• Title/Summary/Keyword: Toy

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Children's Story on Spatial Composition in a Child Care Center Toy Library (어린이집 내 장난감도서관 구성에 대한 유아들의 이야기)

  • Lee, Soonhee;Suh, Youngsook
    • Korean Journal of Childcare and Education
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    • v.12 no.2
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    • pp.201-218
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    • 2016
  • The aim of this study is to examine children's desires in a toy library and what they want to do there in order to reflect their opinions on constructing a toy library in a child care center. The study has been conducted by participatory observation on a 'toy library' project consisting of 20 five-year-olds attending B public child care center in Seoul. Observational notes were taken with voice and video recordings. The results of analysis on collected data are as follows. First, the children wanted to call the toy library a toy playground because a toy library is not for study but for play and they wanted space for rest and display with no surveillance camera. Second, they wanted to play freely without any interruption, even leaving things scattered and also wanted to play with parents and friends. Discussion followed in the view of children's right to play and to express their opinions.

Characteristic of Wooden Toy for Infants (유아용 목재완구의 특성분석)

  • Cho, Sook-Kyung;Noh, Eun-Ho;Yang, Seung-Hee
    • Journal of the Korea Furniture Society
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    • v.20 no.4
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    • pp.317-325
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    • 2009
  • On the ground of that toy as for infants is an important tool for education as well as play and furthermore it has a great influences on their growth and development, the present study intends to analyze the characteristics of the infant-oriented toys made of wood, the environment-friendly material. Object of the study includes the infants aged 2 to 7, and the wooden toy not only in domestic also international cases are investigated and analyzed from the point of function and design in particular, and the infant-oriented wooden toy is finally characterized. The wooden toys are classified in 5 items according to functions. There are toy helping a physical development like small muscles, toy improving the creativity, toy assisting language learning like Korean & English, toy contributing to number understanding and counting, and toy for imitation of social roles. The characteristics of the wooden toy are that the natural color & grain of wood are shown first, and also the natural texture & aroma of wood are felt secondly, and geometric design and shape are often presented thirdly, and recycling is available fourthly, and it is expensive finally. In order to revitalize the wooden toys lagging behind the cheap and diverse toys made of plastic, it is highly needed that development of the environment-friendly painting, unique design, marketing strategy of enterprises and use of domestic wood material.

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Effects on Metacognition and GALT Logical Thinking Ability in Programming Educations using Squeak e-toy (스퀵 e-toy 프로그래밍 교육을 통한 메타인지 및 GALT 논리 사고력 향상 효과 분석)

  • Jong, You-Rim;Hur, Kyeong
    • Journal of The Korean Association of Information Education
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    • v.14 no.2
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    • pp.199-207
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    • 2010
  • This paper is proposed to present elementary algorithmic thinking-based Squeak E-toy programming problems for flowchart-based programming educations without programming languages in elementary programming educations. Furthermore, this paper proves the validity and effects of developed Squeak E-toy programming problems through measurement analyses of metacognition and GALT logical thinking ability experiments by comparing with the language-based traditional programming education.

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A Study on the Identity and Administration of Toy Library in South Korea (장난감도서관의 정체성 및 운영 실태 분석 연구)

  • Lee, Jong-Moon
    • Journal of Korean Library and Information Science Society
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    • v.44 no.3
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    • pp.75-98
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    • 2013
  • This study aimed to identify the problems of toy libraries by investigating and analyzing the identity and administration of toy library and so to propose the approaches to improve the legal and administrative status of toy library. In accordance with the analysis, only 9.8%(5) of 51 toy libraries in Korea was established on the basis of the Libraries Act. Most toy libraries were established and operated without any basis on legal institutions or toy library ordinances of local authorities(45%). The purposes of establishment were different from the identity of toy library specified in the provisions of Clause 1, 2 and 3, Article 2, Libraries Act, as 82.4% of toy libraries was established for rental of toys, providing game data and cultural activity service and distributing game programs. For the legal registration standards based on the Libraries Act, it was found that 96.1% exceeded the floorage requirements, 92.3% exceeded the seating requirement and 45.1% exceeded the collection requirement on the basis of the small libraries. Only 13.7% employed the librarians. Next, most toy libraries secured just 70% of the required budget. In conclusion, this study proposed the local authorities to establish the ordinances related to toy library on the basis of the Libraries Act. Next, it was also proposed for the toy libraries to register themselves in accordance with the Libraries Act for securing the legal status. Finally, the local authorities need to rationalize and support the budgets for rationalizing the administration of toy libraries.

A Study on the Case and Preference of The Art-toy Body Ratio (아트토이 등신 비율 사례 및 선호도 분석 연구)

  • Yeon, Sang-Min;Jo, Seong-Hwan
    • The Journal of the Korea Contents Association
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    • v.22 no.1
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    • pp.162-171
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    • 2022
  • According to <2020 Industry character white paper> No.1 character products are toys, which are 58%, and every year. the Art-toy development is receiving attention. Because of this situation, the Art-toy market is growing, and the number of Art-toy artists and companies is also rising. As the Art-toy markets are growing variety of Art-toy needs to be created, and also need to analyze and researched about Art-toy. The Art-toy is primarily personified and is created based on a human proportion body figure. The research conducted a case analysis of Art-toys and a preference survey for general adult men and women through the head-to-head ratio, which is a measurement standard for human proportions. As a result, The Art-toy has an ideal shape ratio and crafting area according to the body ratio. As preference research from men and women, men show seven heads life-sized and women appeared to three heads life-sized figures are most popular. The two and three heads life-sized have a high preference, and the Art-toy case had a relationship. As the Art-toy case and research of preference help to develop the Art-toy design, and following this research will be used as basic data when creating or researching about the Art-toy in the future.

The Effect of Science Toy Making Activities on the Scientific Interest and the Conceptual Understanding of Elementary School Students (과학 완구 만들기 활동이 초등학생의 과학 흥미도 및 개념 이해도에 미치는 효과)

  • Kwon, Nan-Joo;Bok, Yeong-Seon
    • Journal of Korean Elementary Science Education
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    • v.26 no.3
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    • pp.243-251
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    • 2007
  • The purpose of this study was to investigate the effects of science toy making activities on the scientific interest and the conceptual understanding of elementary school students. In this study, science toy making activities were applied to an experimental group and traditional learning activities were applied to the control group. The science toy making activities comprised thirteen steps and were administered during class. In the scientific interest test, there was a statistically significant difference between the score of the experimental group and that of the control group. In particular, post-test scores were higher than pre-test scores in the experimental group, while they were lower than this in the control group. It appeared that students had positive thoughts about science toy making activities. These science toy making activities had positive effects on the conceptual understanding of the experimental group students. The post-test scores of the experimental group were higher than that of the control group in all domain concepts. From these results, it can be deduced that the science toy making activities were more effective than traditional teaming activities. They were an effective teaching technique which enhanced the scientific interests and the conceptual understanding of the students in question.

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Relationships between visual formative elements of motion graphics and the satisfaction level of visitors - Focus on websites of toy-style products - (웹 사이트에서 모션그래픽의 시각적 조형요소와 방문자 만족도와의 관계 - 완구형 제품을 중심으로 -)

  • Kim, Young Seak
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.1
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    • pp.121-130
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    • 2014
  • The goal of this study was to contemplate the impact of visual formative elements on the satisfaction level of visitors in websites of toy-style products. To attain the goal, the visual element of motion graphics in websites of toy-style products, i. e., color, layout, illustration, and, typography, were independent variables and the satisfaction level of visitors as a dependent variable. The variables were analyzed objectively. First, it appeared that visual formative elements of motion graphics appeared in websites of toy-style products exerted statistically significant impacts on the satisfaction level of visitors. Second, the element exerting the most significant impact on the satisfaction level of visitors among the visual formative elements in websites of toy-style products were appeared as 'illustration' and 'color'. Thus, it was concluded that it is necessary to give priority in 'illustration' and 'color' to enhance the satisfaction level of visitors.

A study on Recognition of and Preference for Toy Breeds between Young and Older Generations (청년 세대와 중장년 세대 간 토이 견종 인지도와 선호도에 관한 연구)

  • Shin, Yeun-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.12
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    • pp.8853-8860
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    • 2015
  • This study is to identify recognition of and preference for toy breeds between young and older generations by investigating their understating on pet dogs, difference in pet preference and reasons behind their choice of dog breeds, recognition and preference by toy breeds. A survey was conducted among 137 youths and 60 elderlies in medium/large cities and rural areas. Collected data was processed with ${\chi}^2$-test to see statistical significance. The result showed a significance of p<0.01 in recognition of pet/companion animals and toy breeds, and in pet dog preference and reasons of dog choice, along with p<0.05 in recognition and preference by toy breeds. Thus, this research to provide basic information requires to widely understand characteristics of toy breeds throughout generations due to widespread preference for such breeds and to continue research on change factors in their level of recognition and preference for the right choice when he/she decides to raise a toy dog.

A Study on the Elements Analysis according for the Development Characteristics of the Augmented Reality Toy-Games (증강현실 토이게임의 개발 특징에 따른 요소 분석 연구)

  • Song, Hyun-Joo;No, Hae-Sun;Rhee, Dae-Woong
    • Journal of Korea Game Society
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    • v.17 no.6
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    • pp.51-62
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    • 2017
  • The augmented reality toy-game is a kind of new game genre that can be seen within the concept of augmented reality games, and it is a term to refer to the content or hardware that plays the game using the toy of the real world. This study aims to analyze the elements for the model of toy-game development based on the augmented reality. This study analyzed three characteristics of toy game which are different from other games based on existing related research. and have selected important factors to consider when developing augmented reality toy-game. A questionnaire was conducted to determine the suitability of the development elements derived, and the analysis and verification of the factors derived using an exploratory analysis method. As a result, it showed a reasonable outcome of the selection of variables, with the exception of some of the questions, and the classification results of the multi-dimensional scaling methods were also classified as reasonable in the clustering analyses.

A prospect of woody toy industry for physical, psychological and intellectual development (창의성 증진을 위한 목질계 소재로 만든 완구산업의 전망)

  • Lee, Won-Hee
    • Journal of the Korea Furniture Society
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    • v.20 no.4
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    • pp.262-273
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    • 2009
  • An investigation was conducted to know a prospect of woody toy in Korea for physical, psychological and intellectual development. It was told that toys that stimulate cognitive development are appropriate for the child's capabilities, responsive to the child's movements, provide feedback when manipulated, and require imagination or fantasy. Toys particularly useful in the development of these abilities include dolls, figures, cuddly toys, puppets, costumes, and construction toys. Therefore, a toy is a wonderful object, indispensable to physical, psychological and intellectual development, both for those who have the capacity to integrate into society and for those who encounter difficulties. If we can replace a plastic toys by a environmental wooden toys, we can contribute to child development that is especially to promote creativity, artistic, problem-solving, language and social skills. In addition, we can support the ability of wood toy manufacturers to market their products in a responsible way and contribute to strengthen the competitiveness of our commodities on international markets.

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