• 제목/요약/키워드: Texture Region

검색결과 346건 처리시간 0.026초

차로 수 정보와 텍스쳐 분석을 활용한 주행가능영역 검출 알고리즘 (Traversable Region Detection Algorithm using Lane Information and Texture Analysis)

  • 황성수;김도현
    • 한국멀티미디어학회논문지
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    • 제19권6호
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    • pp.979-989
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    • 2016
  • Traversable region detection is an essential step for advanced driver assistance systems and self-driving car systems, and it has been conducted by detecting lanes from input images. The performance can be unreliable, however, when the light condition is poor or there exist no lanes on the roads. To solve this problem, this paper proposes an algorithm which utilizes the information about the number of lanes and texture analysis. The proposed algorithm first specifies road region candidates by utilizing the number of lanes information. Among road region candidates, the road region is determined as the region in which texture is homogeneous and texture discontinuities occur around its boundaries. Traversable region is finally detected by dividing the estimated road region with the number of lanes information. This paper combines the proposed algorithm with a lane detection-based method to construct a system, and simulation results show that the system detects traversable region even on the road with poor light conditions or no lanes.

텍스쳐 감지를 이용한 화소값 기울기 필터 및 중간값 필터 기반의 비디오 시퀀스 디인터레이싱 (Intensity Gradient filter and Median Filter based Video Sequence Deinterlacing Using Texture Detection)

  • 강근화;구수일;정제창
    • 한국통신학회논문지
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    • 제34권4C호
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    • pp.371-379
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    • 2009
  • 본 논문에서는 텍스쳐 감지를 이용한 화소값 기울기 필터 및 중간값 필터 기반의 비디오 시퀀스 디인터레이싱 알고리듬을 제안한다. 먼저 보간 할 픽셀의 주변 픽셀들을 이용하여 현재 보간 할 영역이 텍스쳐가 존재하는 영역인지 아니면 평탄한 영역인지를 판단한다. 제안하는 알고리듬에서는 보간 할 영역이 평탄한 영역으로 판단되면 중간값 필터를 이용하여 보간을 하고, 텍스쳐 영역으로 판단되면 화소값 기울기 필터를 이용하여 보간을 하게 된다. 그러므로 현재의 보간 할 영역은 두 개의 카테고리로 분류 할 수 있다. 제안하는 알고리듬은 상황에 맞게 적응적으로 보간을 수행하므로 좀 더 선명하고 정확한 영상을 얻을 수 있다. 그리고 여러 가지 CIF 동영상에 대한 실험 결과는 제안하는 알고리듬이 기존의 알고리듬 보다 객관적, 주관적으로 우수함을 보여준다.

A High Image Compression for Computer Storage and Communication

  • 장종환
    • 자연과학논문집
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    • 제4권
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    • pp.191-220
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    • 1991
  • Human Visual System(HVS)의 특성과 image의 textural regions의 roughness을 이용하여 image segmentation을 행하여 high compression에서도 고화질을 나타내는 새로운 image coder를 이 논문에서 논한다. 제안된 image coder는 constant segments를 가진 segmentation-based image coding technique의 문제들을 다음과 같은 방법론을 제안함으로써 해결하였다. Image를 HVS으로 보았을 때 degree of roughness에 관하여 textually homogeneous regions으로 segmentation하였다. Fractal dimension을 roughness of textural regions을 측정하기 위하여 사용하였다. Segmentation은 fractal dimension을 thresholding하여 textural regions이 three texture classes로 분류하였다(perceived constant intensity, smooth texture, and rough texture). High compression을 가지는 고질화의 image coder는 각각의 segment boundary와 각각의 texture class에 효율적인 coding technique를 적용 함으로 얻었다.

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블록 동질성 분할을 이용한 화재불꽃 영역 추출에 관한 연구 (A Study on the Fire Flame Region Extraction Using Block Homogeneity Segmentation)

  • 박창민
    • 디지털산업정보학회논문지
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    • 제14권4호
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    • pp.169-176
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    • 2018
  • In this study, we propose a new Fire Flame Region Extraction using Block Homogeneity Segmentation method of the Fire Image with irregular texture and various colors. It is generally assumed that fire flame extraction plays a very important role. The Color Image with fire flame is divided into blocks and edge strength for each block is computed by using modified color histogram intersection method that has been developed to differentiate object boundaries from irregular texture boundaries effectively. The block homogeneity is designed to have the higher value in the center of region with the homeogenous colors or texture while to have lower value near region boundaries. The image represented by the block homogeneity is gray scale image and watershed transformation technique is used to generate closed boundary for each region. As the watershed transform generally results in over-segmentation, region merging based on common boundary strength is followed. The proposed method can be applied quickly and effectively to the initial response of fire.

A Fast Algorithm for Region-Oriented Texture Coding

  • Choi, Young-Gyu;Choi, Chong-Hwan;Cheong, Ha-Young
    • 한국정보전자통신기술학회논문지
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    • 제9권6호
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    • pp.519-525
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    • 2016
  • This paper addresses the framework of object-oriented image coding, describing a new algorithm, based on monodimensional Legendre polynomials, for texture approximation. Through the use of 1D orthogonal basis functions, the computational complexity which usually makes prohibitive most of 2D region-oriented approaches is significantly reduced, while only a slight increment of distortion is introduced. In the aim of preserving the bidimensional intersample correlation of the texture information as much as possible, suitable pseudo-bidimensional basis functions have been used, yielding significant improvements with respect to the straightforward 1D approach. The algorithm has been experimented for coding still images as well as motion compensated sequences, showing interesting possibilities of application for very low bitrate video coding.

Region Division for Large-scale Image Retrieval

  • Rao, Yunbo;Liu, Wei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권10호
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    • pp.5197-5218
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    • 2019
  • Large-scale retrieval algorithm is problem for visual analyses applications, along its research track. In this paper, we propose a high-efficiency region division-based image retrieve approaches, which fuse low-level local color histogram feature and texture feature. A novel image region division is proposed to roughly mimic the location distribution of image color and deal with the color histogram failing to describe spatial information. Furthermore, for optimizing our region division retrieval method, an image descriptor combining local color histogram and Gabor texture features with reduced feature dimensions are developed. Moreover, we propose an extended Canberra distance method for images similarity measure to increase the fault-tolerant ability of the whole large-scale image retrieval. Extensive experimental results on several benchmark image retrieval databases validate the superiority of the proposed approaches over many recently proposed color-histogram-based and texture-feature-based algorithms.

Region of Interest Heterogeneity Assessment for Image using Texture Analysis

  • Park, Yong Sung;Kang, Joo Hyun;Lim, Sang Moo;Woo, Sang-Keun
    • 한국컴퓨터정보학회논문지
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    • 제21권11호
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    • pp.17-21
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    • 2016
  • Heterogeneity assessment of tumor in oncology is important for diagnosis of cancer and therapy. The aim of this study was performed assess heterogeneity tumor region in PET image using texture analysis. For assessment of heterogeneity tumor in PET image, we inserted sphere phantom in torso phantom. Cu-64 labeled radioisotope was administrated by 156.84 MBq in torso phantom. PET/CT image was acquired by PET/CT scanner (Discovery 710, GE Healthcare, Milwaukee, WI). The texture analysis of PET images was calculated using occurrence probability of gray level co-occurrence matrix. Energy and entropy is one of results of texture analysis. We performed the texture analysis in tumor, liver, and background. Assessment textural features of region-of-interest (ROI) in torso phantom used in-house software. We calculated the textural features of torso phantom in PET image using texture analysis. Calculated entropy in tumor, liver, and background were 5.322, 7.639, and 7.818. The further study will perform assessment of heterogeneity using clinical tumor PET image.

관심 NPC 추출을 이용한 효율적인 FPS 게임 운영에 관한 연구 (A Study on Efficient FPS Game Operation Using Attention NPC Extraction)

  • 박창민
    • 디지털산업정보학회논문지
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    • 제13권2호
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    • pp.63-69
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    • 2017
  • The extraction of attention NPC in a FPS game has emerged as a very significant issue. We propose an efficient FPS game operation method, using the attention NPC extraction with a simple arithmetic. First, we define the NPC, using the color histogram interaction and texture similarity in the block to determine the attention NPC. Next, we use the histogram of movement distribution and frequency of movement of the NPC. Becasue, except for the block boundary according to the texture and to extract only the boundaries of the object block. The edge strength is defined to have high values at the NPC object boundaries, while it is designed to have relatively low values at the NPC texture boundaries or in interior of a region. The region merging method also adopts the color histogram intersection technique in order to use color distribution in each region. Through the experiment, we confirmed that NPC has played a crucial role in the FPS game and as a result it draws more speed and strategic actions in the game.

질감 특징과 CAMShift 알고리즘을 이용한 무대 피사체 위치 추적 기법 설계 및 구현 (Design and Implementation of a Stage Object Location Tracking Method using Texture Feature and CAMShift Algorithm)

  • 신정아;김도희;홍석근;조대수
    • 한국멀티미디어학회논문지
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    • 제21권8호
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    • pp.876-887
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    • 2018
  • In this paper, we propose an robust CAMShift method to track stage objects with a camera. In order to solve the problem of tracking object misdetection in existing CAMShift technique, MBR region is detected to separate the background and the subject, and the subject size of the region of interest is calculated to solve the problem of erroneously detecting a large region having a similar color distribution ratio. Also, by applying the color corelogram and MB-LBP to the part that can not be solved by the color ratio and the size limitation, accurate texture tracking is enabled by reflecting the texture characteristics. Experimental results show that the proposed method has good tracking performance for objects that do not deviate from the size of the subject set in the area of interest and accurately extracts the texture characteristics of different subjects with similar color distribution ratios.

박판 주조된 Al-5 wt%Mg 합금의 열간압연 시 두께방향 불균일 집합조직 시뮬레이션 (Simulation of Inhomogeneous Texture through the Thickness Direction during Hot Rolling Deformation in Strip Cast Al-5wt%Mg Alloy)

  • 송영식;김병진;김형욱;강석봉;최시훈
    • 대한금속재료학회지
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    • 제46권3호
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    • pp.135-143
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    • 2008
  • The inhomogeneous texture through the thickness direction can be developed during hot rolling deformation in aluminum alloy. In this study, the inhomogeneous texture evolution through the thickness direction during hot rolling deformation in Al-5 wt%Mg alloy produced by a new strip casting technology was measured experimentally. Macrotexture measurement was conducted using X-ray diffractometer. A finite element analysis with ABAQUS/StandardTM and rate sensitive polycrystal model were used to predict the evolution of hot rolling texture. The experimental results of Al-5 wt%Mg alloy were compared with calculated results. The shear texture components tend to be increased at the surface region of the hot-rolled specimen. It is found that triclinic sample symmetry is more accurate assumption for texture analysis and simulation in the surface region of hot-rolled aluminum alloy.