• 제목/요약/키워드: The Studio

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Designing Factory Safety Monitoring Robot Using Microsoft Robotic Studio

  • Loh, Byoung-Gook
    • International Journal of Safety
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    • 제7권1호
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    • pp.1-4
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    • 2008
  • Application of the Microsoft robotics studio (MSRS) to the design of a factory safety monitoring robot is presented. Basic structures of the MSRS and the service are introduced. The service is the key building block of the MSRS. Control of the safety monitoring robot is performed using four basic services: 1) the robot service which communicates with the embedded micro-processor and other services, 2) the sensor service that notifies the subscribing services of the change of the sensor value, 3) the motor service which controls the power levels to the motors, 4) the drive service which maneuvers the robot. With built-in capabilities of the MSRS, control of factory safety monitoring robot can be more easily performed.

Extraction of Camera Parameters Using Projective Invariance for Virtual Studio

  • Han, Seo-Won;Lee, Joon-Whaon;Nakajima, Masayuki
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1998년도 Proceedings of International Workshop on Advanced Image Technology
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    • pp.141-146
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    • 1998
  • Currently virtual studio has used the cromakey method in which an image is captured, and the blue portion of that image is replaced by a graphic image or a real image. The replaced image must be changed according to the camera motion. This paper proposes a novel method to extract camera parameters using the recognition of pentagonal patterns which are painted on the blue screen. The corresponding parameters are position, direction and focal length of the camera in the virtual studio. At first, pentagonal patterns are found using invariant features of the pentagon. Then, the projective transformation of two projected images and the camera parameters are calculated using the matched points. Simulation results indicate that camera parameters are more easily calculated compared to the conventional methods.

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한국 전통기물을 이용한 Found Objects 개념의 가구디자인 제안 (A Study on Found Objects Furniture with Korean Traditional Objects)

  • 강형구
    • 한국가구학회지
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    • 제16권2호
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    • pp.85-93
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    • 2005
  • There are several way to classify the furniture. The furniture can be classified into use, style, and function, but if the furniture is classified into the way of production, it can be the industrial furniture and the studio furniture. Especially, technology and function of the furniture are important elements in industrial furniture. However, it could be considered artists' character and concept as more important elements in the studio furniture. The studio furniture had come out one of the historical movement in American furniture field after the World War II. This case to apply found objects began to increase after the 1970s. Using objects In furniture design field had built up sprightly after end of 1950s. This expression could be the statement of new expression that essential properties of matter in objects is removed. I try to suggest original and interesting furniture design to apply found objects in this thesis. Especially, I use the Korean traditional objects for the furniture and try to make their essential function to be changed. Also, I focus on furniture design to have formative element in their shapes.

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미국 스튜디오퍼니쳐 운동에서 와튼 에쉬릭(1887-1970)의 선구자적 역할에 관한 연구 (Wharton Esherick: as a Pioneer of Studio Furniture Movement In the United States)

  • 김명태;김정호;김성아
    • 한국가구학회지
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    • 제14권2호
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    • pp.53-61
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    • 2003
  • Wharton Esherick (1887-1970) is the pioneer of the Studio Furniture movement which was emerging after the Second World War in the United States. As Esherick began to work on his studio at Paoli, Pennsylvania from 1926, he became enormously influential in the Stuido Furniture movement until his death in 1972. He was connecting the English Arts and Crafts ideal to the post-war craft revival. As the work of William Morris did, in the period of consumerism Esherick's furniture gave a chance to purchase unique furniture to people who wanted a different taste. Not only his furniture is unique and hand-crafted also has sculptural quality which made his followers to see furniture as a different possibilities. His work was influential to the people who followed him after the war such as Arthur Carpenter, Wendell Castle, and Sam Maloof. In the roots of the craft revival, it is hard to underestimate the contribution of Esherick's notion of sculptural furniture.

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BIM의 개념을 기초로 한 통합설계 교육과정 제안 연구 (The Proposal Study of Integrated Design Curriculum Based on BIM Concept)

  • 고인룡;정혁진;정태승;홍승대
    • 한국디지털건축인테리어학회논문집
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    • 제8권1호
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    • pp.5-14
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    • 2008
  • This study is the one of the step to propose the Design studio course that apply concept of 'BIM" that is new digital environment of Architecture. This Study propose as followed, First. The proposal of the experimental course of the Design studio, Second, Application of course of study, Third, The design course of study is proceeded by purpose of completion of BIM. This study is proceeded by the purpose of the concept of the BIM first and proposals of fundamental ideas that apply the idea. Proposed training courses are marked by that divide three areas of information - architecture information, environment information, drawing information - with process consisted in professional practice of design and adjust each process and sequence. Also, this study suggest process that applying BIM tools in this work as the basis frame.

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BIM을 적용한 건축설계 수업과정에 관한 연구 (A Study on Process of Architectural Design Education Using BIM)

  • 민영기;정광호
    • 한국디지털건축인테리어학회논문집
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    • 제13권3호
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    • pp.33-40
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    • 2013
  • The purpose of this study is to propose an curriculum for architectural studio in university to implement BIM process, through the analysis of the advantages of the BIM tool. The limitation of this study was to analyze the case study of only half year a single university. University education in the design process, the design that can be used in applying BIM content should be universal, university education considering the special working conditions, excessive BIM-based application can be difficult. Therefore, a systematic and reliable design that can be applied to education applies BIM design process is necessary to establish. University education applying BIM design review and design proposal the various 3D visualization can be used effectively to determine. In addition, the planned representation for thinking about and drawing 3D model building, architectural space can be used for visualization, and other subjects in conjunction with structural analysis, environmental analysis, facility layout, etc. can be used.

주택 평면을 통한 원룸 주거 공간 분석 - 사례를 중심으로 - (Analysis of Living Space of One Room Housing Through Plan of House)

  • 김한수
    • 한국주거학회논문집
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    • 제25권3호
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    • pp.145-153
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    • 2014
  • This study analyzes the physical environments of studio-housing and suggests alternative solutions for the problems of studio-housing. Based on solving the problems of it through previous research review, the research methods are decided on-site survey and the housing floor plan analysis. The results of this study are follows. First, parking lots make passengers uncomfortable. Narrow spaces between buildings cause problems in terms of light, ventilation, and privacy. Moreover, the short of green space makes living conditions less amenable. Second, the narrow corridors of studio-housing buildings bring about bad effects on walking and privacy. The living conditions becomes worse due to the illegal remodeling. Third, even though a multi-family housing provision for low or middle-income families is a good housing policy, new design policies or interventions are needed to make residents' behavior comfortable.

통합 서비스 로봇을 위한 MS 로보틱스 스튜디오 기반 대화 인터페이스 플랫폼 구축 (Development of Conversational Interface Platform Based on MS Robotics Studio for Integrated Service Robots)

  • 임성수;조성배
    • 로봇학회논문지
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    • 제4권1호
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    • pp.49-55
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    • 2009
  • The development of IT technology makes the functions and services of robots be integrated, and thus the robots become more intelligent and useful. As sophisticated usage of robots has evolved, direct communication by human language is necessary to increase the efficiency of their usage. In this paper, we propose a conversational interface platform for integrated service robots using MS Robotics Studio. The proposed platform consists of three types of components: a conversation manager to control the flows of the integrated service robots, a user interface to interact with users, and multiple service robots to perform actions or services. For a test-bed of the proposed platform, we build a schedule manager system and confirm the usability through SUS subject test by comparing the schedule manager system with MS Outlook.

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BIM도구를 이용한 건축설계 교육방법 연구 (The Study of Architectural Design Education method on BIM tools)

  • 고인룡;오형석
    • 한국디지털건축인테리어학회논문집
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    • 제11권1호
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    • pp.53-61
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    • 2011
  • The purpose of this study is to propose an integrated curriculum for architectural studio in university to implement BIM process. There have been several BIM education methods occurred in school, but most of them are not successive courses but independent events. To integrate BIM into architectural curriculum successfully, it needs continuous and gradual approach. This study is proceeded by the research of precedent and analysis of key factors in foreign school program. Also fundamental objectives of the current domestic architectural curriculum are categorized to match the BIM process and functionality. As a result of this study, the new architectural design education process integrated with milestone of BIM tool is proposed.

A Layered Authoring Model for Constructing Interactive Virtual Environment

  • Ishiwaka, Michitoshi;Inoue, Seiki
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1998년도 Proceedings of International Workshop on Advanced Image Technology
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    • pp.154-159
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    • 1998
  • It is difficult and important for virtual studio systems and media-art products to be designed effective interactions between a performance person, who appears in the studio, and virtual studio equipments, and, an appreciation person and artistic products. The difficulties originate with originate with no even-grained component and no framework of interaction design work. In this article, a layered authoring model is proposed in order to facilitate system designers and artists to construct the system more easily and flexibly using fine-grained media components. And some experimental interactive virtual environments based on the model are shown.

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