• Title/Summary/Keyword: Texture Image

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Real-time Human Pose Estimation using RGB-D images and Deep Learning

  • Rim, Beanbonyka;Sung, Nak-Jun;Ma, Jun;Choi, Yoo-Joo;Hong, Min
    • Journal of Internet Computing and Services
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    • v.21 no.3
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    • pp.113-121
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    • 2020
  • Human Pose Estimation (HPE) which localizes the human body joints becomes a high potential for high-level applications in the field of computer vision. The main challenges of HPE in real-time are occlusion, illumination change and diversity of pose appearance. The single RGB image is fed into HPE framework in order to reduce the computation cost by using depth-independent device such as a common camera, webcam, or phone cam. However, HPE based on the single RGB is not able to solve the above challenges due to inherent characteristics of color or texture. On the other hand, depth information which is fed into HPE framework and detects the human body parts in 3D coordinates can be usefully used to solve the above challenges. However, the depth information-based HPE requires the depth-dependent device which has space constraint and is cost consuming. Especially, the result of depth information-based HPE is less reliable due to the requirement of pose initialization and less stabilization of frame tracking. Therefore, this paper proposes a new method of HPE which is robust in estimating self-occlusion. There are many human parts which can be occluded by other body parts. However, this paper focuses only on head self-occlusion. The new method is a combination of the RGB image-based HPE framework and the depth information-based HPE framework. We evaluated the performance of the proposed method by COCO Object Keypoint Similarity library. By taking an advantage of RGB image-based HPE method and depth information-based HPE method, our HPE method based on RGB-D achieved the mAP of 0.903 and mAR of 0.938. It proved that our method outperforms the RGB-based HPE and the depth-based HPE.

Implementation of Selective Mapping Billboard for Production of Image-based 3D Virtual Reality (실사기반의 3차원 가상현실 제작을 위한 선택적 맵핑 방식의 빌보드 구현)

  • Ahn, Eun-Young;Kim, Jae-Won
    • Journal of Korea Multimedia Society
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    • v.13 no.4
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    • pp.601-608
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    • 2010
  • This investigation proposes a new method to overcome disadvantages of panorama VR that is oriented toward spacial information and Object VR that is oriented toward object itself and consequently to make 3D virtual reality (VR) contents efficiently by using image based approach. 3D VR contents provide satisfactory qualities to users but 3D modeling is complex and elaborative and requires high cost. So, this paper aims at reducing tremendous efforts for making 3D VR by substituting 3D modeling with 'advanced Billboard'(we call it Smart Billboard). Smart Billboard has a mechanism for selecting an adequate mapping image that is observable at each user viewpoint and carry on texture mapping into the Billboard. And it is validated with the practical embodiments of a virtual museum in which the exhibitions are prepared by Smart Billboard.

Adaptive Watermarking Using Successive Subband Quantization and Perceptual Model Based on Multiwavelet Transform Domain (멀티웨이브릿 변환 영역 기반의 연속 부대역 양자화 및 지각 모델을 이용한 적응 워터마킹)

  • 권기룡;이준재
    • Journal of Korea Multimedia Society
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    • v.6 no.7
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    • pp.1149-1158
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    • 2003
  • Content adaptive watermark embedding algorithm using a stochastic image model in the multiwavelet transform is proposed in this paper. A watermark is embedded into the perceptually significant coefficients (PSCs) of each subband using multiwavelet transform. The PSCs in high frequency subband are selected by SSQ, that is, by setting the thresholds as the one half of the largest coefficient in each subband. The perceptual model is applied with a stochastic approach based on noise visibility function (NVF) that has local image properties for watermark embedding. This model uses stationary Generalized Gaussian model characteristic because watermark has noise properties. The watermark estimation use shape parameter and variance of subband region. it is derive content adaptive criteria according to edge and texture, and flat region. The experiment results of the proposed watermark embedding method based on multiwavelet transform techniques were found to be excellent invisibility and robustness.

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A Study on Association-Rules for Recurrent Items Mining of Multimedia Data (멀티미디어 데이타의 재발생 항목 마이닝을 위한 연관규칙 연구)

  • 김진옥;황대준
    • Journal of Korea Multimedia Society
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    • v.5 no.3
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    • pp.281-289
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    • 2002
  • Few studies have been systematically pursued on a multimedia data mining in despite of the over-whelming amounts of multimedia data by the development of computer capacity, storage technology and Internet. Based on the preliminary image processing and content-based image retrieval technology, this paper presents the methods for discovering association rules from recurrent items with spatial relationships in huge data repositories. Furthermore, multimedia mining algorithm is proposed to find implicit association rules among objects of which content-based descriptors such as color, texture, shape and etc. are recurrent and of which descriptors have spatial relationships. The algorithm with recurrent items in images shows high efficiency to find set of frequent items as compared to the Apriori algorithm. The multimedia association-rules algorithm is specially effective when the collection of images is homogeneous and it can be applied to many multimedia-related application fields.

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Illumination Robust Feature Descriptor Based on Exact Order (조명 변화에 강인한 엄격한 순차 기반의 특징점 기술자)

  • Kim, Bongjoe;Sohn, Kwanghoon
    • Journal of Broadcast Engineering
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    • v.18 no.1
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    • pp.77-87
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    • 2013
  • In this paper, we present a novel method for local image descriptor called exact order based descriptor (EOD) which is robust to illumination changes and Gaussian noise. Exact orders of image patch is induced by changing discrete intensity value into k-dimensional continuous vector to resolve the ambiguity of ordering for same intensity pixel value. EOD is generated from overall distribution of exact orders in the patch. The proposed local descriptor is compared with several state-of-the-art descriptors over a number of images. Experimental results show that the proposed method outperforms many state-of-the-art descriptors in the presence of illumination changes, blur and viewpoint change. Also, the proposed method can be used for many computer vision applications such as face recognition, texture recognition and image analysis.

Line Drawings from 2D Images (이차원 영상의 라인 드로잉)

  • Son, Min-Jung;Lee, Seung-Yong
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.12
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    • pp.665-682
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    • 2007
  • Line drawing is a widely used style in non-photorealistic rendering because it generates expressive descriptions of object shapes with a set of strokes. Although various techniques for line drawing of 3D objects have been developed, line drawing of 2D images has attracted little attention despite interesting applications, such as image stylization. This paper presents a robust and effective technique for generating line drawings from 2D images. The algorithm consists of three parts; filtering, linking, and stylization. In the filtering process, it constructs a likelihood function that estimates possible positions of lines in an image. In the linking process, line strokes are extracted from the likelihood function using clustering and graph search algorithms. In the stylization process, it generates various kinds of line drawings by applying curve fitting and texture mapping to the extracted line strokes. Experimental results demonstrate that the proposed technique can be applied to the various kinds of line drawings from 2D images with detail control.

Adaptive Digital Watermarking using Stochastic Image Modeling Based on Wavelet Transform Domain (웨이브릿 변환 영역에서 스토케스틱 영상 모델을 이용한 적응 디지털 워터마킹)

  • 김현천;권기룡;김종진
    • Journal of Korea Multimedia Society
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    • v.6 no.3
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    • pp.508-517
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    • 2003
  • This paper presents perceptual model with a stochastic multiresolution characteristic that can be applied with watermark embedding in the biorthogonal wavelet domain. The perceptual model with adaptive watermarking algorithm embeds at the texture and edge region for more strongly embedded watermark by the SSQ. The watermark embedding is based on the computation of a NVF that has local image properties. This method uses non- stationary Gaussian and stationary Generalized Gaussian models because watermark has noise properties. The particularities of embedding in the stationary GG model use shape parameter and variance of each subband regions in multiresolution. To estimate the shape parameter, we use a moment matching method. Non-stationary Gaussian model uses the local mean and variance of each subband. The experiment results of simulation were found to be excellent invisibility and robustness. Experiments of such distortion are executed by Stirmark 3.1 benchmark test.

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Improvement of Retrieval Performance Using Adaptive Weighting of Key Frame Features (키 프레임 특징들에 적응적 가중치 부여를 이용한 검색 성능 개선)

  • Kim, Kang-Wook
    • Journal of Korea Multimedia Society
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    • v.17 no.1
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    • pp.26-33
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    • 2014
  • Video retrieval and indexing are performed by comparing feature similarities between key frames in shot after detecting a scene change and extracting key frames from the shot. Typical image features such as color, shape, and texture are used in content-based video and image retrieval. Many approaches for integrating these features have been studied. However, the issue of these approaches is how to appropriately assign weighting of key frame features at query time. Therefore, we propose a new video retrieval method using adaptively weighted image features. We performed computer simulations in test databases which consist of various kinds of key frames. The experimental results show that the proposed method has better performance than previous works in respect to several performance evaluations such as precision vs. recall, retrieval efficiency, and ranking measure.

Contactless Biometric Using Thumb Image (엄지손가락 영상을 이용한 비접촉식 바이오인식)

  • Lim, Naeun;Han, Jae Hyun;Lee, Eui Chul
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.12
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    • pp.671-676
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    • 2016
  • Recently, according to the limelight of Fintech, simple payment using biometric at smartphone is widely used. In this paper, we propose a new contactless biometric method using thumb image without additional sensors unlike previous biometrics such as fingerprint, iris, and vein recognition. In our method, length, width, and skin texture information are used as features. For that, illumination normalization, skin region segmentation, size normalization and alignment procedures are sequentially performed from the captured thumb image. Then, correlation coefficient is calculated for similarity measurement. To analyze recognition accuracy, genuine and imposter matchings are performed. At result, we confirmed the FAR of 1.68% at the FRR of 1.55%. In here, because the distribution of imposter matching is almost normal distribution, our method has the advantage of low FAR. That is, because 0% FAR can be achieved at the FRR of 15%, the proposed method is enough to 1:1 matching for payment verification.

Automatic Generation of GCP Chips from High Resolution Images using SUSAN Algorithms

  • Um Yong-Jo;Kim Moon-Gyu;Kim Taejung;Cho Seong-Ik
    • Proceedings of the KSRS Conference
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    • 2004.10a
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    • pp.220-223
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    • 2004
  • Automatic image registration is an essential element of remote sensing because remote sensing system generates enormous amount of data, which are multiple observations of the same features at different times and by different sensor. The general process of automatic image registration includes three steps: 1) The extraction of features to be used in the matching process, 2) the feature matching strategy and accurate matching process, 3) the resampling of the data based on the correspondence computed from matched feature. For step 2) and 3), we have developed an algorithms for automated registration of satellite images with RANSAC(Random Sample Consensus) in success. However, for step 1), There still remains human operation to generate GCP Chips, which is time consuming, laborious and expensive process. The main idea of this research is that we are able to automatically generate GCP chips with comer detection algorithms without GPS survey and human interventions if we have systematic corrected satellite image within adaptable positional accuracy. In this research, we use SUSAN(Smallest Univalue Segment Assimilating Nucleus) algorithm in order to detect the comer. SUSAN algorithm is known as the best robust algorithms for comer detection in the field of compute vision. However, there are so many comers in high-resolution images so that we need to reduce the comer points from SUSAN algorithms to overcome redundancy. In experiment, we automatically generate GCP chips from IKONOS images with geo level using SUSAN algorithms. Then we extract reference coordinate from IKONOS images and DEM data and filter the comer points using texture analysis. At last, we apply automatically collected GCP chips by proposed method and the GCP by operator to in-house automatic precision correction algorithms. The compared result will be presented to show the GCP quality.

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