• Title/Summary/Keyword: Touch phone

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A Secure Authentication Method for Smart Phone based on User's Behaviour and Habits

  • Lee, Geum-Boon
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.9
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    • pp.65-71
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    • 2017
  • This paper proposes a smart phone authentication method based on user's behavior and habit that is an authentication method against shoulder surfing attack and brute force attack. As smart phones evolve not only storage of personal data but also a key means of financial services, the importance of personal information security in smart phones is growing. When user authentication of smart phone, pattern authentication method is simple to use and memorize, but it is prone to leak and vulnerable to attack. Using the features of the smart phone pattern method of the user, the pressure applied when touching the touch pad with the finger, the size of the area touching the finger, and the time of completing the pattern are used as feature vectors and applied to user authentication security. First, a smart phone user models and stores three parameter values as prototypes for each section of the pattern. Then, when a new authentication request is made, the feature vector of the input pattern is obtained and compared with the stored model to decide whether to approve the access to the smart phone. The experimental results confirm that the proposed technique shows a robust authentication security using subjective data of smart phone user based on habits and behaviors.

Usability Evaluation of the Size of Small Touch Keys for the Smart Phone (스마트 폰 터치스크린에서의 작은 터치 키의 사용성 연구)

  • Kim, Bo-Ram;Kim, Tae-Il;Lim, Young-Jae;Jung, Eui-S.
    • Journal of Korean Institute of Industrial Engineers
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    • v.38 no.2
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    • pp.80-88
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    • 2012
  • This paper focuses on small touch key size and spacing that affect the usability of the smart phones. The experiments examined thirty-six different touch key designs, combinations of four touch key sizes (width (mm) ${\times}$height (mm); $4{\times}4$, $4{\times}7$, $7{\times}4$, and $7{\times}7$), and nine spacings (horizontal (mm)${\times}$vertical (mm); $0{\times}0$, $0{\times}1$, $0{\times}3$, $1{\times}0$, $1{\times}1$, $1{\times}3$, $3{\times}0$, $3{\times}1$, and $3{\times}3$). Forty participants volunteered in the experiment. The completion time, error rate, identification discomfort, and control discomfort were measured. The results revealed that the touch key sizes of $7{\times}7$ and $7{\times}4$ provide the best performance in terms of the error rate measure, while the touch key size of $7{\times}7$ provides the best results for other measures. In addition, touch key spacings of $1{\times}1$, $1{\times}3$ and $3{\times}1$ are regarded as the best for all the measures. The results of this study suggest a practical approach for the small touch key design for the smart phones.

The Effect of Form Factors and Control Types on Unsorted List Search for Full Touch Phone

  • Lee, Jong-Kee;Park, Jae-Kyu;Kim, Jun-Young;Choe, Jae-Ho;Jung, Eui-S.
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.2
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    • pp.309-317
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    • 2012
  • Objective: The aim of this paper is to inquire into the influences form factors and control types affect a search time and comfort at list menu of full touch phone. Background: Various studies have been proceeded that are related to the optimum touch area for enhancing usability of control and legibility in mobile touch device. In the environment of list menu which is widely used to provide various information effectively, however, not only comprehensive consideration for legibility and control is to be seek but also research for control type which is to scroll a list. Method: This study executed form factor experiment to inquire into the influence that font size, height of row and fixed area affect searching time and comfort in the while information processing even if the information on the list is unsorted in alphabetical order. Among the result of form factor experiment, control type experiment was executed by selecting shortest performance time, highest legibility comfort and control comfort. Control type experiment was implemented to figure out the influence which existing flicking type, scrolling bar type, newly established button page type and button raw types affect performance time and subjective comfort depending on location of the information. Results: Font size 12pt, height of row 7mm and fixed area 15mm was shortest performance time and got highest comfort and legibility score in form factor experiment. A Button page which was newly proposed type was shortest performance time and got highest comprehensive comfort in control type experiment. Conclusion: Form factor experiment showed similar results with the study through reading a long passage of character or controlling a grid icon type. However, height of row turned out to affect not only touch area for control but also legibility by ruling space between the lines. Button page type which was newly proposed showed shortest performance time and got highest comprehensive comfort. Because Button page type needs few finger movements than other control types and implements search in the fixed form, unlikely other type which list keeps moving. Application: This study should be applied in deciding form factors and control type for scroll when designing a list menu of full touch phone.

Validating one-handed interaction modes for supporting touch dead-zone in large screen smartphones (대화면 스마트폰의 한 손 조작 시 터치 사각영역 지원 인터랙션의 유용성)

  • Park, Minji;Kim, Huhn
    • Journal of the HCI Society of Korea
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    • v.12 no.1
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    • pp.25-32
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    • 2017
  • The purpose of this study is to evaluate the effectiveness of one-handed interaction modes for supporting the dead zone that users must be difficulty in performing the touch manipulation with only one hand. For the purpose, this study analyzed two existing one-handed modes in iPhone and Android smartphones, and proposed and implemented two additional one-handed modes. In order to investigate effectiveness of the one-handed modes, we performed the experiment that compared normal touch mode with the four one-handed modes. Experimental results showed that all one-handed modes required more time than normal touch mode because of the time requiring in both mode change and recognition. However, the participants had difficulty in manipulating continuous touches at dead zone area with only normal touch. Moreover, the subjective satisfaction was high in one-handed modes thanks to touch convenience and smooth transition effects in mode change. In special, the one-handed mode at iPhone was the most effective out of the tested modes.

Study of iPhone Interface for Remote Robot Control Based on WiFi Communication (WiFi 통신 기반의 로봇제어를 위한 아이폰 인터페이스 연구)

  • Jung, Hah-Min;Kim, Dong-Hun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.22 no.5
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    • pp.669-674
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    • 2012
  • This study presents the remote control of a mobile robot using iPhone based on Wi-Fi communication. The paper proposes the following set of user interfaces : acceleration mode, arrow touch mode, and jog-shuttle mode. To evaluate the proposed three interfaces, a virtual robot is controlled in a monitor to follow a referenced trajectory using iPhone. In simulation, the standard deviation and summed errors are analysed for showing good and weak points of the proposed three interfaces. The proposed interface replace an additional remote controller requiring cost with a cellular phone. Results of an experiment show that the proposed interfaces can be effectively used for remote robot control.

The Influence of Altering Mobile Phone Interface on the Generation of Mental Model (모바일 폰의 인터페이스 변경이 멘탈모델 형성에 미치는 영향)

  • Park, Ye-Jin;Kim, Bon-Han
    • Science of Emotion and Sensibility
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    • v.11 no.4
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    • pp.575-588
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    • 2008
  • This study is to inquire respective patterns of mental models caused by wrongful usages which can be experienced when a user who is used to a keypad-based mobile phone starts using a touch screen mobile phone and to find out the features of the user's logical process of correcting such wrongful usages to a new mental model. In addition, design improvement to be considered for easy generation of the mental model regarding touch screen mobile phones was reviewed in this study. We set up test subjects for the most frequently used seven high priority functions among touch screen phone functions and carried out the subject assessment together with interview surveys after the video observation experiment. Our test results show that test subjects who were used to keypad-based mobile phones tend to use operation knowledge related to the computer operational system(Window) or the web browse, navigation including Tap or Double Tap in order to correct the mental model when a wrongful usage is made. In addition, the result of comparison and analysis of the subject assessment and the video observation experiment data shows that wrongful usages of touch screen mobile phones mostly occurred in the field of 'information feedback' and 'navigation' among mobile phone components.

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A Study for Sound and Tactile Feedback on Touch Screen Phone Under Mobility Conditions (터치스크린 휴대폰 사용 환경을 고려한 소리, 진동 피드백 연구)

  • Kim, Young-Il;Kim, Se-Mi;Min, Young-Sam
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.130-134
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    • 2008
  • Touch screen phone which is expected to play a big part of the mobile market for the next few years, has many merits but demerits of inaccurate feedback. It offers audio and tactile feedback to strengthen the weak point. This study aims to see if audio feedback and vibration feedback react upon each other under realistic conditions. We had a qualitative research in perception after using touch screen phone feedback. The result showed that with any feedback users were satisfied more than without any feedback and there was diversity in response. We ran the study again to see the performance level and the projective workload between the kind of feedback and interrupting feedback environment Performance rates were faster with audio feedback and according to the projective workload assessment users felt that task was easier and less annoying with audio-vibration feedback. The results suggest that audio feedback could be more effective than vibration feedback. A future study will figure out the relationship between the factors of qualitative-controlled feedback and learning time and the performance, and the main cause to make people prefer one feedback over another in a realistic world.

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Preparation of Conductive Leather Gloves for Operating Capacitive Touch Screen Displays (정전용량방식 터치스크린에 작동하는 전도성 가죽장갑 소재의 제조)

  • Hong, Kyung Hwa
    • Fashion & Textile Research Journal
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    • v.14 no.6
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    • pp.1018-1023
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    • 2012
  • Smartphone is integrated into the daily lives of all types of people not even young generation. A touch screen display is a primary input device of a smart phone, a tablet computer, etc. While there are many tough technologies in existence, resistive and capacitive are dominant and currently lead the touch screen panel industry. And a capacitive touch screen panel widely used in smart phones is coated with a material that stores electrical charges. In this study, we tried to manufacture gloves produced with electro-conducting leather as a tool to operate a touch panel screen. Therefore, electrically conductive materials, Polyaniline(PANI), Poly(3,4-ethylenedioxythiophene) (PEDOT), and Carbon nanotubes (CNT) were applied to the surface of leather to be used as a touching operator for capacitive touch screen panel. The leather samples were treated by simple painting method; firstly, they were painted with aqueous solution containing each of the electrically conductive materials and then dried. This cycle was repeated three times. Consequently, the treated leather samples showed electrical conductivity and reasonable working performance to the capacitive touch screen. And, PANI showed the best performance and highest electrical conductivity, and then PEDOT and, CNT in decreasing order. This is because the solubilities of PANI and PEDOT show higher than dispersibility of CNT. Thus, the concentration of conducting polymers was greater than that of CNT in the treating solutions.

A Research on Emotion Assessment by Touch Sensibility Flicking on Mobile Phone (터치폰 인터랙션의 Flicking에 대한 감성 터치감에 대한 연구)

  • Kim, Ji-Hye;Whang, Min-Cheol;Kim, Chi-Jung;Park, Jea-Un;Moon, Sung-Cheol
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.4
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    • pp.533-540
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    • 2010
  • This study was to suggest the proper level of touch sensibility for twenties while flicking touch phones. A rapid prototype of $480{\times}800$ pixel size was developed for the experiment. Participants were 20 undergraduates, not visually and physically handicapped in using touch phones. 15 different modes, with each mode changing in velocity when flicking the prototype were randomly presented to each subject. The subjects were asked to score what they felt in each mode on a 1-to-6 Likert scale. The data was analyzed by the one-way ANOVA procedure. Each mode showed significant differences in 8 representative emotions except for exclusivity feeling and fresh feeling. Each velocity mode was scaled by the multidimensional scaling technique. Then, vector coordinates in each emotion were obtained by simple regression analysis. 15 velocity modes and each emotion were joint-plotted by the MDS, PROXSCAL. The findings in this study could be basic data for studying affective touch sensibilities in multiple ways.