• Title/Summary/Keyword: Touch Display

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Selecting a Mobile Device Using the Analytic Hierarchy Process (AHP를 이용한 모바일 기기 선정)

  • Byun, Dae-Ho
    • Journal of Digital Convergence
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    • v.9 no.4
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    • pp.1-8
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    • 2011
  • A mobile device is a handheld device, typically having a display screen with touch input and/or a miniature keyboard and accessible to the Internet. Because mobile devices are innovative and rapidly changing products, consumers are confronted with a decision-making problem to select the best device. This paper proposes an Analytic Hierarchy Process method to assess mobile devices and shows a method to select best mobile devices when purchasing. For this paper, the mobile devices considered as in the AHP model included net-book, tablet PC, smart phone, and camera phone. We derived 6 main criteria and 15 sub-criteria to synthesize the overall priority of criteria and mobile devices. The criterion of convenience in carrying showed the highest rank in the criteria. Although smart phones had the highest priority, the four mobile devices did not show significant differences in consumer preference.

Bluetooth based LED Alarm Lamp (블루투스 기반 LED 알람 무드등)

  • Jin, Tae-seok;Baek, Ji-heon;Kim, Cheong-sol;Kim, Ji-Tae;Lee, Hyeon-gyu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.602-604
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    • 2016
  • In this paper, we propose that it can control the interior lighting, LED and alarm clocks based on Bluetooth. The proposed 'Bluetooth based LED Alarm Lamp'may be an ON / OFF by using a Bluetooth module, by the light sensor and voltage transformers were designed to adjust the ON / OFF and light intensity. Also 7-segment display the clock, it was used a piezo-buzzer that designed to ring an alarm in time. And to decrease the voltage by using the touch sensor can adjust the light brightness. It was also added the ability to align the alarm. This piece (Bluetooth based LED Alarm Lamp) can provide a comfortable environment inside the room of a resident if the environment is dark when voltage is maintained to be ON automatic system. And designed with emphasis being able to improve the quality of sleep due to weak light.

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Preparation of UV Curable Anti-Glare Coating Films Using Micrometer-Sized Silica Particles (마이크로미터 크기의 실리카 입자를 이용한 UV 경화형 눈부심 방지 코팅 필름 제조)

  • Kim, Tae Hyoung;Song, Ki Chang
    • Korean Chemical Engineering Research
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    • v.59 no.2
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    • pp.165-173
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    • 2021
  • Anti-glare (AG) coating films are applied to various display fields such as liquid crystal displays, LED lighting, and touch panels. In this study, micrometer-sized silica particles were added as fillers in the UV-curable coating solutions to provide anti-glare effect. During this process, the effects of the particle size, content, stirring time, and mixing ratio of silica particles of different sizes were investigated on the haze values and visible light transmittance of the coating films. As a result, as the size of the silica particles increased and the content of the silica particles increased, the haze values increased, but the visible light transmittance decreased. On the other hand, the stirring time did not significantly affect the haze value and transmittance of coating films. In addition, as the mixing ratio of large-sized silica particles increased, the haze value increased, but on the contrary, the visible light transmittance decreased.

A Development of an Acupoints Education Table using 3D Technology and Augmented Reality (경혈 교육을 위한 3D 및 증강현실 기술을 활용한 한의학 통합교육 테이블 개발)

  • Yang, SeungJeong;Ryu, ChangJu;Kim, SangCheol;Kim, JaeSouk
    • Korean Journal of Acupuncture
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    • v.38 no.4
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    • pp.267-274
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    • 2021
  • Objectives : Acupoints education is important in that it can determine the clinical competency of Korean Medicine Doctors (KMDs). Accordingly, we aimed to develop a practical simulator for acupoints education, acupoints training, acupoints practice, and acupoints evaluation. Methods : Korean Medicine (KM) SMART Table can be divided into hardware, server and components, and is organically linked. We develop KM SMART Table that combines the hardware of a human-sized table with a UHD display capable of multi-touch in two cases and software that can teach acupoints. We make Augmented Reality (AR) contents linked with KM SMART Table contents and develop applications that can use contents using mobile devices. By developing an AR image tracking module to react with KM SMART Table, it enables acupoint learning according to the mobile device platform and human anatomy. Results : The current system is a prototype where some 3D technology has been implemented, but the AR function will be produced later. New learning using 3D and AR will be required during acupoints education and acupoints practice. It will be used a lot in OSCE (Objective Structured Clinical Examination) practices for strengthening the competency of KMDs, and it will be of great help not only in KM education as a unique simulator of KM, but also in the practice of acupuncture and chuna for musculoskeletal diseases. Conclusions : The KM SMART Table is a technology that combines 3D and AR to learn acupoints, and to conduct acupoints OSCE practice, and we suggest that it can be usefully used for educational evaluation.

An Input Method for Decimal Password Based on Eyeblink Patterns (눈깜빡임 패턴에 기반한 십진 패스워드 입력 방법)

  • Lee, Seung Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.5
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    • pp.656-661
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    • 2022
  • Password with a combination of 4-digit numbers has been widely adopted for various authentication systems (such as credit card authentication, digital door lock systems and so on). However, this system could not be safe because the 4-digit password can easily be stolen by predicting it from the fingermarks on the keypad or display screen. Furthermore, due to the prolonged COVID-19 pandemic, contactless method has been preferred over contact method in authentication. This paper suggests a new password input method based on eyeblink pattern analysis in video sequence. In the proposed method, when someone stands in front of a camera, the sequence of eyeblink motions is captured (according to counting signal from 0 to 9 or 9 to 0), analyzed and encoded, producing the desired 4-digit decimal numbers. One does not need to touch something like keypad or perform an exaggerated action, which can become a very important clue for intruders to predict the password.

Low Performance Electronics Evolved into Smart Appliances (스마트 가전으로 진화된 저사양 생활가전)

  • Back, Jonghui;Kim, Kyosun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.9
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    • pp.107-115
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    • 2013
  • Smart appliances with multi-media and telecommunication equipments provide users complicated convenience functions. On the contrary, 8-bit controller-based low performance electronics still cannot afford such multimedia and telecommunication. If we find a way to have low-end electronics connected and provide complicated functions, they can be also made "smart". Fortunately, 8-bit controllers used in low-end appliances have UART, which can be connected to any of BlueTooth, Wi-Fi and ZigBee communication modules which can, in turn, communicate with smart devices. Any communication module can be attached to the low-end electronics due to the variety of smart devices' connectivity at the other side. Although the convenience functions seem complicated, they are actually macros in a script form composed of micro commands which implement the base functions of appliances. Since the kinds of the base functions are not that many, the low-end electronic appliances will become "smart" if their control program can be extended to execute sequentially the micro commands in any combination. Such simple innovation has not seen the world, until now due to the overhead of the additionally required hardware such as display devices and buttons. The high-quality display and touch screen functionalities of smart devices can replace the required hardware, and remove the overhead completely. In fact, the low-end appliances become smart as if an "evolution kit" is newly equipped.

Implementation of CoMirror System with Video Call and Messaging Function between Smart Mirrors (스마트 미러간 화상 통화와 메시징 기능을 가진 CoMirror 시스템 구현)

  • Hwang, Kitae;Kim, Kyung-Mi;Kim, Yu-Jin;Park, Chae-Won;Yoo, Song-Yeon;Jung, Inhwan;Lee, Jae-Moon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.6
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    • pp.121-127
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    • 2022
  • Smart mirror is an IoT device that attaches a display and an embedded computer to the mirror and provides various information to the useer along with the mirror function. This paper went beyond the form of dealing with smart mirrors only stand alone device the provide information to users, and constructed a network in which smart mirrors are connected, and proposed and implemented a CoMirror system that allows users to talk and share information with other smart mirror users. The CoMirror system has a structure in which several CoMirror clients are connected on one CoMirror server. The CoMirror client consists of Raspberry Pi, a mirror film, a touch pad, a display device, an web camera, etc. The server has functions such as face learning and recognition, user management, a relay role for exchanging messages between clients, and setting up for video call. Users can communicate with other CoMirror users via the server, such as text, image, and audio messages, as well as 1:1 video call.

Effect of Motor Cues and Secondary Task Complexity on Driving Performance and Task Switching While Driving (운전 중 IVIS 조작 상황에서 Motor Cue와 과제의 난이도가 과제 전환과 운전 주행에 미치는 영향)

  • Ryoo, Eunhyun;Han, Kwanghee
    • Science of Emotion and Sensibility
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    • v.21 no.2
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    • pp.29-42
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    • 2018
  • As information technology is more actively incorporated into automobiles, the role of IVIS (In-Vehicle Infotainment System) is becoming increasingly important for providing convenience and entertainment for drivers. However, using the infotainment systems while driving requires task switching and attending to two visual resources simultaneously. We simulated a setting where participants have to drive while interacting with the infotainment system and examined how task difficulty and motor cues impact driver task-switching and driving performance, specifically whether the effects of motor cues differ depending on task difficulty. For the infotainment display, we used two types of number array depending on the congruency between the digit repetition and the chunking unit, while task difficulty was manipulated by the size of the touch-keys. Participants were instructed to dial two numbers on the screen while we recorded the dialing time, lateral position, inter-key press intervals, and steering wheel control. We found that dialing time and lateral position were affected by task difficulty, while the type of number array had no effect. However, the inter-key press intervals between chunked numbers and steering wheel movement both increased when participants had to use an incongruent number array, which indicates that, if number digits are repeated, chunking is ignored by the drivers. Our findings indicate that, in a dual-task condition, motor cues offset the effect of chunking and can effectively signal the timing for task switching.

A research of thermoplastic elastomer PP(Poly Propylene)/SEBS(Styrene Ethylene Butylene Styrene) blends (열가소성 탄성중합체인 PP/SEBS 혼합 연구)

  • Han, Hyun Kak
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.8
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    • pp.562-570
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    • 2018
  • New physical properties of polymer materials were obtained by blending two or three different type of polymers. TPE is used widely in the display, automotive and electronics industries. Consumers have sought emotionally more sensitive and advanced interior automotive parts. A polymer with high foamibility (Ed note: Please check this.) and flowability would be more plausible. TPE composed of foam is a good polymer material to satisfy these trends. In this research, two different TPE were tested, focusing on foamibility and flowability. Two type of TPE were prepared. The first was blended Homo-PP, oil and SEBS. The second was Co-PP, oil and SEBS. The blending temperatures were $180^{\circ}C$, $190^{\circ}C$, and $260^{\circ}C$(second one). The blending speed was 50rpm and blending time was 5 min. The MI of the blended material was affected by the MI of PP and not affected by the blending temperature. The hardness and tensile elasticity were less affected by the MI of PP and blending temperature. The hardness and tensile elasticity were lower at a higher SEBS/Oil content ratio. The soft touch feel was higher with high SEBS/Oil contents. The IPN (Interpenentration polymer network) structure was observed by dissolving the SEBS/Oil layer in xylene. Strain-hardening phenomena also was observed. TPE behaves in a rubber and foamed closed-cell improved its stability.

열처리에 따른 ITO 박막의 전기적 광학적 특성

  • 이재형;박용관;신재혁;신성호;박광자;이주성
    • Proceedings of the Korean Vacuum Society Conference
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    • 2000.02a
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    • pp.72-72
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    • 2000
  • ITO(Indium-Tin-Oxide)는 n-type 전도 특성을 갖는 산화물 반도체로서 가시광 영역에서의 높은 광투과율 및 낮은 전기 비저항을 나타내기 때문에 태양전지, 액정디스플레이(liquid crystal display), 터치스크린(touch screen) 등의 투명전극 재료, 전계 발광(electroluminescent) 소자, 표면발열체, 열반사 재료 등 다양한 분야에 응용되고 있다. 본 연구에서는 타겟 제작에 드는 비용을 줄이고, 타겟 이용의 효율성을 높이기 위해 기존의 세라믹 타겟 대신 분말 타겟을 사용하여 유리 기판 상에 ITO 박막을 DC magnetron sputtering법에 의해 제조하고, 열처리 온도 및 열처리 분위기에 따른 ITO 박막의 전기적 광학적 특성을 조사하였다. 열처리 온도가 10$0^{\circ}C$이하인 경우 열처리하지 않은 시편과 동일하게 In2O3의 (411)면에 해당하는 peak가 관찰되었다. 그러나 20$0^{\circ}C$의 온도로 열처리 할 경우 (411)면 peak의 세기는 상대적으로 감소하고 대신 이전에 나타나지 않았던 (222)면에 대응하는 peak 세기가 현저하게 증가함을 알 수 잇다. 이것은 ITO 박막의 경정성장이 열처리 전 (411)면 방향으로 이루어지나 20$0^{\circ}C$의 온도로 열처리 후 재결정화에 의해 (222)면 방향으로의 우선방위를 갖고 성장함을 의미한다. 또한 주로 높은 기판온도에서 관찰되었던 (211), (400), (411), (440), (622)면 등에 해당하는 peak가 나타남을 볼 수 있었다. 열처리 온도를 더욱 증가시킴에 따라 결정구조에는 큰 변화 없이 (222)면 peak 세기가 증가하였다. 한편 열처리 온도를 더욱 증가시킴에 따라 (222)면 peak 세기가 상대적으로 조금 감소할뿐 XRD회절 결과에는 큰 변화를 관찰할 수 없었다. 이러한 결과로부터 기판을 가열하지 않고 증착한 ITO 박막의 재결정화에 필요한 최소의 열처리 온도는 20$0^{\circ}C$이며, 그 이상의 열처리 온도는 ITO박막의 결정구조에 큰 영향을 미치지 않음을 알 수 있었다. 열처리 전 비저항은 1.1$\times$10-1 $\Omega$-cm 의 값을 가지거나 10$0^{\circ}C$의 온도로 열처리함에 따라 9.8$\times$102$\Omega$-cm 로 약간 감소하였다. 열처리 온도를 20$0^{\circ}C$로 높임에 따라 비저항은 급격히 감소하여 1.7$\times$10-3$\Omega$-cm의 최소값을 나타내었다. 열처리 온도가 10$0^{\circ}C$인 경우 가시광 영역에서의 광투과율은 열처리하지 않은 시편과 비교해 볼 때 약간 증가하였다. 열처리 온도는 20$0^{\circ}C$로 증가시킴에 따라 투과율은 크게 향상되어 흡수단 이상의 파장영역에서 90% 이상의 투과율을 나타내었다. 이러한 광투과율의 향상은 앞서 증착된 ITO 박막이 열처리 중 재결합에 의해 우선 성장 방위가 (411)면 방향에서 (222)면 방향으로 변화되었기 때문으로 생각된다. 그러나 열처리 온도를 20$0^{\circ}C$이상으로 증가시켜도 광투과율은 큰 변화를 나타내지 않았다.

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