• Title/Summary/Keyword: Text-to-Image

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Analysis of Photography in Korea Film Posters: Focused on Photographs of Hein-kuhn Oh (한국 영화포스터 사진 분석: 오형근 작품을 중심으로)

  • Kim, Ji-Young
    • The Journal of the Korea Contents Association
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    • v.14 no.12
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    • pp.618-628
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    • 2014
  • A photograph used in a film poster summarizes the story of the film that lasts for around two hours. The image must contain a picture that represents the story and text including the title, with various design elements composed in a harmonious way. However, given that a photograph is the most noticeable element in a film poster, this study aims to examine the function, role, and types of a film poster and analyze poster photographs. Currently, there are companies specialized in photography for film posters, but sometimes recognized photographers are commissioned to take a photograph that will be used for a film poster. Hein-kuhn Oh actively produced such photographs in the early and mid-2000s, and this study deals with 'how the photographs recreate the content of the films' focused on three selected photographs taken by him. Also, There were commonalities found between the tree photographs and Oh's personal portrait photographs, which were then analyzed from the photographic aesthetic point of view. The three selected works are: , , and .

Feature Selection for Anomaly Detection Based on Genetic Algorithm (유전 알고리즘 기반의 비정상 행위 탐지를 위한 특징선택)

  • Seo, Jae-Hyun
    • Journal of the Korea Convergence Society
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    • v.9 no.7
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    • pp.1-7
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    • 2018
  • Feature selection, one of data preprocessing techniques, is one of major research areas in many applications dealing with large dataset. It has been used in pattern recognition, machine learning and data mining, and is now widely applied in a variety of fields such as text classification, image retrieval, intrusion detection and genome analysis. The proposed method is based on a genetic algorithm which is one of meta-heuristic algorithms. There are two methods of finding feature subsets: a filter method and a wrapper method. In this study, we use a wrapper method, which evaluates feature subsets using a real classifier, to find an optimal feature subset. The training dataset used in the experiment has a severe class imbalance and it is difficult to improve classification performance for rare classes. After preprocessing the training dataset with SMOTE, we select features and evaluate them with various machine learning algorithms.

Implementation of PLC-Based Multi-modem for Process Automation of Non-destructive Inspection (비파괴검사 공정자동화를 위한 전력선통신 기반 복합통신장치의 구현)

  • Jung, Jun Hwan;Jun, Ho Ik;Kim, Hyun-Sik;Kang, Seog Geun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.4
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    • pp.822-828
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    • 2013
  • In this paper, a multi-modem for process automation of non-destructive inspection (NDI) which possibly generates various kinds of data is implemented and verified. Here, a variety of data such as control signals, text data, image data generated by inspection devices, sensors, computers are transmitted to the multi-modem via serial, Ethernet, and coaxial cable. We exploit a communication network in which powerlines are used as backbone transmission media. Thus, the implemented multi-modem has various ports and corresponding interfaces for data transmission. As a result of practical experiments, the multi-modem maintains almost constant data rate with little waveform distortion. In addition, the experiments confirm that the modem operates normally under extreme variation of temperature. It is, therefore, considered that the multi-modem can contribute significantly to implement powerline communication (PLC)-based process automation for NDI in which various kinds of data are practically generated.

Implementation of A Web-based Virtual Laboratory For Digital Logic Circuits Using Multimedia (멀티미디어를 이용한 웹기반 디지털 논리회로 가상실험실의 구현)

  • Kim Dong-Sik;Choi Kwan-Sun;Lee Sun-Heum
    • Journal of Engineering Education Research
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    • v.5 no.1
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    • pp.27-33
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    • 2002
  • Recently, according to the appearance of various virtual websites using multimedia technologies, the internet applications in engineering education have drawn muchinterests. But unidirectional communication, simple text/image-based webpages and tedious learning process without motivation, etc. have made the lowering of educational efficiency in cyberspace. This paper presents a virtual laboratory system which can be creating efficiencies in the learning process. The proposed virtual laboratory system for digital logic circuits provides interactive learning environment under which the multimedia capabilities of world-wide web can be enhanced. The virtual laboratory system is implemented to describe the on-campus laboratory, the learners can obtain similar experimental data through it. The virtual laboratory system is composed of four important components : principle classroom, simulation classroom, virtual experiment classroom and management system. Learning efficiencies as well as faculty productivity are increased in this innovative teaching and learning environment.

Performance Costumes and Stage Direction Characteristics Shown in the Nouvelle Danse Work - Focused on the Philippe Decouflé's choreography work and costume design of Philippe Guillotel - (누벨당스 작품에 나타난 퍼포먼스 의상의 미적 특성 연구 - 필립 드쿠플레(Philippe Decouflé)의 안무작품과 필립 기요텔(Philippe Guillotel)의 의상디자인을 중심으로 -)

  • Kim, Hyang-ja;Kim, Young-sam
    • Journal of the Korean Society of Costume
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    • v.65 no.5
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    • pp.126-141
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    • 2015
  • The purpose of this study is to examine the works of choreographer Philippe $Decoufl{\acute{e}}$ and the performance costumes designer Philippe Guillotel, and identify the intrinsic values shown in the formative characteristics in their works. And it proposes a vision and a direction for the development and performance of modern fashion phenomenon of media convergence performing arts complex. The results were as follows. First, the performance characteristics shown in Philippe $Decoufl{\acute{e}}$'s art pattern applies dynamic improvisation, decategorization reflected in the media interactivity, time and space of a variable scalability, complex artistic genres and transcends cultural boundaries. Second, the characteristics of the performance costume can be described as a co-existence between dynamics of aesthetic layers, 'Media body' represented by the interaction of the compounds with the technology, and integrated variable expandability. And aesthetic values inherent in the performance costumes are summarized as abstraction, playfulness, reproducibility, and theatricality. Modern fashion performance and limited production of the center 'costumes' in the fashion images can be used in diverse ways, and innovative marketing has gone through a change in image production. Metaphysical text of the advanced performance genre can be presented in a new perspective to fashion derivatives 'Media body'. And the aesthetics of popular culture kitsch, the grotesque, and surrealism in theater will produce creative stage direction.

Touch-based Gaming System using Augmented Reality Technology (증강현실 기술을 이용한 터치기반 게임 시스템)

  • Lee, Jae-Young;Kwon, Jun-Sik
    • Journal of Digital Contents Society
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    • v.15 no.1
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    • pp.69-76
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    • 2014
  • In this study, by using the control technique of the user using augmented reality technology, to provide a game system touch-based. The augmented reality technology, can be advantageously used vehicle is easily recognized as a technique for synthesizing (images, video, text) object of the virtual image of the real world. Augmented reality technology has been studied to make the application in various fields. Studies of natural marker-based marker and base are underway, but there is no sense of incongruity in reality research natural marker-based and has been studied much. By using the augmented reality technology natural marker-based In this paper, we implemented a game system. The system also has the advantage that can be absorbed in the game by using the techniques of the interaction through a user's touch. Touch interface-based, are available as well as user environments, even in mobile devices such as smart-phone and touch pad.

A Generation Methodology of Facial Expressions for Avatar Communications (아바타 통신에서의 얼굴 표정의 생성 방법)

  • Kim Jin-Yong;Yoo Jae-Hwi
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.3 s.35
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    • pp.55-64
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    • 2005
  • The avatar can be used as an auxiliary methodology of text and image communications in cyber space. An intelligent communication method can also be utilized to achieve real-time communication, where intelligently coded data (joint angles for arm gestures and action units for facial emotions) are transmitted instead of real or compressed pictures. In this paper. for supporting the action of arm and leg gestures, a method of generating the facial expressions that can represent sender's emotions is provided. The facial expression can be represented by Action Unit(AU), in this paper we suggest the methodology of finding appropriate AUs in avatar models that have various shape and structure. And, to maximize the efficiency of emotional expressions, a comic-style facial model having only eyebrows, eyes, nose, and mouth is employed. Then generation of facial emotion animation with the parameters is also investigated.

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Culture-Driven City Brand Communications via the Strategic Visuals

  • Kim, Seo Young;Hands, David
    • Review of Culture and Economy
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    • v.21 no.2
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    • pp.89-109
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    • 2018
  • This paper aims to offer a conceptual framework in the context of culture-driven city branding through strategic design from a cross-disciplinary approach. The key findings identified the followings: Firstly, the phenomenon of culture-driven city brand creation and the use of design value of primary attractions. Secondly, the impact of the design contents of new media in supporting city brand creation. Lastly, the importance of image/text relationships through applying coding theory to enhance city brand communications.

Analysis of research status on domestic AI education (국내 인공지능 교육에 대한 연구 현황 분석)

  • Park, Mingyu;Han, Kyujung;Sin, Subeom
    • Journal of The Korean Association of Information Education
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    • v.25 no.5
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    • pp.683-690
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    • 2021
  • The purpose of this study is to identify research trends on artificial intelligence education. We analyzed 164 domestic journal papers related to AI education published since 2016. The criteria for papers analysis are number of publications by year, journal name, research topic, research type, data collection method, research subject, and subject. The main research areas and areas that require further research are reviewed. The method of the study was analyzed based on the topic and summary of the selected papers, but the text was checked if it was unclear. As a result of the study, research on 'artificial intelligence education' started in earnest after 2017, and has been rapidly increasing in recent years. As a result of the analysis, there were many studies on artificial intelligence education programs and content development, and artificial intelligence perception and image. As for the type of research, there were many quantitative studies, and the development research method was used a lot as a data collection method. In the study subjects, elementary school had a high proportion, and in subject, it was found that there were many practicial subject(technology) dealing with artificial intelligence contents.

A Study on the Image of Kim Soo-young in the Media -Focused on the drama "The Count of Myeong-dong"(2004) (영상매체에 나타난 김수영 이미지 연구 -드라마 <명동백작>(2004)을 중심으로)

  • Son, Mi-young
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.6
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    • pp.89-96
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    • 2022
  • This study examines the strategy of delivering the drama's poet Kim Soo-young and his literary works to the public through the drama (2004). This drama shows Kim's inner self and his literary view by inserting poems into scenes where the poet suffers internal conflict, while presenting relatively less well-known poems to broaden the public's understanding of poetry. In addition, the drama maintains viewers' interest by properly placing elements of conflict, and effectively shows how the conflict affected his life and the world of time. Therefore, the drama is a meaningful text that embodies a poet named Kim Soo-young in three dimensions along with the historical transformation and social problems of the time and the literary chapter of the time through the video.