• Title/Summary/Keyword: Texture Depth

Search Result 327, Processing Time 0.031 seconds

Effect of Seeding Depth and of Soil Texture on Seeding Emergence and Root Shape of American Ginseng

  • Li, Thomas S.C.
    • Journal of Ginseng Research
    • /
    • v.21 no.2
    • /
    • pp.115-118
    • /
    • 1997
  • Stratified American ginseng(Panax quinquefoilium L.) seeds were planted in a shaded greenhouse at four depths and in four different soil types to observe effects on emergence rate and root size. Seeding depth affected seedling emergence rates and the number of days required to complete emergence. The shape of the roots was affected by the texture of soil, especially percentage of sand.

  • PDF

Effect of the Texture Shape Aspect Ratio on Friction Reduction in a Hydrodynamic Lubrication Regime (유체윤활영역에서 패턴의 모양비율에 따른 마찰 저감효과)

  • Lee, Daehun;Park, Sang-Shin;Ko, Tae Jo;Shim, Jaesool
    • Journal of the Korean Society of Manufacturing Process Engineers
    • /
    • v.16 no.2
    • /
    • pp.63-68
    • /
    • 2017
  • Friction occurs when surfaces that are in contact move relatively between solid surfaces, fluid layers, and materials slide against one another. This friction force causes wear on the contact surface, generates unwanted heat and leads to performance degradation. Thus, much research has been performed to avoid friction reduction. Among these studies, a textured surface that has micro patterns on the surface has drawn attention for its ability to reduce friction. A mathematical model is developed in this study to examine friction reduction due to the texture of a surface. Numerical simulations are carried out with respect to various factors such as the shape aspect ratio and texture depth of a diamond-shaped texture in the hydrodynamic lubrication regime. As a result, a shape aspect ratio of 1 is best for friction reduction.

Depth Extraction From Focused Images Using The Error Interpolation (오류 보정을 이용한 초점 이미지들로부터의 깊이 추출)

  • 김진사;노경완;김충원
    • Proceedings of the IEEK Conference
    • /
    • 1999.06a
    • /
    • pp.627-630
    • /
    • 1999
  • For depth extraction from the focus and recovery the shape, determination of criterion function for focus measure and size of the criterion window are very important. However, Texture, illumination, and magnification have an effect on focus measure. For that reason, depth map has a partial high and low peak. In this paper, we propose a depth extraction method from focused images using the error interpolation. This method is modified the error depth into mean value between two normal depth in order to improve the depth map.

  • PDF

Estimation of Tire-Pavement Noise for Asphalt Pavement by Mean Profile Depth (Mean Profile Depth를 이용한 아스팔트 포장의 타이어-노면소음 산정 연구)

  • Hyun, Tak Jib;Hong, Seong Jae;Kim, Hyung Bae;Lee, Seung Woo
    • KSCE Journal of Civil and Environmental Engineering Research
    • /
    • v.33 no.4
    • /
    • pp.1631-1638
    • /
    • 2013
  • Distress data, IRI, etc. are important factors in the evaluation of pavement condition. Recently, the need to consider tire-pavement noise in PMS (pavement management system) is raised. Generally, tire-pavement noise highly depends on the characteristics of pavement texture. Therefore, estimation of texture characteristics may give useful information to predict tire-pavement noise. Measurement of MPD (Mean Profile Depth) by using PLP (Portable Laser Profiler) provide very fast. The texture characteristics by means of MPD can be in a short time. hence, It can be a good alternative to give noise information, if MPD and tire-pavement noise have robust relationship. In this study, MPD and tire-pavement noise were simultaneously collected on the number of asphalt section to evaluate the tire-pavement noise due to the pavement texture characteristics. A set of statistical analysis was performed to propose relationship between tire-pavement noise and MPD for asphalt concrete pavement.

Real-time Multiple Stereo Image Synthesis using Depth Information (깊이 정보를 이용한 실시간 다시점 스테레오 영상 합성)

  • Jang Se hoon;Han Chung shin;Bae Jin woo;Yoo Ji sang
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.30 no.4C
    • /
    • pp.239-246
    • /
    • 2005
  • In this paper. we generate a virtual right image corresponding to the input left image by using given RGB texture data and 8 bit gray scale depth data. We first transform the depth data to disparity data and then produce the virtual right image with this disparity. We also proposed a stereo image synthesis algorithm which is adaptable to a viewer's position and an real-time processing algorithm with a fast LUT(look up table) method. Finally, we could synthesize a total of eleven stereo images with different view points for SD quality of a texture image with 8 bit depth information in a real time.

Generation Method of Depth Map based on Vanishing Line using Gabor Filter (Gabor Filter를 이용한 소실선 검출 기반의 깊이 지도 생성 기법)

  • Yoo, Tae-Hoon;Lee, Sang-Hun
    • Journal of the Korea Convergence Society
    • /
    • v.3 no.1
    • /
    • pp.13-17
    • /
    • 2012
  • In this paper, we propose method of generation of depth map using vanishing line and texture. vanishing line is generated by parallel lines in image. For generate vanishing line, show boundary of particular angle through Gabor Filter and extract line through Hough Transform. Initial Depth Map is estimated based on vanisihng line and combine Relative Depth map that generated using Texture Cue. The proposed algorithm advanced due to combine Initial Depth Map and Relative Depth Map.

PC1D Simulation for Design High Efficiency Single Crystaline Solar Cell (고효율 단결정 태양전지 설계를 위한 PC1D 시뮬레이션)

  • Jung, Sung-Hyun;Yi, Young-Seok;Moon, In-Yong;Yi, Jun-Sin
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
    • /
    • 2008.06a
    • /
    • pp.136-137
    • /
    • 2008
  • Solar cell's efficiency depends on silicon's characteristic itself, or additional process such as texturing, coating, etc. Using PC1D, by adjusting Texturing, Base Resistivity, Emitter Doping, simulate many situation and observe the result. When texture Angle=$80^{\circ}$, Texture Depth=2um, Base Resistivity = 0.2, Emitter Doping = 8*Exp(19) are set, the solar cell's efficiency si 19.89%, and optimized.

  • PDF

Near-lossless Coding of Multiview Texture and Depth Information for Graphics Applications (그래픽스 응용을 위한 다시점 텍스처 및 깊이 정보의 근접 무손실 부호화)

  • Yoon, Seung-Uk;Ho, Yo-Sung
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.46 no.1
    • /
    • pp.41-48
    • /
    • 2009
  • This Paper introduces representation and coding schemes of multiview texture and depth data for complex three-dimensional scenes. We represent input color and depth images using compressed texture and depth map pairs. The proposed X-codec encodes them further to increase compression ratio in a near-lossless way. Our system resolves two problems. First, rendering time and output visual quality depend on input image resolutions rather than scene complexity since a depth image-based rendering techniques is used. Second, the random access problem of conventional image-based rendering could be effectively solved using our image block-based compression schemes. From experimental results, the proposed approach is useful to graphics applications because it provides multiview rendering, selective decoding, and scene manipulation functionalities.

Experimental Study on the Harrow Water Reguirement and the Factors Influenced on It in the Paddy Field (써레질 용수량과 지배요인에 관한 시험연구)

  • 권영현;윤정목;김철기;한찬택
    • Magazine of the Korean Society of Agricultural Engineers
    • /
    • v.31 no.4
    • /
    • pp.90-95
    • /
    • 1989
  • The purpose of this study is to seek out the harrow water requirement applicable for the irrigation plan of paddy field and to find out the factors influenced on a variation in the requirement. The plots of experiment were arranged with randomized block design which was compo- sed of three kinds of soil texture (sandy loam, loam and silty loam) and ploughing depth (12cm, 17cm, and 22cm). The results obtained from this experimental study are summarized as follows. 1. Harrow water reguirement is not only changed by soil texture, but influenced by soil water content just before irrigating 2. Magnitude of total harrow water reguirement appli(able for the irrigation plan, when surface water depth and the water content just before irrigating is fixed on the basis of 30 mm and a shrinkage limit respectively, generally becomes to be 177.5mm, 116.3mm and 113. 8mm in the sandy loam, loam amd silty loam block, respectively. 3. The more a percolation of soil layer occurs, the more the harrow water requirement increases, but it is not much influenced by the increase in ploughing depth. 4. The larger a porosity of soil layer is, the more a net harrow requirement increases 5. The factors that influence on a variation in the harrow water requirement are appea- red to be percolation of soil layer, soil water content just before irrigating, porosity of soil layer, ploughing depth and designed surface water depth etc.

  • PDF

Bayesian-theory-based Fast CU Size and Mode Decision Algorithm for 3D-HEVC Depth Video Inter-coding

  • Chen, Fen;Liu, Sheng;Peng, Zongju;Hu, Qingqing;Jiang, Gangyi;Yu, Mei
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.12 no.4
    • /
    • pp.1730-1747
    • /
    • 2018
  • Multi-view video plus depth (MVD) is a mainstream format of 3D scene representation in free viewpoint video systems. The advanced 3D extension of the high efficiency video coding (3D-HEVC) standard introduces new prediction tools to improve the coding performance of depth video. However, the depth video in 3D-HEVC is time consuming. To reduce the complexity of the depth video inter coding, we propose a fast coding unit (CU) size and mode decision algorithm. First, an off-line trained Bayesian model is built which the feature vector contains the depth levels of the corresponding spatial, temporal, and inter-component (texture-depth) neighboring largest CUs (LCUs). Then, the model is used to predict the depth level of the current LCU, and terminate the CU recursive splitting process. Finally, the CU mode search process is early terminated by making use of the mode correlation of spatial, inter-component (texture-depth), and inter-view neighboring CUs. Compared to the 3D-HEVC reference software HTM-10.0, the proposed algorithm reduces the encoding time of depth video and the total encoding time by 65.03% and 41.04% on average, respectively, with negligible quality degradation of the synthesized virtual view.