• 제목/요약/키워드: Triangular patches

검색결과 48건 처리시간 0.025초

리액턴스의 변화를 이용한 정삼각형 마이크로스트립 패치 안테나의 대역폭 개선 (Bandwidth Enhancement of Equilateral Triangular Microstrip Patch Antenna using Reactance Variation)

  • 이원희;이재욱;전승길;최홍주;허정
    • 한국전자파학회논문지
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    • 제14권6호
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    • pp.638-647
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    • 2003
  • 삼각형 패치 안테나에 대해 이론적인 방법과 실험을 통해 연구하였다. 삼각형 패치 안테나는 사각형 패치 안테나와 비슷한 복사 특성을 갖으나, 그 크기를 더 줄일 수 있다. 본 논문에서는 정삼각형 마이크로스트립 패치 안테나를 공동 모델을 사용하여 해석하고, 설계 하였다. 또한 대역폭 향상을 위해 커패시티브 갭과 공기층 갭을 이용하였다. 커패시티브 갭은 패치의 급전점 부근에서 사각형 모양으로 만들었고, 공기층 갭은 유전체 기판과 그라운드 사이에 삽입하여 프로브 인덕턴스를 조정하였다. 안테나 각 부분의 효과와 특성 해석을 위해 상업용 시뮬레이션 툴인 Ensemble 5.0을 사용하였다. 시뮬레이션과 실험을 통하여 삼각형 마이크로스트립 안테나의 대역폭 개선의 가능성을 발견하였다.

Zoom 영상 표현을 위한 영상 코딩 알고리듬 (An Image Coding Algorithm for the Representation of the Set of the Zoom Images)

  • 장보현;김도현;양영일
    • 대한전자공학회논문지SP
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    • 제38권5호
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    • pp.498-508
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    • 2001
  • 본 논문에서는 zoom 영상 세트로부터 최적의 깊이와 텍스쳐 정보를 추출하는 효과적인 영상 코딩 알고리듬을 제안하였다. 제안된 알고리듬은 깊이 추출 단계와 텍스쳐 추출의 2단계로 구성되어 있다. 물체 공간에서 X-Y면을 삼각패치로 나누고 각 삼각패치 노드의 깊이 값은 깊이 추출 단계에서 결정한 후, 두 번째 단계에서 각 삼각패치의 텍스쳐를 추출한다. 깊이 추출 단계에서는 각 삼각패치의 노드를 중심으로 이루어진 사각형 윈도우 영역에 대하여 블록에 기반한 변이 보상 방법을 적용함으로 노드의 깊이를 결정한다. 텍스쳐 추출 단계에서는 아휜 변환에 기반한 변이 보상 모델을 이용하여 zoom 영상으로부터 삼각패치의 텍스쳐가 추출된다. 영상의 화질을 개선하기 위하여, 영상 평면에서 보정하는 대신 물체 공간에서 보정을 수행하였다.

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3차원 8분할 Delaunay 삼각화 알고리즘 개발 (Development of Delaunay Triangulation Algorithm Using Oct-subdivision in Three Dimensions)

  • 박시형;이성수
    • 한국CDE학회논문집
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    • 제10권3호
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    • pp.168-178
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    • 2005
  • The Delaunay triangular net is primarily characterized by a balance of the whole by improving divided triangular patches into a regular triangle, which closely resembles an equiangular triangle. A triangular net occurring in certain, point-clustered, data is unique and can always create the same triangular net. Due to such unique characteristics, Delaunay triangulation is used in various fields., such as shape reconstruction, solid modeling and volume rendering. There are many algorithms available for Delaunay triangulation but, efficient sequential algorithms are rare. When these grids involve a set of points whose distribution are not well proportioned, the execution speed becomes slower than in a well-proportioned grid. In order to make up for this weakness, the ids are divided into sub-grids when the sets are integrated inside the grid. A method for finding a mate in an incremental construction algorithm is to first search the area with a higher possibility of forming a regular triangular net, while the existing method is to find a set of points inside the grid that includes the circumscribed sphere, increasing the radius of the circumscribed sphere to a certain extent. Therefore, due to its more efficient searching performance, it takes a shorer time to form a triangular net than general incremental algorithms.

다각형 정합 알고리듬을 이용한 affine 변환 움직임 보상 (Motion Compensation by Affine Transform using Polygonal Matching Algorithm)

  • 박효석;황찬식
    • 전자공학회논문지S
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    • 제36S권1호
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    • pp.60-69
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    • 1999
  • 초저속 동영상 부호화에서 블록화 현상을 해결하기 위해 affine 변환을 이용한 움직임 보상 방법이 제안되었고 움직임 추정에서 정밀한 움직임 추정하기 위해 육각형 정합 알고리듬이 제안되었다. Affine 변환에서 영상을 삼각형 조각들로 나눌 때 삼각형 형태와 물체가 불일치할수록 보상 영상의 예측 에러가 증가하고 일그러짐 현상이 나타난다. 본 논문에서는 이러한 문제점을 해결하기 위해 영상의 윤곽 정보에 따라 다른 형태의 삼각형 조각들로 나누고, 또한 윤곽 정보가 복잡한 부분은 삼각형을 세분화하는 알고리듬을 제안한다. 제안한 방법에서 정밀한 움직밍 벡터를 추정할 때 이웃하는 삼각형 조각 형태 차이로 인하여 다각형 정합 알고리듬을 제안하고 H.263과 성능르 비교한다.

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볼 엔드밀 경사면 가공의 동적 모델 (Dynamic Model in Ball End Milling of Inclined Surface)

  • 김성윤;김병희;주종남;이영수
    • 한국정밀공학회지
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    • 제23권3호
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    • pp.39-46
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    • 2006
  • In this work a dynamic cutting force model in ball end milling of inclined surface is introduced. To represent the complex cutting geometry in ball end milling of inclined surface, workpiece is modeled with Z-map method and cutting edges are divided into finite cutting edge elements. As tool rotates and vibrates, a finite cutting edge element makes two triangular sub-patches. Using the number of nodes in workpiece which are in the interior of sub-patches, instant average uncut chip thickness is derived. Instant dynamic cutting forces are computed with the chip thickness and cutting coefficients. The deformation of cutting tool induced by cutting farces is also computed. With iterative computation of these procedures, a dynamic cutting force model is generated. The model is verified with several experiments.

자율이동로봇의 안전주행을 위한 주행성 맵 작성 (Development of a Traversability Map for Safe Navigation of Autonomous Mobile Robots)

  • 진강규
    • 제어로봇시스템학회논문지
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    • 제20권4호
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    • pp.449-455
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    • 2014
  • This paper presents a method for developing a TM (Traversability Map) from a DTM (Digital Terrain Model) collected by remote sensors of autonomous mobile robots. Such a map can be used to plan traversable paths and estimate navigation speed quantitatively in real time for robots capable of performing autonomous tasks over rough terrain environments. The proposed method consists of three parts: a DTM partition module which divides the DTM into equally spaced patches, a terrain information module which extracts the slope and roughness of the partitioned patches using the curve fitting and the fractal-based triangular prism method, and a traversability analysis module which assesses traversability incorporating with extracted terrain information and fuzzy inference to construct a TM. The potential of the proposed method is validated via simulation works over a set of fractal DTMs.

Generation of Discrete $G^1$ Continuous B-spline Ship Hullform Surfaces from Curve Network Using Virtual Iso-parametric Curves

  • Rhim, Joong-Hyun;Cho, Doo-Yeoun;Lee, Kyu-Yeul;Kim, Tae-Wan
    • Journal of Ship and Ocean Technology
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    • 제10권2호
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    • pp.24-36
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    • 2006
  • Ship hullform is usually designed with a curve network, and smooth hullform surfaces are supposed to be generated by filling in (or interpolating) the curve network with appropriate surface patches. Tensor-product surfaces such as B-spline and $B\'{e}zier$ patches are typical representations to this interpolating problem. However, they have difficulties in representing the surfaces of irregular topological type which are frequently appeared in the fore- and after-body of ship hullform curve network. In this paper, we proposed a method that can automatically generate discrete $G^1$ continuous B-spline surfaces interpolating given curve network of ship hullform. This method consists of three steps. In the first step, given curve network is reorganized to be of two types: boundary curves and reference curves of surface patches. Especially, the boundary curves are specified for their surface patches to be rectangular or triangular topological type that can be represented with tensor-product (or degenerate) B-spline surface patches. In the second step, surface fitting points and cross boundary derivatives are estimated by constructing virtual iso-parametric curves at discrete parameters. In the last step, discrete $G^1$ continuous B-spline surfaces are generated by surface fitting algorithm. Finally, several examples of resulting smooth hullform surfaces generated from the curve network data of actual ship hullform are included to demonstrate the quality of the proposed method.

최적블랭크 설계를 위한 초기형상 생성에 관한 연구 (A Study on the Generation of Initial Shape for the Initiation of Optimal Blank Design Sequence)

  • 심현보;장상득;박종규
    • 소성∙가공
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    • 제13권1호
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    • pp.90-101
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    • 2004
  • An inverse mosaic method has been proposed to generate an initial blank shape from the final product shape. Differently from the geometric mapping method, the method can handle triangular patches. However, the generated blank shape is strongly dependent on the order of determination of nodes. In order to compensate the dependency error smoothing technique has been also developed. Although the accuracy has been improved greatly compared with the geometrical mapping method, the method has limitation, due to the no incorporation of plasticity theory. Even though the accuracy of the radius vector method is already proved. the method requires initial guess to start the method. In order to compromise the limitation of the present method and the radius vector method, the method has been connected to the radius vector method. The efficiency of the present optimal blank design method has been verified with some chosen examples.

최단 거리 삼각형 패치 형성법을 이용한 무릎 관절의 3차원 형상 모델링과 시뮬레이션 (Modeling and Simulation of Human Knee Joint in Three Dimension By Using the Method of Optimal Triangular Patches)

  • 문병영;손권;김광훈;서정탁
    • 한국정밀공학회지
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    • 제20권12호
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    • pp.205-212
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    • 2003
  • Many people are exposed to accidents by vehicles or sports. The most frequent injuries by these accidents is concerned with a knee joint. The three-dimensional surface model of a knee is needed for dynamic analysis of knee motion and knee reconstruction. three-dimensional motion data of a knee joint were obtained using X-ray and precise magnetic sensors. The surface data of a femur and a tibia were obtained using cross-sectional pictures by CT. The three-dimensional surface models of a femur and a tibia were made by the method of optimal triangular patch. Using obtained motion data, we simulated the motion of three-dimensional knee joint model.

Műller Formulation for Analysis of Scattering from 3-D Dielectric Objects with Triangular Patching Model

  • Lee, Chang-Hyun;Cho, Jin-Sang;Jung, Baek-Ho;Sarkar Tapan K.
    • Journal of Electrical Engineering and Technology
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    • 제2권1호
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    • pp.129-135
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    • 2007
  • In this paper, we present a set of numerical schemes to solve the Muller integral equation for the analysis of electromagnetic scattering from arbitrarily shaped three-dimensional (3-D) dielectric bodies by applying the method of moments (MoM). The piecewise homogeneous dielectric structure is approximated by planar triangular patches. A set of the RWG (Rao, Wilton, Glisson) functions is used for expansion of the equivalent electric and magnetic current densities and a combination of the RWG function and its orthogonal component is used for testing. The objective of this paper is to illustrate that only some testing procedures for the Muller integral equation yield a valid solution even at a frequency corresponding to an internal resonance of the structure. Numerical results for a dielectric sphere are presented and compared with solutions obtained using other formulations.