• Title/Summary/Keyword: Texture Depth

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Local stereo matching using combined matching cost and adaptive cost aggregation

  • Zhu, Shiping;Li, Zheng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.1
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    • pp.224-241
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    • 2015
  • Multiview plus depth (MVD) videos are widely used in free-viewpoint TV systems. The best-known technique to determine depth information is based on stereo vision. In this paper, we propose a novel local stereo matching algorithm which is radiometric invariant. The key idea is to use a combined matching cost of intensity and gradient based similarity measure. In addition, we realize an adaptive cost aggregation scheme by constructing an adaptive support window for each pixel, which can solve the boundary and low texture problems. In the disparity refinement process, we propose a four-step post-processing technique to handle outliers and occlusions. Moreover, we conduct stereo reconstruction tests to verify the performance of the algorithm more intuitively. Experimental results show that the proposed method is effective and robust against local radiometric distortion. It has an average error of 5.93% on the Middlebury benchmark and is compatible to the state-of-art local methods.

Pixel Skipping with Stencil Buffer for Texture Based Volume Rendering (텍스춰 기반 볼륨 렌더링에서의 스텐실 버퍼를 이용한 픽셀 단위 건너뛰기)

  • Lee, Tek-Hee;Kim, Dong-Ho;Lee, Jeong-Jin;Shin, Yeong-Gil
    • Journal of the Korea Computer Graphics Society
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    • v.9 no.4
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    • pp.1-7
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    • 2003
  • 본 논문에서는 GPU와 스텐실 버퍼(stencil buffer) 및 깊이 버퍼(depth buffer)를 이용하여 가려진 픽셀들을 렌더링 단계 이전에 건너뛰는(skipping) 방법을 제시하고자 한다. 그래픽 카드에 기본적으로 제공되는 기능인 깊이 및 스텐실 버퍼 검사(depth & stencil buffer test)를 이용하여 이진 차폐 맵(binary occlusion map)을 만들고 이를 재사용하여 가려지는 부분의 픽셀들을 효과적으로 건너뛰게 하는 방법이다. 전체 볼륨 데이터는 팔진트리(octree) 구조를 가진 서브볼륨들로 나뉘어 저장되며 시점에 가까운 서브볼륨부터 렌더링에 사용된다. 서브볼륨들을 차례로 렌더링하면서 차폐 맵을 갱신하게 하면, 멀리 있는 서브볼륨들을 렌더링할 때 이미 가려진 픽셀들을 렌더링에서 제외할 수 있다.

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A Depth Mapping Method for 3DoF+ Video Coding (3DoF+ 비디오 부호화를 위한 깊이 매핑 기법)

  • Park, Ji-Hun;Lee, Jun-Sung;Park, Dohyeon;Kim, Jae-Gon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.07a
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    • pp.295-296
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    • 2020
  • 3DoF+ 비디오 부호화 표준을 개발하고 있는 MPEG-I 비주얼 그룹은 표준화 과정에서 참조 SW 코덱인 TMIV(Test Model for Immersive Video)를 개발하고 있다. TMIV 는 제한된 공간에서 동시에 여러 위치에서 획득한 뷰(view)의 텍스처(texture) 비디오와 깊이(depth) 비디오를 효율적으로 압축하여 임의 시점의 뷰 렌더링(rendering)을 제공한다. TMIV 에서 수행되는 깊이 비디오의 비트 심도 스케일링 및 압축은 깊이 정보의 손실을 발생하며 이는 렌더링(rendering)된 임의 시점 비디오의 화질 저하를 야기한다. 본 논문에서는 보다 효율적인 깊이 비디오 압축을 위한 히스토그램 등화(histogram equalization) 기반의 구간별(piece-wise) 깊이 매핑 기법을 제안한다. 실험결과 제안기법은 자연 영상(natural sequence)의 End-to-End 부호화 성능에서 평균적으로 3.1%의 비트율 절감이 있음을 확인하였다.

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Reconstruction of the Lost Hair Depth for 3D Human Actor Modeling (3차원 배우 모델링을 위한 깊이 영상의 손실된 머리카락 영역 복원)

  • Cho, Ji-Ho;Chang, In-Yeop;Lee, Kwan-H.
    • Journal of the HCI Society of Korea
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    • v.2 no.2
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    • pp.1-9
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    • 2007
  • In this paper, we propose a reconstruction technique of the lost hair region for 3D human actor modeling. An active depth sensor system can simultaneously capture both color and geometry information of any objects in real-time. However, it cannot acquire some regions whose surfaces are shiny and dark. Therefore, to get a natural 3D human model, the lost region in depth image should be recovered, especially human hair region. The recovery is performed using both color and depth images. We find out the hair region using color image first. After the boundary of hair region is estimated, the inside of hair region is estimated using an interpolation technique and closing operation. A 3D mesh model is generated after performing a series of operations including adaptive sampling, triangulation, mesh smoothing, and texture mapping. The proposed method can generate recovered 3D mesh stream automatically. The final 3D human model allows the user view interaction or haptic interaction in realistic broadcasting system.

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2D to 3D Conversion Using The Machine Learning-Based Segmentation And Optical Flow (학습기반의 객체분할과 Optical Flow를 활용한 2D 동영상의 3D 변환)

  • Lee, Sang-Hak
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.3
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    • pp.129-135
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    • 2011
  • In this paper, we propose the algorithm using optical flow and machine learning-based segmentation for the 3D conversion of 2D video. For the segmentation allowing the successful 3D conversion, we design a new energy function, where color/texture features are included through machine learning method and the optical flow is also introduced in order to focus on the regions with the motion. The depth map are then calculated according to the optical flow of segmented regions, and left/right images for the 3D conversion are produced. Experiment on various video shows that the proposed method yields the reliable segmentation result and depth map for the 3D conversion of 2D video.

A Face Tracking Algorithm for Multi-view Display System

  • Han, Chung-Shin;Go, Min Soo;Seo, Young-Ho;Kim, Dong-Wook;Yoo, Ji-Sang
    • IEIE Transactions on Smart Processing and Computing
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    • v.2 no.1
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    • pp.27-35
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    • 2013
  • This paper proposes a face tracking algorithm for a viewpoint adaptive multi-view synthesis system. The original scene captured by a depth camera contains a texture image and 8 bit gray-scale depth map. From this original image, multi-view images that correspond to the viewer's position can be synthesized using geometrical transformations, such as rotation and translation. The proposed face tracking technique gives a motion parallax cue by different viewpoints and view angles. In the proposed algorithm, the viewer's dominant face, which is established initially from a camera, can be tracked using the statistical characteristics of face colors and deformable templates. As a result, a motion parallax cue can be provided by detecting the viewer's dominant face area and tracking it, even under a heterogeneous background, and synthesized sequences can be displayed successfully.

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Analysis of Texture Depth of Asphalt Pavement Based on Profile Analysis (프로파일 분석을 통한 아스팔트 콘크리트 포장 텍스쳐 크기 분석)

  • Park, Dae-Wook
    • International Journal of Highway Engineering
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    • v.14 no.3
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    • pp.9-14
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    • 2012
  • In this study, the profiles of asphalt pavements were measured using a lightweight profiler and depths of macrotexture were analyzed based on the measured profiles. Profiles on dense graded asphalt pavement, prorous asphalt pavement, stone mastic asphalt (SMA) pavement, and base layer measured, and depth of macrotexture were calculated and analyzed. Profiles on the pavement that happened as asphalt mixture segregation were measured and depths of macrotexture were analyzed. The results showed that the depths of macrotexture of asphalt pavement were effectively calculated using the measured profiles, and the depths of macrotexture for different asphalt pavements were analyzed. The pavement areas which have asphalt mixture segregation were detected based on analysis of macrotexture depths.

Design of Free Viewpoint TV System with MS Kinects (MS Kinect 를 이용한 Free Viewpoint TV System 설계)

  • Lee, Jun Hyeop;Yang, Yun Mo;Oh, Byung Tae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.07a
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    • pp.122-124
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    • 2015
  • This paper provides the design and implementation of Free Viewpoint TV System with multiple Microsoft Kinects. It generates a virtual view between two views by manipulating texture and depth image captured by Kinects in real-time. In order to avoid this, we propose the hole-filling scheme using Nearest neighbor and inpainting. As a result, holes generated by interference are filled with new depth values calculated by their neighbors. However, the depth values are not accurate, but are similar with their neighbors. And depending on the frequency of running a Nearest Neighbor method, we can see that edge's border would be shifted inner or outer of the object.

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A Fast and Accurate Face Tracking Scheme by using Depth Information in Addition to Texture Information

  • Kim, Dong-Wook;Kim, Woo-Youl;Yoo, Jisang;Seo, Young-Ho
    • Journal of Electrical Engineering and Technology
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    • v.9 no.2
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    • pp.707-720
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    • 2014
  • This paper proposes a face tracking scheme that is a combination of a face detection algorithm and a face tracking algorithm. The proposed face detection algorithm basically uses the Adaboost algorithm, but the amount of search area is dramatically reduced, by using skin color and motion information in the depth map. Also, we propose a face tracking algorithm that uses a template matching method with depth information only. It also includes an early termination scheme, by a spiral search for template matching, which reduces the operation time with small loss in accuracy. It also incorporates an additional simple refinement process to make the loss in accuracy smaller. When the face tracking scheme fails to track the face, it automatically goes back to the face detection scheme, to find a new face to track. The two schemes are experimented with some home-made test sequences, and some in public. The experimental results are compared to show that they outperform the existing methods in accuracy and speed. Also we show some trade-offs between the tracking accuracy and the execution time for broader application.

A Study on Soil Suitability Criteria for Liriopis Platyphylla

  • Cho, Hyun-Jun;Hyun, Byung-Keun;Sonn, Yeon-Kyu;Park, Chan-Won;Chun, Hyen-Chung;Song, Kwan-Cheol;Noh, Dae-Cheol;Yun, Kwan-Hee
    • Korean Journal of Soil Science and Fertilizer
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    • v.46 no.6
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    • pp.542-548
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    • 2013
  • Soil properties and yields of liriopis platyphylla were investigated to establish soil suitability of Korean liriopis platyphylla at 116 farms in Korea. Morphological and physical properties of the soils were investigated along with the average yield of 2~3 years. The impact factors of soil properties to the yield of liriopis platyphylla were selected based on standard error of each factor. The yields of liriopis platyphylla showed the greatest values when the morphology was alluvial plains, when the drainage was well or moderately well, when the slope was 0-2%, the texture was coarse loamy, when the gravel content was less than 15% and when the available soil depth was more than 100 cm. Contribution factors of soil properties to the yields were 0.15 by morphology, 0.15 by drainage level, 0.13 by slope, 0.18 by texture, 0.16 by gravel content and 0.23 by available soil depth, respectively. Soil suitability classes were set as follows; the best suitable land if score was greater than 92, suitable land if score ranged from 91 to 86, the possible land if the score ranged from 85 to 83, and low productive land if score was less than 82. According to the criteria, 17.8% of the production area was the best suitable land, 43.1% was suitable land, 17.3% was possible land, and 21.8% was low productive land. The sum of both the best and suitable lands were 60.9% of the farm area of Miryang in Gyeongsangnam-do.