• Title/Summary/Keyword: UI(User Interface)

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Development of Embedded Vessel Monitoring System Using NMEA2000 (NMEA2000을 이용한 임베디드 선박 모니터링 시스템의 개발)

  • Lee, Chang-Ui;Kim, Dal-Yong;Yu, Yung-Ho;Shin, Ok-Keun
    • Journal of Advanced Marine Engineering and Technology
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    • v.33 no.5
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    • pp.746-755
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    • 2009
  • Recently, NMEA2000 became the de facto standard of the communication protocol for the instrument level network in vessels, and it is anticipated that most of the vessels will be equipped with the sensors and actuators based on this protocol. The conventional serial communication specifications such as RS-232, RS-485, or even NMEA0183 are single-talker/multiple-listener and interconnection among multiple sensors and/or actuators usually results in a bundle of wires. On the other hand, NMEA2000 is a true bus type(multiple-talker/multiple-listener) protocol and theoretically up to 256 instruments can be hot-plugged. With the advent of the protocol, it is necessary to consider a new type of monitoring system for the instruments in vessels: In most traditional serial communication environments, a dedicated monitor or user interface was necessary for each sensor or actuator as it was simply not easy to collect data in a single place. With NMEA2000, the collection of various types of information is simple. An embedded system can be employed to combine, to arrange and to display informations from various types of devices. Assuming that the actuators and sensors on a vessel are interconnected by NMEA2000 standard, we devise a tentative interactive vessel monitoring system in which the following 4 kinds of informations are collected and delivered: the navigation, engine, weather and tanks informations.

A design and implementation about the administration system for regional information management (지역 정보 관리를 위한 관리자 시스템의 설계 및 구현)

  • Park, Nam-Sup;Rhee, Yoon-Jung;Hyun, Eun-Sil;Kim, Jung-Bum;Kim, Tai-Yun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.04b
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    • pp.829-832
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    • 2001
  • 지역 사업에 있어서 주문 배달 시스템은 고객의 편의 제공 및 Franchise의 수익 구조에 큰 영향을 준다. 주문 배달 시스템에 있어서 중요한 점은 다양하게 존재하는 지역 정보들을 효과적으로 이용하는데 있다고 할 것이다. 현재 국내 사이트에서 구축되어 있는 지역 정보 관리 시스템은 분리된 해당 지역 정보만 제공하고 있는 실정이다. 즉, 통합된 체계의 정보 서비스가 되지 않고 있는 실정이다. 전국의 모든 지역 정보 관리를 시행하는 사이트는 전무한 상태이다. 본 논문의 부 프로세스에서는 지역 사업을 하는 데 있어 필요로 하는 다양한 지역 정보를 데이터베이스화하고 그에 따라 여러 가지 형태의 UI(User Interface)를 제공하고, 또한 상점에서 사용하는 사용자 프로그램의 개발과 상점의 특성을 파악하여 그에 맞는 컨텐츠를 제공한다. 본 논문에서는 이러한 부 프로세스의 개발의 기반 구조가 되는 관리자 시스템을 설계 및 구현한다. 즉, 지역 사업을 합에 있어 초기 데이터 구축 및 사업권 영역의 확장 및 관리라는 측면을 고려할 때 각 지역을 관리하게 될 MF(Master Franchise)와 F(Franchise)가 협력하여 현지의 현실감 있는 정보를 즉시적으로 반영하며 구축해 나갈 수 있는 관리자 시스템을 개발한다.

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System Design and Implementation for Multimedia Playback with various function in DTV (디지털 TV에서 다양한 기능의 멀티미디어 재생을 위한 시스템 설계 및 구현)

  • Lim Young-Chul;Jung Gi-Hoon;Kim Ick-Hwan;Ha Yoeng-Ho;Lee Minho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.11a
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    • pp.233-236
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    • 2004
  • 일반적으로 디지털 카메라나 캠코더, PC와 같은 제품에서 만들어진 이미지나 오디오 파일들은 다른 멀티 미디어 제품에서 재생하기 위하여 각종 휴대용 메모리카드에 저장된다. 본 논문에서는 이런 메모리 카드에 저장되어 있는 이미지나 오디오를 다양한 기능과 고 화질,고 음질을 제공하는 디지털 TV에 적용할 수 있는 시스템을 제안하고 있다. 제안한 시스템은 크게 JPEG 모드와 MP3 모드로 나누어지는데, JPEG 모드에서는 이미지 회전, 확대 및 화면 이동 등의 기능과 다양한 슬라이드 쇼를 제공하고 MP3 모드에서는 선택 재생, 전체 재생, 반복 재생 등의 기능을 제공함으로써 사용자들이 일반 가정에서 디지털 TV의 다양한 멀티미디어 기능을 즐길 수 있도록 하였다. 또한 사용자들에게 편리한 User Interface(UI)를 제공함으로써 PC 에 익숙하지 않은 사용자들도 쉽게 이용할 수 있을 것으로 기대된다.

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Developing Programming Education Software with Generative AI (생성형 인공지능을 활용한 프로그래밍 교육 소프트웨어 개발)

  • Do-hyeon Choi
    • Journal of Practical Engineering Education
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    • v.15 no.3
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    • pp.589-595
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    • 2023
  • Artificial intelligence(AI) is spurring advancements in EdTech, the merger of technology and education. This includes the creation of effective learning materials and personalized student experiences. Our study focuses on developing a programming education software that employs state-of-the-art generative AI. Our software also includes prompts optimized for programming code analysis, which are based on the well-known ChatGPT API. Furthermore, the necessary functions for acquiring programming skills were created with a user interface and developed as a question-and-answer template function based on an AI chatbot. The objective of this study is to guide the development of educational programmes that make use of generative AI.

The Role of Functional and Playful Experiential Value on the Intention to Use ChatGPT (사용자가 인지하는 기능적, 유희적 경험가치가 챗GPT의 재사용 의도에 미치는 영향)

  • Hyun Ju Suh;Jumin Lee;Jounghae Bang
    • Journal of Information Technology Services
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    • v.23 no.1
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    • pp.81-95
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    • 2024
  • ChatGPT, a generative artificial intelligence(AI) technology that analyzes conversations to identify users' intentions and generates responses in consideration of the context of the conversation, is attracting attention from a user interface (UI) perspective that it can provide information through natural conversations with users. This study examined the effect of functional and playful values experienced by early users of ChatGPT on reuse intention and verified the structural relationship between technological efficacy, experiential values, and reuse intention. To verify the research model and hypotheses, a survey was conducted on college students who used ChatGPT for the first time. A total of 156 responses were received and 154 responses were used for analysis. As a result, both the functional experiential value and playful experiential value in the initial use process had significant effects on the intention to use ChatGPT. In addition, it was found that technological efficiency had a significant effect on functional and playful experiential values.

Motion-Understanding Cell Phones for Intelligent User Interaction and Entertainment (지능형 UI와 Entertainment를 위한 동작 이해 휴대기기)

  • Cho, Sung-Jung;Choi, Eun-Seok;Bang, Won-Chul;Yang, Jing;Cho, Joon-Kee;Ki, Eun-Kwang;Sohn, Jun-Il;Kim, Dong-Yoon;Kim, Sang-Ryong
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.684-691
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    • 2006
  • As many functionalities such as cameras and MP3 players are converged to mobile phones, more intuitive and interesting interaction methods are essential. In this paper, we present applications and their enabling technologies for gesture interactive cell phones. They employ gesture recognition and real-time shake detection algorithm for supporting motion-based user interface and entertainment applications respectively. The gesture recognition algorithm classifies users' movement into one of predefined gestures by modeling basic components of acceleration signals and their relationships. The recognition performance is further enhanced by discriminating frequently confusing classes with support vector machines. The shake detection algorithm detects in real time the exact motion moment when the phone is shaken significantly by utilizing variance and mean of acceleration signals. The gesture interaction algorithms show reliable performance for commercialization; with 100 novice users, the average recognition rate was 96.9% on 11 gestures (digits 1-9, O, X) and users' movements were detected in real time. We have applied the motion understanding technologies to Samsung cell phones in Korean, American, Chinese and European markets since May 2005.

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The Implementation of a User Location and Preference-based Appointed Place Recommendation Mobile Application (사용자의 위치와 선호도에 기반한 약속 장소 추천 모바일 애플리케이션 구현)

  • Bae, Hyeji;Song, Jina;Lee, Yujin;Lee, Jongwoo
    • KIISE Transactions on Computing Practices
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    • v.21 no.6
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    • pp.403-411
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    • 2015
  • Nowadays, in the so-called 'smart era', people are likely to feel more comfortable in on-line meetings than in off-line meetings. However, on-line meetings are often considered unimportant and it is difficult for participants to share their feelings. This paper suggests a mobile application that can revitalize off-line meetings to address these problems. Wecok Application, which suggests the best meeting place by applying users' preferences and their locations, provides a function-oriented user interface and simple touch flow. Wecok consists of a client/server software, and currently supports only three users simultaneously. It enables exchange of off-line and on-line communication by expanding meetings from on-line to off-line. By using Wecok, users can easily decide on an off-line meeting place.

A study on smart home service plan for ingle-households -Focusing on the 20s and 30s- (1인 가구를 위한 스마트 홈서비스 방안 연구 -20·30세대를 중심으로-)

  • Lee, Ui-Jin;Kim, Seung-In
    • Journal of the Korea Convergence Society
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    • v.9 no.5
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    • pp.129-135
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    • 2018
  • This study analyzed the domestic and foreign cases of the existing smart home service and grasped the needs of the future smart home service in the future of the Internet of Things. As with all smart homes, the effectiveness of future use is important when comparing needs and random services according to user usability and destination patterns. In order to improve the reliability and to promote the development direction, we conducted a questionnaire survey of 110 people in 20 ~ 30 age group. The survey shows that the reliability of the smart home service is low. The low trust factors include: 1. lack of usability; 2. lack of device recognition; 3. lack of specialization services. Since the smart home service is still in the early stage, various smart home services and ecosystem should be constructed according to user's needs.

A Research for Methodology of Culture Semiotics for Smart Healing Contents (스마트 힐링콘텐츠의 문화기호학적 방법론 연구)

  • Baik, Seung-Kuk;Yoon, En-Ho
    • Journal of Information Technology and Architecture
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    • v.11 no.3
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    • pp.347-357
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    • 2014
  • This research aims to suggest the possibility of functional culture contents based on interdisciplinary methodologies, especially for people who have Autism Spectrum Conditions, or those who have disabilities on express and receive gamsung (emotions). Recently, the development of application technologies in smartphones and tablet computers needs of functional culture contents, which are connected with the gamsung system. Moreover, the potential of marketplace of functional culture contents is emerging, as can be seen from the success of Augmentative and Alternative Communications (AAC) applications. Therefore, with the development of more applications that prevent and resolve Gamsung Disabilities anticipatively, there will be a positive economic effect of reducing back on intervention expenses as well as the construction of new contents ecosystem. So, in this research, we will attempt to make an approach of using the cultural semiotics methodology in finding attributes and features of applications that help to keep mental stability and balance for people with gamsung Disabilities. Particularly, this research will suggest an interdisciplinary theory on healing contents making methodology, using contents analysis; user interface (UI) analysis; and user experience (UX) analysis on existing smart healing applications.

Improvement of Mobile Web Usability for Mobile Cloud Computing (모바일 클라우드 컴퓨팅에 최적화된 모바일 웹 사용성 개선)

  • Lee, Myung-Sun;Oh, Hyoung-Yong;Min, Byoung-Won;Oh, Yong-Sun
    • The Journal of the Korea Contents Association
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    • v.11 no.9
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    • pp.85-95
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    • 2011
  • Recently, sudden interests of mobile cloud computing as well as conventional internet environment are rapidly increased as cloud computing spread out in our web society. Mobile devices including smart phone are rapidly changing in a wholesale way that covers hardwares, applications, and services. However, the Internet access using mobile device is not quite smooth in this local mobile internet environment which suffers from lack of understanding and observance of Web Standards. Although most of domestic web sites are developed focusing on various functions and eye-catching designs, this should became one of the main factors that make the usability and accessability decrease when accessing web with smart phones or table PCs. Therefore, this paper suggested a web interface that considered usability and accessability under mobile cloud environment and we tried to prove it via usability test. It could be found that there was an improvement of usability of interface of the main page that has been optimized to the mobile device environment suggested from the previous research we present, but this paper aimed to prove a usability improvement of total website as a whole by performing the usability test on the entire website. Selecting a special website optimized for mobile cloud computing, we prove an improvement of usability and accessibility. Therefore, we offer a guideline about user interface design applications to developers or companies who want to construct mobile website.