• Title/Summary/Keyword: Touch Key

Search Result 71, Processing Time 0.032 seconds

Usability Evaluation of the Touch Keys for the Smart Watch (스마트 워치 터치스크린에서의 터치 키에 대한 사용성 연구)

  • Kim, Su Young;Ban, Kimin;Choe, Jaeho;Jung, Eui S.
    • Journal of Korean Institute of Industrial Engineers
    • /
    • v.41 no.3
    • /
    • pp.225-232
    • /
    • 2015
  • The smart watch is the most popular wearable computing device because it takes a form of wristwatch. Many smart watches have adopted the touch screen interface due to the limited size of display. This paper focuses on touch key size and spacing that affect the usability about the touch key of smart watch. The experiments were made for four touch key sizes (width${\times}$height; $5{\times}5$, $5{\times}7$, $7{\times}5$, $7{\times}7mm$) and nine touch key spacing (vertical${\times}$horizontal; $0{\times}0$, $0{\times}1$, $0{\times}3$, $1{\times}0$, $1{\times}1$, $1{\times}3$, $3{\times}0$, $3{\times}1$, $3{\times}3mm$). The completion time, error rate, control discomfort and identification discomfort were measured. The touch key size $7{\times}7$, $7{\times}5$ and the touch key spacing $3{\times}3$, $1{\times}3$ provided the best results in terms of the completion time and the control discomfort, while the square touch key ($7{\times}7$, $5{\times}5$) provided the best performance for the error rate measure. The result of this study can help ergonomically design the touch interface of the smart watch.

Usability Evaluation of the Size of Small Touch Keys for the Smart Phone (스마트 폰 터치스크린에서의 작은 터치 키의 사용성 연구)

  • Kim, Bo-Ram;Kim, Tae-Il;Lim, Young-Jae;Jung, Eui-S.
    • Journal of Korean Institute of Industrial Engineers
    • /
    • v.38 no.2
    • /
    • pp.80-88
    • /
    • 2012
  • This paper focuses on small touch key size and spacing that affect the usability of the smart phones. The experiments examined thirty-six different touch key designs, combinations of four touch key sizes (width (mm) ${\times}$height (mm); $4{\times}4$, $4{\times}7$, $7{\times}4$, and $7{\times}7$), and nine spacings (horizontal (mm)${\times}$vertical (mm); $0{\times}0$, $0{\times}1$, $0{\times}3$, $1{\times}0$, $1{\times}1$, $1{\times}3$, $3{\times}0$, $3{\times}1$, and $3{\times}3$). Forty participants volunteered in the experiment. The completion time, error rate, identification discomfort, and control discomfort were measured. The results revealed that the touch key sizes of $7{\times}7$ and $7{\times}4$ provide the best performance in terms of the error rate measure, while the touch key size of $7{\times}7$ provides the best results for other measures. In addition, touch key spacings of $1{\times}1$, $1{\times}3$ and $3{\times}1$ are regarded as the best for all the measures. The results of this study suggest a practical approach for the small touch key design for the smart phones.

Effect of Touch-key Sizes on Usability of Driver Information Systems and Driving Safety (터치키 크기가 운전자 정보 시스템의 사용성과 운전의 안전성에 미치는 영향 분석)

  • Kim, Hee-Hin;Kwon, Sung-Hyuk;Heo, Ji-Yoon;Chung, Min-K.
    • Journal of Korean Institute of Industrial Engineers
    • /
    • v.37 no.1
    • /
    • pp.30-40
    • /
    • 2011
  • In recent years, driver information systems (DIS's) became popular and the use of DIS's increased significantly. A majority of DIS's provides touch-screen interfaces because of intuitiveness of the interaction and the flexibility of interface design. In many cases, touch-screen interfaces are mainly manipulated by fingers. In this case, investigating the effect of touch-key sizes on usability is known to be one of the most important research issues, and lots of studies address the effect of touch-key size for mobile devices or kiosks. However, there is few study on DIS's. The importance of touch-key size study for DIS's should be emphasized because it is closely related to safety issues besides usability issues. In this study, we investigated the effect of touch-key sizes of DIS's while simulated driving (0, 50, and 100km/h) considering driving safety (lateral deviation, velocity deviation, total glance time, mean glance time, total time between glances, mean number of glances) and usability of DIS's (task completion time, error rate, subjective preference, NASA TLX) simultaneously. As a result, both of driving safety and usability of DIS's increased as driving speed decreased and touch-key size increased. However, there were no significant differences when touch-key size is larger than a certain level (in this study : 17.5mm).

A User Satisfaction Based Touch Button Design (사용자 만족도를 고려한 터치 버튼 사이즈에 대한 연구)

  • Kim, Jin;Choi, Kwang-Soo
    • IE interfaces
    • /
    • v.20 no.4
    • /
    • pp.539-546
    • /
    • 2007
  • This study has been conducted on touch screen interface design for mobile devices. It was intended to measure user’s satisfaction on one-handed thumb input mobile devices. Recent studies proposed the optimal touch button size, but it is inappropriate for mobile devices. Therefore, this study was focused on four touch key factors-width, height, the horizontal and vertical distance between touch keys-as independent variables. The ANOVA results showed that the user satisfaction of four touch key factors was significantly affected by the thumb input. It also apparent that the interactions between four factors were significant. As a result, the horizontal and vertical distance as well as the width and height affected the satisfaction of users. In addition, this study suggested satisfaction models which represent the top 30%, 50%, 70% of user satisfaction measurement. The results of this study could be used to design touch keys that are able to enhance the usability on touch screen based mobile devices.

Extended Fitts' Law for Dual Task : Pointing on IVIS during Simulated Driving (다중작업에의 적용을 위한 Fitts' Law 확장 : 운전 중 IVIS 조작 작업을 대상으로)

  • Lee, Mingyu;Kim, Heejin;Chung, Min K.
    • Journal of Korean Institute of Industrial Engineers
    • /
    • v.40 no.3
    • /
    • pp.267-274
    • /
    • 2014
  • The purpose of this study is to identify a relationship between the time taken and the characteristics of touch key for touch-screen-based in-vehicle information system (IVIS) and to suggest a new Fitts' law formula that is added a driving speed parameter. Many studies already have shown that Fitts' law is well fitted in various devices for primary tasks, but there is no study of Fitts' law for secondary task in dual-task situation. Fitts' law may not be applied to the secondary task as it is, because the secondary task performance can be affected by the amount of attention for the primary task. To verify this, we carried out an experiment that showed whether pointing task to touch-screen-based IVIS during driving is affected by driving speeds or not. In the experiment, 30 people were volunteered for participants and the participants carried out driving task and pointing task on the screen of IVIS simultaneously. We measured the time to point a touch key on IVIS for every condition (3 driving speeds${\times}5$ touch key sizes${\times}7$ distances between steering wheel and touch key). As a result, there was an effect of driving speed on the pointing time. As we extended the index of difficulty of the conventional Fitts' law formula by incorporating driving speed, we established an extended Fitts' law formula for pointing on IVIS, which showed better accordance with dual task situation. This study can be evidence that secondary task performance is affected by degree of concentration on primary task, and the extended Fitts' law formula can be useful to design interfaces of IVIS.

A Design of Full Digital Capacitive Sensing Touch Key Reducing The Effects Due to The Variations of Resistance and Clock Frequency (저항과 클록 주파수 변동에 의한 문제를 감소시킨 풀 디지털 방식 정전용량 센싱 터치키 설계)

  • Seong, Kwong-Su
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
    • /
    • v.23 no.4
    • /
    • pp.39-46
    • /
    • 2009
  • In this paper, we propose a full digital capacitive sensing touch key reducing the effects due to the variations of resistance and clock frequency. The proposed circuit consists of two capacitive loads to measure and a resistor between the capacitive loads. The method measures the delays of the resistor and two capacitive loads, respectively. The ratio of the two delays is represented as the ratio of the two capacitive loads and is irrelative to the resistance and the clock frequency if quantization error is disregarded. Experimental results show the proposed scheme efficiently reduces the effects due to the variations of clock frequency and resistance. Further more the method has l.04[pF] resolution and can be used as a touch key.

Input Performance of the Old Adults in Touch Interface (고령자용 터치입력장치 설계를 위한 인적 수행도 평가)

  • Hong, Seung-Kweon;Park, Jung-Chul;Kim, Sun-Su
    • Journal of the Ergonomics Society of Korea
    • /
    • v.29 no.4
    • /
    • pp.605-610
    • /
    • 2010
  • In order to design a touch interface for the elderly, human performance of input tasks on the touch screen was investigated by the laboratory experiment. Input times and input errors were measured in the experimental conditions that were changed according to age, key size, interkey space and input tool(finger or stylus pen). In the most of all experimental conditions, the task performance of the elderly was lower than that of the young. However, there were significantly different performance patterns between both groups. As the difficulty of task was getting higher, the task performance of the elderly was sharply decreased; pressing small key button by finger sharply increased input time and error rate, compared to that of the young. Therefore, the square key size suitable to the elderly may be over $8.0{\times}8.0mm$. While the interkey space did not influence to the input task performance of the young, the task performance of the elderly was influenced. The elderly showed big difference of task performance according to input tool. However, the young were less influenced by input tool.

A comparative study on the user satisfaction between two different piezoelectric engines (두가지 피에조 엔진의 사용자 만족도 비교)

  • Lim, Hyun-Mi;Lee, Kyu-Bok;Lee, Wan-Sun;Choi, So-Young
    • Journal of Dental Rehabilitation and Applied Science
    • /
    • v.33 no.4
    • /
    • pp.269-277
    • /
    • 2017
  • Purpose: The aim of this study is to compare the performance of two piezoelectric engine systems by surveying satisfaction from dental clinicians. Materials and Methods: Two piezoelectric systems were evaluated: TRAUS XUS10 (Saeshin), PIEZOSURGERY touch (Mectron). For this study, 20 dentists responded to the 11 questionnaires in which 5 point Likert-type scale was used. The two devices were operated for 10 seconds and measured 5 times to compare the maximum noise values. In heat emission test, the handpiece was operated for 3 minutes and heat was measured at three positions each. Results: TRAUS XUS10 had higher satisfaction level on motor noise (P < 0.05). About function key and handpiece heat generation, PIEZOSURGERY touch showed higher satisfaction (P < 0.05) than TRAUS XUS10. The maximum noise level for each of the devices was confirmed to be 56.6 dB for the TRAUS XUS10 and 56.0 dB for PIEZOSURGERY touch. The two piezoelectric engines satisfied the safety standards with an operation temperature below $41^{\circ}C$ after having been operated for 3 minutes. Conclusion: Except for the function key and handpiece heat emission, TRAUS XUS10 has comparable performance with PIEZOSURGERY touch.

A study on inducing process of critical design factors for enhancing customer satisfaction (고객 만족도 향상을 위한 제품의 핵심 설계요소 도출 프로세스에 관한 연구)

  • Im, Youngjae
    • Journal of Korean Society for Quality Management
    • /
    • v.45 no.4
    • /
    • pp.717-738
    • /
    • 2017
  • Purpose: This study focused on procedure and methodology for finding the critical design factors in the early stage of product development process. Methods: Firstly, three key criteria, function, affection and usability were defined as the determining factors on customer satisfaction. Secondly, evaluation matrix in terms of each key criteria was proposed for extraction of the critical design factors. Lastly, method of integrating the importance among three key criteria was suggested using structured equation model. Results: As a results of integrating the importance, design factors such as touch sensitiveness and touch method were rated as low in terms of affection. However, these factors were obtained for high ratings with respect to functionality and usability. Thus, touch-related design factors were more facilitated for enhancing customer satisfaction. Conclusion: It is expected that the process suggested in this research could be a considerably useful to maximize customer satisfaction in the early stage of product development process.

Automatic Generation Technique of Touch-Screen Interface for Mobile Game Contents (모바일 게임 콘텐츠의 터치스크린 인터페이스 자동 생성 기법)

  • Ko, Seok-Hoon;Son, Yun-Sik;Park, Ji-Woo;Oh, Se-Man
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.15 no.11
    • /
    • pp.866-870
    • /
    • 2009
  • As touch-screen mobile phones pour into the market, demands for reusing existing mobile game contents by adding a touch-screen interface are increasing. But, the contents which are developed in existing does not have touch-screen interface and in order not to be automatic is difficult with touch- screen contents to convert. From the present paper uses keyboard interface information about the mobile game contents which does not have touch-screen interface and creates touch-screen interface with automatic the method which proposes. This method analyzes the type of key events which are used from the contents the screen keyboard layout of optimum and construct. And, key event where is confronted with automatic occurs about touch screen event and creates the screen interface which executes the keyboard event handler. In the end, experiment leads and the screen interface which has become optimum anger to the contents creating, confirms.