• 제목/요약/키워드: UBIQUITOUS

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건설 프로세스 향상을 위한 유비쿼터스 기술의 적용 (Application of Ubiquitous Technologies for Construction Process)

  • 문성우;홍승문
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2006년도 정기 학술대회 논문집
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    • pp.43-49
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    • 2006
  • Construction CALS has contributed much to the improvement of construction management. Recently, the ubiquitous technology brings another opportunities for expanding tile business horizon in construction. The government policies to upgrade the information technologies in Korean offer an environment in which practical application of ubiquitous becomes more practical. To maintain the level of competitiveness, construction companies need to pay attention to the chance of ubiquitous technologies. This paper introduces the research movement in the construction industry in an attempt to find out the feasibility of ubiquitous technologies such as RFID, USN, etc. The construction process, which is executed in the natural environment, will benefit from the state-of-are information technologies in terms of improved communication interface.

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RFID/USN 기반의 유비쿼터스 제조실행시스템 설계 및 구현 (Design and Implementation of an Ubiquitous Manufacture Execution System based on RFID/USN)

  • 정세훈;김경종;심춘보
    • 디지털산업정보학회논문지
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    • 제6권4호
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    • pp.21-31
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    • 2010
  • A manufacturing execution system in the process according to automation system of installation management has been growing interest about effective system design and effective system manage. In this paper, we propose an ubiquitous Manufacturing Execution System based on RFID/USN for checkup monitoring and history management of installation in manufacturing execution systems. For this, we design and implement installation history and statistics management system based on RFID grafting RFID for efficient installation equipment history and statistics management of ubiquitous Manufacturing Execution System, and was implemented checkup monitoring system based on USN using temperature sensor, humidity sensor, hydraulic pressure sensor for failure prevention of ubiquitous Manufacturing Execution System. And proposed ubiquitous Manufacturing Execution System is implemented based on JSP for access through Web in real time.

U-도서관/박물관의 기능변화 및 활용방안에 관한 연구 (A Study on the Functional Change and Application Scheme of U-library/museum)

  • 황동열
    • 한국문헌정보학회지
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    • 제41권4호
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    • pp.181-199
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    • 2007
  • 유비쿼터스는 기존의 도큐멘테이션과 사이버공간 그리고 첨단 디지털 기술이 유비쿼터스 컴퓨팅과 네트워크환경에서 무선 단말기와 결합한 형태를 말한다. 이러한 유비쿼터스 환경은 도서관과 박물관의 기능과 역할을 더욱 확장시켜, 정보의 생산과 정보제공방식에 상당한 변화를 가져올 것으로 예측된다. 이 연구는 유비쿼터스 컴퓨팅과 네트워크 기술을 활용하여 변화되는 도서관과 박물관의 현상을 다각토로 살펴보는 것을 목적으로 하며, 특히 정보이용자에 대한 서비스 및 관리경영 측면에서 발생하는 변화를 예측하고자 하였다.

유비쿼터스시스템 적용을 통한 실버타운의 주거환경 개선방안 연구 (A survey on residential environment's improvement plan of silver town by means of applying ubiquitous system)

  • 이철구
    • 한국지열·수열에너지학회논문집
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    • 제10권4호
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    • pp.8-14
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    • 2014
  • With the advancement of the industry such as information technology, residential facilities has been consistently achieved high standard. Ubiquitous system has been introduced in apartments nowadays, and it will be general facilities in the near future. However elderly people is not generally accustomed to ubiquitous or internet environment, so degree of ubiquitous system usage is able to be less than young people. This study aims to grasp the relative importance of ubiquitous environment, and offer materials to realize residential environment's improvement of silver towns under investigation through a questionnaire survey. Skin recognition system was most preferred among various functions. Energy management system, protection system of solitude elderly person and security system by CCTV was also preferred at a high rate. Housework part such as cooking aid, height control of sink and basin etc., was not less important system relatively.

증강현실을 활용한 상황인지기반의 편재형 자동차 정비 서비스 (Ubiquitous Car Maintenance Services Using Augmented Reality and Context Awareness)

  • 이규원;서동우;이재열
    • 한국CDE학회논문집
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    • 제12권3호
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    • pp.171-181
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    • 2007
  • Ubiquitous computing is a vision of our future computing lifestyle in which computer systems seamlessly integrate into our everyday lives, providing services and information in anywhere and anytime fashion. Augmented reality (AR) can naturally complement ubiquitous computing by providing an intuitive and collaborative visualization and simulation interface to a three-dimensional information space embedded within physical reality. This paper presents a service framework and its applications for providing context-aware u-car maintenance services using augmented reality, which can support a rich set of ubiquitous services and collaboration. It realizes bi-augmentation between physical and virtual spaces using augmented reality. It also offers a context processing module to acquire, interpret and disseminate context information. In particular, the context processing module considers user's preferences and security profile for providing private and customer-oriented services. The prototype system has been implemented to support 3D animation, TTS (Text-to-Speech), augmented manual, annotation, and pre- and post-augmentation services in ubiquitous car service environments.

조선 산업에서의 유비쿼터스 기술 활용 (Ubiquitous computing Technology for Shipbuilding)

  • 이경호;김동근;박종훈;김대석
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2007년도 정기 학술대회 논문집
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    • pp.731-736
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    • 2007
  • Ubiquitous computing is a model of computing in which computer functions are integrated into everyday life, providing services and information in anywhere and anytime fashion. Augmented Reality is one of ubiquitous computing technologies to provide new paradigm utilized to interact between human and computer. By adding computer-generated non-visual information to real information and their interaction. user can get the improved and more knowledgeable information about real world. The purpose of this paper is the integration of AR and knowledge-base reasoning technology in ubiquitous computing. Through the introduced concept, it is enable to provide adequate knowledge in the process of ship design and manufacturing easily (Knowledge Everywhere). That is, this is a basic research to construct knowledge-based ubiquitous environment (KAD/KAM) in shipbuilding industry.

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유비쿼터스 서비스 경영 환경에서 조직 구조 및 컴퓨터 보안 시스템에 관한 연구 - 외식 업체 적용 방안을 중심으로 - (A Study on Organizational Structure and Computer Security Systems in Ubiquitous Environments)

  • 이명희;유재언;정창덕
    • 한국조리학회지
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    • 제13권4호
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    • pp.305-316
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    • 2007
  • This paper examines that a desirable organizational structure for a security policy in ubiquitous environments that are based on users' need to know and do their tasks in organizations. Tasks are a common entity which already exit and relate directly to both users(who are assigned to tasks and to information required for the completion of a task). Ubiquitous is highlighted as IT paradigm of the future generation. We propose a security model, called the Ubiquitous Group Security Model(UGSM), which associates with a task of processing the information which users need to know. The access type specification restricts the operations that users are permitted to perform, as defined by users' need to do for achieving their tasks in organizations.

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유비쿼터스 홈 기반의 신뢰성 제공을 위한 오류 제어 시뮬레이터 개발 (Reliability of the Ubiquitous Home-Based Simulator Developed for the Eerror Control)

  • 이시흥;김홍윤
    • 한국산학기술학회논문지
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    • 제12권12호
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    • pp.5885-5894
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    • 2011
  • 유비쿼터스 환경이 가장 먼저 실현될 것으로 예상되는 유비쿼터스 홈에 대한 연구가 지금까지 이루어져 왔다. 하지만, 유비퀴터스 홈의 복잡성으로 인하여 신뢰성의 오류 처리가 어렵다는 것이 현실이다. 본 논문에서는 이런 오류들의 검출 및 복구방법에 대하여 유비쿼터스 홈 오류 연구를 위한 시뮬레이터를 개발하여 다양한 실험을 통해 오류의 규칙과 진단 지식의 정확성에 대하여 알아보았고 그 결과를 토대로 향후 연구 과제에 대하여 논하였다.

유비쿼터스 공간구현의 도시계획적 모색 : 디지털미디어스트리트를 사례로 (The Creation of Ubiquitous Space from an Urban Planning Perspective : The Case of Digital Media Street)

  • 변창흠;신중호;김동완;김준형
    • 한국IT서비스학회지
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    • 제2권1호
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    • pp.145-156
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    • 2003
  • This paper presents and analyzes urban planning process to be adopted to create ubiquitous space in city environment, using City of Seoul's Digital Media Street Project as a case study. The Digital Media Street will become the main pedestrian thoroughfare in the Digital Media City (DMC) in Sangam area, planned to become the world's first ubiquitous environment in full urban scale. Ubiquitous space is reinterpreted from an urban planning perspective, and a new approach to planning such a space is introduced, including strategies to couple technology, space, and human activities. Methodology, role of different actors, planning process, and institutional arrangement are examined in turn, and this yields further agenda for improvements that can be made in planning ubiquitous spaces in the future.