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Proposal and Implementation of Intelligent Omni-directional Video Analysis System (지능형 전방위 영상 분석 시스템 제안 및 구현)

  • Jeon, So-Yeon;Heo, Jun-Hak;Park, Goo-Man
    • Journal of Broadcast Engineering
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    • v.22 no.6
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    • pp.850-853
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    • 2017
  • In this paper, we propose an image analysis system based on omnidirectional image and object tracking image display using super wide angle camera. In order to generate spherical images, the projection process of converting from two wide-angle images to the equirectangular panoramic image was performed and the spherical image was expressed by converting rectangular to spherical coordinate system. Object tracking was performed by selecting the desired object initially, and KCF(Kernelized Correlation Filter) algorithm was used so that robust object tracking can be performed even when the object's shape is changed. In the initial dialog, the file and mode are selected, and then the result is displayed in the new dialog. If the object tracking mode is selected, the ROI is set by dragging the desired area in the new window.

Design and Implementation of Middleware supporting translation of EDI using XML (XML기반의 EDI 문서교환을 위한 미들웨어 설계 및 구현)

  • Choi, Gwang-Mi;Park, Su-Young;Jung, Chai-Yeoung
    • The KIPS Transactions:PartB
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    • v.9B no.6
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    • pp.845-852
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    • 2002
  • Electronic document processing using EDl (Electronic Data Interchange) must exchange documents using VAN (Value Added Network). However. the use of exclusive software needs alteration of a new document and the use of VAN(Value Added Network) demands an exchange of document and high cost for maintenance. Due to these problems, the existing EDI (Electronic Data Interchange) is turning into Web-based EDI (Electronic Data Interchange). This paper suggests techniques that change EDI (Electronic Data Interchange) messages which exist in two relational databases into XML (extensible Markeup Language) using the JDBC bridge. Also this paper proposes a method that recovers schema using converted XML (extensible Markeup Language) file, and a method which inserts an original record into a declared table. This solves the limitation of an original method that have to use sane database management system and also overcomes the problem in certain circumstances where the EDI (Electronic Data Interchange) exchange does not work.

An Architecture and Experimentation for Efficient and Reliable Name Service Systems (효율적이고 신뢰성 있는 네임 서비스 시스템의 구조 및 실험)

  • 심영철;박준철;강호석;이준원
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.3B
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    • pp.375-390
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    • 2004
  • Domain Name System(DNS), one of the most important Internet services, handles mapping from host names to Internet addresses and vice versa, and precedes many Internet applications such as Web, e-mail, file transfer, etc. In this paper, we propose a structural design of a generic name server system providing name services for a huge domain for the purpose of improving the performance as well as the reliability of the system. We demonstrate the validity of the design by implementing and running a testbed system. Our testbed employs a couple of master name sowers for distributing the service overhead over two, rather than one, servers and for achieving high availability of the system as a whole. We suggest the use of dynamic update to add and delete records from a zone for which the name server has authority. The slave name servers located remotely then get a new, updated copy of the zone via incremental zone transfers(IXFRs). The experiments with the implemented testbed show that the proposed structure would easily manage increasing demands on the server power, and be highly available in the face of transient faults of a module in the system.

Design and Implementation of Game Server using the Efficient Load Balancing Technology based on CPU Utilization (게임서버의 CPU 사용율 기반 효율적인 부하균등화 기술의 설계 및 구현)

  • Myung, Won-Shig;Han, Jun-Tak
    • Journal of Korea Game Society
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    • v.4 no.4
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    • pp.11-18
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    • 2004
  • The on-line games in the past were played by only two persons exchanging data based on one-to-one connections, whereas recent ones (e.g. MMORPG: Massively Multi-player Online Role-playings Game) enable tens of thousands of people to be connected simultaneously. Specifically, Korea has established an excellent network infrastructure that can't be found anywhere in the world. Almost every household has a high-speed Internet access. What made this possible was, in part, high density of population that has accelerated the formation of good Internet infrastructure. However, this rapid increase in the use of on-line games may lead to surging traffics exceeding the limited Internet communication capacity so that the connection to the games is unstable or the server fails. expanding the servers though this measure is very costly could solve this problem. To deal with this problem, the present study proposes the load distribution technology that connects in the form of local clustering the game servers divided by their contents used in each on-line game reduces the loads of specific servers using the load balancer, and enhances performance of sewer for their efficient operation. In this paper, a cluster system is proposed where each Game server in the system has different contents service and loads are distributed efficiently using the game server resource information such as CPU utilization. Game sewers having different contents are mutually connected and managed with a network file system to maintain information consistency required to support resource information updates, deletions, and additions. Simulation studies show that our method performs better than other traditional methods. In terms of response time, our method shows shorter latency than RR (Round Robin) and LC (Least Connection) by about 12%, 10% respectively.

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Parallel Processing of k-Means Clustering Algorithm for Unsupervised Classification of Large Satellite Images: A Hybrid Method Using Multicores and a PC-Cluster (대용량 위성영상의 무감독 분류를 위한 k-Means Clustering 알고리즘의 병렬처리: 다중코어와 PC-Cluster를 이용한 Hybrid 방식)

  • Han, Soohee;Song, Jeong Heon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.37 no.6
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    • pp.445-452
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    • 2019
  • In this study, parallel processing codes of k-means clustering algorithm were developed and implemented in a PC-cluster for unsupervised classification of large satellite images. We implemented intra-node code using multicores of CPU (Central Processing Unit) based on OpenMP (Open Multi-Processing), inter-nodes code using a PC-cluster based on message passing interface, and hybrid code using both. The PC-cluster consists of one master node and eight slave nodes, and each node is equipped with eight multicores. Two operating systems, Microsoft Windows and Canonical Ubuntu, were installed in the PC-cluster in turn and tested to compare parallel processing performance. Two multispectral satellite images were tested, which are a medium-capacity LANDSAT 8 OLI (Operational Land Imager) image and a high-capacity Sentinel 2A image. To evaluate the performance of parallel processing, speedup and efficiency were measured. Overall, the speedup was over N / 2 and the efficiency was over 0.5. From the comparison of the two operating systems, the Ubuntu system showed two to three times faster performance. To confirm that the results of the sequential and parallel processing coincide with the other, the center value of each band and the number of classified pixels were compared, and result images were examined by pixel to pixel comparison. It was found that care should be taken to avoid false sharing of OpenMP in intra-node implementation. To process large satellite images in a PC-cluster, code and hardware should be designed to reduce performance degradation caused by file I / O. Also, it was found that performance can differ depending on the operating system installed in a PC-cluster.

Video Retrieval System supporting Adaptive Streaming Service (적응형 스트리밍 서비스를 지원하는 비디오 검색 시스템)

  • 이윤채;전형수;장옥배
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.1
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    • pp.1-12
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    • 2003
  • Recently, many researches into distributed processing on Internet, and multimedia data processing have been performed. Rapid and convenient multimedia services supplied with high quality and high speed are to be needed. In this paper, we design and implement clip-based video retrieval system on the Web enviroment in real-time. Our system consists of the content-based indexing system supporting convenient services for video content providers, and the Web-based retrieval system in order to make it easy and various information retrieval for users in the Web. Three important methods are used in the content-based indexing system, key frame extracting method by dividing video data, clip file creation method by clustering related information, and video database construction method by using clip unit. In Web-based retrieval system, retrieval method ny using a key word, two dimension browsing method of key frame, and real-time display method of the clip are used. In this paper, we design and implement the system that supports real-time display method of the clip are used. In this paper, we design and implement the system that supports real-time retrieval for video clips on Web environment and provides the multimedia service in stability. The proposed methods show a usefulness of video content providing, and provide an easy method for serching intented video content.

An Exploratory Study on the Structure of Fabric of Increasing Triboelectric Energy Harvesting by Applying Three-dimensional Embroidery Technique (입체 자수 기법을 적용한 마찰 에너지 수확 증대형 직물 구조의 탐색)

  • Yang, Jin-Hee;Cho, Hyun-Seung;Kim, Min-Ook;Kim, Jong-Baeg;Kim, Shin-Hye;Lee, Joo-Hyeon
    • Science of Emotion and Sensibility
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    • v.21 no.3
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    • pp.141-150
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    • 2018
  • The purpose of this study is to investigate three-dimensional embroidery techniques for creating conductive fabric materials. Such techniques can increase the efficiency of energy harvesting by increasing the fabric's area during rubbing and brushing. We also investigate the fabric structure of the triboelectric energy harvesting type. Two experiments were conducted for this purpose. In Experiment I, the three-dimensional embroidery technique(satin technique, file technique) and the conductive fabric material(copper-based MPF, nickel-based MPF) were selected as the main variables affecting the efficiency of triboelectric energy harvesting from the human body. Four samples were fabricated according to a combination of two variables. In Experiment II, the harvesters fabricated by the three-dimensional embroidery method showing the highest efficiency were subjected to brushing processes and the voltages generated after processing were analyzed. As a result, in both conductive fabric materials, the pile embroidery fabric structure showed a higher efficiency than the satin structure. These results show the triboelectric energy harvesting principle, which is proportional to the charge density and the generated voltage. It can be seen that the structure of pile embroidery fabric with a large friction area is advantageous for increasing efficiency compared to satin embroidery-fabric structure with a relatively small friction area. Moreover, the energy harvesting efficiency after brushing was higher than that before processing due to the increased friction area, and it was found that the brushing method is advantageous for increasing the triboelectric-energy harvest.

Signal and Telegram Security Messenger Digital Forensic Analysis study in Android Environment (안드로이드 환경에서 Signal과 Telegram 보안 메신저 디지털 포렌식분석 연구)

  • Jae-Min Kwon;Won-Hyung Park;Youn-sung Choi
    • Convergence Security Journal
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    • v.23 no.3
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    • pp.13-20
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    • 2023
  • This study conducted a digital forensic analysis of Signal and Telegram, two secure messengers widely used in the Android environment. As mobile messengers currently play an important role in daily life, data management and security within these apps have become very important issues. Signal and Telegram, among others, are secure messengers that are highly reliable among users, and they safely protect users' personal information based on encryption technology. However, much research is still needed on how to analyze these encrypted data. In order to solve these problems, in this study, an in-depth analysis was conducted on the message encryption of Signal and Telegram and the database structure and encryption method in Android devices. In the case of Signal, we were able to successfully decrypt encrypted messages that are difficult to access from the outside due to complex algorithms and confirm the contents. In addition, the database structure of the two messenger apps was analyzed in detail and the information was organized into a folder structure and file format that could be used at any time. It is expected that more accurate and detailed digital forensic analysis will be possible in the future by applying more advanced technology and methodology based on the analyzed information. It is expected that this research will help increase understanding of secure messengers such as Signal and Telegram, which will open up possibilities for use in various aspects such as personal information protection and crime prevention.

Comparison on Dental Anxiety according to the Type of Oral Health Education (구강보건교육 진행 방식에 따른 초등학생의 치과공포지수 차이)

  • Jeong, Mi-Ae;Ha, Jung-Eun;Kim, Min-Ji
    • The Journal of the Korea Contents Association
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    • v.16 no.5
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    • pp.96-103
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    • 2016
  • The aim of this study was to confirm the effectiveness of learner-centered teaching models to reduce the dental anxiety. 18 children with age of 10 at the case group and 22 children with age of 10 at the control group was completed. Children from case group were participated in learner-centered oral health education, while those from control group were participated in instructor-led oral health education. Dental Anxiety Scale (DAS) at each groups were measured before oral health education, after then, oral health education of two types at each groups were separately conducted during 1-hour, 2 times. Learner-centered oral health education adapted the systematic desensitization (Tell-Show-Do) was conducted for case groups. Instructor-led oral health education was performed by using the presentation file (PPT). The change of Dental Anxiety Scale (DAS) were compare between case and control groups to evaluate the effect of learner-centered teaching type. After oral health education, DAS of the case and control groups at the baseline were 9.61 and 11.14, respectively, and the average DAS decline of case and control groups after oral health education were 2.48 and 0.55, respectively. These findings show that a learner-centered teaching type is an effective oral health program to reduce of dental anxiety in childhood.

Interactive content development of voice pattern recognition (음성패턴인식 인터랙티브 콘텐츠 개발)

  • Na, Jong-Won
    • Journal of Advanced Navigation Technology
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    • v.16 no.5
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    • pp.864-870
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    • 2012
  • Voice pattern recognition technology to solve the problems of the existing problems and common issues that you may have in language learning content analysis. This is the first problem of language-learning content, online learning posture. Game open another web page through the lesson, but the concentration of the students fell. Have not been able to determine the second issue according Speaking has made the learning process actually reads. Third got a problem with the mechanical process by a learning management system, as well by the teacher in the evaluation of students and students who are learning progress between the difference in the two. Finally, the biggest problem, while maintaining their existing content made to be able to solve the above problem. Speaking learning dedicated learning programs under this background, voice pattern recognition technology learning process for speech recognition and voice recognition capabilities for learning itself has been used in the recognition process the data of the learner's utterance as an audio file of the desired change to a transfer to a specific location of the server or SQL server may be easily inserted into any system or program, any and all applicable content that has already been created without damaging the entire component because the new features were available. Contributed to this paper, active participation in class more interactive teaching methods to change.