• Title/Summary/Keyword: The 4th Industry Revolution

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An Analysis of Change in the Employment Structure Data Caused by the Industrial Revolution (산업혁명에 따른 고용구조 변화 데이터 분석)

  • Kim, JeaYoung;Kim, Hyunsoo
    • Journal of Service Research and Studies
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    • v.7 no.3
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    • pp.57-70
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    • 2017
  • It is anticipated that the employment structure of the whole industry will change drastically as the Fourth Industrial Revolution era arrives. Particularly, there are numerous reseraches that the development of artifical intelligence will promote automation causing jobs in manufacturing industry to decrease; thus, the economy will be reorganized with service-centered jobs, which heavily depend on human ability. This study was conducted to verify the trend-forecasting model based on the theoretical analysis. We analyzed the change in employment structure over the past decades in each country and period to gain insights from the changes in the employment structure caused by the Fourth Industrial Revoltion. The results of this study are as follows: First, we investigaed whether the current economy is moving along the U-shaped model suggested by an existing researcher. As a result of the analysis, the data substantiated that the change of the employment structure is moving along the U-shaped model. It is also suggested that this U-shaped trend is expected to accelerate in the era of the Fourth Industrial Revolution. In the future, more accurate data analyses are needed to verify the model, and additional researches on the change in the employment structed is also needed.

A Study on the Characteristics of AI Fashion based on Emotions -Focus on the User Experience- (감성을 기반으로 하는 AI 패션 특성 연구 -사용자 중심(UX) 관점으로-)

  • Kim, Minsun;Kim, Jinyoung
    • Journal of Fashion Business
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    • v.26 no.1
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    • pp.1-15
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    • 2022
  • Digital transformation has induced changes in human life patterns; consumption patterns are also changing to digitalization. Entering the era of industry 4.0 with the 4th industrial revolution, it is important to pay attention to a new paradigm in the fashion industry, the shift from developer-centered to user-centered in the era of the 3rd industrial revolution. The meaning of storing users' changing life and consumption patterns and analyzing stored big data are linked to consumer sentiment. It is more valuable to read emotions, then develop and distribute products based on them, rather than developer-centered processes that previously started in the fashion market. An AI(Artificial Intelligence) deep learning algorithm that analyzes user emotion big data from user experience(UX) to emotion and uses the analyzed data as a source has become possible. By combining AI technology, the fashion industry can develop various new products and technologies that meet the functional and emotional aspects required by consumers and expect a sustainable user experience structure. This study analyzes clear and useful user experience in the fashion industry to derive the characteristics of AI algorithms that combine emotions and technologies reflecting users' needs and proposes methods that can be used in the fashion industry. The purpose of the study is to utilize information analysis using big data and AI algorithms so that structures that can interact with users and developers can lead to a sustainable ecosystem. Ultimately, it is meaningful to identify the direction of the optimized fashion industry through user experienced emotional fashion technology algorithms.

A Study on Digitalization and Digital Transformation of the Construction Industry for Smart Construction: Utilization of Data Hub and Application Programming Interface(API) (스마트 건설을 위한 건설산업의 디지털화와 디지털 전환 방안 연구: 데이터 허브와 응용프로그래밍 인터페이스(API) 활용)

  • Kim, Ji-Myong;Son, Seunghyun;Yun, Gyeong Cheol
    • Journal of the Korea Institute of Building Construction
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    • v.22 no.4
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    • pp.379-390
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    • 2022
  • While the construction industry is striving to make changes suitable for the 4th industrial revolution era through the introduction of 4th industrial revolution technologies, such change is progressing more slowly than in other industries. Nevertheless, the recent digitization and digital transformation of the construction industry can provide a new paradigm to address and innovate the chronic problems faced by the construction industry. Therefore, in this study, a case study using a data hub and API for use of the data hub, which is essential for digitalization and digital transformation, was conducted, and the efficiency and feasibility of using the data hub and API were considered. When the API system was introduced, it was found that the average budget savings per person was about 23%, and the costbenefit ratio was about 4.4 times higher, indicating that the feasibility of the project was very high. The results and framework of this study can serve as fundamental research data for related research, and provide a worthy case study to promote the introduction of related technologies. This will ultimately contribute to digitalization and digital transformation for smartization of the construction industry.

Factors Influencing Digital Native's Acceptance and Use of 4th Industrial Revolution Technology : Focusing on FinTech and AR (Augmented Reality) Technology (Digital Native의 4차산업혁명 기술수용 영향 요인: FinTech 및 AR(증강현실) 기술을 중심으로)

  • Chung, Byoung-Gyu
    • Journal of Venture Innovation
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    • v.4 no.2
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    • pp.77-95
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    • 2021
  • In the midst of the progress of the 4th industrial revolution, the Corona19 Pandemic was forming giant double wave. Companies riding this wave can win, but companies that do not will fall into the wave and struggle. In connection with the 4th industrial revolution, various technologies are emerging and commercialized. At this point, consumers, especially digital natives, who have been with digital since birth, tried to find out what factors affect the intention to use these technologies and which factors have the most important influence. For this purpose, data were collected through a survey on factors affecting the intention to use FinTech technology and AR technology for 150 digital natives in their 20s. Based on this, statistical analysis was conducted and the following results were obtained. As a result of the overall analysis regardless of the type of technology, it was found that performance expectancy, effort expectancy, social influence, and habits have a positive (+) effect on digital natives' intention to use the 4th industrial technology. On the other hand, a significant influence relationship between the facilitating conditions, hedonic motivation and intention to use the 4th industrial technology was not tested. It was found that the influence was greatly influenced by social influence and habits. In the case of FinTech and AR, which were further subdivided into this study, different aspects were revealed as a result of separate analysis. In the case of FinTech technology that emphasizes utilitarian value, performance expectancy, effort expectancy, social influence, and habits had a positive (+) effect on intention to use. It was found that the influence was greatly influenced by habits and social influence. In the case of AR, which emphasizes the hedonic value, all the variables adopted in this study had a positive (+) effect on the intention to use the technology. It was found that hedonic motivation and social influence had a great influence. Combining the results of the analysis, social influence was found to be an important influence variable regardless of the type of 4th industrial technology. FinTech technologies such as mobile banking, where services are becoming more common, are habits, and in the case of AR, which has not yet been universalized and is provided mainly for entertainment, hedonic motivation was found to be an important factor. This study was able to present academic and practical implications based on the above confirmation of factors affecting digital natives' acceptance and use of the 4th industry technology.

Location-Routing Problem for Reconnaissance Surveillance Missions of the Maritime Manned-Unmanned Surface Vehicles (해양 유·무인 수상함정의 감시정찰 임무를 위한 위치-경로 문제)

  • Jinho Lee
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.46 no.4
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    • pp.238-245
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    • 2023
  • As technologies have been more quickly developed in this 4th Industry Revolution era, their application to defense industry has been also growing. With these much advanced technologies, we attempt to use Manned-Unmanned Teaming systems in various military operations. In this study, we consider the Location-Routing Problem for reconnaissance surveillance missions of the maritime manned-unmanned surface vehicles. As a solution technique, the two-phase method is presented. In the first location phase, the p-median problem is solved to determine which nodes are used as the seeds for the manned vehicles using Lagrangian relaxation with the subgradient method. In the second routing phase, using the results obtained from the location phase, the Vehicle Routing Problems are solved to determine the search routes of the unmanned vehicles by applying the Location Based Heuristic. For three network data sets, computational experiments are conducted to show the performance of the proposed two-phase method.

Crew Resource Management in Industry 4.0: Focusing on Human-Autonomy Teaming (4차 산업혁명 시대의 CRM: 인간과 자율 시스템의 협업 관점에서)

  • Yun, Sunny;Woo, Simon
    • Korean journal of aerospace and environmental medicine
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    • v.31 no.2
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    • pp.33-37
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    • 2021
  • In the era of the 4th industrial revolution, the aviation industry is also growing remarkably with the development of artificial intelligence and networks, so it is necessary to study a new concept of crew resource management (CRM), which is required in the process of operating state-of-the-art equipment. The automation system, which has been treated only as a tool, is changing its role as a decision-making agent with the development of artificial intelligence, and it is necessary to set clear standards for the role and responsibility in the safety-critical field. We present a new perspective on the automation system in the CRM program through the understanding of the autonomous system. In the future, autonomous system will develop as an agent for human pilots to cooperate, and accordingly, changes in role division and reorganization of regulations are required.

A Study on the Artificial Intelligence Multiplex Smart Housing System

  • Park, Cheonil;Cho, Juphil
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.4
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    • pp.143-153
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    • 2021
  • Recently, by applying the 4th industrial revolution technologies such as A.I., IoT, and big data to general residential infrastructure, various application services of residential-based are provided to residents through linkage and utilization between technologies. Accordingly, smart housing system is increasing as advanced living spaces that can improve the quality of life and convenience of residents. Such a smart housing is expected to be an item that can create new demands and markets in the construction industry since it provides a new paradigm that combines construction technology and IT by combining IT technology with existing construction industry. Based on this, it is expected that it will be possible to gradually develop large-scale markets such as smart buildings and smart cities. In this paper, therefore, we propose an artificial intelligence multiplex smart housing system as an intelligent platform that can autonomously manage and control the size of places and spaces, used for various purposes based on smart housing technology by using artificial intelligence systems.

Current Trends and Prospects of High Value-added Seafood Processing Technology Development (고부가가치 수산식품 가공기술 개발 트랜드 및 전망)

  • Young Chul Lee;Hyung Gyun Kim;Jae Cheon Jeong;Chang Soo Kang
    • Journal of Practical Agriculture & Fisheries Research
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    • v.25 no.4
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    • pp.148-157
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    • 2024
  • The market size of Korea's seafood industry is estimated to be about 62 trillion won ('19), of which the seafood processing industry is about 10 trillion won ('19), accounting for approximately 16% of the total market size. However, the current level of processing technology required for the development of seafood products is mainly simple primary processing, such as freezing and drying raw materials (in Jeollanam-do, which ranks first in the country in terms of seafood production, primary processors account for 86% of all seafood processors).In the future, trends in the development of processing technology for seafood will become more advanced in response to changes in domestic and international food consumption patterns. Blue food tech linked to ESG, convergence and digitalization linked to the 4th industry revolution will be further advanced in line with the national seafood industry policy direction. Through this, it is expected to establish itself as an axis of future technology management in the fisheries sector based on the large and small success stories of accumulated seafood R&D commercialization.

A Study of Necessary Elements of Game Character Storytelling (게임캐릭터 스토리텔링의 필요 요소 연구)

  • Lee, Jae Hong
    • Journal of Korea Game Society
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    • v.17 no.4
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    • pp.169-178
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    • 2017
  • In order for the game industry to grasp the initiative of the global industry, it is time to positively need storytelling that can move the emotions of gamers over graphical appearance. Also, in the era of the 4th industrial revolution where the point of contact between virtual and reality spreads widely, it seems that the game character industry will rapidly emerge. Therefore, the author recognizes the importance of the character industry in the future, and based on the accumulated game research, he has identified 10 elements necessary for character storytelling. The ten elements are as follows. Design of life, design of race, design of occupation, design of PC and NPC, design of monster, design of personality, design of conflict, design of protagonist, design of external image, design of birth and death.

A Case Study on Industry-Academic Capstone Design Program (기업연계형 캡스톤디자인 프로그램 사례연구)

  • Huh, Won-Whoi
    • Journal of the Korea Convergence Society
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    • v.11 no.6
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    • pp.119-125
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    • 2020
  • In the 21st century, the 4th Industrial Revolution is in need of talented people who are equipped with experience and knowledge of various industries. Each university operates a capstone design to nurture the talent needed for practical work and attaches importance to the industry. However, since students in a single major plan as team members, there are limitations in current market situation and environmental awareness, marketing and design. In order to improve the shortcomings of the capstone design, which is carried out at the center level, engineering and design need to collaborate with each other without focusing only on the technical part. In this study, the researcher introduces the engineering and design linkage cases of the Capstone Design Program operated by the Department of Media Software and seeks to improve them. First, the educational purpose and operation plan of capstone design in the engineering field was reviewed and the improvement plan was suggested based on the result of the program case operated by the researcher.