• Title/Summary/Keyword: Tree algorithm

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New Seed Detection by Shape Analysis for Construction of Vascular Structures

  • Shim, Hack-Joon;Lee, Hyun-Joon;Yun, Il-Dong;Lee, Sang-Uk
    • Journal of Biomedical Engineering Research
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    • v.31 no.6
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    • pp.427-433
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    • 2010
  • Although tracking methods are efficient and popular for vessel segmentation, they require a seed to initiate an instance of tracking. In this paper, a new method to detect new seeds for tracking of arterial segments from CT angiography (CTA) and to construct a vascular structure is proposed. The proposed algorithm is based on shape analysis of connected components in a volume of interest around a vessel segment which was already extracted by tracking. The eigenvalues of the covariance matrix are used as the shape features for detection. The experimental results on actual clinical data showed that the results totally revealed the arterial tree not hindered by bone or veins. In visual comparison to a method which combines registration and subtraction of both pre-contrast and post-contrast CT volumes, the proposed method produced comparable results to the reference method and were confirmed of its feasibility for clinical use of reducing the cost and burden of patients.

A Flexible Branch and Bound Method for the Job Shop Scheduling Problem

  • Morikawa, Katsumi;Takahashi, Katsuhiko
    • Industrial Engineering and Management Systems
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    • v.8 no.4
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    • pp.239-246
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    • 2009
  • This paper deals with the makespan minimization problem of job shops. The problem is known as one of hard problems to optimize, and therefore, many heuristic methods have been proposed by many researchers. The aim of this study is also to propose a heuristic scheduling method for the problem. However, the difference between the proposed method and many other heuristics is that the proposed method is based on depth-first branch and bound, and thus it is possible to find an optimal solution at least in principle. To accelerate the search, when a node is judged hopeless in the search tree, the proposed flexible branch and bound method can indicate a higher backtracking node. The unexplored nodes are stored and may be explored later to realize the strict optimization. Two methods are proposed to generate the backtracking point based on the critical path of the current best feasible schedule, and the minimum lower bound for the makespan in the unexplored sub-problems. Schedules are generated based on Giffler and Thompson's active schedule generation algorithm. Acceleration of the search by the flexible branch and bound is confirmed by numerical experiment.

A Study on the Forestry Safety Helmet Development Based on IoT (IoT 기반 임업용 안전모 개발에 관한 연구)

  • Nam, Ki-Hun;Park, Jung-Kyu
    • Journal of the Korean Society of Industry Convergence
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    • v.23 no.3
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    • pp.419-425
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    • 2020
  • There are many accident risks in logging operation of forestry such as struck by felled trees and caught in, under, or between felled trees. These accidents are primarily occurred by not keeping a safe distance between workers. According to the forestry safety instruction, workers are not supposed to go into the safety zone which is a circle with a radius of more 2 times the height of felling tree. However, this rule does not keep because of poor safety consciousness, poor sight and extreme noise of logging operation machines. This problem causes many major accidents every year. To solve this problem, we made forestry safety helmets based on IoT technology. These helmets have functions to make a visual and an acoustic alarm signal when reach the distance between workers within 20 meters. We developed the algorithm to operate the helmet's functions and conducted tests to check the functions. As a result of tests, we assured the normal system operating conditions.

A Study on a Prototype Learning Model (프로토타입 학습 모델에 관한 연구)

  • 송두헌
    • Journal of the Korea Computer Industry Society
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    • v.2 no.2
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    • pp.151-156
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    • 2001
  • We describe a new representation for learning concepts that differs from the traditional decision tree and rule induction algorithms. Our algorithm PROLEARN learns one or more prototype per class and follows instance based classification with them. Prototype here differs from psychological term in that we can have more than one prototype per concept and also differs from other instance based algorithms since the prototype is a "ficticious ideal example". We show that PROLEARN is as good as the traditional machine learning algorithms but much move stable than them in an environment that has noise or changing training set, what we call 'stability’.tability’.

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The Method to Process Approximate k-Nearest Neighbor Queries in Spatial Database Systems (공간 데이터베이스 시스템에서 근사 k-최대근접질의의 처리방법)

  • 선휘준;김홍기
    • Journal of the Korea Computer Industry Society
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    • v.4 no.4
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    • pp.443-448
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    • 2003
  • Approximate k-nearest neighbor queries are frequently occurred for finding the k nearest neighbors to a given query point in spatial database systems. The number of searched nodes in an index must be minimized in order to increase the performance of approximate k nearest neighbor queries. In this paper. we suggest the technique of approximate k nearest neighbor queries on R-tree family by improving the existing algorithm and evaluate the performance of the proposed method in dynamic spatial database environments. The simulation results show that a proposed method always has a low number of disk access irrespective of object distribution, size of nearest neighbor queries and approximation rates as compared with an existing method.

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A Study of Efficient Pattern Classification on Texture Feature Representation Coordinate System (텍스처 특징 표현 좌표체계에서의 효율적인 패턴 분류 방법에 대한 연구)

  • Woo, Kyeong-Deok;Kim, Sung-Gook;Baik, Sung-Wook
    • Journal of Korea Multimedia Society
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    • v.13 no.2
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    • pp.237-248
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    • 2010
  • When scenes in the real world are perceived for the purpose of computer/robot vision fields, there are great deals of texture based patterns in them. This paper introduces a texture feature representation on a coordinate system in which many different patterns can be represented with a mathematical model (Gabor function). The representation of texture features of each pattern on the coordinate system results in the high performance/competence of texture pattern classification. A decision tree algorithm is used to classify pattern data represented on the proposed coordinate system. The experimental results for the texture pattern classification show that the proposed method is better than previous researches.

A study on the Robust and Systolic Topology for the Resilient Dynamic Multicasting Routing Protocol

  • Lee, Kang-Whan;Kim, Sung-Uk
    • Journal of information and communication convergence engineering
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    • v.6 no.3
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    • pp.255-260
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    • 2008
  • In the recently years, there has been a big interest in ad hoc wireless network as they have tremendous military and commercial potential. An Ad hoc wireless network is composed of mobile computing devices that use having no fixed infrastructure of a multi-hop wireless network formed. So, the fact that limited resource could support the network of robust, simple framework and energy conserving etc. In this paper, we propose a new ad hoc multicast routing protocol for based on the ontology scheme called inference network. Ontology knowledge-based is one of the structure of context-aware. And the ontology clustering adopts a tree structure to enhance resilient against mobility and routing complexity. This proposed multicast routing protocol utilizes node locality to be improve the flexible connectivity and stable mobility on local discovery routing and flooding discovery routing. Also attempts to improve route recovery efficiency and reduce data transmissions of context-awareness. We also provide simulation results to validate the model complexity. We have developed that proposed an algorithm have design multi-hierarchy layered networks to simulate a desired system.

Motion Planning and Control for Mobile Robot with SOFM

  • Yun, Seok-Min;Choi, Jin-Young
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1039-1043
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    • 2005
  • Despite the many significant advances made in robot architecture, the basic approaches are deliberative and reactive methods. They are quite different in recognizing outer environment and inner operating mechanism. For this reason, they have almost opposite characteristics. Later, researchers integrate these two approaches into hybrid architecture. In such architecture, Reactive module also called low-level motion control module have advantage in real-time reacting and sensing outer environment; Deliberative module also called high-level task planning module is good at planning task using world knowledge, reasoning and intelligent computing. This paper presents a framework of the integrated planning and control for mobile robot navigation. Unlike the existing hybrid architecture, it learns topological map from the world map by using MST (Minimum Spanning Tree)-based SOFM (Self-Organizing Feature Map) algorithm. High-level planning module plans simple tasks to low-level control module and low-level control module feedbacks the environment information to high-level planning module. This method allows for a tight integration between high-level and low-level modules, which provide real-time performance and strong adaptability and reactivity to outer environment and its unforeseen changes. This proposed framework is verified by simulation.

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Resilient Routing Overlay Network Construction with Super-Relay Nodes

  • Tian, Shengwen;Liao, Jianxin;Li, Tonghong;Wang, Jingyu;Cui, Guanghai
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.4
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    • pp.1911-1930
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    • 2017
  • Overlay routing has emerged as a promising approach to improve reliability and efficiency of the Internet. The key to overlay routing is the placement and maintenance of the overlay infrastructure, especially, the selection and placement of key relay nodes. Spurred by the observation that a few relay nodes with high betweenness centrality can provide more optimal routes for a large number of node pairs, we propose a resilient routing overlay network construction method by introducing Super-Relay nodes. In detail, we present the K-Minimum Spanning Tree with Super-Relay nodes algorithm (SR-KMST), in which we focus on the selection and connection of Super-Relay nodes to optimize the routing quality in a resilient and scalable manner. For the simultaneous path failures between the default physical path and the overlay backup path, we also address the selection of recovery path. The objective is to select a proper one-hop recovery path with minimum cost in path probing and measurement. Simulations based on a real ISP network and a synthetic Internet topology show that our approach can provide high-quality overlay routing service, while achieving good robustness.

A Study on Data Processing Methodology of Picking System using Zigbee Wireless Communication (지그비 무선 통신을 이용한 피킹 시스템의 데이터 처리방안에 관한 연구)

  • Kim, Young-Il
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.6
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    • pp.269-274
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    • 2013
  • In this paper, we propose the design and implementation method of picking system using zigbee wireless communication in order to solve problems of the conventional picking system which has expensive labors and maintenance costs. We use multi router based star-tree topology as a default routing topology to provide the reliable data transmission and define the method of ID configuration and data transmission. We confirm that successful data transmission ratio of multi router based picking system is maximum 20% higher than that of single router based picking system.