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http://dx.doi.org/10.5392/JKCA.2017.17.04.200

Causes of Cyber Sickness of VR Contents: An Experimental Study on the Viewpoint and Movement  

Jung, Ji-Young (연세대학교 정보대학원 UX 트랙)
Cho, Kwang-Su (연세대학교 정보대학원 UX 트랙)
Choi, Jinhae (LG전자)
Choi, Junho (연세대학교 정보대학원 UX 트랙)
Publication Information
Abstract
Despite a rapid market growth in VR, cyber sickness has become the most serious problem in terms of user experience. The aim of this study is to verify whether there are differences in user's perception of cyber sickness by the point-of-view and the movement in VR contents. An experimental testing of game playing with VR headset was conducted on the effects of two conditions: first-person and third-person views in the point-of-view condition, and yaw - pitch rotations in the head movement condition. The results showed that cyber sickness worsened in the first-person point-of-view and in the yaw rotation movement. Point-of-view and movement had main effects on the cyber sickness, but an interaction effect between point-of-view and movement was not found. Based on the findings, along with reducing VR sickness, we proposed practical implications for VR contents planning for building balanced VR user experience. Positive VR experience can be reinforced through visual design, multi-modal interface design, and experience marketing for the optimal level of contents immersion. A future research was suggested on the roll rotation for diverse content genre development.
Keywords
Virtual Reality; Cyber Sickness; Point of View; Movements; Immersion;
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Times Cited By KSCI : 5  (Citation Analysis)
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