• Title/Summary/Keyword: Tourist Attractions

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The Development of a Tour Route Guidance System Using a Traveling Salesman Problem Algorithm (TSP 알고리듬을 이용한 관광노선 안내 시스템 개발)

  • 정영아;구자용
    • Spatial Information Research
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    • v.11 no.3
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    • pp.275-289
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    • 2003
  • This study focused on offering a helpful information for the touring. To develop a tour route guidance tool, it is needed to use a GIS function, which can suggest a possible shortest path based on time and distance. A Traveling salesman problem algorithm, which was developed to solve multi destination problem in network analysis, was used to implement a tour guidance system. This system was developed using ArcObjects programming components within ArcGIS 8.3. Jeju city was selected for the case study to apply the tool and to test the effectiveness of it. This study demonstrated that this tool was considerably effective for finding a probable optimum tour path in the following aspects. First, it can help tourists to select several attractions from numerous tour sites in an area given limited time. Second, tourist can manage time efficiently by organizing their tour courses on the basis of the tool. Third, tourists can reduce the uncertainties that may happen under unexpected situations in unfamiliar places by obtaining specific spatial information using the tool. Fourth, the Graphic User Interface of the tool can be easily used to obtain visual information of spatial data.

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Tourist Experiences Characteristics on Performance Arts -Focus on JeJu 'Nanta' as Cultural Contents- (관광객의 공연체험 특성 -문화콘텐츠'난타'를 중심으로-)

  • Jang, Hye-Won;Kim, Hyoung-Gil;Oh, Sang-Hoon
    • The Journal of the Korea Contents Association
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    • v.11 no.7
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    • pp.458-466
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    • 2011
  • JeJu Island is famous for beautiful scenery but relatively little attention was paid to social cultural attractions. My aim is to provide an alternative attraction for JeJu destination. Two main goals of this paper are to apply to the Pine and Gilmore Experience Economy Theory framework on performance arts experiences and identify causal relations among experience factor, experience satisfaction and performance loyalty. To accomplish the study object, theoretical review and empirical analysis were jointly carried out. Using samples of 280 participations in nonverbal comic performance 'Nanta' who were required to rate performance experiences, experiences satisfaction, and performance loyalty. Results of SEM(Structured Equation Model) was showed that only Entertainment factor of 4 experiences factors(aesthetics, entertainment, education, escapist) affected experiences satisfaction. While experiences satisfaction affected performance loyalty. These results support the concept of experiential Economy framework suggested by Pine and Gilmore on culture-arts products consumption.

Exploring Success Factors of Night Markets: Utilizing the Diamond Model (야시장 성공요인의 탐색적 연구)

  • Nam, Sung-Jip
    • The Journal of Industrial Distribution & Business
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    • v.8 no.2
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    • pp.33-38
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    • 2017
  • Purpose - The objective of the current research is to explore success factors of the 'Night Markets' in Korea. Unlike other countries, where the markets are culturally established based upon various socioeconomic factors, the night markets are relatively new phenomena in Korea and are created by the government's support. Since the first introduction in 2011, now there are 34 Night Markets that are operating or are in the process of operation. Some of them attract nearly 100,000 customers a day, while some are discontinued shortly after the introduction due to lack of visitors. Its influence on the customers' behavioral motives of engaging in various activities in the night markets is increasing. However, because of its brief history in Korea, not much of research has cast attention on them. It is imperative to figure out the success factors of the night markets, so that other night markets can learn the secret of successful operation of the markets. Research design, data, and methodology - The research is based upon both qualitative and quantitative data. Data are collected from multiples levels of the night market related parties. Four groups are chosen: customers, night market sellers, sellers' union and government officers who are in charge of the market. Conventional survey formats are employed for customers and night market sellers. For night market union and government officers, survey and in-depth focus group interview methods are applied. Of the night markets in operation, commonalities of successful or well established ones are elaborated. Results - Night Market operation success factor are sought utilizing Porter's The Competitive Advantage of Nations model (1990). Results are shown that successful night markets commonly have satisfactory 'Factor Conditions.' Specifically, established night markets have either nearby big cities or tourist attractions in common. While these have fair 'Firm Strategy/structure/rivalry,' and 'Related and supporting industries,' they commonly demonstrate weakness in 'Demand conditions.' Conclusions - A successful night market incurs new customers not only to the market itself but also to the traditional periodical market the night markets are within. Government support to the night market can be justified where the circulation of new customer to the night market and the night market to the periodical market mechanism is in effective.

A Study on the Characteristics of Repeat Foreign Tourists to Korea (한국을 재방문하는 외래 관광객의 특성에 관한 연구)

  • Kim, Su-Jeong
    • The Journal of the Korea Contents Association
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    • v.18 no.10
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    • pp.507-517
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    • 2018
  • This study is focused on analyzing the characteristics of repeat foreign tourists to Korea and suggest how to increase the repeat ratio. As the result of analysis, there were significant differences in the variables of sex, age, country in the case of demographic characteristics and in the variables of travel types, the number of company, the purpose of visit, accommodations, major visiting places and visiting areas in the case of travel characteristic. And also there were significant differences in the variables of accommodation fees per person and expenses per person in their own country in the case of travel expenses and in the variables of immigration formalities, public transportations, accommodations, foods, shopping, tourist attractions and security in the case of satisfaction. Lastly there were significant differences in the variables of revisit intention within 3 years, recommendation intention, the image of Korea(before trip) and the image of Korea(after trip) in the case of behavior intention after trip and image evaluation. Therefore it should be considered the characteristics of repeat foreign tourists when we make the tourism products to increase the repeat ratio.

A Study on the reinvigoration strategy for Coastal Passenger Service: focused on the main service line at Tongyoung (연안여객선관광사업의 활성화 방안에 관한 연구 - 통영지역 주요항로를 중심으로 -)

  • Ahn, Ki-Myung;Kim, Hyun-Duk;Lee, Sung-Yhun
    • Journal of Korea Port Economic Association
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    • v.24 no.1
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    • pp.11-22
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    • 2008
  • This paper aims at investigating the reinvigoration strategy for main coastal passenger service line in Tongyoung. SWOT analysis and BCG matrix are used to sort out the their competitiveness as environmental market position. As a result of environmental situation, Tongyoung area has a positive internal and external competitive advantage, with strong land and sea tourist attractions. But a small-scale coastal passenger service firms and depression of local economy are represented as the barrier of attracting more passenger. The results of BCG matrix analysis are individual firms managing coastal passenger service in Tongyoung have a stable market position against Korean coastal passenger market in terms of market growth rate and share.

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Design and Implementation of Augmented Reality based Food Menu Guidance System (증강현실 기반의 음식 메뉴 안내 시스템 설계 및 구현)

  • Oh, Yeon-Jae;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.3
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    • pp.573-578
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    • 2020
  • Recently, as competition in the food industry intensifies, restaurants offering unusual foods are increasing. However, the information provided by the menu is limited to the ingredients and prices of the foods, which does not help the guests choose the menu. In order to solve this problem, this paper proposes a food menu guidance system using augmented reality technology. The proposed system combines augmented reality technology and video content to provide information about food on the menu as a video. Therefore, it provides more realistic and vibrant images than the existing menu board provides food information in a simple image format. In addition, the proposed system is expected to be applied to tourist attractions, museums and galleries as a new type of guidance system beyond the limitations of text and image-oriented brochures.

An Establishment Specialization the Planning of Fishing Villages in Biando via Analysing Amenity Resources (어메니티자원 분석을 통한 비안도 어촌 마을 특화계획)

  • Lee, Chan;Lee, Doohyeong;Kang, Hyunkyung;An, Kyungjin
    • Journal of Korean Society of Rural Planning
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    • v.19 no.1
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    • pp.209-220
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    • 2013
  • The aim of this study is to establish the planning of Biando fishing village where can be well-known fishing villages in Korea. In order to have highlighted a tourist attractions, the identities of Biando fishing village were investigated natural resources, amenity resources, ecological resources and so on. Based on these resources, the planning of Biando fishing village considers to between community facilities and community spaces. To create the attractive fishing village, the study was underwent 5 process. The 5 process is followed as; 1) Choose the planning site 2) Literature review 3) Fields survey 4) Site Analysis 5) Spatial Planning. Through those results, Biando fishing village were classified 4 spaces. Each 4 spaces have got their own theme. The main focus of 4 spaces was associated with communicating between space and space, connecting between space and space. The first space theme was "Meeting the geese" and the main focus of planning was entry space creating. The second space theme was "Walking in the heaven" and the main focus of planning was ecological resource exploring space and relaxing space. The third space theme was "Secret of shingle beach" and the main focus of planning was leisure and experience space. Last space theme was "Falling into the sea" and the main focus of planning was trekking and leisure space.

A Study on the Design of Library Classification in the Tourism Field (관광분야의 새로운 분류체계 설계에 관한 연구)

  • Lee, Ji-Yeon;Kim, Jeong-Hyen
    • Journal of Information Management
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    • v.43 no.3
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    • pp.79-95
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    • 2012
  • This study is designed for library classification of the tourism. Contents studies are summarized as follows. First, an analysis of the current status of classification and items by a key work 'tourism' in KDC, NDC, DDC, UDC, and LCC which are main library classification tables today indicates that they are too limited to travelling and tourism, tourism policy, and tourist attractions etc. Second, we divided areas studies newly based on the theoretical books in order to extract the classification items of the tourism field, and comparatively analyzed main library classification systems today. We divided basic categories of the classification items into four including tourism general, tourists, tourism attraction, tourism media. Third, a new classification was designed for library classification of the tourism field. Basically, the tourism field was assigned to the main four items and the classification items which were weighted or scattered were adjusted.

A Study on Typological Changes of Renovated Bukchon Hanok Windows - Focused on Non-Dwelling Hanok Registered Hanok-Registration System in 2001 - (북촌 리노베이션 한옥 창호의 유형과 변이에 관한 연구 - 2001년 한옥등록제 대상 비주거용 한옥을 중심으로 -)

  • Yang, Haesoo;Park, Jin-Ho
    • Korean Institute of Interior Design Journal
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    • v.26 no.6
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    • pp.33-41
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    • 2017
  • Hanok in Bukchon was originally planned for residential buildings, but recently, there have been needs and wants to renovate and modernize the houses into some other purposes. Many researches exist with regard to hanok in Bukchon; yet, most previous studies focus on the spatial changes caused by the renovation of hanok. Only few studies have dealt with some component issues such as window. Nevertheless, window of hanok is an important aesthetic and functional element that determines unique characteristics of hanok. In the process of recent modernization and functional changes of hanok, its traditional design is also changing. In fact, Bukchon has been rapidly evolving for tourist attractions so that banok has been renovated in various commercial as well as cultural purposes. Many of residential hanok have been converted into other purposes such as cultural, commercial or non-residential facilities so that the role of windows should be changed accordingly. Analyzing windows of the renovated hanok in Bukchon, this study identifies changes in its types in accordance with the repurposing. It deals with windows of the non-residential hanok only. A total of 456 Bukchon hanok are included in the Bukchon Historical and Cultural Center in the Hanok Register of the Hanok Registration System, which was enforced in 2001. Although 381 out of 456 hanok have been repaired since 2001, only 68 non-resident Bukchon hanok of the repaired ones are selected and surveyed in this study.

3D Modeling of Islands using Structured Procedural Method (구조화된 절차적 방법을 이용한 섬 3차원 모델링)

  • Park, Sang-Hyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.5
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    • pp.879-888
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    • 2021
  • With the development of information and communication technology, the demand for indirect experience contents using realistic media is increasing. It is important to keep the overall concept of the models consistently in order to immerse in the contents while watching realistic media. In the case of realistic media that provides an indirect experience of tourist attractions, modeling should be done by reflecting the actual information of the sites in order to provide an accurate experience. In this paper, we propose a three-dimensional modeling method of islands, representative tourism resources of the southern coast, by reflecting actual data. Since the proposed method is performed according to a structured procedure, it makes it easy to maintain the visual consistency of the entire model when several people work together. Implementation results show that the proposed method produces more realistic results than the modeling method using height information simply.