• Title/Summary/Keyword: Texture property

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Effect of Dietary Conjugated Linoleic Acid on Texture and Sensory Characteristics of Pork (Conjugated Linoleic Acid (CLA) 급여가 돈육의 조직적.관능적 특성에 미치는 영향)

  • 이정일;최진성;박준철;문홍길;김영화;박종대;주선태;박구부
    • Food Science of Animal Resources
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    • v.21 no.4
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    • pp.349-357
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    • 2001
  • The effects of dietary conjugated linoleic aicd on pork quality was investigated using sixty four pigs. CLA was synthesized by alkaline isomerization method with corn oil. Pigs were devided into 4 treatment groups(16 pigs/group) arid subjected to one of four treatment diets(0, 0.1, 0.2, and 0.3% CLA diets) for 2 weeks before slaughter. Pork loin and belly were collected from the animals(105∼110kg body weight) slaughtering at the commercial slaughter house. Pork loin and belly meat were aerobic packaged and then stored during 2. 5. 8. 11 and 13 days at 4$\^{C}$ refrigerator. Samples were analysed for meat color, texture and sensory characteristics. There were no diference in meat color(L*, a*, b*), texture and sensory property among control and CLA treatment (s), and no changes as the storage period passed. This results mean that feeding CLA to pork doesn't change the meat color and texture of the pork what consumers consider when they buy some meat. Especially, feeding CLA to pork didn't transform sensory property of the pork. We considered these result as no problem in the pig fed with CLA.

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Prediction of Texture Evolution of Aluminum Extrusion Processes using Rigid-Plastic Finite Element Method based on Rate-Independent Crystal Plasticity (강소성 유한 요소 해석에 연계한 Rate-Independent 결정소성학을 이용한 3차원 알루미늄 압출재에서의 변형 집합 조직 예측)

  • Kim K.J.;Yang D.Y.;Yoon J.W.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.485-488
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    • 2005
  • Most metals are polycrystalline material whose deformation is dominated by the slip system. During the deformation process, orientation of slip systems is rearranged with preferred orientations, leading to deformation-induced crystallographic texture which is called deformation texture. Depending on the texture development, the property of material can be changed. The rate-independent crystal plasticity which is based on the Schmid law as a yield function causes a non-uniqueness in the choice of active slip systems. In this work, to avoid the slip system ambiguity problem, rate-independent crystal plasticity model based on the smooth yield surface with rounded-off corners is adopted. In order to simulate the polycrystalline material under plastic deformation, we employ the Taylor model of polycrystal behavior that all the grains are assumed to be subjected to the macroscopic velocity gradient. Rigid-plastic finite element program based on this rate-independent crystal plasticity is developed to predict the grain-level deformation behavior of FCC metals during metal forming processes. In the finite element calculation, one integration point is considered as a crystalline aggregate which has a number of crystals. Macroscopic behavior of material can be deduced from the behavior of aggregates. As applications, the extrusion processes are simulated and the changes of mechanical properties are predicted.

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GLIBP: Gradual Locality Integration of Binary Patterns for Scene Images Retrieval

  • Bougueroua, Salah;Boucheham, Bachir
    • Journal of Information Processing Systems
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    • v.14 no.2
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    • pp.469-486
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    • 2018
  • We propose an enhanced version of the local binary pattern (LBP) operator for texture extraction in images in the context of image retrieval. The novelty of our proposal is based on the observation that the LBP exploits only the lowest kind of local information through the global histogram. However, such global Histograms reflect only the statistical distribution of the various LBP codes in the image. The block based LBP, which uses local histograms of the LBP, was one of few tentative to catch higher level textural information. We believe that important local and useful information in between the two levels is just ignored by the two schemas. The newly developed method: gradual locality integration of binary patterns (GLIBP) is a novel attempt to catch as much local information as possible, in a gradual fashion. Indeed, GLIBP aggregates the texture features present in grayscale images extracted by LBP through a complex structure. The used framework is comprised of a multitude of ellipse-shaped regions that are arranged in circular-concentric forms of increasing size. The framework of ellipses is in fact derived from a simple parameterized generator. In addition, the elliptic forms allow targeting texture directionality, which is a very useful property in texture characterization. In addition, the general framework of ellipses allows for taking into account the spatial information (specifically rotation). The effectiveness of GLIBP was investigated on the Corel-1K (Wang) dataset. It was also compared to published works including the very effective DLEP. Results show significant higher or comparable performance of GLIBP with regard to the other methods, which qualifies it as a good tool for scene images retrieval.

The Influence of W Addition on Cube Textured Ni Substrates for YBCO Coated Conductor (양축 정렬된 Ni 기판의 특성에 미치는 W 첨가의 효과)

  • Kim Kyu Tae;Lim Jun Hyung;Kim Jung Ho;Jang Seok Hern;Kim Ho-Jin;Joo Jinho;Kim Chan-Joong;Song Kyu Jung;Shin Hyung Sub
    • Progress in Superconductivity
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    • v.6 no.1
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    • pp.64-68
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    • 2004
  • We fabricated cube-textured Ni and Ni-W alloy substrates for coated conductors and characterized the effects of W addition on microstructure, mechanical strength, and magnetic properties of the substrate. Pure Ni and Ni-(2, 3, 5at.%)W alloys were prepared by plasma arc melting, heavily cold rolled and then annealed at various temperatures of $600-1300^{\circ}C$. The texture was evaluated by pole-figure and orientation distribution function (ODF) analysis. Mechanical properties were investigated by micro Vickers hardness and tension test. Ferromagnetism of the substrate was measured by physical property measurement system (PPMS). It was observed that Ni-W substrates had sharp cube texture, and the full-width at half-maximums (FWHMs) of in-plane texture was $^{\circ}$-5.57$4.42^{\circ}$, which is better than that of pure Ni substrate. In addition cube texture of Ni-W substrates was retained at higher temperature up to $1300^{\circ}C$. Microstructural observation showed that the Ni-W substrates had fine grain size and higher mechanical properties than the pure Ni substrate. These improvements are probably due to strengthening mechanisms such as solid solution hardening and/or grain size strengthening. PPMS analysis showed that addition of W effectively reduced saturation magnetization in applied magnetic field and Curie temperature.

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Effects of Annealing on the Texture Development and Abnormal Grain Growth in a Commercial AZ31B Mg Alloy Sheet (상용 AZ31B Mg합금 판재의 어닐링에 따른 집합조직 변화 및 결정립 이상 성장)

  • Yang, G.S.;Yoon, S.S.;Jang, W.Y.;Kang, J.W.
    • Journal of the Korean Society for Heat Treatment
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    • v.21 no.6
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    • pp.293-299
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    • 2008
  • In order to provide with fundamental data of the wrought Mg alloy for press forging, the effect of annealing temperature on the microstructure, texture development and tensile properties is studied in a commercial AZ31B Mg alloy sheet. Basal texture i.e. $(0001){\pm}5^{\circ}$[21$\bar{3}$0] is developed in a commercial AZ31B Mg sheet, and the texture is not changed considerably by annealing over $400^{\circ}C{\times}30min$, while (10$\bar{3}$0) component with high intensity can be observed due to abnormal grain growth. When the sheet is tensile-deformed with RD, $45^{\circ}$ and TD directions at room temperature, fracture strains are given by 25.8, 21.4 and 11.9% in the order of RD, $45^{\circ}$ and TD directions, respectively. With increasing annealing temperature up to $450^{\circ}C{\times}30min$, little change in mean grain size can be revealed by annealing below $300^{\circ}C{\times}30min$ but an abnormal grain growth, where some grains become significantly coarser than the rest, occurs by annealing above $400^{\circ}C{\times}30min$. The maximum tensile strain of around 25% is obtained by annealing below $300^{\circ}C{\times}30min$, but it is abruptly decreased to 16% by annealing above $400^{\circ}C{\times}30min$ owing to intergranular fracture of abnormal grown grains.

Content Based Dynamic Texture Analysis and Synthesis Based on SPIHT with GPU

  • Ghadekar, Premanand P.;Chopade, Nilkanth B.
    • Journal of Information Processing Systems
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    • v.12 no.1
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    • pp.46-56
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    • 2016
  • Dynamic textures are videos that exhibit a stationary property with respect to time (i.e., they have patterns that repeat themselves over a large number of frames). These patterns can easily be tracked by a linear dynamic system. In this paper, a model that identifies the underlying linear dynamic system using wavelet coefficients, rather than a raw sequence, is proposed. Content based threshold filtering based on Set Partitioning in a Hierarchical Tree (SPIHT) helps to get another representation of the same frames that only have low frequency components. The main idea of this paper is to apply SPIHT based threshold filtering on different bands of wavelet transform so as to have more significant information in fewer parameters for singular value decomposition (SVD). In this case, more flexibility is given for the component selection, as SVD is independently applied to the different bands of frames of a dynamic texture. To minimize the time complexity, the proposed model is implemented on a graphics processing unit (GPU). Test results show that the proposed dynamic system, along with a discrete wavelet and SPIHT, achieve a highly compact model with better visual quality, than the available LDS, Fourier descriptor model, and higher-order SVD (HOSVD).

A Study on Game Character Classification Based on Texture and Edge Orientation Feature (질감 및 에지 방향 특징에 기반한 게임 캐릭터 분류에 관한 연구)

  • Park, Chang-Min
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.6
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    • pp.1318-1324
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    • 2012
  • This paper proposes a novel method for Game character classification based on texture and edge orientation feature. The character dose not move(NPC) and move the character is classified. Classification of property within the character of straight line segments are used to extract features. First, the character inside edge feature extraction and then calculates EEDH, SSPD. The extracted attribute represents the energy of a particular direction. Thus, these properties were used to classify of NPC and Monster. The proposed method, the user can reduce the unnecessary time in the game.

Image Coding by Block Based Fractal Approximation (블록단위의 프래탈 근사화를 이용한 영상코딩)

  • 정현민;김영규;윤택현;강현철;이병래;박규태
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.31B no.2
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    • pp.45-55
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    • 1994
  • In this paper, a block based image approximation technique using the Self Affine System(SAS) from the fractal theory is suggested. Each block of an image is divided into 4 tiles and 4 affine mapping coefficients are found for each tile. To find the affine mapping cefficients that minimize the error between the affine transformed image block and the reconstructed image block, the matrix euation is solved by setting each partial differential coefficients to aero. And to ensure the convergence of coding block. 4 uniformly partitioned affine transformation is applied. Variable block size technique is employed in order to applynatural image reconstruction property of fractal image coding. Large blocks are used for encoding smooth backgrounds to yield high compression efficiency and texture and edge blocks are divided into smaller blocks to preserve the block detail. Affine mapping coefficinets are found for each block having 16$\times$16, 8$\times$8 or 4$\times$4 size. Each block is classified as shade, texture or edge. Average gray level is transmitted for shade bolcks, and coefficients are found for texture and edge blocks. Coefficients are quantized and only 16 bytes per block are transmitted. Using the proposed algorithm, the computational load increases linearly in proportion to image size. PSNR of 31.58dB is obtained as the result using 512$\times$512, 8 bits per pixel Lena image.

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Relationship between texture and major components of radish

  • Seong, Ki-Hyeon;Kim, Seung-Ho;Park, Jong-Tae
    • Korean Journal of Agricultural Science
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    • v.43 no.2
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    • pp.240-248
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    • 2016
  • Radish is a common vegetable consumed in Korea, Japan, and China. Radish Breeding has been conducted based on morphological properties, such as shape and color. Recently, physicochemical properties of radish are attracting more attention from breeders to develop cultivars for the retail market. In this study, major components of radish were determined and their relationship with textural property analyzed. Sixty-six radish cultivars were selected and divided into white head (WH) and green head (GH) according to their head color. The cutting forces of GH and WH groups were $2.17{\pm}0.34kg$ and $2.31{\pm}0.36kg$, respectively (P > 0.05). The starch contents of GH and WH were $3.75{\pm}0.39g\;per\;100g$ (dry basis) and $4.24{\pm}0.62g$, respectively. Cellulose contents in both groups were similar at 12.3-12.4 g per 100 g (dry basis). Pearson correlation coefficients between cutting force, cellulose content, and starch content ranged from -0.33-0.326 which does not demonstrate any strong correlation between these components. Therefore, no relationship was found between the cutting force and the starch content or the cellulose content for the cultivars analyzed in this study. As the first intensive study on the texture and the major components of radish, these results could provide valuable information for radish breeding if further studies on taste and nutrient components are conducted.

Implementation of Image-Retrieval System Using Automatic Object Region Extraction and Property of GLCM-based Texture (자동 객체 영역 추출과 GLCM 기반 Texture특징을 이용한 영상 검색 시스템 구현)

  • Kim, Seong-Bin
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2008.11a
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    • pp.255-257
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    • 2008
  • 본 논문에서는 최근 IT 기술의 발전에 따라 무수히 양산되고 있는 멀티미디어 데이터를 효율적으로 검색하기 위한 방법을 제안한다. 영상 검색 시스템에 사용되는 데이터베이스(DB) 영상들에 존재하는 각 객체들의 존재 영역을 기반으로 질의 영상 (query image)의 객체 영역을 추정해서 검색에 활용하는 것이다. 이는 질의 영상의 전체 영역으로부터 객체를 추정하는 것보다 데이터베이스 영상들로부터 추출한 통계적 객체 분포 범위를 기반으로 추정하기 때문에 빨리 객체 추출이 가능하도록 한다. 따라서 객체를 추출하기 위한 배경 지식이나, 사용자 입력이 전혀 필요 없다. 이렇게 추출된 객체 영역의 영상들로부터 GLCM 알고리즘을 이용해서 객체 영역의 특성이 잘 반영된 질감 특징 값을 바탕으로 검색에 활용 할 경우 원본 영상의 질감 특징을 활용한 경우보다, 객체의 질감 특징을 더 잘 반영한다는 것을 실험을 통해 확인할 수 있었다.

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