• Title/Summary/Keyword: The Ontology of Space-Time

Search Result 32, Processing Time 0.027 seconds

A Design and Implementation of Music & Image Retrieval Recommendation System based on Emotion (감성기반 음악.이미지 검색 추천 시스템 설계 및 구현)

  • Kim, Tae-Yeun;Song, Byoung-Ho;Bae, Sang-Hyun
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.47 no.1
    • /
    • pp.73-79
    • /
    • 2010
  • Emotion intelligence computing is able to processing of human emotion through it's studying and adaptation. Also, Be able more efficient to interaction of human and computer. As sight and hearing, music & image is constitute of short time and continue for long. Cause to success marketing, understand-translate of humanity emotion. In this paper, Be design of check system that matched music and image by user emotion keyword(irritability, gloom, calmness, joy). Suggested system is definition by 4 stage situations. Then, Using music & image and emotion ontology to retrieval normalized music & image. Also, A sampling of image peculiarity information and similarity measurement is able to get wanted result. At the same time, Matched on one space through pared correspondence analysis and factor analysis for classify image emotion recognition information. Experimentation findings, Suggest system was show 82.4% matching rate about 4 stage emotion condition.

A Study on the Transborder Characteristics of Forms in Baroque Space (바로크공간의 탈경계적 조형 특성에 관한 연구)

  • Han, Myoung-Sik
    • Korean Institute of Interior Design Journal
    • /
    • v.24 no.5
    • /
    • pp.21-30
    • /
    • 2015
  • The visual expression system of space realized in Baroque aesthetics is basically grounded on the philosophical view to the world of the time, that is to say the changes of the thinking system in the Renaissance and ontology based on it. Structural aesthetics in Baroque freed from Plato's system of harmony but grounded on Leibniz's process philosophy formed a crucial background to highlight the formal nature of the whole and build a structure based on the inclusive principle of formativity. Also, to solve problems to realize the order and consistency of forms from the whole, Baroque adopted the nonlinear and nonphysical formative system as the principle of building space in works of art. Combining the order system of nature in the Renaissance with manneristic dynamicity as well as formative principle taking shape geometrically, it did establish a variety of aesthetic concepts based on the results of infiniteness and exaggeration expressed from the two forces, the Renaissance and mannerism. This study has found that such Baroque aesthetics did overcome classical planeness and draw continuous mobility from the structures and forms based on that with the transborder concepts of structures, the components of space, as an ultimate system of formative expression. Moreover, this author has drawn and analyzed with the cases of the 17th-century art and architecture the transborder elements manifesting the nature of diverse formative visual elements produced in artistic expressions with that principle of aesthetics, that is the intangible concept of Baroque. Based on that, this researcher intends to come up with technical solutions to solve a lot of environmental and architectural problems we are severely facing nowadays in terms of environmental, physical, and emotional aspects with the theoretical clues and results acceptable to this contemporary era.

An Implementation of Spatio-Temporal Graph to Represent Situations in the Virtual World (가상현실 속의 상황 표현을 위한 시공간 그래프의 구현)

  • Park, Jong-Hee;Jung, Gung-Hun
    • The Journal of the Korea Contents Association
    • /
    • v.13 no.6
    • /
    • pp.9-19
    • /
    • 2013
  • In this paper, we develop a Spatio-Temporal graph as of a key component of our knowledge representation Scheme. We design an integrated representation scheme to depict not only present and past but future in parallel with the spaces in an effective and intuitive manner. An event in general occupies not only a space but a time. Hence a crucial premise for the simulation of virtual situations is to position events in the multi-dimensional context, that is, 3-D space extended by the temporal dimension. Furthermore an event tends to have physical, social and mental aspects intertwined. As a result we need diverse information structures and functions to model entities and relations associated with events and to describe situations in different stances or perspectives of the virtual agents. These structures and functions are implemented in terms of integrated and intuitive representation schemes at different levels such as Ontology View, Instance View, ST View, Reality View. The resulting multi-dimensional comprehensive knowledge structure accommodates multi-layered virtual world developing in the time to maximize the diversity of situations in the historical context. The viability of this knowledge representation scheme is demonstrated with a typical scenario applied to a simulator implemented based on the ST Graph. The virtual stage based on the ST graph can be used to provide natural contexts for situated learning or next-generation simulation games.

A Novel Approach for Integrating Security in Business Rules Modeling Using Agents and an Encryption Algorithm

  • Houari, Nawal Sad;Taghezout, Noria
    • Journal of Information Processing Systems
    • /
    • v.12 no.4
    • /
    • pp.688-710
    • /
    • 2016
  • Our approach permits to capitalize the expert's knowledge as business rules by using an agent-based platform. The objective of our approach is to allow experts to manage the daily evolutions of business domains without having to use a technician, and to allow them to be implied, and to participate in the development of the application to accomplish the daily tasks of their work. Therefore, the manipulation of an expert's knowledge generates the need for information security and other associated technologies. The notion of cryptography has emerged as a basic concept in business rules modeling. The purpose of this paper is to present a cryptographic algorithm based approach to integrate the security aspect in business rules modeling. We propose integrating an agent-based approach in the framework. This solution utilizes a security agent with domain ontology. This agent applies an encryption/decryption algorithm to allow for the confidentiality, authenticity, and integrity of the most important rules. To increase the security of these rules, we used hybrid cryptography in order to take advantage of symmetric and asymmetric algorithms. We performed some experiments to find the best encryption algorithm, which provides improvement in terms of response time, space memory, and security.

Extensible Hierarchical Method of Detecting Interactive Actions for Video Understanding

  • Moon, Jinyoung;Jin, Junho;Kwon, Yongjin;Kang, Kyuchang;Park, Jongyoul;Park, Kyoung
    • ETRI Journal
    • /
    • v.39 no.4
    • /
    • pp.502-513
    • /
    • 2017
  • For video understanding, namely analyzing who did what in a video, actions along with objects are primary elements. Most studies on actions have handled recognition problems for a well-trimmed video and focused on enhancing their classification performance. However, action detection, including localization as well as recognition, is required because, in general, actions intersect in time and space. In addition, most studies have not considered extensibility for a newly added action that has been previously trained. Therefore, proposed in this paper is an extensible hierarchical method for detecting generic actions, which combine object movements and spatial relations between two objects, and inherited actions, which are determined by the related objects through an ontology and rule based methodology. The hierarchical design of the method enables it to detect any interactive actions based on the spatial relations between two objects. The method using object information achieves an F-measure of 90.27%. Moreover, this paper describes the extensibility of the method for a new action contained in a video from a video domain that is different from the dataset used.

A Comparative Study of Christian Dior's and Martin Margiela's Fashion Works in Terms of Iconology (Christian Dior과 Martin Margiela 패션 작품 도상에 대한 비교 연구)

  • Yun, Ji-Young
    • Journal of the Korean Society of Costume
    • /
    • v.59 no.5
    • /
    • pp.115-134
    • /
    • 2009
  • This study is about Christian Dior's and Martin Margiela's fashion works that create 'New look' which leads the periodic ideology, philosophies, circumstances and the trend at that time. For the systematized interpretation, this study investigates the iconology of E. Panofsky, E. H. Gombrich and N. Goodman. Based on their theories, iconological analysis paradigm is made into four phases: I. Recognition of iconological form, II. Analysis of External Elements, III. Analysis of symbolic meanings and artistic will and IV. Aesthetic enjoyment and communication with a viewer. Christian Dior treats woman as a organic and architectural structure. He falls in love with himself such as narcissus and woman who wears his works. Dior's ego is visualized by woman and his works which are the symbol of narcissism and beauty. Martin Margiela makes form of clothes and at the same time destroys. Margiela deconstructs aura of clothes and tries to make it unfamiliar. Also he changes traditional idea of beauty and creates 'ugliness' which is a notion of dialectic. Margiela transforms elements of clothes which brings variation of thinking and makes it possible to create new look. Christian Dior and Martin Margiela are the creators of new look which visualizes the notion of habitus that is the space of self-exists. Fashion dose not have to be what people wears but it could be an image itself. It means that fashion is a part of ontology and it is a 'New look' which is based on economy, the standard of periodical beauty and ideal aspects. The creation of clothes is a work of embodiment of human being where it constructed or deconstructed.

Switching Positionality of Border Region as Exceptional Space (예외 공간으로서 접경지역의 위치성 전환)

  • Kim, Boo-Heon;Lee, Sung-Cheol
    • Journal of the Economic Geographical Society of Korea
    • /
    • v.20 no.3
    • /
    • pp.267-286
    • /
    • 2017
  • The main purpose of this paper is to identify the spatiality of North Korea and China border regions through investigating the exceptional characteristics of the regions with the concept of positionality, which allows us to realize the relative position between subject and object. Border regions could be identified appropriately by considering the concept of switching positionality, as it is a kind of multiple space in which its sudden closure and opening should be configured in accordance with geopolitical and geoeconomic changes centering around border line. The main arguments of this research concerned with border regions with the concept of switching positionality are fallen into three. Firstly, changes in border regions should be analyzed by investigating more broader contexts and conjunctural perspectives, and even an internal condition stemmed from locality. Secondly, trajectories of border regions could be analyzed by the assemblages of various powers. Finally, the positionality of economic actors should be examined by identifying dynamic relations between geoeconomics and geopolitics. In particular, the concept of positionality has led to a number of insights into discussions on time-space, and spatiality in relational-dialectical, socio-spatial, and power-topological perspectives. Based upon this concept of positionality, the research has identified exceptional characteristics in North Korea and China border regions. It argues that the exceptionality of the region has stemmed from the intersection between the unstability of geopolitical security and various geoeconomic benefits.

A Dynamic Inferential Framework for Learning Geometry Problem Solving (기하 문제 학습을 위한 동적 추론 체계)

  • Kook, Hyung-Joon
    • Journal of KIISE:Software and Applications
    • /
    • v.27 no.4
    • /
    • pp.412-421
    • /
    • 2000
  • In spite that the main contents of mathematical and scientific learning are understanding principles and their applications, most of existing educational softwares are based on rote learning, thus resulting in limited educational effects. In the artificial intelligence research, some progress has been made in developing automatic tutors based on proving and simulation, by adapting the techniques of knowledge representation, search and inference to the design of tutors. However, these tutors still fall short of being practical and the turor, even a prototype model, for learning problem solving is yet to come out. The geometry problem-solving tutor proposed by this research involves dynamic inference performed in parallel with learning. As an ontology for composing the problem space within a real-time setting, we have employed the notions of propositions, hypotheses and operators. Then we investigated the mechanism of interactive learning of problem solving in which the main target of inference involves the generation and the test of these components. Major accomplishment from this research is a practical model of a problem tutor embedded with a series of inference techniques for algebraic manipulation, which is indispensable in geometry problem solving but overlooked by previous research. The proposed model is expected to be applicable to the design of problem tutors in other scientific areas such as physics and electric circuitry.

  • PDF

A Study on Building Method of the Construction Industry Thesaurus Using Facet Analysis Method (패싯 분석 기법을 활용한 건설 시소러스 구축 방안에 관한 연구)

  • Hong, Ki-Churl
    • Journal of Korean Library and Information Science Society
    • /
    • v.48 no.1
    • /
    • pp.345-371
    • /
    • 2017
  • Traditionally, the construction industry field is one of the typical fields using facet analysis method. Internationally the facet analysis method is applied to the classification scheme "Uniclass" or thesaurus "Construction Industry Thesaurus(CIT)". In the case of Korea, the facet analysis method is being used in classification scheme "Construction Industry Classification System" but it is difficult to find studies on facet analysis method in thesaurus or building case study. This study aims to establish facet types by introducing building of thesaurus for information retrieval in construction field using facet analysis method and to suggest building plan of thesaurus in construction field using facet analysis method. In this paper, We establish the 11 top facets(agent/patient, artifacts, abstract, material, parts/component, works, attribute, media, process, space, time) and the 13 subfacet as rudimental facets and suggest building plan according to thesaurus building procedure which is suggested by International Standard(ISO 25964-1). The result of this study is expected to apply to facet based thesaurus. And it is also expected to reuse in Taxonomy or Ontology etc. and to use in interoperability with the classification scheme of Construction filed.

An Implementation of Lighting Control System using Interpretation of Context Conflict based on Priority (우선순위 기반의 상황충돌 해석 조명제어시스템 구현)

  • Seo, Won-Il;Kwon, Sook-Youn;Lim, Jae-Hyun
    • Journal of Internet Computing and Services
    • /
    • v.17 no.1
    • /
    • pp.23-33
    • /
    • 2016
  • The current smart lighting is shaped to offer the lighting environment suitable for current context, after identifying user's action and location through a sensor. The sensor-based context awareness technology just considers a single user, and the studies to interpret many users' various context occurrences and conflicts lack. In existing studies, a fuzzy theory and algorithm including ReBa have been used as the methodology to solve context conflict. The fuzzy theory and algorithm including ReBa just avoid an opportunity of context conflict that may occur by providing services by each area, after the spaces where users are located are classified into many areas. Therefore, they actually cannot be regarded as customized service type that can offer personal preference-based context conflict. This paper proposes a priority-based LED lighting control system interpreting multiple context conflicts, which decides services, based on the granted priority according to context type, when service conflict is faced with, due to simultaneous occurrence of various contexts to many users. This study classifies the residential environment into such five areas as living room, 'bed room, study room, kitchen and bath room, and the contexts that may occur within each area are defined as 20 contexts such as exercising, doing makeup, reading, dining and entering, targeting several users. The proposed system defines various contexts of users using an ontology-based model and gives service of user oriented lighting environment through rule based on standard and context reasoning engine. To solve the issue of various context conflicts among users in the same space and at the same time point, the context in which user concentration is required is set in the highest priority. Also, visual comfort is offered as the best alternative priority in the case of the same priority. In this manner, they are utilized as the criteria for service selection upon conflict occurrence.