• Title/Summary/Keyword: The 4th industrial revolution

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Analysis of the cause of VIMS for minimizing VR nausea in VR environment (VR 환경에서의 사이버 멀미 최소화를 위한 어지럼증 유발 원인 분석)

  • Lee, Jae-Gap;Shin, Jeong-Hoon
    • Journal of the Institute of Convergence Signal Processing
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    • v.19 no.3
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    • pp.133-138
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    • 2018
  • VR technology is a technology that allows a user to experience virtual reality close to reality by wearing an HMD (Head Mounted Display) device. Recently, as the interest in VR technology increases due to the 4th industrial revolution, various HMD devices are spreading. As a result, VR technology is being rapidly applied to various fields, but many of them still experience VR nausea. VR nausea is caused mainly by visual factors, unlike motion nausea, such as car nausea, sea nausea, and air nausea. Such occurrence of VR nausea may be caused by the characteristics of visual information of VR video contents, the hardware characteristics of HMD devices blocking the external visual field, or the physical specificity of individuals, and it is difficult to distinguish the causes. In this paper, we aim to analyze the characteristics of Visually Induced Motion Nausea images focusing on VR video content, which is the cause of VR nausea, in order to search for minimization of Cyber sickness occurrence.

A study on the analysis of virtual reality platform API for virtual reality (VR) development

  • Lee, Byong-Kwon
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.8
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    • pp.23-30
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    • 2020
  • As the 4th industrial revolution emerged, the latest technologies such as IoT, AI, Big data, AR/VR/XR are emerging. However, in the field of virtual reality (VR) technology platform services, there is no standardization and systematic support. In addition, various platform technologies related to virtual reality have been presented, making it difficult to select an API that should be selected for development. In this study, we analyzed the method for virtual reality development and the virtual reality (VR) technology that is being serviced by users. In addition, by presenting the advantages and disadvantages of each development platform, we intend to present a reference point for developers to select an efficient platform. In addition, it will help the developer to select an effective equipment and software platform in comparison with the advantages and disadvantages of various HMD devices used in virtual reality. The virtual reality (VR) development environment test used products from Oculus, and the software development environment was tested with two types: WebBased VR and HMD embedded.

Research of Semantic Considered Tree Mining Method for an Intelligent Knowledge-Services Platform

  • Paik, Juryon
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.5
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    • pp.27-36
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    • 2020
  • In this paper, we propose a method to derive valuable but hidden infromation from the data which is the core foundation in the 4th Industrial Revolution to pursue knowledge-based service fusion. The hyper-connected societies characterized by IoT inevitably produce big data, and with the data in order to derive optimal services for trouble situations it is first processed by discovering valuable information. A data-centric IoT platform is a platform to collect, store, manage, and integrate the data from variable devices, which is actually a type of middleware platforms. Its purpose is to provide suitable solutions for challenged problems after processing and analyzing the data, that depends on efficient and accurate algorithms performing the work of data analysis. To this end, we propose specially designed structures to store IoT data without losing the semantics and provide algorithms to discover the useful information with several definitions and proofs to show the soundness.

Lightweight Energy IoT Standard Protocol and Test Certification Procedure (에너지 IoT 표준 프로토콜 경량화 및 시험인증절차에 관한 연구)

  • Park, Myunghye;Kim, Younghyun;Myoung, Nogil;Kang, Sukyung;Eun, Changsoo
    • KEPCO Journal on Electric Power and Energy
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    • v.6 no.2
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    • pp.129-135
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    • 2020
  • The standardization of e-IoT (energy Internet of Things) communication and service, which is the energy field of energy, is to define the standard model and to demonstrate the practical model in order to take the lead and occupy the market where new market is created with the latest technology. In particular, detailed technical specifications are defined for developing a framework for IoT technology, the foundation technology of the 4th Industrial Revolution, securing interoperability through standardization, and operating a standard platform. In this paper, we propose a method for e-IoT standard protocol lightening and test certification procedure. The proposed method provides a product implementation method that can solve the problem of low power issue of e-IoT product in the future.

Efficient Load Balancing Techniques Based on Packet Types and Real-Time QoS Evaluation in SDN (SDN 환경에서 실시간 패킷 유형과 QoS 평가 기반한 효율적인 Load Balancing 기법)

  • Yoon, Jung-Hyun;Kwon, Tae-Wook
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.5
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    • pp.807-816
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    • 2021
  • With the technology of the 4th industrial revolution, network traffic is increasing due to an increase in supply, an increase in demand, and an increase in the complexity of traffic patterns. SDN, a concept in which H/W and S/W are separated in order to efficiently manage such massive traffic, is attracting attention as a next-generation network. A lot of research is being conducted on the merits of applying flexible policies by avoiding the problem of rigid vendor dependency by using the SDN controller implemented with S/W Opensource. Therefore, in this paper, we propose an efficient load balancing technique by grouping through the packet structure of the network layer using the control layer and infrastructure layer of SDN and analyzing the packet delay and reception rate.

Mapless Navigation Based on DQN Considering Moving Obstacles, and Training Time Reduction Algorithm (이동 장애물을 고려한 DQN 기반의 Mapless Navigation 및 학습 시간 단축 알고리즘)

  • Yoon, Beomjin;Yoo, Seungryeol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.3
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    • pp.377-383
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    • 2021
  • Recently, in accordance with the 4th industrial revolution, The use of autonomous mobile robots for flexible logistics transfer is increasing in factories, the warehouses and the service areas, etc. In large factories, many manual work is required to use Simultaneous Localization and Mapping(SLAM), so the need for the improved mobile robot autonomous driving is emerging. Accordingly, in this paper, an algorithm for mapless navigation that travels in an optimal path avoiding fixed or moving obstacles is proposed. For mapless navigation, the robot is trained to avoid fixed or moving obstacles through Deep Q Network (DQN) and accuracy 90% and 93% are obtained for two types of obstacle avoidance, respectively. In addition, DQN requires a lot of learning time to meet the required performance before use. To shorten this, the target size change algorithm is proposed and confirmed the reduced learning time and performance of obstacle avoidance through simulation.

Design and Development of Cognitive Judgment Platform using Augmented Reality (증강현실을 이용한 인지 판단 플랫폼 설계 및 개발)

  • Lee, Cheol-Seung;Kim, Kuk-Se
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.6
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    • pp.1249-1254
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    • 2021
  • Computing technology and networking technology in the era of the 4th industrial revolution are rapidly evolving into an intelligent information society. AR, VR, and MR technologies, which are dual immersive media fields, are being applied in many convergence technologies, especially! The development of the health and healthcare field is actively progressing. In the field of health and healthcare, there are many problems due to aging of the population, increase in chronic progress, lack of infrastructure, and lack of professional manpower. services in the field are adopted. Therefore, this study applies cognitive evaluation through a computing system to the mild cognitive impairment, designs and develops a cognitive judgment platform using augmented reality based on the cognitive judgment technology system design, and integrates AI and BigData-based intelligent cognitive rehabilitation in the future. It is used as basic data for service platform development.

Writing System for Farming Diary using Public Data (공공데이터를 활용한 영농일지 작성 시스템)

  • Kwon, Daecheol;Kim, Sanggeun;Kim, Neunghoe
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.6
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    • pp.179-184
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    • 2022
  • As public data opened its doors in line with the era of the 4th Industrial Revolution, agricultural public data also increased. Currently, the majority of farmers are writing farming diaries due to eco-friendly certification and basic public interest direct payment projects. However, it is a difficult task for busy farmhouses in the aging agricultural community to write farming diaries. Therefore, there have been cases where farming diaries have been filled out on behalf of the farmhouses. However, one may get disadvantaged in terms of receiving eco-friendly certification and public interest direct payment projects. In succession, this paper proposes a system to conveniently write farming diaries by checking the farming diary data stored in the server via categories of crops and dates and finding farming diary public data suitable for the user to automatically fill out the diary.

A Study on the Utilization of Customizing Nail Art Design Using Laser marking System (레이저 마킹 시스템을 이용한 Customizing 네일아트 디자인 활용 방안 연구)

  • Yoon, Jae-Won
    • Journal of Digital Convergence
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    • v.20 no.2
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    • pp.353-359
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    • 2022
  • Entering the era of the 4th Industrial Revolution, as humans pursue beauty with a differentiated lifestyle and the quality of life improves, nail art is in the spotlight as another art field as part of beauty and jewelry art. In addition, as the rapidly growing and digitalized decorative beauty nail industry has become a major industry in the world, it is expressed as a formative beauty art that requires creative and original decorative expression. Recently, as the rapidly growing and digitalized decorative beauty nail industry has become a major industry in the world, it is expressed as a formative beauty art that requires creative and original decorative expression. This study aims to present the direction of a new expression idea that expresses visual beauty, expecting the creative beauty industry and jewelry nail art to become popular as an image imprinting expression method using a laser marking program among digital systems.

Utilization of Subway Stations for Drone Logistics Delivery in the Post-Pandemic Era (포스트 팬데믹 시대 드론 물류배송을 위한 지하철 역사의 활용방안)

  • Moon, Sang-Won;Lee, Han-Byeol;Kang, Hoon
    • The Journal of the Korea Contents Association
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    • v.21 no.12
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    • pp.375-383
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    • 2021
  • Due to COVID-19, people are building new lifestyles such as online shopping, online travel, and video conferencing by limiting going out and gatherings. Such rapid social change is causing new problems and deepening existing problems at the same time. In particular, as online consumption increases significantly, traffic congestion, air pollution, and the heavy workload of delivery drivers are deepening in the daily logistics industry, and face-to-face delivery is emerging as a new problem. With the advent of the 4th industrial revolution, unmanned delivery using drones, artificial intelligence, and autonomous driving is emerging as an alternative to the existing logistics industry. However, space for logistics facilities and securing additional logistics sites due to drone flight are emerging as new problems to be solved. Therefore, it is intended to link additional services such as logistics movement, storage, and delivery by utilizing the existing transportation business, the subway, as a space for a logistics facility for drones that can solve existing problems and new problems.