• Title/Summary/Keyword: Theater

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A Basic Study on the Space Planning of the University Small Theater - Focused on the Space Analysis of the Small Theaters in Seoul - (대학 소극장의 공간 계획에 관한 기초적 연구 - 서울시 소재 소극장의 내부 공간 분석을 중심으로 -)

  • Jung, Won-Ju
    • Journal of the Korean Institute of Educational Facilities
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    • v.15 no.1
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    • pp.62-72
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    • 2008
  • The purpose of this research is to make a basic study of a small theater planned to be built on the university campus for the exclusive use of performing arts. For this, the documents and records of small theaters in Seoul was first reviewed. And then, some selected theaters among small theaters opened since 2000 was examined and analyzed by their blueprints, design maps and actual measurement on the spot. Since 1990s, the increase in per capital income, the advancement of culture and arts, and the accompanying increase in demand have prompted universities to open performing arts courses. Going beyond the concept of a multipurpose auditorium a space devoted to professional performances has been increasingly needed by many universities. Small theaters that have been the subjects of study have become extinct or changed for other uses due to the rapid changes in the performing environment. This research examined theaters that have opened since 2000 and analyzed the data on their stages and seats. This study is intended for providing preliminary data for building of a small theater on the university campus.

An Empirical Study on the Effect of the Use of Information Technology on Revisit Intention of Theatre Audiences (연극작품 연출에서의 정보기술 활용이 관객 재방문의도에 미치는 영향에 관한 실증연구)

  • Choi, Ji-Ae;Kwon, Ohbyung
    • The Journal of Information Systems
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    • v.28 no.4
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    • pp.223-250
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    • 2019
  • Purpose As the 4th Industrial Revolution proceeded, attempts to direct and utilize information technology such as robots and drones in plays have been active. Information technology, such as AI or media art, which is applied in the production of theater productions, shapes the possibility of expressing the difficulty of actors, the effectiveness of dramatic effects, and the illusion. Despite the inconsistent effects of information technology on theatrical studies, little has been done despite the fact that the research on what factors affect the audience's satisfaction through the play. Hence, The purpose of this study is to demonstrate the characteristics of information technology and theater, especially audience's revisit intention. Design/methodology/approach The research model combining the theory of task-technology fit and the experience-economic model is presented. Findings The results of the empirical analysis suggest that the fit of information technology and theatrical task enriches the audience's experience and has a beneficial effect on the dissemination and export of contents management of art management in terms of revisit as a consumer and production of theatrical performing arts. This leads to the conclusion that task-technical fit and experiential economy could be applied to the field of performing arts in theater. It may also give useful implications to related producers such as producers, directors, and actors.

Design and Implementation of Pneumatic Motion Base for 4D Home Theater

  • Kim, Dohyung;Cho, Seongyeon;Lee, Seokhun;Lee, Seunghyun;Kwon, Soonchul
    • International journal of advanced smart convergence
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    • v.4 no.2
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    • pp.131-137
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    • 2015
  • Home Entertainment system is recently being offered by Home Theater & Smart TV with contents service. Also, console game is being played in the media like in TV. The usage of 4D as the main technology in entertainment industry has mostly been limited in Theme Park, Amuse Park, Theater, and contents for Movie and Animation. Some simulation systems for game has been developed but they were made mostly by using electric or hydraulic motion system which cause high power consumption and have a restriction of place for install. The paper is attempted to build Home Entertainment system which makes users feel realistic contents by developing 4D systems for Home Entertainment rather than before. 4D control S/W in which user can insert and edit 4D effects on contents of all areas such as game, movie, and broadcasting is developed. Also, built-in pneumatic cylinder in 4D system which can be easily controlled and managed in home is developed.

Design and Implementation of Location-Aware Smart Phone-based Theater Guide System (위치 인식을 이용한 스마트폰 기반 개인 맞춤형 소극장 안내 시스템의 설계 및 구현)

  • Park, Bo-Reum;Yang, Seung-Hyun;Lee, Yun-Kyung;Chang, Byeong-Mo
    • The KIPS Transactions:PartD
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    • v.17D no.1
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    • pp.53-58
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    • 2010
  • This research aims to develop practical location-based services that provide users with personalized theater guide services on smart phones. In this research, we have designed and implemented a smart theater guide system for Deahakro, Seoul based on smart phones incorporating GPS. This system first identifies the current position using GPS, and maps the current position onto the map. It is designed and implemented to provide users with personalized information service about the plays and the theaters nearby the current position. It is also optimized to be useful effectively by performing on-site experiments.

Effective Use Of The Evacuation Behavior Of The Crowd In A Fire At The Small Theater (소극장에서 화재시 군중의 피난행동을 이용한 효율적인 대피방법)

  • Shin, Hongkyung;Jeong, Myeongjin;Park, Sojin;Heo, Subin
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.1
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    • pp.249-255
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    • 2019
  • Currently, most small theaters in Korea are not equipped with fire escape prevention laws unlike large theaters. The small theater is a place where many people stay in a small space, which can lead to a great deal of damage in the event of a fire. Therefore, we propose an efficient evacuation method using the evacuation behavior of the crowd as a way to minimize the casualties in case of a fire in a small theater.

A Study on the Age of Digital Media and Virtual Reality, Theater and Acting Education (디지털 매체와 가상 세계의 시대, 연극-연기 교육 연구)

  • Nayoung Suh
    • Journal of Practical Engineering Education
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    • v.16 no.2
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    • pp.251-257
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    • 2024
  • After the pandemic, the world has brought about a society that connects to digital content faster. In the performing arts world, technology is also changing the production environment, content, and format of works. In addition, theatre and performances linked to digital media and virtual reality continue to be actively developed and increased. This paper first diagnoses how theater and acting education are meeting consumers(students) in a time when these changes progress rapidly. In the post-COVID-19 era, a crack began in the traditional method of education. We look at the existing problems of traditional education of theatre and acting in detail and look at the points of change from the changes in the virtual world and digital media environment. In conclusion, post-pandemic theater and acting education needs to shift to a consumer-centered paradigm.

A Study on the Postmodernist Tendencies in Stage Costume of Korean Theater Since 1990's (1990년대 이후 한국연극의 무대의상에 나타난 포스트모더니즘 경향에 대한 연구)

  • Woo, Bo-Kyung;Kim, Young-Sam
    • Journal of the Korean Society of Costume
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    • v.61 no.1
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    • pp.109-123
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    • 2011
  • Postmodernism has affected general culture and arts as a powerful cultural image that has governed the later 20th century, and it is still a main subject as Zeitgeist representing modern society. Accordingly, this study is to verify the role and importance of the stage costume according to change of the art trend in the present age by clarifying relations between the postmodernism and the stage costume, and analyzing the postmodernism trend shown in postmodern classes. The postmodernism trend in costume is summarized as the deconstructionism, eclecticism and the populism. Hereunder is the conclusion of applying Postmodernism characteristics and creation mechanism commonly existing in theater and costume to the costumes of Korean theaters since 1990's. First, a deconsructionism trend of the Korean theater was visualized by the expression method of disembodiment and decomposition of stage costumes. Second, expression phase of interculturalism was concretely visualized through the stage costume, and it was considered that the postmodernism creation method. Third, a populism trend since 1990's was reflected to the stage costume, and deduced consensus with the audience and subculture familiar with the public as well as appeared as a phenomenon that emphasized a recreational elements. It is analyzed that this trend is a result that a concept of sportiveness was directly transferred through strong visual expression function of the stage costume. As a result of analyzing a Korean theater of the postmodernism disposition since 1990s, the costume reflected creational will of the postmodernism of works and played an important role as visual arts, created with a similar method and form.

Design Process for Stage Costume of the Theatre 'White Neutral Nation(Original: Andorra)' (연극 '하얀중립국(원제:안도라)'의 무대의상 전개과정)

  • Cho, Woo-Hyun;Cho, Hyun-Jin;Park, Min-Jae
    • Journal of the Korea Fashion and Costume Design Association
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    • v.15 no.4
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    • pp.1-15
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    • 2013
  • The stage costume in theater, along with the stage art, is the element that has the biggest visual effect in helping the audience to understand the theater. Nevertheless, in the domestic theater production system, compared with the other public performance products, the stage costume has been rented or purchased due to the lack understanding of the importance of the stage costume and budget problem, and thus the role of the stage costume has been undervalued. Such a phenomenon is more noticeable in the small scale theater. However, in this play White Neutral Nation (Original: Andorra), the production team and the directing team recognized the importance of the costume in the early stage of production, and accordingly lots of efforts, such as staff meetings and budget allocation, were made for the stage costume. As a result, the entire production process of the stage costume could be examined. Recently, performance culture in Korea has made rapid progress and diverse forms of public performances are created and planned. Accordingly, the level of audience has been rising and the interest in the stage costume is also rising. So, it can be said that not only the stage costume but also the production system that makes it are important. This research examined the production process of the stage costume only of the play White Neutral Nation but it is considered necessary to make researches on the production process of the stage costume used for the theater of different themes and public performances of different kinds and to systematize their production process of the stage costume.

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A Study on Acting Approaches based on Characteristics of Zoom Theater - Focused on the Production Process of Project, Hong-Do 2020 (줌(Zoom)연극의 특성에 따른 배우의 연기 접근 방법 연구 - 프로젝트, 홍도(2020)의 제작 과정을 중심으로)

  • Jung, Eunyoung
    • The Journal of the Korea Contents Association
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    • v.21 no.12
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    • pp.842-854
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    • 2021
  • Performing industries in Korea and abroad have been attempting a wide range of artistic experiments utilizing online platforms ever since the Covid-19 pandemic. Accordingly, this study will shed light on the functional characteristics of Zoom, which was used as a creative tool for theater performances. At first, after examining theater performances presented in Korea and abroad using Zoom and their characteristics, the production stage of the Zoom play will be analyzed by dividing it into following stages; a research-based pre-production stage, a scene workshop stage that composes each scene based on the script, a recording stage filming each scene on Zoom, and Streaming stage for presenting the show. Furthermore, the actor's approaches to acting in this production process was presumed to be separation of gaze, re-recognition of space, utilization of expressive gestures, and reaction as an active action. As a result, it proposes the possibility of ongoing development of theatrical work using Zoom and the evolutionary aspect of actor's acting approaches in accordance with theatrical work via Zoom.

A Historical Study on the Mime in Chinese Theater (중국 마임에 대한 역사적 고찰)

  • An, Sang-Bok
    • (The) Research of the performance art and culture
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    • no.18
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    • pp.201-221
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    • 2009
  • This paper is a historical study on mime or pantomime in the chinese theater. What is the origin of chinese mime? This is a very difficult question to answer. But I thought its early model can be found in actions of ancient actors who are believed to precede any genre of theater and actually I could found a very significant proof in historical records which have been ignored generally. It is an episode of Youmeng(優孟) in Chu(楚) dynasty. According to this episode, the history of chinese mime has lasted at least over 2600 years. In my opinion, chinese mime had been organized in ritual genre in early theater and its development had been mostly based on the jiaosehangdang-system(脚色行當制). Most chengshi-movements(程式動作) of zuo(做) and da(打) have been organized in recent several centuries. But a further study on them shows us that the real origin of them is the ancient dance wu(舞). Afterwards the wu(舞) separated into two types of dance the so-called wenwu(文舞) and wuwu(武舞). So we can say that wenwu(文舞) and wuwu(武舞) had a direct influence on most chengshi-movements(程式動作) of zuo(做) and da(打).