• Title/Summary/Keyword: Touch phone

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The Relationship of Brand Awareness and User Experience in 3D GUI Mobile Phone (3D GUI 모바일폰의 사용자 경험과 브랜드 인지도의 상관관계)

  • Kim, Seung-In;Shin, Gwi-Ja
    • The Journal of the Korea Contents Association
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    • v.10 no.1
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    • pp.147-159
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    • 2010
  • The touch screen phone launched domestically in Korea, unlike the existing plane UI, it applied a cubic shape of 3D UI which provides three dimensional solid graphic. This study proposes to examine the correlation between the users' experience of 3D GUI, which were made by two different companies, and the brand. From this point of view, this study sets up a hypothesis about intimate correlation between individual differentiated brand and the user experience. Base on that, a model was designed. This study measured the satisfaction of user experience through the disclosure and non-disclosure of brand, focusing on 3D GUI cases which were launched so far, and it demonstrated that there was a clear difference in the degree of satisfaction. Through this examine, a brand was confirmed as one of the important element of user experience in using the 3D GUI that was launched competitively by companies. Therefore, the result of this study suggest that the designers need to establish strategies that make the brand as the core subject of design during the process of manufacturing product and service.

Selecting a Mobile Device Using the Analytic Hierarchy Process (AHP를 이용한 모바일 기기 선정)

  • Byun, Dae-Ho
    • Journal of Digital Convergence
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    • v.9 no.4
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    • pp.1-8
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    • 2011
  • A mobile device is a handheld device, typically having a display screen with touch input and/or a miniature keyboard and accessible to the Internet. Because mobile devices are innovative and rapidly changing products, consumers are confronted with a decision-making problem to select the best device. This paper proposes an Analytic Hierarchy Process method to assess mobile devices and shows a method to select best mobile devices when purchasing. For this paper, the mobile devices considered as in the AHP model included net-book, tablet PC, smart phone, and camera phone. We derived 6 main criteria and 15 sub-criteria to synthesize the overall priority of criteria and mobile devices. The criterion of convenience in carrying showed the highest rank in the criteria. Although smart phones had the highest priority, the four mobile devices did not show significant differences in consumer preference.

SAR Analysis for Test Positions of Mobile Phone (휴대전화의 시험위치에 따른 SAR 분석)

  • 최형도;이애경;조광윤;오학태
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.12 no.7
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    • pp.1199-1205
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    • 2001
  • There has been an increase in the public concern about possible health risks by electromagnetic exposure from mobile phones. Recently, several SAR measurement procedures have been proposed to demonstrate the compliance of mobile phone with safety limits. To determine the maximum localized SAR of a test mobile phone, the electric field distribution is measured in the head phantom with simulated tissue liquid using the probe The important parameters in SAR measurement are the E-field probe, the shape and size of phantom, the electrical parameters of simulated tissue liquid, and test position, etc. Therefore, in order to setup the measurement standard, the studies on these factors are required. In this paper, the effects of the maximum localized SAR on the test positions of mobile phones were analyzed by the numerical computation and the SAR measurement. From the results, the worst condition of commonly used positions was determined and the touch and tilted positions were adopted as test positions of the domestic SAR measurement standard.

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Environmental Assessment of Chemically Strengthened Glass for Touch Screen Panel by Material Life Cycle Assessment (물질전과정평가를 이용한 터치스크린패널용 화학강화유리에 대한 환경성 평가)

  • Lee, Na-Ri;Lee, Soo-Sun;Kim, Kyeong-Il;Hong, Tae-Whan
    • Clean Technology
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    • v.18 no.3
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    • pp.301-306
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    • 2012
  • Rapidly growing mobile machines such as tablet PC and smart phone are equipped with touch screen panel using a sturdy material for products surface protection. Therefore, surge of chemically strengthened glass was increased and the amount of waste matter is proportional to demand. The purpose of this study is environmental impact assessment on touch screen panel of chemically strengthened glass by material life cycle assessment (MLCA). We used CES of Granta, SimaPro and Gabi software for MLCA. Chemically strengthened glass (2.7, 5.7 and 10.3 inch) was calculated to environmental impact assessment by Granta software under two cases. One case is Landfill and the other case is Reuse. As a result, in case of reuse, energy values of 2.7, 5.7 and 10.3 inches were reduced by an average of 51.4%, $CO_2$ values were reduced by an average of 46.6% than Landfill case, respectively. We assessed impact categories of 11 types using SimaPro software. As a result, the contents of fossil fuels, inorganics and climate change have a huge impact than the other impact categories. And the main cause of environmental impact is antimony and hydrogen fluoride in Gabi results.

A Study of Preventing Social Engineering Attack on Smartphone with Using NFC (NFC를 이용한 스마트폰 상의 사회 공학적 공격 방지 기법 연구)

  • Suh, Jangwon;Lee, Eunyoung
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.2
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    • pp.23-35
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    • 2015
  • When people stands near someone's mobile device, it can easily be seen by others. To rephrase this, attackers use human psychology to earn personal information or credit information or other. People are exposed by social engineering attacks. It is certain that we need more than just recommendation for the security to avoid social engineering attacks. This is why I proposed this paper. In this paper, I proposed an authentication technique using NFC and Hash function to stand against social engineering attack. Proposed technique result is showing that it could prevent shoulder surfing, touch event information, spyware attack using screen capture and smudge attack which relies on detecting the oily smudges left behind by user's fingers. Besides smart phone, IPad, Galaxy tab, Galaxy note and more mobile devices has released and releasing. And also, these mobile devices usage rate is increasing widely. We need to attend these matters and study in depth.

Haptic Technology for the Mobile Device: Future Research and Opportunity in Business

  • Park, Joo-Won;Jo, Soo-Ran;Jeon, Se-Bom;Moon, Jung-Hoon
    • 한국경영정보학회:학술대회논문집
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    • 2008.06a
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    • pp.79-84
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    • 2008
  • Haptics, the science and physiology of the sense of touch, has been investigated in the field of engineering and HCI to provide better computing environments for users. Previous haptic technology being focused was mainly on the PC environments; however, beginning with the i-Phone of Apple recent haptic technology has entered our daily lives. Despite its popularization, the business opportunities the technology will bring have not yet been investigated thoroughly. This research forecasts the application of haptic technology on mobile devices and the consequential business opportunity. Also, the direction of future research in the field of MIS will be proposed.

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Advanced Mobile Display System Architecture

  • Kim, Chang-Sun;Kwon, Oh-Kyong
    • 한국정보디스플레이학회:학술대회논문집
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    • 2005.07b
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    • pp.850-853
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    • 2005
  • This paper presents issues of display hardware architecture, relating to memory, display driver IC architecture, and chip-to-chip interface. To achieve a low power and low cost mobile phone, not only the display architecture must be carefully selected, but also the driver-ICs optimized to accommodate the different modes of operation found in typical handheld devices. The technique of forming a photo sensor in each pixel using TFT and display module architecture are developed to add multi functions in display such as fingerprint recognition, image scanning, and integrated touch screen. Detailed architectures of IC partitioning, high-speed serial interface, D/A converter, and multi functions such as fingerprint recognition and image scanning using photo sensors are important to a power optimized system.

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Research on GUI(Graphic User Interaction) factors of touch phone by two dimensional emotion model for Grooming users (Grooming 사용자의 2차원 감성 모델링에 의한 터치폰의 GUI 요소에 대한 연구)

  • Kim, Ji-Hye;Hwang, Min-Cheol;Kim, Jong-Hwa;U, Jin-Cheol;Kim, Chi-Jung;Kim, Yong-U;Park, Yeong-Chung;Jeong, Gwang-Mo
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2009.05a
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    • pp.55-58
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    • 2009
  • 본 연구는 주관적인 사용자의 감성을 객관적으로 정의하여 2차원 감성 모델에 의한 터치폰의 GUI 디자인 요소에 대한 디자인 가이드라인을 제시하고자 한다. 본 연구는 다음과 같은 단계로 연구를 진행하였다. 첫 번째 단계로 그루밍(Grooming) 사용자들의 라이프 스타일을 조사하여 Norman(2002)에 의거한 감각적, 행태적, 그리고 심볼적 세 가지 레벨의 감성요소를 추출하였다. 두 번째 단계로 Russell(1980)의 28개 감성 어휘와 세 단계 감성과의 관계성을 설문하여 감성모델을 구현하였다. 마지막으로 요인분석을 이용하여 대표 감성 어휘를 도출한 후 감성적 터치폰의 GUI(Graphic User Interaction) 디자인 요소를 제시함으로써 사용자의 감성이 반영된 인간 중심적인 제품 디자인을 위한 가이드라인을 제안한다.

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Kiosk System Design using Bluetooth SPP on Android Platform (안드로이드 플랫폼 기반 블루투스 SPP를 이용한 키오스크 시스템 설계)

  • Nam, Yong-Su;Kim, Tae-Yong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.10
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    • pp.2143-2148
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    • 2011
  • In general, existed kiosk using touch-screen based kiosk system has been used by only single user, so that multiple users to access this kiosk need to provide a lot of waiting time and maintenance costs. To solve this problem, the framework design based on Bluetooth profile for kiosk servers is presented. The proposed kiosk system can be more efficiently used in theater, train station, bank, government, and public offices by using Bluetooth module and AP in mobile system such as smart phone.

Stacking Kernel Ridge Regression Network for Smart Phone's Touch-Stroke Continuous Authentication (스마트 폰의 터치 스트로크 지속적 인증을 위한 스태킹 커널 릿지 리그레션 네트워크)

  • Chang, Inho;Teoh, Andrew Beng-Jin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.05a
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    • pp.381-383
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    • 2018
  • 이 논문은 스마트 폰에서 터치 스트로크를 이용하여 지속적 인증을 할 수 있는 딥 러닝 네트워크인 스태킹 커널 릿지 리그레션 네트워크 (Stacking Kernel Ridge Regression Network: SKRRN)에 대한 연구이다. SKRRN 은 여러 개의 커널 릿지 리그레션 (Kernel Ridge Regression: KRR) 으로 구성되어있고, 계층적이며 모든 KRR 은 해석적이고 독립적으로 훈련된다. SKRRN 은 다른 딥 러닝 네트워크와는 다르게 비가공 터치 스트로크 데이터로부터 특징을 배우지 않고 Hand-Crafted 피처와 같이 추출된 데이터로부터 재학습을 한다. 이러한 재학습은 기존 데이터 셋을 더 구별 하기 쉽고 풍부하게 만들어준다. SKRRN 은 HMOG 데이터 셋을 사용하여 4.295%의 동일 오류율을 달성하였다.