• Title/Summary/Keyword: Typography Media

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A Study on the Significance of Typography and the Multipoint-view in a Screen Layout (화면편집에 있어서의 타이포그라피의 중요성과 시점 다각화에 관한 연구)

  • 김선호;하수철;김달문
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10c
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    • pp.243-245
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    • 1998
  • 화면편집에 있어서 개발자들이 쉽게 지나치면서 놓치기 쉬운 것이 바로 서체의 선택과 위치선정일 것이다. 본 논문에서는 이러한 서체의 무관심에서 오는 화면편집의 문제점과 그것에 대한 해결방안 중 하나인 타이포그라피의 적용을 알아보고, 그것이 어떠한 방법으로 쓰여질 때 의사전달매체로서의 서체와 그래픽요소로서의 작용이 되는지에 대해서 논의한다. 즉 서체라는 본질적인 의미에서의 적용과 그래픽 요소로 시점을 달리한 표현물로의 전환에 대해 기술한다.

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Improvement of the Readability for Text using Graphic Software - Laying Stress on Anti-Aliasing in Digital Media - (그래픽 소프트웨어를 활용한 문자가독성 개선 - 디지털미디어 환경의 앤티에일리어싱(Anti-Aliasing)을 중심으로 -)

  • Kim, Yong-Chul;Kim, Un-Chong
    • The Journal of the Korea Contents Association
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    • v.8 no.12
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    • pp.141-150
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    • 2008
  • The purpose of this study is to find the way of enhancing readability with Anti-Aliasing in digital media environment. Subjects of this paper were established analyzing Anti-Aliasing & Multiple Anti-Aliasing. First, this study is to find a actual condition of using Anti-Aliasing in digital media environment. Then Gathered the information of Multiple Anti-Aliasing samples from internat. I made enhancing readablity result with that information and tested this result for finding the best result for readability. This study will present the guid line for the person who is working as a designer in field to find the best result for readability with Multiple Anti-Aliasing. Also, will show us a readablity's possibility of using Multiple Anti-Aliasing for next verson of graphic software.

A Study on Stage Background Image Design utilizing the Motion Graphics (모션그래픽을 활용한 배경영상디자인 연구)

  • Choi, Ji-Hye;Kim, Chee-Yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.365-368
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    • 2011
  • Image is the one of the media that satisfy the wants of people. A motion graphics is a new media stimulating not only a visual but also a hearing of people, and has gained attention by an important emotion communication way that communicates the sound and the visual messages to the audience. In this paper we study on what feelings the motion graphics used on the stage background communicates to the audience, and what its effects and efficiencies are. Because it is not generalized to apply the motion graphics to the stage background, the range of the study can't help being limited. However, recently during two or three years, the use of the motion graphics is increasing more and more, and we expect that its utilization is more expanded.

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Automatic Extraction of Hangul Stroke Element Using Faster R-CNN for Font Similarity (글꼴 유사도 판단을 위한 Faster R-CNN 기반 한글 글꼴 획 요소 자동 추출)

  • Jeon, Ja-Yeon;Park, Dong-Yeon;Lim, Seo-Young;Ji, Yeong-Seo;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.23 no.8
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    • pp.953-964
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    • 2020
  • Ever since media contents took over the world, the importance of typography has increased, and the influence of fonts has be n recognized. Nevertheless, the current Hangul font system is very poor and is provided passively, so it is practically impossible to understand and utilize all the shape characteristics of more than six thousand Hangul fonts. In this paper, the characteristics of Hangul font shapes were selected based on the Hangul structure of similar fonts. The stroke element detection training was performed by fine tuning Faster R-CNN Inception v2, one of the deep learning object detection models. We also propose a system that automatically extracts the stroke element characteristics from characters by introducing an automatic extraction algorithm. In comparison to the previous research which showed poor accuracy while using SVM(Support Vector Machine) and Sliding Window Algorithm, the proposed system in this paper has shown the result of 10 % accuracy to properly detect and extract stroke elements from various fonts. In conclusion, if the stroke element characteristics based on the Hangul structural information extracted through the system are used for similar classification, problems such as copyright will be solved in an era when typography's competitiveness becomes stronger, and an automated process will be provided to users for more convenience.

Typographic Interpretation on D. Libeskind′s Architectural Drawing (해체주의 건축드로잉에 나타난 타이포그래피 특성 연구 -D. Libeskind의 건축드로잉을 중심으로-)

  • 이병주
    • Archives of design research
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    • v.15 no.4
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    • pp.347-358
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    • 2002
  • Architectural drawing has been changing from the general notion, in which it is to predict what it may be like for purely practical purpose. Particularly amongst the Deconstructivists' work, graphic elements make a great contribution to the realization of their self expressive style. Whereas these are often chosen for solely aesthetic reasons, there are some cases in which the act of drawing itself is a crucial, investigative process. This is true of Daniel Libeskind's architectural drawing. For him, Typography seems to be characteristic of his drawing. He Harness typographic elements as metaphors for hid abstract symbolism through his architectural drawings, which retain the possibility to relate to the more radical typographic approaches. Within this context, this thesis will argue how the typographic elements in Daniel Libeskind's architectural drawings can be interpreted. What interconnection can be made between the two practices\ulcorner How can these elements be incorporated into architecture\ulcorner Can they be involved in it as a main constituent\ulcorner This thesis explores diverse possibilities of interpretation of his architectural drawing through typological approaches to the cases where type itself meets the different media and signific ation is given to the other typographic elements.

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A Study on Visual Factors Affecting Purchase of Convenient Store's Packed-meal on Mobile Application (모바일 애플리케이션을 통한 편의점 도시락 구매 과정에 영향을 미치는 시각 요소에 관한 연구)

  • Lee, Da-Hyun;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.18 no.11
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    • pp.443-448
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    • 2020
  • The purpose of research is identifying visual factors affecting purchase of convenient store packed-meals through mobile applications. Previous studies have not covered mobile applications on purchase of convenient store packed-meals and this inspired the research topic. Document analysis and online survey are mainly implemented and 4 visual factors; typography, product image, main color, brand logo have been set as a research variables. It is revealed that consumers recognize product image prior to the rest and their purchase intentions are most significantly affected by product image. In conclusion, the product image should encourage consumers to have expectation on packed-meal and need to deliver credibility at the same time. Hence, the application should be designed to solely spotlight product image to lead consumer's concentration on it. The research can be further expanded by including non-visual factors as its variables or increasing scale of survey samples.

A Study on practical use about Kinetic Typography of Ethics Character Picture of filial piety and brotherly love (효제문자도(孝悌文字圖)의 키네틱 타이포그래피 활용 연구)

  • Chung, Chi-Won
    • Cartoon and Animation Studies
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    • s.50
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    • pp.327-347
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    • 2018
  • From the end of the 18th century to the end of the 19th century, the late 19th century was a genre of a new art that was in contrast to the distribution between social class and low class, and it was also a popular culture that attempted to transform the late Joseon Dynasty's social class. It is no exaggeration to say that it is the origin of the Korean folk art, started as popular art concepts, use colorful techniques and decorations which doesn't yield to ordinary iconography. But, because of the attempt of this technique was used by lower class, the meaning of the idea was lowered from iconography to secular picture. Ethics character picture, passed on to the present from going through the upheaval cultural time, was started from secular picture and transformed into hyukpil time illustration, and it represented popular arts until now. This thesis aims to reflect the meaning, various visual expressions and the lifestyle of Ethics Character Picture of filial piety and brotherly love, which is a unique genre of popular arts. Also, propose to suggest about the kinetic typography using video media, and how the traditional ethics character picture, which are combined with video technology, effects to the advertisements. These kind of attempts will show the world about the korea's traditional contents, and through the various media information it can be recreated as national symbolic key words. Furthermore, its meaningful to pass down the noble and cultural Ethics Character Picture of filial piety and brotherly love to younger generations. And by realigning to modern expression, it is predicted that it will be significantly meaningful to pass down and make the younger generations to understand to spirit of the ancestors. This will allow various attempts to reconstruct various items of contents from Korea's traditional contents to new media content that merged with video media.

A study on the transparent screen projection mapping using depaysement (데페이즈망 기법을 활용한 투명스크린 프로젝션 맵핑 연구)

  • Park, Ki-Deok;Kim, Tae-Hyoung;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.11 no.8
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    • pp.331-340
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    • 2013
  • Depaysement, suggested by the well-known surrealist Rene Magritte, has been used for and applied to many media. Application of depaysement through various media such as TV, commercial, and advertisement, attempted to provide interest by deviation from fixed ideas and visual shock, placing common objects in new and strange environment. The study applied screen projection mapping using a transparent screen and objet for different purposes to projection mapping media, applying depaysement to the artwork 'Illusion' in order to suggest visual pleasure, possibility as a new media, and projection mapping using transparent screen and objet. The work cases were suggested by applying expressive methods and effects according to three classifications - modulation of space, combination of conflicting images, and transformation and change of objects - in depaysement, and analyzed by types based on classification of the layout, typography, image, color, and time. Through 'Illusion,' new objet and characteristics of the media are applied and expanded by using projection mapping and depaysement.

A Research on Motion Graphic by Opening Title Sequence of Korea Movie (한국영화 오프닝타이틀 시퀀스를 통한 모션그래픽에 관한 연구)

  • Choi, Ji-Hye;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
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    • v.13 no.4
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    • pp.618-625
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    • 2010
  • Receiving information and transmitting it is the most basic and important thing in numan society. And modern communication is not only transmitting objective information but also a visual communication which shows feeling of each emotions and image-motive. Introduction of Motion graphic which was grown by new media changed opening title sequence to a more expanded genre. The purpose of this research is to announce the new value of opening title sequence. Motion graphic will be used continually as an important way to communicate and also a guideline which could transmit exact informations and emotions to viewers with creative expressions.

A Study on the expression method in the internet of design with experimental magazine(street magazine or experimental magazine of printed media) - Focused the ttl magazine, Paper, web-zine Sponge - (실험적 잡지(스트리트매거진, 또는 인쇄매체의 실험적 잡지) 디자인의 인터넷에서의 표현방법에 관한 연구 - ttl 매거진, Paper, 웹진 Sponge의 디자인 사례 분석을 중심으로 -)

  • 황상미;최인규
    • Archives of design research
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    • v.15 no.4
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    • pp.15-24
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    • 2002
  • Today, as era of Internet competition, experimental magazines-created especially for young adult group-are also trying to convert themselves into a internet magazines. This study intends to find out contents format and visual expression that should be considered for on-line conversion of these magazines. The industry's leading experimental magazines, for example, 'ttl', 'Paper', and 'webzine sponge' which co-exist in both printed and web-based format are to be examined by their contents, typography, colors, pictures& illustrations and others. This study intends to exam and suggest possible contents format and visual expression which they ought to evolve with.

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