• Title/Summary/Keyword: Touch

Search Result 1,938, Processing Time 0.058 seconds

Development of Smartphone Control Jacket Using Textile Touch Sensor (텍스타일 터치센서를 활용한 스마트폰 제어 기능 재킷 개발)

  • Park, Jinhee;Kim, Ji-seon;Kim, Jooyong
    • Journal of Fashion Business
    • /
    • v.24 no.5
    • /
    • pp.140-157
    • /
    • 2020
  • The purpose of this study is to develop three functions for smartphones and PCs using a textile touch sensor in an everyday sports jacket and to present their usefulness; to this end, we have developed a mutual capacitive textile touch sensor and corresponding structure, and we have implemented three functions into a textile touch sensor jacket, of which we also conducted a usability evaluation. The jacket has a sensor on the wrist of the left sleeve and a device on the left arm. The sensor system can be divided into three main categories: a sensor acting as a switch, a circuit connecting the sensor and the device, and the device that acts as power control and system on/off. The functions are implemented in the texture touch sensor jacket in three modes: cell phone mode, music mode, and PPT presentation mode. We conducted an evaluation of each function in each mode, which indicated that all functions performed well without errors and that the switch had excellent operation for the number and intensity of touch. In terms of usability in a humid environment, the performance of touch functions was found to be equally implemented. In the temperature environment, neither high nor low temperatures caused issues with the functions. A wearing satisfaction assessment evaluated psychological satisfaction, clothing convenience, device convenience, device usability, and device effectiveness. This research jacket is thought to be desirable for the relatively bendable, flexible, and intimate sensor used on the clothing, and the circuit made of conductive fabric tape.

Dial Menu User Interface Using Touch Screen (터치스크린을 이용한 다이얼 메뉴 유저 인터페이스)

  • Choi, Jung-Hwan;Kim, Youn-Woo;Jang, Hyun-Su;Eom, Young-Ik
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02a
    • /
    • pp.584-589
    • /
    • 2008
  • The in put system using the touch screen directly makes the input signals by the contact on the screen without the assistance of peripherals such as a pen or hands. These kinds of input systems using the flexible hands is maximizing suppleness and intuition of the input rather than those systems using a keyboard or a mouse which are moving a cursor or typing a word. However, using hands for an input may give rise to a mistake in control. And there are few interfaces utilizing the touch screen. Incorrectness and insufficiency of the interface are the weak point of the touch screen systems. In this paper, we propose the dial menu user interface for the mobile devices using touch screen for an efficient input. In this method, it consists of 2 states(Inactive states, Active states) and 4 actions(Rotation, Zoom in, and Zoom out, and Click). The intuitive control utilizing the suggested method overcomes the incorrect pointing, weak point of the touch screen system, and boosts the searching menu by utilizing the drag function of the touch screen.

  • PDF

Development of Cool-touch Functional Dancesport Top for Middle-aged Women (중년 여성을 위한 냉감기능성 댄스스포츠 상의 개발)

  • Jun, Mi-Hwa;Jang, Jeong-Ah
    • Fashion & Textile Research Journal
    • /
    • v.22 no.5
    • /
    • pp.628-638
    • /
    • 2020
  • This study develops a cool-touch functional Dancesport top for middle-aged women by using cool-touch materials in areas where surface temperature becomes high after exercise. The post-exercise surface temperature of the developed research product was compared and analyzed. In addition, subjective evaluation of cool-touch as well as appearance and movement evaluations were performed. The results are as follows. In designing the research product, a detachable neckband was made using highly-preferred hydrated polymer crystals. A material with high moisture absorption speed was also used in F1, S1, under arm and B5, while a material with good thermal conductivity was used in other parts of the bodice. Deodorant tape with antibacterial and deodorant effects was incorporated in the armpit for additional comfort. As for wear evaluation of the research product, significant differences were found in 10 areas using a material with high moisture absorption speed to compare and analyze the post-exercise surface temperatures of the clothing. The temperature difference between the compared top and the research product in the neckband area was 9.16℃, demonstrating clear cool-touch function in using cool-touch material. In the subjective evaluation of cool-touch function, the results showed high scores when asked about the efficiency of the detachable neckband and the ease of movement when wearing the product. In the appearance evaluation, significant differences were found in 11 items, including redundant folds, tightfit, fit, and design line. The overall mean score of the movement evaluation was 4.6, indicating excellent function for movement.

Frequency Division Concurrent Sensing Method for High-Speed Detection of Large Touch Screens (대형 터치스크린의 고속감지를 위한 주파수분할 동시센싱 기법)

  • Jang, Un-Yong;Kim, HyungWon
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.19 no.4
    • /
    • pp.895-902
    • /
    • 2015
  • This paper presents a high-speed sensing and noise cancellation technique for large touch screens, which is called FDCS (Frequency Division Concurrent Sensing). Most conventional touch screen detection methods apply excitation pulses sequentially and analyze the sensing signals sequentially, and so are often unacceptably slow for large touch screens. The proposed technique applies sinusoidal signals of orthogonal frequencies simultaneously to all drive lines, and analyzes the signals from each sense line in frequency domain. Its parallel driving allows high speed detection even for a very large touch screens. It enhances the sensing SNR (Signal to Noise Ratio) by introducing a frequency domain noise filtering scheme. We also propose a pre-distortion equalizer, which compensates the drive signals using the inverse transfer function of touch screen panel to further enhance the sensing SNR. Experimental results with a 23" large touch screen show that the proposed technique enhances the frame scan rate by 273% and an SNR by 43dB compared with a conventional scheme.

Validating one-handed interaction modes for supporting touch dead-zone in large screen smartphones (대화면 스마트폰의 한 손 조작 시 터치 사각영역 지원 인터랙션의 유용성)

  • Park, Minji;Kim, Huhn
    • Journal of the HCI Society of Korea
    • /
    • v.12 no.1
    • /
    • pp.25-32
    • /
    • 2017
  • The purpose of this study is to evaluate the effectiveness of one-handed interaction modes for supporting the dead zone that users must be difficulty in performing the touch manipulation with only one hand. For the purpose, this study analyzed two existing one-handed modes in iPhone and Android smartphones, and proposed and implemented two additional one-handed modes. In order to investigate effectiveness of the one-handed modes, we performed the experiment that compared normal touch mode with the four one-handed modes. Experimental results showed that all one-handed modes required more time than normal touch mode because of the time requiring in both mode change and recognition. However, the participants had difficulty in manipulating continuous touches at dead zone area with only normal touch. Moreover, the subjective satisfaction was high in one-handed modes thanks to touch convenience and smooth transition effects in mode change. In special, the one-handed mode at iPhone was the most effective out of the tested modes.

Analysis of Users' Gestures by Application in Smartphone Touch Interfaces (스마트폰 터치 인터페이스에서 애플리케이션별 사용자 제스처의 분석)

  • Kim, Jisun;Bahn, Hyokyung
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.15 no.2
    • /
    • pp.9-14
    • /
    • 2015
  • Touch interface is widely used in a smartphone instead of a keyboard or a keypad interface that has been adopted in a PC or a featurephone, respectively. Touch interface can recognize a variety of gestures that clearly represent the distinct features of each application's input. This paper analyzes users' gesture of each application captured by the touch interface of a smartphone. Specifically, we extract touch input traces from various application categories such as game, web browser, youtube, image and e-book viewer, video player, camera, and map applications, and then analyzed them. Through this analysis, we observed a certain unique characteristics of each application's touch input, and this can be utilized in various useful areas such as identification of an application user, prevention of running an application by an illegal user, or design of a new interface convenient to a specific user.

Large scale interactive display system for touch interaction in stereopsis (입체 영상에서 터치 인터랙션을 위한 대규모 인터랙티브 디스플레이 시스템)

  • Kang, Maeng-Kwan;Kim, Jung-Hoon;Jo, Sung-Hyun;Joo, Woo-Suck;Yoon, Tae-Soo;Lee, Dong-Hoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2010.10a
    • /
    • pp.252-255
    • /
    • 2010
  • In this thesis, it suggests large scale interactive display system which is able to various touch interaction and bases on infrared LED BAR and using 3D. Interaction layer formed on space from screen which is able to feel 3D using suggested IR LED BAR. It gets the image in real time what is composed in interaction section using infrared camera with band pass filter. The image finds touch interaction coordinate through image processing module and saves as packet. It send packet to server through network data communication. It analyze packet by metaphor analysis module and save as metaphor event and send it to contents. On contents, it practices to metaphor event result in real time so it makes use touch interaction in stereopsis. According to this process, it does not need touch the screen at firsthand but it is possible system and touch interaction so touch interaction is possible while use 3D.

  • PDF

Input Device of Non-Touch Screen Using Vision (비전을 이용한 비접촉 스크린 입력장치)

  • Seo, Hyo-Dong;Joo, Young-Hoon
    • The Transactions of The Korean Institute of Electrical Engineers
    • /
    • v.60 no.10
    • /
    • pp.1946-1950
    • /
    • 2011
  • This paper deals with an input device without the touch. The existing touch screens have some problems such as the week durability by frequent contact and the high cost by complex hardware configuration. In this paper, a non-touch input device is proposed to overcome these problems. The proposed method uses a skin color generated by the HCbCr color model and a hand region obtained by the labeling technique. In Addition, the skeleton model is employed to improve the recognition performance of the hand motion. Finally, the experiment results show the applicability of the proposed method.

The Measurement of Skilled Typist's Typing Position for Developments of New Text Entry Input Device (새로운 문자입력장치 개발을 위한 숙련타이피스트의 타이핑 위치 측정)

  • 김진영;이호길;황성호;최혁렬
    • Proceedings of the Korean Society of Precision Engineering Conference
    • /
    • 2001.04a
    • /
    • pp.125-130
    • /
    • 2001
  • Skilled typists can type characters or words without looking at keyboard, relying on the finger's relative position. If the relative positions of the fingers can be identified, a virtual keyboard may be accomplished by applying the concept of "DataGlove" or "FingerRing". The virtual keyboard may be efficient as a new mobile input device supporting QWERTY keyboard layout. For the purpose of investigating skilled typing pattern, in this paper the touch-positions of the fingers are measured with a touchscreen while five skilled typists type a long sentence. From these measurements it can be observed that the groups of touch-positions are classified into alphabet characters. Though there are some overlapped groups we can find constant distances capable of being discriminated among the groups from investigation of the change of touch-position for touch-time. Based on the analysis, the prediction algorithm of the constant distance is proposed and evaluated, which is useful for realization of a portable virtual keyboard.le virtual keyboard.

  • PDF