• 제목/요약/키워드: The function of furniture

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1990년대 이후 패션에 나타난 건축적 패러다임에 관한 연구 -공간구성 방식의 유사성을 중심으로- (A Study on the Architectural Paradigms expressed in Fashion since 1990s -Focusing on the Similarity of Spatial Construction Systems-)

  • 양희영;양숙희
    • 복식
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    • 제56권7호
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    • pp.85-100
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    • 2006
  • Fashion related with architectural paradigms includes concept of the space utilization beyond fashions field. Such a fashions concept is able to enlarge as a spatial system like architecture. Interface between fashion and architecture is originated in thinking of the rhizome, which understands fashions field within various relationships between environment of the city and fashion. The existing construction systems of fashion is not sufficient in fashions roles as the space that wearing changing body continuously. Consequently, accommodation of architectural paradigms in fashion depends on new recognition about function and space. Architectural paradigms expressed in fashion since 1990s was classified as follows: 1 modular system of Le Corbusier & Archigram, 2 deconstruction, 3 reconstruction, 4 nomadic architecture. Such a paradigms has been easy to combination among fashion and architecture and furniture. Deconstruction and reconstruction fashion revealed process toward completion, and reappeared architectural consideration about process of change toward incompletion. There are acknowledged formative characteristics as follows: mobility, changeability, multi-function, mutual combinative, openness, and fluidity. This study shows that fashion is essential device determined city environment construction in 21C, and revels that fashion has been highlighted as a presage of new spatial economy received architectural construction systems.

어린이 도서관 CONTEXT 분석 및 사용자 행태정보 모델링 아동의 가구 사용방법(Way of Seat)과 아동-부모의 상호작용방법을 중심으로 (A study on context of children's library and user behavior modeling)

  • 송소라;반영환;정지홍
    • 한국HCI학회논문지
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    • 제3권1호
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    • pp.33-38
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    • 2008
  • 어린이 도서관의 주 이용고객은 어린이와 주부로서 최근 이들이 함께 도서관을 이용하는 빈도가 증가하면서 어린이 도서관은 단순히 책을 빌리고 공부를 하는 장소에서 나아가 가족단위의 여가활동이 가능한 문화적 공간으로 변모하고 있다. 어린이 도서관은 기본적으로 책을 읽는 조용한 공간이지만 주 이용자가 6세 미만의 유아와 초등학교 저학년 어린이이기에 독서행위와 더불어 또래 친구들과의 친교행위, 부모님과의 정서적 유대감 형성행위, 소규모 근육활동과 같은 놀이행위가 병행된다. 따라서 가구를 사용하는 어린이의 다양한 행태 이면에 내재한 특성과 요구를 알아보기 위해서는 먼저 어린이 도서관이라는 특수한 물리적 환경요인 및 사용자 컨텍스트(Context)에 대한 이해가 선행되어야 한다. 실제로 어린이 도서관에서 사용되어지는 정형적인 모듈의 책상과 의자는 소수의 디자이너에 의해 만들어진 것이지만 그것을 이용하는 다수의 어린이들은 디자이너의 의도와 방법에 따라 가구를 사용하는 것 외에 환경적 컨텍스트에 맞추어 훨씬 더 다채로운 방법으로 가구를 사용하고 있다. 따라서 본 연구의 목적은 독서 및 놀이행위 시 아동-부모의 상호작용 방법에 기반하여 아동의 가구사용방법(Way of Seat)을 알아보고 이를 바탕으로 어린이의 행태정보를 모델링하여 가구를 사용하는 어린이의 다양한 행위 이면에 내재된 요구를 파악하는데 있다.

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욕실공간 계획을 위한 감성공학적 접근 (An Approach to Sensibility Technology for a Plan of Bathroom)

  • 윤정숙
    • 대한가정학회지
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    • 제35권3호
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    • pp.171-179
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    • 1997
  • The purpose of this research was to grasp the space funtions, the preferred image in bathroom and to find out the plan of bathroom. The subjects of investigation included university students in third decades of which data were obtained by the questionnaire survey method. The major findings were as follows: 1) The space funtions of bathroom were the hygienic activities and the supplementary funtions as resting and health-care. 2) Total and facility image in bathroom take a serious view of a sanitary, a function and following to a mood , a sense of space. 3) The preferred type of bathrooms were identified as the 2-space type. Furthermore, the demands were needed in radiator & pannel heating system, storing furniture and funtional lighting & mirror. According to those results, three types of space plan for bathroom can be suggested and color & forms of design elements can be proposed.

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태백산간지역 농촌재래주택의 현대적 주생활 도입에 따른 주거공간의 변화 (The Residential Space Transformations according to the Introduction of Current Housing Life of Rural Traditional Houses in Taebaek Mountainous Regions)

  • 최장순
    • 한국농촌건축학회논문집
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    • 제15권3호
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    • pp.33-40
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    • 2013
  • The rural traditional houses in Taebaek mountainous regions play important roles in figuring out values and social aspects of past time including housing life. But due to the introduction of convenient facilities in the current housing life style after industrialized society, many transformations have been taken place even to exist rural traditional folk houses such as installation of new equipment and furniture, the arrangement and function change of rooms, expansion of residential area and etc. So this study aims to secure basic data to prepare installation standard of the convenient facilities as examining convenience facility installation status of the cultural asset designated as rural traditional house, and to identify the meaning and usage of major room of rural traditional houses in order to prepare the proper balances between its original form preservation and residents' convenience living.

Hinged System을 적용한 원룸아파트 내부공간 계획에 관한 연구 (Study on the Interior Space Planning of One-Room Apartment Based on the Hinged System)

  • 정재욱
    • 한국실내디자인학회논문집
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    • 제37호
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    • pp.21-28
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    • 2003
  • Transformation of complexity and diverse life style of contemporary men have call for increase in demand of single's and couple's living space of one-room apartment. Feasibility for intensive use of one-room apartment, regardless of it's openness and flexible character, multiple function in a single concentrated room without privacy and lack of confrontation of the changes in diverse living pattern enhance uniformity which reflects as an essential problem. Therefore, this study is to present a direction of one-room apartment interior space planning to differentiate from the existing system of uniformity and it's problems. Within the concept of flexibility, establishment of the flexibility factors for the application of hinged system with a movable furniture to compose a flexible space. In conclusion, the applications of hinged system concept of sliding, folding, over-hangings, are applied in existing one-room apartment plan to enhance flexible space planning which to drive in motivation and adaptation of the dweller's life cycle.

가상현실 모델하우스 활용 특성에 관한 연구 (A Study on the characteristics of model house designs applying a virtual reality technique)

  • 윤재은;이준규
    • 한국실내디자인학회논문집
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    • 제33호
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    • pp.106-114
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    • 2002
  • Through the computer simulation of virtual reality techniques, prospective clients can experience the surroundings such as the view, traffic and convenience facilities in advance. Also, consumers can reflect their own tastes in the real apartment Interior construction through their own work in relation to furniture arrangement, color choices, etc. inside the apartments. The virtual model house not only replaces the function of the existing model house but it can also provide some services that could not be provided easily due to some restrictions under real conditions. More, it can provide a precise view of the outside appearance and surrounding environment as well as inside the house, as virtual structures on the computer. Consumers can search for the information through the Web in advance and consumer-satisfaction type of apartments can be built. For this purpose, smooth communications among the designers, server managers, and consumers should be achieved as a prerequisite to the delivery of the necessary information.

판매전략으로서의 승용차 전시매장 실내디자인에 관한 연구 -현황 분석을 통한 유형별 분류에 따른 제안- (A Study on the Interior Design Proposal for Motor Showroom as a Sales Policy)

  • 천진희;김혜원
    • 한국실내디자인학회논문집
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    • 제3호
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    • pp.64-70
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    • 1994
  • The objective of this study is to provide recommendations for the interir design of motor showroom as a sales policy. ten cases of motor showrooms were selected from already observed 50 showrooms in Seoul area. findings revealed that the car industries of Korea should meet the strong needs of differentiated sales policy, and the showroom design was an important factor which influenced client's pruchasing power. From these findings and analyses, this study suggests that each brand has to represent the typical total image to appeal to the consumer strongly . Additionally each showroom should be flexible in modification to meet the diverse conditions such as the location, required function and the trend of consumers. In conclusion , researchers provided 6 types of recommendations in terms of floor plan and interior elements such as circulation path, moduled furniture and objects color and lighting variation . Hopely, this research provides more functional and comfortable environment of automobile showrooms for consumers and companies.

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휴리스틱 탐색 기법을 이용한 네스팅 전문가 시스템 (Nesting Expert System using Heuristic Search)

  • 신동목
    • 한국해양공학회지
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    • 제26권4호
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    • pp.8-14
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    • 2012
  • Two dimensional nesting is a common problem in industries such as the shipbuilding, automotive, clothing, shoe-making, and furniture industries, in which various parts are cut off from stock or packed in a flat space while minimizing waste or unoccupied space. Nesting is known as an NP-complete problem, which has a solution time proportional to the superpolynomial of the input size. It becomes practically impossible to find an optimal solution using algorithmic methods as the number of shapes to nest increases. Therefore, heuristic methods are commonly used to solve nesting problems. This paper presents an expert system that uses a heuristic search method based on an evaluation function for nesting problems, in which parts and stock are represented by pixels. The system is developed in CLIPS, an expert system shell, and is applied to four different kinds of example problems to verify its applicability in practical problems.

LED 조명을 이용한 실내요소 제품디자인 (LED Effect : Interior Element Design)

  • 김선영
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2005년도 춘계학술발표대회 논문집
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    • pp.275-278
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    • 2005
  • This study suggests experimental designs for interior products utilizing LEDs that are ideal for expressing diversity of light. It also attempts to develop various products by incorporating economic efficiency and diverse colors of LEDs into interior elements. LED door handles offer a range of 6-color LED lighting strips as a safety lighting system, while multi-function furniture (CUBE-scape) consists of LEDs with double-sided emitted lighting on completely transparent track structures. Both products are designed to make interior elements more user-friendly as they make most use of unique effects of LED such as light vibration and changes. Also the combination of plastic material-Technogel$^{\circledR}$, polypropylene, polycarbonate- maximize the LED lighting effect and diversify the designed item selection.

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개요도구: 초보 프로그래머를 위한 간편 설계도구 (Outlining Tool as an Easy-to-Use Designing Tool for a Novice Programmer)

  • 박세명
    • 한국멀티미디어학회논문지
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    • 제18권12호
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    • pp.1528-1537
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    • 2015
  • In this research, we show that constructing a specific job-processing-sequences like a OPL paragraph in OPM (we call it int a new terminology 'program', which just means plan) is essential step in programming, just like a blueprint for a wood furniture or a house. As a result of our research on how to produce a specific job-processing-sequences without OPM, we found that outlining tool is the most easy-to-use tool for the required job. We show that the MS-word outlining function can be used easily as a good programming supporting tool with Visual Studio C/C++.