• Title/Summary/Keyword: Tour Information system

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A Mobile Tour Guide System using Wearable See-through Device and Hand-held Device based on Shared Touring Context (여행자 상황 정보 기반 안경형 웨어러블 디바이스 및 핸드헬드 디바이스 투어 가이드 시스템)

  • Kim, Doyeon;Seo, Daeil;Yoo, Byounghyun;Ko, Heedong
    • Journal of the HCI Society of Korea
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    • v.11 no.1
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    • pp.29-38
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    • 2016
  • Mobile tour guide applications help tourists to search for and visit their surrounding POIs(Points of Interest) of their locations and to obtain their guide information. With the development of wearable devices like smart watches and wearable glasses, people using multiple mobile devices are increasing; a tourist may use a hand-held device, a wearable device or both to obtain tour information. However, most mobile tour guides using mobile devices provide the tour information with little consideration of their hand-held and wearable characteristics. In particular, a tourist with multiple mobile devices who search for the tour information from multiple mobile devices must input their intention separately to each device. To alleviate these problems, we propose a mobile tour guide system with the following features: one is to reduce redundant user input by sharing the touring context between hand-held and wearable devices; the other is to present tour information according to capabilities and usage pattern of the devices. The proposed system guides tourists by complementing disadvantage of the devices and also minimizes user interaction between applications and tourists.

A Study on the Design of Personalized Virtual Reality Tour Guide System (사용자 맞춤형 가상현실 여행가이드 시스템 디자인에 관한 연구)

  • Kim, Su-Hwa;Kim, Min-Young;Kwak, Eun-Joo;Park, Kyoung-Shin;Cho, Yong-Joo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.1
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    • pp.46-52
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    • 2008
  • In this paper, we present the Mont-Saint-Michel virtual reality system designed to create the virtual heritage environment, which is enriched with personalized tour guide service. The tour guide system allows users to travel in the virtual heritage site and get more information about the sites or items of user's interests. It also allows users to make their own tour guidebook with the pictures they have taken during the virtual tour and more detail descriptions from the tour guide database. It then generates the web-based tour guidebook for users to utilize it for the actual site visit or share it with others over the Internet. The components of this system are designed with the consideration of reusability to be used for other interactive tour guide systems. This paper describes the motivation the development and a preliminary user study of Mont-Saint-Michel virtual reality personalized tour guide system.

An Effective Ant Colony System Optimization for Symmetric Traveling Salesman Problem (Symmetric Traveling Salesman Problem을 해결하기 위해 Ant Colony System에서의 효과적인 최적화 방법에 관한 연구)

  • Jung, Tae-Ung;Lee, Sung-Gwan;Jung, Tae-Chung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.10a
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    • pp.321-324
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    • 2000
  • 조합 최적화 문제인 Traveling Salesman problems(TSP)을 Genetic Algorithm(GA)[3]과 Local Search Heuristic Algorithm[8]을 이용하여 접근하는 것은 최적해를 구하기 위해 널리 알려진 방법이다. 본 논문에서는 TSP문제를 해결하기 위한 또 다른 접근법으로, 다수의 Ant들이 Tour들을 찾는 ACS(Ant Colony System) Algorithms[4][6][7]을 소개하고, ACS에서 Global Optima를 찾는 과정에서, 이미 이루어져 있는 Ant들의 Tour결과들을 서로 비교한다. Global Updating Rule에 의해 Global Best Tour 에 속해 있는 각 Ant Tour의 edge들을 update하는 ACS Algorithm에, 각 루프마다 Ant Tour들을 우성과 열성 인자들로 구분하고, 각각의 우성과 열성 인자들에 대해서 Global Updating Rule에 기반한 가중치를 적용(Weight Updating Rule)하므로서 기존의 ACS Algorithm보다 효율적으로 최적 해를 찾아내는 방법에 대해서 논하고자 한다.

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Tourism Information Reservation System considering the Security and Efficiency (보안 및 효율성을 고려한 관광 예약 정보 시스템)

  • Kim, Taekyung
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.2
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    • pp.67-72
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    • 2015
  • As new Information technology such as IoT develops rapidly, a lot of changes are occurred in our lives. The Internet of Things is the network of physical objects or things embedded with electronics, software, sensors and connectivity to enable it to achieve greater value and service by exchanging data with the manufacturer, operator and/or other connected devices. This change is also applied to tourism industry. These days many people make a tour reservation using the internet. But it is required to consider the efficiency and security of tour reservation system. In this paper, we suggest a tour reservation system. First, we describe the computer reservation system, hotel reservation system and reservation system. Second, we perform the modeling of general reservation system and suggested reservation system. Third, performance evaluation is carried out with respect to efficiency and security. The results show that the suggested reservation system has a better performance than a general reservation system. At last we described the results and future works.

The Development of a Tour Route Guidance System Using a Traveling Salesman Problem Algorithm (TSP 알고리듬을 이용한 관광노선 안내 시스템 개발)

  • 정영아;구자용
    • Spatial Information Research
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    • v.11 no.3
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    • pp.275-289
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    • 2003
  • This study focused on offering a helpful information for the touring. To develop a tour route guidance tool, it is needed to use a GIS function, which can suggest a possible shortest path based on time and distance. A Traveling salesman problem algorithm, which was developed to solve multi destination problem in network analysis, was used to implement a tour guidance system. This system was developed using ArcObjects programming components within ArcGIS 8.3. Jeju city was selected for the case study to apply the tool and to test the effectiveness of it. This study demonstrated that this tool was considerably effective for finding a probable optimum tour path in the following aspects. First, it can help tourists to select several attractions from numerous tour sites in an area given limited time. Second, tourist can manage time efficiently by organizing their tour courses on the basis of the tool. Third, tourists can reduce the uncertainties that may happen under unexpected situations in unfamiliar places by obtaining specific spatial information using the tool. Fourth, the Graphic User Interface of the tool can be easily used to obtain visual information of spatial data.

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A System for Personalized Tour Recommendation Based on Ontology (온톨로지 기반의 개인화된 여행 추천 시스템의 구현)

  • Park, Yeonjin;Song, Kyunga;Whang, Jaewon;Chang, Byeong-Mo
    • The Journal of the Korea Contents Association
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    • v.15 no.9
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    • pp.1-10
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    • 2015
  • We propose and implement a personalized tour recommendation system based on ontology. We utilize user's profile, dynamic information on search in the application, web search, and facebook for personalized recommendation. We construct tour database for England based on ontology for a demo service, and recommend tour spot considering an individual preference with tour database. This dynamic and personalized tour service makes it possible for individual to plan one's own tour by considering recommended tour spots for each individual.

A System of Personalized and Intelligent Tourism Content Service Based on Semantic Web (시맨틱 웹 기반의 개인화 지능형 문화관광 서비스 시스템)

  • Joo, Jaehun
    • The Journal of Information Systems
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    • v.18 no.3
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    • pp.211-229
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    • 2009
  • Recently, trends of information technology development include offerings of service for personalization, intelligence, and convergence. The research suggested a new tour system that tourists can make their tour packages by applying Semantic Web technology. The system includes ontologies and inference rules for offering intelligent and personalized service. Our system called MYT (Make Your Tour-package) was successfully demonstrated by employing realistic scenarios. Current version of the MYT system needs manager's intervention to link and integrate automatically ontology subsystem and Web service. In further study, the MYT will be extended to the system including a component integrating automatically subsystems and a component capturing and processing context data from RFID/USN.

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Implementation of Digital Game-based Learning Feature for Package Tour Management Application (패키지 투어 관리 애플리케이션을 위한 디지털 게임 기반의 학습 기능 구현)

  • Wahyutama, Aria Bisma;Hwang, Mintae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.7
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    • pp.1004-1012
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    • 2022
  • This paper contains the implementation of a game as a feature of a package tour management application with the Digital Game-based Learning approach that helps tourists learn about tourism spots. The game is written in Java language for an Android smartphone that is designed to be integrated with Content Management System (CMS) to manage the game's contents and assets. The game contains one tourism spots introductory level and five quiz game levels with each having a reward (points) and punishment (time penalty) system, then summed the results to obtain the total score from all levels. The total score will determine a tourist's performance and be listed on an online leaderboard to increase competitiveness among tourists. The conducted performance evaluation of the game shows satisfactory results of 0.9 seconds of response time from the database to the game. Implementing the game presented in this paper will potentially reduce the burden of the tour guide and increase the efficiency of managing the tour group.

Optimal dwelling time prediction for package tour using K-nearest neighbor classification algorithm

  • Aria Bisma Wahyutama;Mintae Hwang
    • ETRI Journal
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    • v.46 no.3
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    • pp.473-484
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    • 2024
  • We introduce a machine learning-based web application to help travel agents plan a package tour schedule. K-nearest neighbor (KNN) classification predicts the optimal tourists' dwelling time based on a variety of information to automatically generate a convenient tour schedule. A database collected in collaboration with an established travel agency is fed into the KNN algorithm implemented in the Python language, and the predicted dwelling times are sent to the web application via a RESTful application programming interface provided by the Flask framework. The web application displays a page in which the agents can configure the initial data and predict the optimal dwelling time and automatically update the tour schedule. After conducting a performance evaluation by simulating a scenario on a computer running the Windows operating system, the average response time was 1.762 s, and the prediction consistency was 100% over 100 iterations.

A Study on the Development of 3D Virtual Reality Campus Tour System for the Adaptation of University Life to Freshmen in Non-face-to-face Situation - Autonomous Operation of Campus Surrounding Environment and University Information Guide Screen Design Using Visual Focus Movement - (비대면 상황에서 신입생 대학생활적응을 위한 3차원 가상현실 캠퍼스 투어시스템 개발연구 - 시야초점의 움직임을 활용한 캠퍼스주변 환경의 자유로운 이동과 대학정보안내화면 GUI설계 -)

  • Lim, Jang-Hoon
    • Journal of Information Technology Applications and Management
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    • v.28 no.3
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    • pp.59-75
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    • 2021
  • This study aims to establish a foundation for autonomous driving on campus and communication of abundant university information in the HCI environment in a VR environment where college freshmen can freely travel around campus facilities. The purpose of this study is to develop a three-dimensional VR-style campus tour system to establish a media environment to provide abundant university information guidance services to freshmen in non-face-to-face situations. This study designed a three-dimensional virtual reality campus tour system to solve the problem of discontinuity in which VR360 filming space does not lead to space like reality, and to solve many problems of expertise in VR technology by constructing an integrated production environment of tour system. We aim to solve the problem of inefficiency, which requires a large amount of momentum in virtual space, by constructing a GUI that utilizes the motion of the field of view focus. The campus environment was designed as a three-dimensional virtual reality using a three-dimensional graphic design. In non-face-to-face situations, college freshmen freely transformed the HMD VR device, smartphone, FPS operation mode of the gyroscope sensor. The design elements of the three-dimensional virtual reality campus tour system were classified as ①Visualization of factual experiences, ②Continuity of space movement, ③Operation, automatic operation mode, ④Natural landscape animation, ⑤Animation according to wind direction, ⑥Actual space movement mode, ⑦Informatization of spatial understanding, ⑧GUI by experience environment, ⑨Text GUI by building, ⑩VR360, 3D360 Studio Environment, ⑪Three-dimensional virtual space coupling block module, ⑫3D360-3D Virtual Space Transmedia Zone, ⑬Transformable GUI(VR Device Dual Viewer-Gyro Sensor Full Viewer-FPS Operation Viewer) and an integrated production environment was established with each element. It is launched online (http://vautu.com/u1) by constructing a GUI for free driving mode and college information screens to adapt to college life for freshmen, and designing an environment that can be used simultaneously by current media such as PCs, Android, and iPads. Therefore, it conducted user research, held a development presentation, a forum on excellence in university innovation support projects, and applied it as a system on the website of a particular university. College freshmen will be able to experience university information directly from the web and app to the virtual reality campus environment.