• Title/Summary/Keyword: Texture Region

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Traversable Region Detection Algorithm using Lane Information and Texture Analysis (차로 수 정보와 텍스쳐 분석을 활용한 주행가능영역 검출 알고리즘)

  • Hwang, Sung Soo;Kim, Do Hyun
    • Journal of Korea Multimedia Society
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    • v.19 no.6
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    • pp.979-989
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    • 2016
  • Traversable region detection is an essential step for advanced driver assistance systems and self-driving car systems, and it has been conducted by detecting lanes from input images. The performance can be unreliable, however, when the light condition is poor or there exist no lanes on the roads. To solve this problem, this paper proposes an algorithm which utilizes the information about the number of lanes and texture analysis. The proposed algorithm first specifies road region candidates by utilizing the number of lanes information. Among road region candidates, the road region is determined as the region in which texture is homogeneous and texture discontinuities occur around its boundaries. Traversable region is finally detected by dividing the estimated road region with the number of lanes information. This paper combines the proposed algorithm with a lane detection-based method to construct a system, and simulation results show that the system detects traversable region even on the road with poor light conditions or no lanes.

Intensity Gradient filter and Median Filter based Video Sequence Deinterlacing Using Texture Detection (텍스쳐 감지를 이용한 화소값 기울기 필터 및 중간값 필터 기반의 비디오 시퀀스 디인터레이싱)

  • Kang, Kun-Hwa;Ku, Su-Il;Jeong, Je-Chang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.4C
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    • pp.371-379
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    • 2009
  • In this paper, we proposed new de-interlacing algorithm for video data using intensity gradient filter and median filter with texture detection in the image block. We first introduce the texture detection. According to texture detection, the current region is determined into smooth region or texture region. In case that the smooth region interpolated by median filter. In addition, in case of the texture region, we calculate missing pixel value using intensity gradient filter. Therefore, we analyze the local region feature using the texture detection and classify each missing pixel into two categories. And then, based on the classification result, a different de-interlacing algorithm is activated in order to obtain the best performance. Experimental results show that the proposed algorithm performs well with a variety of moving sequences compared with conventional intra-field method in the literature.

A High Image Compression for Computer Storage and Communication

  • Jang, Jong-Whan
    • The Journal of Natural Sciences
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    • v.4
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    • pp.191-220
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    • 1991
  • A new texture segmentation-based image coding technique which performs segmentation based on roughness of textural regions and properties of the human visual system (HVS) is presented. This method solves the problems of a segmentation-based image coding technique with constant segments by proposing a methodology for segmenting an image texturally homogeneous regions with respect to the degree of roughness as perceived by the HVS. The fractal dimension is used to measure the roughness of the textural regions. The segmentation is accomplished by thresholding the fractal dimension so that textural regions are classified into three texture classes; perceived constant intensity, smooth texture, and rough texture. An image coding system with high compression and good image quality is achieved by developing an efficient coding technique for each segment boundary and each texture class. For the boundaries, a binary image representing all the boundaries is created. For regions belonging to perceived constant intensity, only the mean intensity values need to be transmitted. The smooth and rough texture regions are modeled first using polynomial functions, so only the coefficients characterizing the polynomial functions need to be transmitted. The bounda-ries, the means and the polynomial functions are then each encoded using an errorless coding scheme. Good quality reconstructed images are obtained with about 0.08 to 0.3 bit per pixel for three different types of imagery ; a head and shoulder image with little texture variation, a complex image with many edges, and a natural outdoor image with highly textured areas.

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A Study on the Fire Flame Region Extraction Using Block Homogeneity Segmentation (블록 동질성 분할을 이용한 화재불꽃 영역 추출에 관한 연구)

  • Park, Changmin
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.14 no.4
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    • pp.169-176
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    • 2018
  • In this study, we propose a new Fire Flame Region Extraction using Block Homogeneity Segmentation method of the Fire Image with irregular texture and various colors. It is generally assumed that fire flame extraction plays a very important role. The Color Image with fire flame is divided into blocks and edge strength for each block is computed by using modified color histogram intersection method that has been developed to differentiate object boundaries from irregular texture boundaries effectively. The block homogeneity is designed to have the higher value in the center of region with the homeogenous colors or texture while to have lower value near region boundaries. The image represented by the block homogeneity is gray scale image and watershed transformation technique is used to generate closed boundary for each region. As the watershed transform generally results in over-segmentation, region merging based on common boundary strength is followed. The proposed method can be applied quickly and effectively to the initial response of fire.

A Fast Algorithm for Region-Oriented Texture Coding

  • Choi, Young-Gyu;Choi, Chong-Hwan;Cheong, Ha-Young
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.9 no.6
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    • pp.519-525
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    • 2016
  • This paper addresses the framework of object-oriented image coding, describing a new algorithm, based on monodimensional Legendre polynomials, for texture approximation. Through the use of 1D orthogonal basis functions, the computational complexity which usually makes prohibitive most of 2D region-oriented approaches is significantly reduced, while only a slight increment of distortion is introduced. In the aim of preserving the bidimensional intersample correlation of the texture information as much as possible, suitable pseudo-bidimensional basis functions have been used, yielding significant improvements with respect to the straightforward 1D approach. The algorithm has been experimented for coding still images as well as motion compensated sequences, showing interesting possibilities of application for very low bitrate video coding.

Region Division for Large-scale Image Retrieval

  • Rao, Yunbo;Liu, Wei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.10
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    • pp.5197-5218
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    • 2019
  • Large-scale retrieval algorithm is problem for visual analyses applications, along its research track. In this paper, we propose a high-efficiency region division-based image retrieve approaches, which fuse low-level local color histogram feature and texture feature. A novel image region division is proposed to roughly mimic the location distribution of image color and deal with the color histogram failing to describe spatial information. Furthermore, for optimizing our region division retrieval method, an image descriptor combining local color histogram and Gabor texture features with reduced feature dimensions are developed. Moreover, we propose an extended Canberra distance method for images similarity measure to increase the fault-tolerant ability of the whole large-scale image retrieval. Extensive experimental results on several benchmark image retrieval databases validate the superiority of the proposed approaches over many recently proposed color-histogram-based and texture-feature-based algorithms.

Region of Interest Heterogeneity Assessment for Image using Texture Analysis

  • Park, Yong Sung;Kang, Joo Hyun;Lim, Sang Moo;Woo, Sang-Keun
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.11
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    • pp.17-21
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    • 2016
  • Heterogeneity assessment of tumor in oncology is important for diagnosis of cancer and therapy. The aim of this study was performed assess heterogeneity tumor region in PET image using texture analysis. For assessment of heterogeneity tumor in PET image, we inserted sphere phantom in torso phantom. Cu-64 labeled radioisotope was administrated by 156.84 MBq in torso phantom. PET/CT image was acquired by PET/CT scanner (Discovery 710, GE Healthcare, Milwaukee, WI). The texture analysis of PET images was calculated using occurrence probability of gray level co-occurrence matrix. Energy and entropy is one of results of texture analysis. We performed the texture analysis in tumor, liver, and background. Assessment textural features of region-of-interest (ROI) in torso phantom used in-house software. We calculated the textural features of torso phantom in PET image using texture analysis. Calculated entropy in tumor, liver, and background were 5.322, 7.639, and 7.818. The further study will perform assessment of heterogeneity using clinical tumor PET image.

A Study on Efficient FPS Game Operation Using Attention NPC Extraction (관심 NPC 추출을 이용한 효율적인 FPS 게임 운영에 관한 연구)

  • Park, Changmin
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.2
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    • pp.63-69
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    • 2017
  • The extraction of attention NPC in a FPS game has emerged as a very significant issue. We propose an efficient FPS game operation method, using the attention NPC extraction with a simple arithmetic. First, we define the NPC, using the color histogram interaction and texture similarity in the block to determine the attention NPC. Next, we use the histogram of movement distribution and frequency of movement of the NPC. Becasue, except for the block boundary according to the texture and to extract only the boundaries of the object block. The edge strength is defined to have high values at the NPC object boundaries, while it is designed to have relatively low values at the NPC texture boundaries or in interior of a region. The region merging method also adopts the color histogram intersection technique in order to use color distribution in each region. Through the experiment, we confirmed that NPC has played a crucial role in the FPS game and as a result it draws more speed and strategic actions in the game.

Design and Implementation of a Stage Object Location Tracking Method using Texture Feature and CAMShift Algorithm (질감 특징과 CAMShift 알고리즘을 이용한 무대 피사체 위치 추적 기법 설계 및 구현)

  • Shin, Jung-Ah;Kim, Do-Hee;Hong, Seok-Keun;Cho, Dae-Soo
    • Journal of Korea Multimedia Society
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    • v.21 no.8
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    • pp.876-887
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    • 2018
  • In this paper, we propose an robust CAMShift method to track stage objects with a camera. In order to solve the problem of tracking object misdetection in existing CAMShift technique, MBR region is detected to separate the background and the subject, and the subject size of the region of interest is calculated to solve the problem of erroneously detecting a large region having a similar color distribution ratio. Also, by applying the color corelogram and MB-LBP to the part that can not be solved by the color ratio and the size limitation, accurate texture tracking is enabled by reflecting the texture characteristics. Experimental results show that the proposed method has good tracking performance for objects that do not deviate from the size of the subject set in the area of interest and accurately extracts the texture characteristics of different subjects with similar color distribution ratios.

Simulation of Inhomogeneous Texture through the Thickness Direction during Hot Rolling Deformation in Strip Cast Al-5wt%Mg Alloy (박판 주조된 Al-5 wt%Mg 합금의 열간압연 시 두께방향 불균일 집합조직 시뮬레이션)

  • Song, Young-Sik;Kim, Byoung-Jin;Kim, Hyoung-Wook;Kang, Seok-Bong;Choi, Shi-Hoon
    • Korean Journal of Metals and Materials
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    • v.46 no.3
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    • pp.135-143
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    • 2008
  • The inhomogeneous texture through the thickness direction can be developed during hot rolling deformation in aluminum alloy. In this study, the inhomogeneous texture evolution through the thickness direction during hot rolling deformation in Al-5 wt%Mg alloy produced by a new strip casting technology was measured experimentally. Macrotexture measurement was conducted using X-ray diffractometer. A finite element analysis with ABAQUS/StandardTM and rate sensitive polycrystal model were used to predict the evolution of hot rolling texture. The experimental results of Al-5 wt%Mg alloy were compared with calculated results. The shear texture components tend to be increased at the surface region of the hot-rolled specimen. It is found that triclinic sample symmetry is more accurate assumption for texture analysis and simulation in the surface region of hot-rolled aluminum alloy.