• Title/Summary/Keyword: Tracing method

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Optical Analysis for the Autostereoscopic Display with a Lenticular Array Using Finite Ray Tracing (유한광선추적을 이용한 렌티큘러 렌즈 기반 3차원 디스플레이 장치의 해석)

  • Kim, Bong-Sik;Kim, Keon-Woo;Choi, Da-Shin;Park, Woo-Sang
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.27 no.3
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    • pp.162-166
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    • 2014
  • We propose an analysis method of an autostereoscopic display system with lenticular lens array using finite ray-tracing method that is verified by the geometrical optics. In the present work, we adopt the cylinder equation for the mathematical expression of the lenticular lens. For the calculation of the direction cosine of the transmitted ray, we first calculate the refracting point at bottom of the lens and the direction cosine of the incident ray that propagating through the lens by the Snell's law, and then apply to finite ray-tracing method. Finally, we obtain the simulation results for the intensity distribution of the ray at optimal viewing distance. From these results, we confirm the realization of 3D image that exists separately according to the viewing position at an optimal viewing distance.

BER Performance for Satellite DMB System E in Tunnel Environment (터널 환경에서 위성 DMB 시스템 E의 BER 성능)

  • Jo Han-shin;Kim Do-youn;Mun Cheol;Yook Jong-gwan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.5A
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    • pp.397-401
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    • 2005
  • A different alternative method for simulating bit error rate(BER) performance of Satellite Digital Multimedia Broadcasting(DMB) in tunnel environments is presented. The method based on a channel model obtained by ray-tracing is able to support BER estimation over the channel presents arbitrary statistics that are difficult to fit to an analytic expression. The BER performance for System E over the tunnel fading channel that obtained by ray-tracing is predicted by the monte-carlo method. It can be observed that the BER performance for a straight tunnel channel is better than that for a line-of-sight(LOS) area in curved tunnel. Also, the BER performance for LOS areas in a curved tunnel outperforms that for non-line-of-sight(NLOS) areas in a curved tunnel. The BER performances for straight, curved LOS and curved NLOS tunnel channels are better than that for a Rayleigh channel(K=0) and less than that for a Rician channel with K=3. Moreover, for BER=10-3, it can be seen that there is approximately a $1{\sim}1.5\;dB$ difference between those three types of tunnel channels and a Rayleigh channel.

A Soft Shadow Technique for a Real-time Mobile Ray Tracing Hardware (실시간 모바일 레이트레이싱 하드웨어를 위한 소프트 쉐도우 생성 기법)

  • Kwon, Hyuck-Joo;Hong, Dukki;Park, Woo-Chan;Lee, Sanghoon
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.3
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    • pp.55-64
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    • 2017
  • In this paper, a novel soft shadow method is suggested to support realistic shadows in mobile ray tracing. In ray tracing, soft shadow is generally generated by sampling a shadow ray. As this sampling method increases the number of rays to be processed, it has undermined the performance. We designed the proposed soft shadow processing method and hardware architecture to overcome this problem through selective shadow generation and triangle address caching for minimizing the performance degradation caused by sampling. The proposed hardware architecture can be integrated into a mobile ray-tracing hardware and was evaluated in terms of its performance on the FPGA. Based on the results, the rendering performance about 4, 8, and 16 samples were improved, respectively, by 40%, 50%, and 56% on average compared to the previous method, and it was found that the real-time soft shadow processing is feasible with the proposed hardware architecture.

Study of a Ray-Tracing Method for Optimized Road Light Design

  • Oh, Seon;Choi, Dae-Seob
    • Transactions on Electrical and Electronic Materials
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    • v.11 no.4
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    • pp.194-196
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    • 2010
  • A study is presented of improved road light design for drivers and pedestrians with the use of a ray- or reverse ray-tracing method. Many existing road lights are unsuitable for drivers and pedestrians because of serious problems such as glare effect or randomicity of illuminated areas. This situation has arisen because in customary design methods the emphasis has been on simple factors such as luminance or electrical power. However a high luminance or electrical power consumption, alone, do not guarantee bright and good road lighting. So we have applied a ray-tracing method to the design of a road light reflector with the goals of ensuring that illuminated objects on the road can be seen more clearly and that the illuminating light is more comfortable for the eyes of drivers and pedestrians. We have set design targets for factors such as the uniformity of lighting on the road area per road light, the shading angles and the continuous luminance uniformity on long lengths of road. For set heights of the eyes of drivers and pedestrians eyes we have calculated a design guideline for the achievement of the above design targets. Then we designed a road light reflector using the reverse ray-tracing approach. Also we have achieved the same luminance on the road with almost half the power consumption, through the reduction of lighty loss. In an ideal design optimum parameters are suggested to be a shading angle of 75 degrees and a luminance uniformity of 0.5 on the road area. This reflector performance is achievable with a 250 watt power consumption ceramic discharge metal light source.

Evaluation of Optical Performance for an Aspheric Lens Connecting with FE Analysis of Injection Molding (사출성형 유한요소해석과 연계한 비구면렌즈의 광학적 특성평가)

  • Park, K.;Um, H.J.;Kim, J.P.;Joo, W.J.
    • Transactions of Materials Processing
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    • v.16 no.1 s.91
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    • pp.25-30
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    • 2007
  • The present study covers an integrated simulation method to evaluate optical performance of an aspheric plastic lens by connecting a finite element (FE) analysis of injection molding with a ray tracing simulation. Traditional ray tracing methods have based on the assumption that the optical properties of a lens are homogeneous throughout the entire volume. This assumption is to a certain extent unrealistic for injection-molded plastic lenses because material properties vary at every point due to the injection molding effects. To take into account the effects of the inhomogeneous optical properties of the molded lens, a new.ay tracing scheme is proposed in conjunction with a FE analysis of the injection molding. A numerical scheme is developed to calculate ray paths on every element layer with more realistic information of the refractive indices which can be obtained through the FE analysis. This information is then used to calculate the ray paths based on the FE mesh of which nodal points have unique index values. The proposed tracing scheme is implemented on the tracing of an aspheric lens, and its validity is ascertained through experimental verification.

Applying a Tracing Method to Compute Swept Volumes Generated by Free-form Objects in Screw Motions (스크류운동을 하는 자유형상 물체의 스웹볼륨 계산을 위한 추적법의 응용)

  • Kim, Hyoung-Q;Kim, Jay-Jung
    • Korean Journal of Computational Design and Engineering
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    • v.15 no.2
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    • pp.106-114
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    • 2010
  • The swept volume, the region of a moving object, is applied in many fields such as valid paths for motions of tools, visualization in robot paths and interference tests for parts assembling or disjointing. The shape of a swept volume depends on an generators computed with normal vectors of an object and velocity vectors of a motion. Although free-from surfaces are widely used to represent geometric models in CAD, computing the generators for a free-form object is a formidable task. Previous approaches exploit the closed form expressions of generators but limited to planer or quadric faces. In this paper, we propose the algorithm to compute swept volumes generated by free-form objects in screw motions. For the algorithm a tracing method is applied to the computation of generators. It considers curvatures of surfaces of an object to increase the computational accuracy. We implemented our algorithm in the CATIA V.5 environment to test the validity of our algorithm and to generate examples.

The Ray Tracing Modeling Using the Modified Image Method in Microcellular Environment (개선된 영상기법을 이용한 마이크로셀 환경에서의 전파경로 추적 모델링)

  • 송기홍;함영권;이혁재
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.7 no.1
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    • pp.15-25
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    • 1996
  • This paper proposes the modified image method scheme to search the reflected points and the method to calculate the number of rays. These methods are applied to the ray tracing technique for received power and delay profile prediction in microcelular environment. With ray tracing model using these methods, we show the simulated results for various environmental structures. To demonstrate the validity of this approach, these simulated results are compared and analysed with measured results in apartment towns along the street. In addition we proposed the optimum number of multipath rays with the results in microcellular environment.

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Application of Ray Acoustics in Outdoor Noise Propagation : NIC@E (도로소음의 예측모델에 대한 비교$\cdot$평가)

  • 이규철;김정태
    • Journal of KSNVE
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    • v.9 no.6
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    • pp.1131-1136
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    • 1999
  • NIC@E is the software developed by authors. The program provides the noise level in outdoors due to various noise source types : construction machines including blast sources, railroad vehicles and automobiles. It operates in the Windows system. In this paper, a highway traffic noise has been evaluated using various types of approach : Ray-tracing method, NIRI method, JAS method. In order to compare the noise estimation performance for various models, a measurement is conducted on a 8 lane express highway at the distance of 25 m and 50 m from the lane. The result shows that the ray tracing and JAS model predict the measured value well within 2dB deviaton. The NIRI model, however, underestimates the highway noise level, as the distance between the source and receiver increases.

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A Fast Shadow Testing Algorithm during Ray Tracing. (광선추적 수행중 그림자의 빠른 검사를 위한 효과적인 알고리즘)

  • Eo, Kil-Su;Choi, Hun-Kyu;Kyung, Chong-Min
    • Proceedings of the KIEE Conference
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    • 1988.07a
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    • pp.537-540
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    • 1988
  • This paper presents a new shadow testing acceleration scheme for ray tracing called hybrid shadow testing(HST), based on conditional switching between the conventional shadow testing method and Crow's shadow volume method, with the object polygons as well as the shadow polygons registered onto the corresponding cells under the 3-D space subdivision environment. Despite the preprocessing time for the generation and registration of the shadow polygons, the total shadow testing time of the new algorithm was approximately 50 % of that of the conventional shadow testing method for several examples while the total ray tracing time was typically reduced by 30% from the conventional approach.

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Prediction of Antenna Propagation Characteristic in Space Environment Using Ray Tracing Method (광선 추적법을 이용한 우주 환경에서의 안테나 전파 특성 예측)

  • Kim, ChangSeong;Park, Yong Bae
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.27 no.11
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    • pp.1023-1026
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    • 2016
  • We calculate the propagation characteristic of antennas considering refractive indices of space environments. The effective indices of troposphere, stratosphere, and inonshpere are computed and the ray tracing method, geometrical optics, and Huygens' principle are used to estimate refracted and attenuated electromagnetic wave of space environment.