• 제목/요약/키워드: Tree-search

검색결과 633건 처리시간 0.031초

A Method to Expand a Complete Binary Tree using Greedy Method and Pruning in Sudoku Problems (스도쿠 풀이에서 욕심쟁이 기법과 가지치기를 이용한 완전이진트리 생성 기법)

  • Kim, Tai Suk;Kim, Jong Soo
    • Journal of Korea Multimedia Society
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    • 제20권4호
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    • pp.696-703
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    • 2017
  • In this paper, we show how to design based on solving Sudoku problem that is one of the NP-complete problems like Go. We show how to use greedy method which can minimize depth based on tree expansion and how to apply heuristic algorithm for pruning unnecessary branches. As a result of measuring the performance of the proposed method for solving of Sudoku problems, this method can reduce the number of function call required for solving compared with the method of heuristic algorithm or recursive method, also this method is able to reduce the 46~64 depth rather than simply expanding the tree and is able to pruning unnecessary branches. Therefore, we could see that it can reduce the number of leaf nodes required for the calculation to 6 to 34.

A Study on the Improvement of Wavelet-Based Best-Basis Algorithm for Image Compression (영상압축을 위한 웨이브릿 기반 Best-Basis 알고리즘의 개선에 관한 연구)

  • 안종구;추형석;박제선
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • 제52권10호
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    • pp.591-597
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    • 2003
  • In this paper, a best-basis selection algorithm that improves the performance of the coding gains and the computational complexity is proposed. The proposed algorithm limits the computational complexity according to the resolved threshold value and decomposes the parent subbands by using the top-down tree search and the relative energy between the parent subbands and the child subbands. For the experiments of the proposed algorithm, the bit-rates, the peak signal-to-noise ratio (PSNR), and the reconstructed images are presented by using the Quad-tree coder. The result of the proposed algorithm is compared to that of DWT algorithm using the Quad-tree coder for a set of standard test images. In addition, the result of the proposed algorithm is compared to that of JPEG-2000 algorithm and that of S+P algorithm.

Tree Coding of Speech Signals (음성신호에 대한 트리 코우딩)

  • 김경수;이상욱
    • Proceedings of the Korean Institute of Communication Sciences Conference
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    • 한국통신학회 1984년도 춘계학술발표회논문집
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    • pp.18-21
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    • 1984
  • In this paper, the tree coding using the (M, L) multi-path search algorithm has teen investigated. A hybrid adaptation scheme which employs a block adaptation as well as a sequential dadptation is described for application in quantization and compression of speech signals. Simulation results with the gybrid adaptation scheme indicate that a relatively good speech quality can be obtained at rate about 8Kbps. All necessary parameters such as MlL and filter-order were found from simulation and these parameters turned out to be a good compromise between the complexity and overall performance.

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A Hierarchical Cluster Tree Based Fast Searching Algorithm for Raman Spectroscopic Identification (계층 클러스터 트리 기반 라만 스펙트럼 식별 고속 검색 알고리즘)

  • Kim, Sun-Keum;Ko, Dae-Young;Park, Jun-Kyu;Park, Aa-Ron;Baek, Sung-June
    • Journal of the Korea Academia-Industrial cooperation Society
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    • 제20권3호
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    • pp.562-569
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    • 2019
  • Raman spectroscopy has been receiving increased attention as a standoff explosive detection technique. In addition, there is a growing need for a fast search method that can identify raman spectrum for measured chemical substances compared to known raman spectra in large database. By far the most simple and widely used method is to calculate and compare the Euclidean distance between the given spectrum and the spectra in a database. But it is non-trivial problem because of the inherent high dimensionality of the data. One of the most serious problems is the high computational complexity of searching for the closet spectra. To overcome this problem, we presented the MPS Sort with Sorted Variance+PDS method for the fast algorithm to search for the closet spectra in the last paper. the proposed algorithm uses two significant features of a vector, mean values and variance, to reject many unlikely spectra and save a great deal of computation time. In this paper, we present two new methods for the fast algorithm to search for the closet spectra. the PCA+PDS algorithm reduces the amount of computation by reducing the dimension of the data through PCA transformation with the same result as the distance calculation using the whole data. the Hierarchical Cluster Tree algorithm makes a binary hierarchical tree using PCA transformed spectra data. then it start searching from the clusters closest to the input spectrum and do not calculate many spectra that can not be candidates, which save a great deal of computation time. As the Experiment results, PCA+PDS shows about 60.06% performance improvement for the MPS Sort with Sorted Variance+PDS. also, Hierarchical Tree shows about 17.74% performance improvement for the PCA+PDS. The results obtained confirm the effectiveness of the proposed algorithm.

Symmetric Searchable Encryption with Efficient Conjunctive Keyword Search

  • Jho, Nam-Su;Hong, Dowon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제7권5호
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    • pp.1328-1342
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    • 2013
  • Searchable encryption is a cryptographic protocol for searching a document in encrypted databases. A simple searchable encryption protocol, which is capable of using only one keyword at one time, is very limited and cannot satisfy demands of various applications. Thus, designing a searchable encryption with useful additional functions, for example, conjunctive keyword search, is one of the most important goals. There have been many attempts to construct a searchable encryption with conjunctive keyword search. However, most of the previously proposed protocols are based on public-key cryptosystems which require a large amount of computational cost. Moreover, the amount of computation in search procedure depends on the number of documents stored in the database. These previously proposed protocols are not suitable for extremely large data sets. In this paper, we propose a new searchable encryption protocol with a conjunctive keyword search based on a linked tree structure instead of public-key based techniques. The protocol requires a remarkably small computational cost, particularly when applied to extremely large databases. Actually, the amount of computation in search procedure depends on the number of documents matched to the query, instead of the size of the entire database.

Delay Operation Techniques for Efficient MR-Tree on Nand Flash Memory (낸드 플래시 메모리 상에서 효율적인 MR-트리 동작을 위한 지연 연산 기법)

  • Lee, Hyun-Seung;Song, Ha-Yoon;Kim, Kyung-Chang
    • Journal of KIISE:Computing Practices and Letters
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    • 제14권8호
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    • pp.758-762
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    • 2008
  • Embedded systems usually utilize Flash Memories with very nice characteristics of non-volatility, low access time, low power and so on. For the multimedia database systems, R-tree is an indexing tree with nice characteristics for multimedia access. MR-tree, which is an upgraded version of R-tree, has shown better performance in searching, inserting and deleting operations than R-tree. Flash memory has sectors and blocks as a unit of read, write and delete operations. Especially, the delete is done on a unit of 512 byte blocks with very large operation time and it is also known that read and write operations on a unit of block matches caching nature of MT-tree. Our research optimizes MR-tree operations in a unit of Flash memory blocks. Such an adjusting leads in better indexing performance in database accesses. With MR-tree on a 512B block units we achieved fast search time of database indexing with low height of MR-tree as well as faster update time of database indexing with the best fit of flash memory blocks. Thus MR-tree with optimized operations shows good characteristics to be a database index schemes on any systems with flash memory.

MOTION VECTOR DETECTION ALGORITHM USING THE STEEPEST DESCENT METHOD EFFECTIVE FOR AVOIDING LOCAL SOLUTIONS

  • Konno, Yoshinori;Kasezawa, Tadashi
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.460-465
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    • 2009
  • This paper presents a new algorithm that includes a mechanism to avoid local solutions in a motion vector detection method that uses the steepest descent method. Two different implementations of the algorithm are demonstrated using two major search methods for tree structures, depth first search and breadth first search. Furthermore, it is shown that by avoiding local solutions, both of these implementations are able to obtain smaller prediction errors compared to conventional motion vector detection methods using the steepest descent method, and are able to perform motion vector detection within an arbitrary upper limit on the number of computations. The effects that differences in the search order have on the effectiveness of avoiding local solutions are also presented.

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Fast Codebook Search for Vector Quantization in Image Coding (영상 부호화를 위한 벡터 양자화기에서의 고속 탐색 기법)

  • 고종석;김재균
    • The Journal of Korean Institute of Communications and Information Sciences
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    • 제13권4호
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    • pp.302-308
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    • 1988
  • The paper describes a very simple algorithm for reducing the encoding complexity of vector quantization(VQ), exploiting the feature of a vector currently being encoded. A proposed VQ of 16(=4x4) vector dimension shows a slight performance degradation of about 0.1-1.9dB, however, with only 16-32 among 256 codeword searches, i.e., with just 1/16-1/8 search complexity compared to a full-search VQ. And the proposed VQ scheme is also compared to outperform tree-search VQ with regard to their SNR performance and memory requirement.

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Enhanced bit-by-bit binary tree Algorithm in Ubiquitous ID System (Ubiquitous ID 시스템에서의 Enhanced bit-by-bit 이진 트리 알고리즘)

  • 최호승;김재현
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • 제41권8호
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    • pp.55-62
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    • 2004
  • This paper proposes and analyzes two anti-collision algorithms in Ubiquitous ID system. We mathematically compares the performance of the proposed algorithms with that of binary search algorithm slotted binary tree algorithm using time slot, and bit-by-bit binary tree algorithm proposed by Auto-ID center. We also validated analytic results using OPNET simulation. Based on analytic result comparing the proposed Modified bit-by-bit binary tree algorithm with bit-by-bit binary tree algorithm which is the best of existing algorithms, the performance of Modified bit-by-bit binary tree algorithm is about 5% higher when the number of tags is 20, and 100% higher when the number of tags is 200. Furthermore, the performance of proposed Enhanced bit-by-bit binary tree algorithm is about 335% and 145% higher than Modified bit-by-bit binary tree algorithm for 20 and 200 tags respectively.

A Proposal on Game Engine Behavior Tree (게임 엔진 행동 트리 제안)

  • Lee, Myoun-Jae
    • Journal of Digital Convergence
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    • 제14권8호
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    • pp.415-421
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    • 2016
  • A behavior tree is to express the behavior of artificial intelligence. The behavior tree has a characteristic that is easy to change state transitions than FSM(Finite State Machine), see the progress of the action. For these reasons, the behavior tree is widely used in more than FSM. This paper is to analyze the advantages and disadvantages on behavior trees of game engines, proposes the improved behavior tree based on analyzed them. To achieve this, in this paper, first, examines the role of node and the behavior tree structure of the unity engine, unreal engine. Second, discusses the advantages and disadvantages based on it. Third, proposes the behavior tree to improve the disadvantages of behavior tree of unity engine and unreal engine, depth of behavior tree and search time required to select the execution node. This paper can help developers using the tree to develop the game.