• Title/Summary/Keyword: Touch feedback

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Implementation of Multi-Touch System using FTIR (전반사 장애를 이용한 멀티터치 시스템의 구현)

  • Cha, Soo-Jung;Lee, Goo-Yeon
    • Journal of Industrial Technology
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    • v.30 no.A
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    • pp.25-29
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    • 2010
  • In this paper, we implement a multi-touch system using FIDR. The implementation consists of hardware manufacture and development of image processing system. In the hardware system, touch screen, infrared LED placements and infrared camera are made. The image processing procedure is to extract each pointer's coordinates from image data and includes binary-coding, noise-elimination, labeling and calculation of mass center. From the implementation, we are able to make a multi-touch system with considerably lower cost than the existing ones.

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Quantitative assessment of effects of TOUCH & CALL - Effects of reaction method on choice reaction to monitor presented stimuli - (지적확인활동의 정량적 평가 -모니터 자극에 대한 선택반응시 반응방법에 따른 실수율 변화-)

  • 장성록;목연수;이동훈;전경원
    • Journal of the Korean Society of Safety
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    • v.8 no.3
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    • pp.73-77
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    • 1993
  • Automation and mechanization of work make people put the machine into operation and watch the state of operations. In the process of those works, they are apt to have accidents caused by their carelessness. To reduce such accidents, we can practise TOUCH and CALL, which Is to Indicate and ascertain the dangerous parts at every process before performing works. The objectives of thls study are to show quantitatively the efficiency of TOUCH & CALL and to examine the effects of S-R compatibility. The results show that reaction time is longer(0.138-0.279sec.) in case of indicating with finge,s and shouting than that of responding only visually. On the other hand, the error rate decreases by 3.3 times-7times. From this, it is considered to verify quantitative estimation on multiple feedback of TOUCH & CALL.

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Mini-Teleoperation system with a Force-Feedback Haptic Interface within a Virtual Environment (가상환경에서 힘 반영 촉각장치를 이용한 소형 원격조정 시스템)

  • 김대현;김영동;이현의
    • Proceedings of the KIPE Conference
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    • 1998.07a
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    • pp.116-122
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    • 1998
  • This Paper presents some of challenges of creating feedback force, through manipulation of master manipulator, allowing the user to feel objects within a virtual environment. A sense of touch for the virtual environment. A sense of touch for the virtual environments was generated by a virtual compliance control method. In theis system data communication between the master and slave, we used TCP protocol. In the experiments. A position error between the master and slave arm was about $13.56^{\circ}$ in case that the master and slave arm had not compliance properties of the virtual object, while they have the its properties the position error reduced by $2.43^{\circ}$.

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A Study on User-Centric Force-Touch Measurement using Force-Touch Cover (포스 터치 커버를 이용한 사용자 중심적 포스 터치 측정에 관한 연구)

  • Nam, ChoonSung;Suh, Min-soo;Shin, DongRyeol
    • Journal of Internet Computing and Services
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    • v.18 no.3
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    • pp.37-48
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    • 2017
  • Touch interface has been introduced as one of the most common input devices that are widely used in the Smart Device. Recently Force-Touch interface, a new approach of input method, having the power recognition mechanism, has been appeared in Smart industries. Force-Touching determining multiple things (the geographical and pressure values of touching point) in one touching act allows users to provide more than one input methods in a limited environments. Force-Touching Device is required different user communicational interaction than other common Smart devices because it is possible to recognize various inputs in the one act. It means that Force-Touching is only able to understand and to use the pressure sensitive values, not other Smart input methods. So, we built Force-Touch-Cover that makes typical Smart-Device to have Force-Touching interfaces. We analysis the accuracy of the Force-Touching-Cover's sensor and also assessment the changes in pressure values depending on the pressure position. Via this Paper, We propose the implement of user-oriented Force-Touching interface that is based on users' feedback as our conclusion.

Interactive Digital Storytelling Based on Interests (흥미도를 반영한 인터렉티브 디지털 스토리텔링)

  • Kim, Yang-Wook;Kim, Jong-Hun;Park, Jun
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.508-511
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    • 2009
  • In Interactive Storytelling, storyline is developed according to the user's interaction. Diffrerent from linear, fixed storytelling, users may select an event or make decisions which affect on the story plotting. Therefore user's feeling of immersion and interest may be greatly enhanced. In this paper, we used markers and multi-touch pad for user's interaction for interactive storytelling. Users could present his/her level of interest and provide feedback through markers and multi-touch pad, through which storyline was differently developed.

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A Study on the Implementation of Nanta Music using a Haptic Device in Virtual Reality (가상현실에서 Haptic 디바이스를 활용한 난타 음악 구현에 관한 연구)

  • Ko, Young-Hyuk
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.4
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    • pp.125-130
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    • 2011
  • This paper investigates the possibility of exploiting haptic force-feedback technology for interacting with Nanta music. We use VR technologies including touch processing technologies and haptic devices to offer touch of cylinder objects and cup object to users. Haptic device is used to implement touch model in VR space. Matlab/Simulink and proSENCE Virtual Touch Toolbox of Handshake Inc. for experiment, are used as programing tools. Function needed to describe the movement of x, y, and z axis respectively are applied to delineate the natural movement of water in cup object modeled with 3D. A certain amount of water in cup object has the difference of sounds. In experiment, to perceive the appearance of 3D object by touch and to feel the tactile by touch are conducted with the effect of sound on Haptic perception. We also verify that it is possible to develop games or contents in VR space by using point.

Application of Paper-prototyping Method for Touch Interface Design Evaluation (터치 입력방식 디자인 평가를 위한 페이퍼 프로토타이핑 기법 적용)

  • Shin, Kyung-Jin;Lee, Tae-Il
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.888-894
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    • 2009
  • Recently, touch screen systems with direct touch interfaces are prevailing in digital products such as MP3's, DMB's, PDA's and navigators, which give rise to new interface issues related to speed, feedback and accuracy, and consider additional considerations for solving those issues in evaluation processes. Although paper prototyping method, the one of applicable methods, is efficient ways to evaluate the touch interface, it still requires a certain amount of adaptations for touch interfaces. This study aims to identify emerged issues regarding to paper-prototyping method for the evaluation of touch interface, to come up with alternatives for applying the method. The study started with analyzing the touch interface in digital products, and suggests the 'Touch Wheel' interface based on mainly used interface. 'Touch Wheel' interface allows the user searching for her/his favorite songs by rolling 'wheel-like' menu list. The Userbility test was conducted by 24 MP3 users with 4 times, and based on such conditions as materials, making methods and evaluating process of paper prototyping for evaluating the touch interface, effective alternatives were considered in each evaluation steps. As a result, paper prototypes for evaluating the touch interface should give active operations to subjects by offering direct experience, so as to provide subjects with proper feedbacks and for designers to collect effective alternatives for expected problems in initial interface design process.

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Dynamic design of piezoelectric structures for an efficient tactile feedback of index finger on touch screen (검지의 효율적 화면접촉감응을 위한 압전-구조물계의 동적설계)

  • Park, Young-Min;Kim, Kwang-Joon
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2009.04a
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    • pp.280-281
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    • 2009
  • Piezoelectric vibrators can be good replacements of electric motors to excite touch screen of a mobile device owing to small volume and low power consumption. One problem to be solved yet for real application is larger excitation force or moment than available currently. More efficient excitation by a piezoelectric vibrator could be achieved by operating at one of resonance frequencies of the system, which must also be as close as possible to frequency range where index finger is most sensitive and increasing transmission force or moment at that frequency. In this study, dynamic models are derived for the piezoelectric exciter and an adhesive viscoelastic layer, which connect the exciter to the screen. The adhesive layer is modeled as distributed stiffness by considering its geometric shape to relative to the piezoelectric exciter. Then, equations of motion for the piezoelectric exciter and the adhesive layer are derived using Hamilton's principle. Based on this model, dynamic characteristics of the exciter will be designed to maximize the force or moment transmitted onto the screen structure.

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Effect of light touch on body sway during a stable posture with blocked visual information

  • Kim, Jong-Gun;Kim, Jin-Hong;Do, Kwang-Sun;Yim, Jongeun
    • Physical Therapy Rehabilitation Science
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    • v.5 no.3
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    • pp.138-142
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    • 2016
  • Objective: The purpose of this study was to investigate how light touch with a finger affects balance ability when a posture is maintained in the condition of visual information blockage and to provide a fundamental material for developing balance ability in the process of rehabilitation treatment. Design: Cross-sectional study. Methods: The study subjects were 17 healthy men and women in their twenties and thirties who were studying at S University in Seoul. The system was comprised of an equilateral triangular force platform. Subjects were asked to step on the foot position of the force platform (Good Balance, Finland) barefooted for 30 seconds, with eyes closed, hands hanging down loosely, and feet comfortably apart. It was connected to a laptop by using Bluetooth technology. An experiment was conducted in the following three circumstances: 1) no-touch trial, 2) light touch to the back (T7 area), and 3) light touch to the middle finger of the left hand. Each subject was given a 10-minute break between consecutive measurements. The experimental circumstances were performed randomly. Anteroposterior sway (APSV), mediolateral sway velocity (MLSV), and velocity moment (VM) were measured. Results: The APSVs (mm/s) were $9.32{\pm}3.37$ and $5.45{\pm}2.98$; the MLSVs (mm/s), $6.39{\pm}3.35$ and $3.31{\pm}2.48$; and VM ($mm^2/s$), $17.13{\pm}11.75$ and $6.76{\pm}8.31$ in the first and second experimental circumstances, respectively. APSV, MLSV, and VM values were significantly improved with the 1) no-touch trial and 2) light touch to the back trail conditions compared with the 3) light touch to the middle finger of the left hand condition (p<0.05). Conclusions: This study revealed that the balance ability for maintaining a body posture was influenced more by light touch to the back (T7) than by light touch with the sensitive fingertip and body sway diminished after visual information was blocked.

The Incremental Delta-Sigma ADC for A Single-Electrode Capacitive Touch Sensor (단일-극 커패시터 방식의 터치센서를 위한 Incremental 델타-시그마 아날로그-디지털 변환기 설계)

  • Jung, Young-Jae;Roh, Jeong-Jin
    • Journal of IKEEE
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    • v.17 no.3
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    • pp.234-240
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    • 2013
  • This paper presents an incremental delta-sigma analog-to-digital converter (ADC) for a single-electrode capacitive touch sensor. The second-order cascade of integrators with distributed feedback (CIFB) delta-sigma modulator with 1-bit quantization was fabricated by a $0.18-{\mu}m$ CMOS process. In order to achieve a wide input range in this incremental delta-sigma analog-to-digital converter, the shielding signal and the digitally controlled offset capacitors are used in front of a converter. This circuit operated at a supply voltage of 2.6 V to 3.7 V, and is suitable for single-electrode capacitive touch sensor for ${\pm}10-pF$ input range with sub-fF resolution.