 중.소규모 현장 비대면 건설사업관리 UI개발)

  • Kang, Sang-Chan;Jang, Myung-Houn
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2020.11a
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    • pp.67-68
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    • 2020
  • Real-time information on the construction project required by the owner make the project's transparency and overall productivity will be improved. This study analyzes domestic and foreign patents for construction project management to identify trends in technology development, construct cloud-based construction project management system solution UI, and proposes functions and services for each module. Trend research is conducted through patent search, and the analysis is divided into quantitative analysis which means quantitative statistics and qualitative analysis which means the technical contents of each patent. The construction project management system solution is based on smart devices at small and medium-sized sites, allowing both the owner and the construction personnel to share information.

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Navigation Interface Design for an Intuitive Access to Digital Broadcasting Services (디지털 방송 서비스의 직관적 접근을 위한 네비게이션 인터페이스 설계)

  • Lee, Keon-Young;Jung, Moon-Ryul
    • Journal of Broadcast Engineering
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    • v.14 no.2
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    • pp.154-163
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    • 2009
  • Traditional broadcasting environment is merged with various interactive broadcasting services, and the users use these services through Set-Top-Boxes. But they have limited user interfaces, which are not suitable for TV environments by adopting internet formats. Therefore, this paper suggests a User Navigating Interface which helps the audiences to select and watch their favorite channels more effectively. Firstly, this paper analyzes EPG interface - the most basic service in interactive broadcasting. Secondly, it suggests a user interface and service structure suitable in the network-integrated TV environment.

A Study on Evaluation for Improving the Usability of Mobile Web User Interface (모바일 웹 사용자 인터페이스의 사용성 향상을 위한 평가에 관한 연구)

  • Kim, Hee Wan
    • Journal of Service Research and Studies
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    • v.6 no.2
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    • pp.185-199
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    • 2016
  • Smart phone market launched Apple iPhone, and mobile devices having various sizes and operating system began to be enabled. The users search the necessary contents any time and everywhere by a smart phone. And they can use various contents immediately such as information, videos, music etc. Recently, digital devices including mobile has become a large proportion of in everyday life. Therefore, UI/UX which is responsible for the communication between the user and the mobile device is very important. It has been recognized as an important factor for users to determine how easy to use the mobile device. In this paper, it is discussed how to minimize the inconvenience of use while improving the convenience of the UI / UX that make up the mobile web. Then, it is presented an evaluation criteria of Mobile Web UI/UX for improving the usability of the mobile device.

Usability Evaluation and Improvements of Mobile Travel Apps

  • Kim, Yeonsuk;Kim, Heesun
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.1
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    • pp.27-36
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    • 2020
  • The popularization of smartphones allows people to instantly get the information that they want, through mobile apps, including financial services, movies and public transportation reservations, games and shopping. Furthermore, leisure activities through overseas travel are increasing due to the improvement of the living standards of people. These increases in overseas travel and the use of mobile apps lead to the increased use of mobile travel apps when booking tour packages. Although there are many studies on the usability assessment and user interface improvement for mobile apps, studies on the usability assessment for mobile travel apps are limited. We tested the usability for mobile travel apps to present some suggestions for improvements so that anyone can purchase travel packages easily and simply. We selected the top three mobile travel apps on Rankey.com that have different UIs. The heuristic method was used to evaluate usability. We present a better UI to allow users to use the app functions more easily by analyzing user interaction, ease of learning, readability, efficiency, and satisfaction for the entire use.

User Interface Design Research of Mobile Instant Messenger (모바일 인스턴트 메신저의 UI 디자인 연구)

  • Yi, Chae-Yong;Hahn, Sang-Taek;Kang, Seok-Moo
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.21-26
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    • 2007
  • 유선 인터넷에서 인스턴트 메신저는 간단한 질문/확인, 만남이나 작업 조정, 사회적인 친교 등을 위해 광범위하게 활용되고 있다. 이를 무선으로 확장하기 위하여 MSN, Yahoo, AIM, ICQ, 버디버디, 네이트온 등이 모바일용 메신저를 내놓고 있다. 특히 한국 10대의 경우 SMS를 실시간 대화에 가깝게 (짧고 빈번하게) 사용하고 있기 때문에 무선 메신저는 큰 호응이 있으리라 예상하였다. 그러나 네이트온 모바일 메신저의 경우, 2002년 출시된 이후 별다른 인기를 끌지 못하고 있다. 이에 저자들은 네이트온 사용자들의 사용행태를 분석하여 문제점을 파악하고, 일반 SMS 사용자들과 네이트온 사용자들의 무선 커뮤니케이션 사용행태를 1주일간의 Diary Study에 기초한 Contextual Inquiry (Intermittent)를 실시하여 사용률이 저조한 이유를 분석한 뒤, 퍼소나를 구성하여 무선 환경에 맞는 완전히 혁신적인 새로운 형태의 무선 메신저 사용자 인터페이스를 설계하였다. 메신저에 반드시 있는 사용자 등록이나 친구 추가 기능을 없애고 휴대전화 번호 기반으로 동작하며, 상태 정보(Presence)를 없애면서 상대방 상태에 따라 IM 혹은 SMS로 적절히 변환되어 전달되는 것이 주요 특징이다. 이를 사용자들을 통해 다시 검증해 본 결과 사용자들이 무척 쉽게 받아들이는 것을 발견하였다.

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Buying vs. Using: User Segmentation & UI Optimization through Mobile Phone Log Analysis (구매 vs. 사용 휴대폰 Log 분석을 통한 사용자 재분류 및 UI 최적화)

  • Jeon, Myoung-Hoon;Na, Dae-Yol;Ahn, Jung-Hee
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.460-464
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    • 2008
  • To improve and optimize user interfaces of the system, the accurate understanding of users' behavior is an essential prerequisite. Direct questions depend on user' s ambiguous memory and usability tests depend on the researchers' intention instead of users'. Furthermore, they do not provide with natural context of use. In this paper we described the work which examined users' behavior through log analysis in their own environment. 50 users were recruited by consumer segmentation and they were downloaded logging-software in their mobile phone. After two weeks, logged data were gathered and analyzed. The complementary methods such as a user diary and an interview were conducted. The result of the analysis showed the frequency of menu and key access, used time, data storage and several usage patterns. Also, it was found that users could be segmented into new groups by their usage patterns. The improvement of the mobile phone user interface was proposed based on the result of this study.

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Proposal for the Model of mobile RPG lobby layoutfrom Viewpoint of UX (UX관점에서의 모바일 RPG 로비 layout 모델 제시)

  • Kim, Seong-gon;Kim, Tae-Gyu
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.467-472
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    • 2019
  • Growing smartphone usage in South Korea has also accelerated the pace of development of mobile games, but competition is intensifying as the market grows. As one of the factors for the success of the game in this mobile game market, UI has been presented, suggesting that the design of such mobile game UI should be approached in terms of designing the user's experience, along with its function, aesthetic expression, function-oriented design and information delivery before. In this paper, we propose an effective lobby layout of mobile RPG using experience among UX factors. Through the layout classification of Ernest Adams and Andrew Rollings, we selected 9 mobile RPGs in the 20th place of google play cumulative sales rankings and analyzed the layout of the lobby. As a result, the lobby layout of the game, which led the first market success of the mobile RPG genre, The result was that it became the standard of the boxed game. It can be interpreted that the lobby layout, which is similar to the game used previously by the user, is effective because low entry barriers and learning are unnecessary due to the experience of using the existing RPG. Future studies may produce a common layout of a broad genre if studies are conducted to measure the optimum UX for other genres than RPG.

Implementation of JPEG and Relay Server Using The Robot Control UI Program (JPEG 방식과 Relay Server를 이용한 로봇제어 UI Program 개발에 관한 연구)

  • Park, Hyun-Kyung;Park, Seok-Il;Kil, Se-Kee;Hong, Seong-Hong
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.1101-1104
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    • 2005
  • As intelligence of robot is developed, consumer of robot changes by ordinary people. Intelligent service robot is produced to a target of ordinary people. It is risen that need the most service robot business. Among the control mobile robot because using network by real time. Do to appear on mobile phone LCD screen being transmitted image from device that acquire transmit of mobile phone user interface development and real time mobile robot in this study. Use the BREW that is Qualcomm's Mobile platform for mobile phone user interface development. Mobile phone JPEG compression function chooses excellent camera phone and display transmit image which send connection setting screen and mobile robot on LCD screen by real time. At the same time, materialize to make screen that can process button input that can control transfer of robot. Also, Relay Server used to help processing of protocol to control direction of mobile robot.

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Anatomizing Slots of Social Casino: Focus on Slotomania (소셜 카지노의 슬롯 해부하기: Slotomania를 중심으로)

  • Han, Sukhee
    • Journal of Korea Game Society
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    • v.18 no.2
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    • pp.77-88
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    • 2018
  • This study anatomizes various traits of slots in Slotomania, the most popular online slot game in the world. Developed by Playtika, Slotomania is a social casino genre game that runs over Facebook. Slotomania has been the number one as a title in the social casino genre, and this study multi-dimensionally analyzes various characteristics of slots that exist in the game. Specifically, it analyzes factors of 1) User Interface(UI) 2) Theme 3) Payline & Betting 4) Structure & Symbol 5) Bonus 6) Additional Traits. As a reuslt, it reports that there is "diversity". Therefore, it not only researches how and why those slots are attractive to people but also explores the market of social casino based on Facebook.