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Design and Implementation of the NonTargeting AOS Online Game

논타겟팅 AOS 온라인 게임 설계 및 구현

  • Lee, HyoungGu (Dept. of Game & Multimedia, Korea Polytechnic University) ;
  • Jeon, Ik Jae (Dept. of Game & Multimedia, Korea Polytechnic University)
  • 이형구 (한국산업기술대학교 게임공학과) ;
  • 전익재 (한국산업기술대학교 게임공학과)
  • Received : 2014.09.15
  • Accepted : 2014.10.15
  • Published : 2014.10.20

Abstract

In this paper, the weak point of AOS jenre online game which occupies the majority of Korea game market of 2014 year is analyzed and to solve the problem, the enhanced design and implementation content is introduced. The proposed game is based on the custom AOS jenre format but has the TPS view and nontargeting format to enhance the action feel. To enhance the game quality, graphics, animation, effect and sound resources are organized. Game server is implemented by multithread of IOCP model to support many clients. The technical issue and design method of client and server are described.

본 연구에서는 2014년 게임시장에서 최고의 점유율을 보이고 있는 AOS 장르 온라인 게임의 한계점과 이를 해결하는 개선된 설계 사항과 구현 내용을 소개한다. 제안된 게임은 기존 AOS 장르의 형식을 바탕으로, TPS 시점의 논타겟팅 형식을 추가로 접목시켜 액션성을 강조하였고 그래픽, 애니메이션, 이펙트, 사운드 등을 적절히 조화하여 게임성을 향상 시켰다. 게임 서버는 IOCP 모델의 멀티 스레드로 제작되어 많은 클라이언트들을 수용할 수 있도록 하였다. 이에 관한 클라이언트와 서버의 기술적 설계 내용을 서술한다.

Keywords

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