• Title/Summary/Keyword: Third-Person Effect

Search Result 158, Processing Time 0.024 seconds

The Development Direction of Police Martial Arts Education (경찰 무도 교육의 발전방향)

  • Jeang, Il Hong
    • Convergence Security Journal
    • /
    • v.15 no.6_2
    • /
    • pp.121-127
    • /
    • 2015
  • In this study, we try to present the evolutionary direction with respect to the issue of police martial arts education. First, the facilities for martial arts training and modernization of its proper area $8.5m^2/1$ person should be over. There is a need for facilities that can be trained in various martial arts event takes place. Second, if you look from the perspective of the education program of the police martial arts, martial arts and physical fitness is to be carried out in the separation subject, there is a need for expansion of classes. Third, technical, due to the high learning effect is education, it is necessary to develop a police martial arts materials. Fourth, it is necessary to expand a variety of martial arts professor, appointment of external experts should also try to take into account.

Factors Affecting Self-Medication (자가투약의 영향 요인)

  • 양진선;이기효
    • Health Policy and Management
    • /
    • v.6 no.2
    • /
    • pp.149-189
    • /
    • 1996
  • The aims of this study were to find out present situation of self-medication, and to explicate the factors affecting self-medication propensity. To explicate empirically the factors affecting self-medication propensity, a model containing five groups of determining factors such as attitudinal, behavioral, knowled해, and need of health care factors, and demographic factors were developed. Data were collected from 647 residents in Pusan and Kyungnam using the self-administered questionnaire. The major reslts obtained were as follows: First, self-medication was 32% of all utilization of pharmacy. The drugs used for self-medication most commonly were analgesics(16.2%), followed by antacids and stomachics(14.2%), dermatologic preparations(13.1%), tonics and drinks (12.6%). Second, the sources from which people obtained drug information at self-medication were label of the container(50.8%), pharmacist(32.4%), self-decision or lay person(16.8%). The experience of side effect was 10.6% of all self-medication and how people cope with was withdrawal(59.0%), consultation by pharmacist or doctor(35.9%). Third, the results of ANOVA showed a statistically significant relationship between self-medication propensity and 3 demograpic factors, such as sex(p<0.10), age(p<0.10) and job(p<0.05). Forth, the results of multiple regression analysis showed a statistically significant positive relationship betwee self-medication propensity and satisfaction of previous self-medication, knowledge of drug, drug dependency, the frequency of doctor visiting, confidence in drug advertisement, tendency toward self-treatment of the family, and job. And it showed negative relationship between self-medication propensity and confidence in the medical profession, and health behavior. The model explained 29.5% of the variance in self-medication(p<0.001).

  • PDF

Teaching-Learning Method and Evaluating Method on Free Inquiry (자유탐구에서 교수.학습 방법 및 평가 방안)

  • Kim, Yong-Gwon
    • Journal of the Korean Society of Earth Science Education
    • /
    • v.3 no.3
    • /
    • pp.163-174
    • /
    • 2010
  • The purpose of this study is to device the teaching-learning method and the evaluating method on 'free inquiry' which is newly introduced in 2007 revised curriculum. The teaching-learning models which apply 'free inquiry' are 'group investigation', 'PBL', 'project investigation' and 'IIM'. And the unit which apply 'free inquiry' on the fourth grade and the second semester in the elementary science. The results of this study are as follows: First, The person leading the lesson is not a teacher but learners. The focus of teaching-learning is not a unit but topic, problem or project on the science textbook. A teacher's role is not the deliverer of knowledge but the guide of learning. Second, the outcome of applying group investigation, PBL project investigation and IIM to 'free inquiry' is improvements of the problem-solving ability and the self-directed learning ability as well as building scientific attitude and social skills as educational effect in commonly. Third, to apply 'free inquiry' efficiently, teachers should understand each subject very well, teach a class with a thorough and concrete plan, and try to evaluate objectively.

  • PDF

The comparison of provision of risk information between employees with labour union and non labour union (노동조합 유무에 따른 위험정보 제공수준 차이 분석)

  • Cho, Hm Hak;Rhee, Kyung Yong;Kim, Young Sun
    • Journal of the Korea Safety Management & Science
    • /
    • v.16 no.4
    • /
    • pp.257-262
    • /
    • 2014
  • Risk information may be one of the most important factor for worker's safe behavior because that safe behavior can be oriented by attitude based on risk information. Traditionally KAP(knowledge, attitude and practice) model was useful frame for the change of human behavior. Knowledge is formed by information through experience and education. Worker's health may be prevented by his or her own active safe behavior based on risk information. This paper is to investigate the effect of labor union on the provirion of risk information by labor union. Data for analysis is the third Korean Working Conditions Survey done by Occupational Safety and Health Research Institute in 2011. The sample size is 50,032 economic active person surveyed by household interview survey with structure questionnaire by trained interviewer. The difference of risk information provision among employees was tested by mean difference test. The level of risk information of employees of companies with labor union is higher than that with non labour union. This paper has some implication for the promotion of safe behavior of employees through risk information provision mediated by labor union. Some limitation of this study may be considered because of using the cross sectional survey data.

Some Factors of Influence on Paco Rabanne`s Fashion Design (파코 라반 복식의 조형적 특성에 영향을 미친 요인)

  • 최영옥
    • The Research Journal of the Costume Culture
    • /
    • v.7 no.5
    • /
    • pp.122-139
    • /
    • 1999
  • Paco Rabanne, who has created experimental and prophetic avant-garde fashion by cutting edge techniques and revolutionary new materials, is known as one of the most influential fashion designer of modern times. The purpose of this study is to analyze the various factors, including some major artistic movements, which influenced on the formative characteristics of Paco Rabanne\`s fashion design. First, Paco Rabanne\`s fantastic new materials is also influenced by his study in architecture and his own fantasies -which other people can hardly imagine- during his early childhood. Second, light one of the most important element in Paco Ranbanne\`s fashion design, shows some influence of medieval symbols of love and salvation. Third, the artistic trends which influenced on Paco Rabanne\`s fashion include surrealism, opart, and kinetic art. His use of new materials and avant -garde style represents the influence of surrealism. his experimental use of waving plastics and glittering metal during his early period is especially related with opart and kinetic art in the early 1960s which emphasize the artistic effect of light and movement. Fourth, the geometrical figures like triangles, rectangles, and circles represent the influence of Egyptian architecture like pyramids and the geometrical characteristics of Eguptian art. Fifth, Paco Rabanne\`s distinctive use of metal chains in his fashion shows the influence of the chain mail hauberk, the medieval knightly armour. By using the medieval material Paco Rabanne properly expressed the modern person\`s pain and suffering. Sixth, the ethnic elements of Egypt, Africa, Spain, and Japan reflect the experience in his former lives he insists he lived. The ethnic elements of his dresses emphasize the natural vitality and inheritance from the past.

  • PDF

Divorced Noncustodial Fathers' and Mothers' Contact and Relationship Satisfaction with Children (이혼 후 비양육부모의 자녀와의 접촉 및 관계만족도)

  • Kim, Young-Hee;Han, Gyoung-Hae
    • Journal of the Korean Home Economics Association
    • /
    • v.44 no.8
    • /
    • pp.23-32
    • /
    • 2006
  • Understanding the experience of parents without custody after divorce is important in terms of facilitating their adjustment and positive relationships with their children. Ninety-two noncustodial parents divorced within the previous 5 years completed a structured questionnaire. We examined differences between noncustodial fathers and mothers in terms of the frequency of the contact and the relationship satisfaction with children. In addition, using the regression model, we analyzed the effects of several characteristics of noncustodial parents, including gender, on the frequency of contact as well as the relationship satisfaction with children. The main results of the study are as follows. First, noncustodial fathers and mothers exhibited similar low levels of contact by phone and in-person visits. Second, noncustodial parents with a child older than 8 years old visited the child more frequently, and were more satisfied than noncustodial parents with younger children. Third, the level of desire to gain the child custody had a significant effect on the frequency of contact and the satisfaction of the relationship between the noncustodial parents and their children. Fourth, noncustodial parents with more positive feeling about their former spouse contacted more frequently with the children. Fifth, compared with noncustodial fathers, noncustodial mothers demonstrated a higher relationship satisfaction with their children.

Design and Implementation of the NonTargeting AOS Online Game (논타겟팅 AOS 온라인 게임 설계 및 구현)

  • Lee, HyoungGu;Jeon, Ik Jae
    • Journal of Korea Game Society
    • /
    • v.14 no.5
    • /
    • pp.25-34
    • /
    • 2014
  • In this paper, the weak point of AOS jenre online game which occupies the majority of Korea game market of 2014 year is analyzed and to solve the problem, the enhanced design and implementation content is introduced. The proposed game is based on the custom AOS jenre format but has the TPS view and nontargeting format to enhance the action feel. To enhance the game quality, graphics, animation, effect and sound resources are organized. Game server is implemented by multithread of IOCP model to support many clients. The technical issue and design method of client and server are described.

Does the Daily Contact with Older People Alleviate the Implicit and Explicit Ageist Attitude of Children? (노인과의 일상적 접촉이 노인에 대한 어린이의 명시적·암묵적 태도에 미치는 영향)

  • Seok, Minae;Han, Gyoung-hae
    • 한국노년학
    • /
    • v.38 no.3
    • /
    • pp.409-433
    • /
    • 2018
  • The purpose of this study is to examine the effect of contact with the elderly in a daily life on children's ageist attitude. Acknowledging the people's tendency to report in socially appropriate ways to the explicit attitude measurement, implicit measurement is introduced, and relation with the daily contact with elderly(DCE) is analyzed. The research question are as follows: 1) Are these two attitudes explained by different factors? 2) Can DCE alleviate both children's implicit and explicit ageist attitude? 3) How do the contact with grandparent and neighboring elderly affect the children's explicit and implicit ageist attitude? Data was collected from 503 fourth to sixth grade elementary school children. Child-Age Implict Association Test is used to measure implicit ageist attitude. Multinominal logistic analysis and ordered logistic analysis was applied. Followings are the main results: First, explicit and implicit ageist attitudes are found to be related with different predictors. Second, Elderly contact seems to lighten children's ageist attitude overall. Third, the effects of grandparental contact and the neighboring elderly contact on two different ageism were different. While the effect of elderly neighbor contact is limited to the expression of ageism, grandparental contact has a influence not only on the explicit but also on the implicit ageism, even though the effect on implicit attitude is limited in extent. Forth, not the quality of contact but the quantity of it was related to implicit ageist attitude. This result contradicts conventional idea of Intergroup Contact Theory. In the further research, the predictor of implicit ageist attitude need to be throughly examined.

Causes of Cyber Sickness of VR Contents: An Experimental Study on the Viewpoint and Movement (VR 콘텐츠의 사이버 멀미 유발 요인: 시점과 움직임의 효과에 대한 실험 연구)

  • Jung, Ji-Young;Cho, Kwang-Su;Choi, Jinhae;Choi, Junho
    • The Journal of the Korea Contents Association
    • /
    • v.17 no.4
    • /
    • pp.200-208
    • /
    • 2017
  • Despite a rapid market growth in VR, cyber sickness has become the most serious problem in terms of user experience. The aim of this study is to verify whether there are differences in user's perception of cyber sickness by the point-of-view and the movement in VR contents. An experimental testing of game playing with VR headset was conducted on the effects of two conditions: first-person and third-person views in the point-of-view condition, and yaw - pitch rotations in the head movement condition. The results showed that cyber sickness worsened in the first-person point-of-view and in the yaw rotation movement. Point-of-view and movement had main effects on the cyber sickness, but an interaction effect between point-of-view and movement was not found. Based on the findings, along with reducing VR sickness, we proposed practical implications for VR contents planning for building balanced VR user experience. Positive VR experience can be reinforced through visual design, multi-modal interface design, and experience marketing for the optimal level of contents immersion. A future research was suggested on the roll rotation for diverse content genre development.

A Study on the Influence of the Presence and Transportation on Emotional Response and Satisfaction from Seeing a Musical (뮤지컬 관람 경험의 실재감과 전송이 감정반응 및 만족도에 미치는 영향)

  • Kim, Ji-Soo;Jun, Jong-Woo
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.6
    • /
    • pp.223-237
    • /
    • 2022
  • The purpose of this study is to examine the influence of the presence and transportation of the experience of seeing a musical upon satisfaction and verify the mediating effect of emotional responses. For this study, the researcher surveyed the audiences of a musical and analyzed the response from 339 participants. The data were analyzed using SPSS 23.0 and AMOS 23.0 programs. The findings of this study are as follows; First, the presence and transportation of the experience of seeing a musical had a significant impact on emotional responses. Second, the presence and transportation in the experience of seeing a musical had a significant impact on satisfaction. Third, the emotional responses to the musical had a significant impact on satisfaction. Fourth, emotional responses were shown to have a mediating effect in the relationship between the presence and transportation of the experience and the satisfaction with it. As the share of online performances in performing art industries is increasing and the paradigm of seeing a performance is changing, this study implies that it provided a set of basic data for the industry and producers of such events, who are now seeking a new profit model through not only in-person events but also online performances in the future.