• Title/Summary/Keyword: Triangle Mesh

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A Compact and Efficient Polygonal Mesh Representation (간결하고 효율적인 폴리곤 메쉬의 표현 구조)

  • Park S. K.;Lee S. H.
    • Korean Journal of Computational Design and Engineering
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    • v.9 no.4
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    • pp.294-305
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    • 2004
  • Highly detailed geometric models are rapidly becoming commonplace in computer graphics and other applications. These complex models, which is often represented as complex1 triangle meshes, mainly suffer from the vast memory requirement for real-time manipulation of arbitrary geometric shapes without loss of data. Various techniques have been devised to challenge these problems in views of geometric processing, not a representation scheme. This paper proposes the new mesh structure for the compact representation and the efficient handling of the highly complex models. To verify the compactness and the efficiency, the memory requirement of our representation is first investigated and compared with other existing representations. And then we analyze the time complexity of our data structure by the most critical operation, that is, the enumeration of the so-called one-ring neighborhood of a vertex. Finally, we evaluate some elementary modeling functions such as mesh smoothing, simplification, and subdivision, which is to demonstrate the effectiveness and robustness of our mesh structure in the context of the geometric modeling and processing.

The Fast 3D mesh generation method for a large scale of point data (대단위 점 데이터를 위한 빠른 삼차원 삼각망 생성방법)

  • Lee, Sang-Han;Park, Kang
    • Proceedings of the KSME Conference
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    • 2000.11a
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    • pp.705-711
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    • 2000
  • This paper presents a fast 3D mesh generation method using a surface based method with a stitching algorithm. This method uses the surface based method since the volume based method that uses 3D Delaunay triangulation can hardly deal with a large scale of scanned points. To reduce the processing time, this method also uses a stitching algorithm: after dividing the whole point data into several sections and performing mesh generation on individual sections, the meshes from several sections are stitched into one mesh. Stitching method prevents the surface based method from increasing the processing time exponentially as the number of the points increases. This method works well with different types of scanned points: a scattered type points from a conventional 3D scanner and a cross-sectional type from CT or MRI.

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Merge of VRML Mesh for 3D Shape Data Compression and Transmission (3D 형상 데이터의 압축 및 전송을 위한 VRML 메쉬의 병합에 관한 연구)

  • 장태범;문광원;정재열;김덕수
    • Korean Journal of Computational Design and Engineering
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    • v.7 no.2
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    • pp.89-95
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    • 2002
  • VRML data, which is mainly structural element, is frequently used for modeling and visualizing 3D objects. Although there can be variations, it is a usual practice to represent 3D shapes in VRML format. Ever since the advent of Internet, there have been strong needs to transfer shape data through Internet. Because of this need, it is necessary to transform a data file in VRML or similar format into a more convenient form to transfer through the network. In a VRML file, a model is sometimes divided into a set of triangle meshes due to several practical reasons. However, this causes various demerits for the fast transmission. Therefore, it is more efficient to merge the mesh sets into one mesh set for the transmission. In this paper, we present the problems in the merge process and the techniques to handle the situation.

A Collusion-secure Fingerprinting Scheme for Three-dimensional Mesh Models (삼차원 메쉬 모델에 적용한 공모방지 핑거프린팅 기법)

  • Hur, Yung;Jeon, Jeong-Hee;Ho, Yo-Sung
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.4
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    • pp.113-123
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    • 2004
  • This paper presents a new collusion-secure fingerprinting scheme to embed fingerprints into three-dimensional(3-D) mesh models efficiently. In the proposed scheme, we make the same number of fingerprints as the number of customers based on the finite projective geometry, partition a 3-D mesh model related to the number of bits assigned to each fingerprint and then embed a watermark representing copyright information into each submesh to be marked. Considering imperceptibility and robustness of the watermarking algorithm we embed the watermark signal into mid-frequency DCT coefficients obtained by transforming vertex coordinates in the triangle strips which are generated from the submeshes to be marked. Experimental results show that our scheme is robust to additive random noises, MPEG-4 SNHC 3-D mesh coding, geometrical transformations, and fingerprint attacks by two traitors' collusion. In addition, we can reduce the number of bits assigned to each fingerprint significantly.

3D Automatic Mesh Generation Scheme for the Boundary Element Method (경계요소법을 위한 3차원 자동요소분할)

  • Lee, H.B.;Lee, S.H.;Kim, H.S.;Lee, K.S.;Hahn, S.Y.
    • Proceedings of the KIEE Conference
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    • 1993.07b
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    • pp.935-937
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    • 1993
  • This paper presents a three dimensional automatic mesh generation scheme for the boundary element method, and this scheme can be applicable to practical problems of complex shape. The geometry of the problem is expressed as an assemblage of linear Coon's surfaces, and each surface is made up of four edge curves which are defined in the form of a parametric function. Curves are automatically segmented according to their characteristics. With these segments of curves, interior points and triangular mesh elements are generated in the parametric plane using Lindholm's method, and then their projection on the real surface forms the initial mesh. The refinement of initial mesh is performed so that the discrete triangular planes are close to the real continuous surfaces. The bisection method is used for the refinement. Finally, interior points in the refined mesh are rearranged so as to make each element be close with an equilateral triangle. An attempt has been made to apply the proposed method to a DY(Deflection Yoke) model.

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Finding Self-intersections of a Triangular Mesh by Using Visibility Maps (가시 정보를 이용한 삼각망의 꼬임 찾기)

  • Park S. C.
    • Korean Journal of Computational Design and Engineering
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    • v.9 no.4
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    • pp.382-386
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    • 2004
  • This paper presents an algorithm for the triangular mesh intersection problem. The key aspect of the proposed algorithm is to reduce the number of triangle pairs to be checked for intersection. To this end, it employs two different approaches, the Y-group approach and the space partitioning approach. Even though both approaches have the same objective of reducing the number of triangular-triangular intersection (TTI) pairs, their inherent characteristics are quite different. While the V-group approach works by topology (reduces TTI pairs by guaranteeing no intersection among adjacent triangles), the space partitioning approach works by geometry (reduces TTI pairs by guaranteeing no intersection among distant triangles). The complementary nature of the two approaches brings substantial improvement in reducing the number TTI pairs.

Boundary Layer Mesh Generation for Three-Dimensional Geometries with Thin Thickness (얇은 두께의 3차원 형상에 경계층 요소 생성)

  • Kwon Ki Youn;Chae Soo-Won;Lee Byung Chai
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.29 no.5 s.236
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    • pp.671-679
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    • 2005
  • A method of generation boundary layer mesh has been presented. This paper describes the generation of semi-unstructured prismatic/tetrahedral meshes for three-dimensional geometries with thin thickness. By of fretting of surface triangle elements prismatic/tetrahedral meshes are generated and using the node relocation method of this research intersected meshes can be efficiently improved. Finally tetrahedral meshes are automatically generated at the rest of the domain. Sample meshes are constructed to demonstrate the mesh generating capability of the proposed algorithm.

DEVELOPMENT OF AN UNSTRUCTURED OVERSET MESH METHOD FOR 2-D UNSTEADY VISCOUS FLOW ANALYSIS (이차원 비정상 점성 유동 해석을 위한 비정렬 중첩격자기법 개발)

  • Jung M. S.;Kwon O. J.
    • 한국전산유체공학회:학술대회논문집
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    • 2005.10a
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    • pp.135-139
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    • 2005
  • An unstructured overset mesh method has been developed for the simulation of unsteady viscous flow fields around multiple bodies in relative motion. For this purpose, a robust and fast search technique is proposed for both triangle and high-aspect quadrilateral cell elements. The interpolation boundary is defined for data communication between grid systems and an interpolation method is suggested for viscous and inviscid cell elements. This method has been applied to calculate the flow fields around 2-D airfoil including relative motion. Validation were made by comparing the predicted results with those of experiments or other researcher's numerical results. It was demonstrated that the present method is efficient and robust for the prediction of unsteady time-accurate flow fields involving multiple bodies in relative motion.

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A Study on Theoretical aspects of Anisotropic meshing (이방성 메쉬에 대한 이론적 연구)

  • Koorata, Poornesh Kumar;Cho, Chong-Du
    • Proceedings of the KSME Conference
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    • 2007.05a
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    • pp.736-740
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    • 2007
  • It is not always convenient to consider isotropic meshes where the edge length depends on the orientation of the edge. It is desirable to go for anisotropic mesh strategy instead. There are many instances where the solution shows directional features such as great variations along certain directions with less significant changes along other ones. Anisotropic meshes considered to be worthy in these cases. By using anisotropic elements we can resolve the solution accurately with few elements. Many techniques have been used as a common feature that the shape, size and orientation of the triangle elements are controlled by specifying metric tensor. This paper attempts at clear understanding of the estimation and equidistribution of the error and discusses the parameters like reliability and effectivity of an anisotropic mesh in a mathematical manner. Also we study some of applications of anisotropic mesh.

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