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http://dx.doi.org/10.7236/JIWIT.2011.11.4.125

A Study on the Implementation of Nanta Music using a Haptic Device in Virtual Reality  

Ko, Young-Hyuk (동신대학교 정보통신공학과)
Publication Information
The Journal of the Institute of Internet, Broadcasting and Communication / v.11, no.4, 2011 , pp. 125-130 More about this Journal
Abstract
This paper investigates the possibility of exploiting haptic force-feedback technology for interacting with Nanta music. We use VR technologies including touch processing technologies and haptic devices to offer touch of cylinder objects and cup object to users. Haptic device is used to implement touch model in VR space. Matlab/Simulink and proSENCE Virtual Touch Toolbox of Handshake Inc. for experiment, are used as programing tools. Function needed to describe the movement of x, y, and z axis respectively are applied to delineate the natural movement of water in cup object modeled with 3D. A certain amount of water in cup object has the difference of sounds. In experiment, to perceive the appearance of 3D object by touch and to feel the tactile by touch are conducted with the effect of sound on Haptic perception. We also verify that it is possible to develop games or contents in VR space by using point.
Keywords
Omni; Haptic; VRML; VR World; Nanta Music;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
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