• Title/Summary/Keyword: Turtle

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The Mediation of Embodied Symbol on Combinatorial Thinking

  • Cho, Han-Hyuk;Lee, Ji-Yoon;Lee, Hyo-Myung
    • Research in Mathematical Education
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    • v.16 no.1
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    • pp.79-90
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    • 2012
  • This research investigated if the embodied symbol using a turtle metaphor in a microworld environment works as a cognitive tool to mediate the learning of combinatorics. It was found that students were able to not only count the number of cases systematically by using the embodied symbols in a situated problem regarding Permutation and Combination, but also find the rules and infer a concept of Combination through the activities manipulating the symbols. Therefore, we concluded that the embodied symbol, as a bridge that connects learners' concrete experiences with abstract mathematical concepts, can be applied to introduction of various mathematical concepts as well as a combinatorics concept.

Computational Thinking based Mathematical Program for Free Semester System

  • Lee, Ji Yoon;Cho, Han Hyuk
    • Research in Mathematical Education
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    • v.18 no.4
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    • pp.273-288
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    • 2014
  • In recent years, coding education has been globally emphasized and the Free Semester System will be executed to the public schools in Korea from 2016. With the introduction of the Free Semester System and the rising demand of Computational Thinking (CT) capacity, this research aims to design 'learning environment' in which learners can design and construct mathematical objects through computers and print them out through 3D printers. Furthermore, it will design learning mathematics by constructing the figurate number patterns from 'soma cubes' in the playing context and connecting those to algebraic and combinatorial patterns, which will allow students to experience mathematical connectivity. It is expected that the activities of designing figurate number patterns suggested in this research will not only strengthen CT capacity in relation to mathematical thinking but also serve as a meaningful program for the Free Semester System in terms of career experience as 3D printers can be widely used.

Aquatic Biodiversity of the 6 main lakes of Hanoi city and the necessity of its conservation

  • Yen Mai Dinh
    • 한국생태학회:학술대회논문집
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    • 1999.05a
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    • pp.43-54
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    • 1999
  • 1. Hanoi city was built up on the wetland landscape of the Red River delta therefore it has a network of many lakes and rivers. 2. The aquatic biodiversity (Macrophytes, Invertebrates, Fishes, Vertebrates) of the 6 main lakes (Ho Tay, Hoan Kiem, Bay Mau, Giang Vo, Dong Da, Thanh Nhan) are rich and diverse. It represents the patterns of Red River delta one's. Many rare and endangered species are found in these lakes Particularly a giant freshwater turtle species in Hoan Kiem lake. 3. All of these lakes are more or less polluted. Their environments are seriously degrading both in water quality and aquatic biodiversity. 4. Based on socio-economical and cultural role of these lakes of Hanoi city, it is very necessary to preserve and to restore their environments and aquatic biodiversity: water Pollution control, landscape planning, making roads around the lakes and erosion control for their banks, legislation measures, rational exploitation of aquatic biodiversity, restoration the artificial wetlands with macrophytes.

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객체지향형 교육용 프로그래밍 언어 '두리틀(Dolittle)'의 수학 교육-학습 활용 방안

  • Hwang, U-Hyeong;Kim, Gyeong-Mi
    • Communications of Mathematical Education
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    • v.19 no.1 s.21
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    • pp.215-240
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    • 2005
  • 본 논문은 최근 일본에서 개발된 객체지향형 교육용 프로그래밍 언어(EPL: Educational Programming Language) '두리틀(Dolittle)'을 소개하고, 두리틀을 수학 교수-학습에 활용하기 위한 최초의 연구이다. 두리틀은 LOGO의 거북 그래픽스(Turtle Graphics)와 인크리멘탈(Incremental) 프로그래밍 방식, 즉각적인 피드백 등 많은 교육적 이점을 수용하고, 현대 프로그래밍의 고급 기능들을 프로토타입(Prototype) 방식을 통해 어린 학생들도 쉽게 이해할 수 있게 한 텍스트기반의 한글 교육용 프로그래밍 언어이다. 본 논문에서는 LOGO와 두리틀의 활용 비교를 통하여 두리틀을 소개하고, 두리틀을 이용한 기하와 함수의 교수-학습을 위하여 연구자가 고안한 기하판과 좌표판, 삼각함수판의 활용 방안을 제안하고, 그 교수-학습에서 발생하는 문제점을 해결하기 위한 몇 가지 아이디어를 제안하고자 한다.

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Saving Mama Turtle: Designing A Computer Game to Make Emotion Directly and Indirectly (엄마 거북이 구하기: 직간접 감정유발 게임의 디자인)

  • Song, Byoung-Ho
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.118-125
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    • 2006
  • To solve the reverse function problem of computer games criticized nowadays, the main fact to be concerned in design should be to make feelings of satisfaction during playing and solving the given situation in the game world. In this paper, a design to fulfill the feelings of satisfaction directly and indirectly, controlling playable characters to help another non-playable character in some sort of danger is explained. The requirements to do so is analyzed and the result of demonstration is also presented.

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ELS: An Efficient Localization Scheme based on GPS for Ubiquitous Sensor Network (ELS: 유비쿼터스 센서 네트워크를 위한 GPS 기반의 효율적인 위치인지 기법)

  • Yun, Jae-Keun;Ko, Du-Hyun;Kim, Bum-Jin;Ahn, Sun-Shin
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.59 no.1
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    • pp.197-203
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    • 2010
  • The problem of location awareness in wireless sensor networks where nodes use GPS (Global Positioning System), remains challenging problem, when considering the required large energy consumption during the localization phase. In this paper we designed hardware for GPS based localization and propose a framework, called ELS, to consume low cost energy. In the ELS framework, sensor nodes are equipped with GPS. Because GPS spends large energy for position awareness, conventional localization algorithms cannot use GPS-device. We try to find a solution for efficient energy expenditure of GPS. Finally, we derive optimal transmission power of GPS data and a scheme of localization through experiment and simulation.

Cloud Based Simultaneous Localization and Mapping with Turtlebot3 (Turtlebot3을 사용한 클라우드 기반 동시 로컬라이제이션 및 매핑)

  • Ahmed, Hamdi A.;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.241-243
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    • 2018
  • In this paper, in Simultaneous localization and mapping (SLAM), the robot acquire its map of environment while simultaneously localizing itself relative to the map. Cloud based SLAM, allows us to optimizing resource and data sharing like map of the environment, which allows us, as one of shared available online map. Doing so, unless we add or remove significant change in our environment, the essence of rebuilding new environmental map are omitted to new mobile robot added to the environment. As result, the requirement of additional sensor are curtailed.

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Designing a Microworld for Recursive Pasterns and Algebra (재귀적 패턴과 거북 마이크로월드 설계)

  • Kim Hwa-Kyung
    • The Mathematical Education
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    • v.45 no.2 s.113
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    • pp.165-176
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    • 2006
  • In this paper, we consider changes of algebra strands around the world. And we suggest needs of designing new computer environment where we make and manipulate geometric recursive patterns. For this purpose, we first consider relations among symbols, meanings and patterns. And we also consider Logo environment and characterize algebraic features. Then we introduce L-system which is considered as action letters and subgroup of turtle group. There are needs to be improved since there exists some ambiguity between sign and action. Based on needs of improving the previous L-system, we suggest new commands in JavaMAL microworld. So we design a microworld for recursive patterns and consider meanings of letters in new environments. Finally, we consider the method to integrate L-system and other existing microworlds, such as Logo and DGS. Specially, combining Logo and DGS, we consider the movement of such tiles and folding nets by L-system commands. And we discuss possible benefits in this environment.

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LOGO와 함께 곡선 만들기 - 다각형 패턴의 관점에서

  • Kim, Hwa-Kyung;Song, Min-Ho
    • East Asian mathematical journal
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    • v.26 no.4
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    • pp.447-461
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    • 2010
  • Papert [17] introduced the LOGO environment in which we make a curve using LOGO commands (FORWARD, ROTATE). We call this geometry as turtle geometry. This environment has influenced many researchers and designers of computers and mathematics education. But the curve that we can make using LOGO command is elementary or too difficult. Polygon and circle is elementary and making other curves is difficult. In this paper, we introduce the method of drawing some other curves mediating new command. First, we study epicycloid and hypocycloid in the historical and the physical context. And we introduce the method of making epicycloid and hypocycloid using vector addition. Next we study the polygon patterns of this curve. Finally, we extend the method for making more general curve and we improve the computer environment using this metaphor.

Studies on the relic Po and Fabrics of the Moon Su Temple (문수사 유물 소와 직물류에 관한 연구)

  • 송명숙
    • Journal of the Korean Home Economics Association
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    • v.24 no.1
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    • pp.9-15
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    • 1986
  • It is studied that the typical garments of Korea Dynasty, especially focused on half-sleeved Saeng jo Po and conspicuous kinds of fabrics,. Characteristics of this Po are doubled collar, pleats, half-sleeved, a partial lining sewed in the back of an unlined coat, a breast-tie, and so on. It is that a girdle of Po had been used from the early Korea Dynasty, contrary to the general theory that a girdle of Po was the special characteristic of early Korea Dynasty in the garments history of Korea. It is that the species, it is that there are may characteristic way of patterns in the Korea Dynasty, such as turtle patterns, cloud patterns, swastika patterns. etc.

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