• Title/Summary/Keyword: Technical Contents

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Implementation of Digital Contents Safety Trade System using Encryption Technology (암호 기술을 이용한 디지털 콘텐츠 안전 거래 시스템 구현)

  • Yang, Jeong Mo
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.4
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    • pp.119-125
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    • 2013
  • The amount of digital content grows exponentially by the development of the internet and the change of computing environments and the target also is getting wider. The industry using this digital content has been growing greatly. However, the distribution of pirated digital content is increasing using internet because digital content is easy to store and transmit and the damage is growing. In this paper, we propose safety trading system which can conceal the author's information safely in digital content in order to block illegal distribution of digital content. ARIA encryption algorithm is used to protect the concealed information of author in digital content and it is a help to track the illegal traders by doing fingerprinting of buyer information to digital content and managing the transaction information. The technical support for copyright dispute is to allow by providing the capability to verify illegal edit to original digital contents.

Contents Sharing System for Push/Pull Services in DLNA-based Home Networks

  • Choi, SoonPil;Park, ByoungSeob;Kim, ChungKyue
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.8
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    • pp.85-92
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    • 2015
  • Due to the advancements in the capabilities of smart devices and home networks, we are able to easily access multimedia contents stored in a home server. In this paper, we present a wireless media content sharing mechanism for home networks that utilizes UPnP-based DLNA technology. We also present a novel Peer-to-Peer content sharing system that is able to operate on the client as well as server. Our system supports multiple push/pull services simultaneously via a multi-thread technique, and our intuitive user interface facilitates ease of use. Future studies would explore the feasibility of implementing our system in a multi-hop environment or providing a community-wide service.

Monitoring of Food and Nutrition Information in the Articles of Four Major Daily Newspapers

  • Kim Kyung Won;Moon Eun Hye;Ahn Yun;Seo Jung Sook;Yoon Eun Young;Bae Hyun Joo
    • Journal of Community Nutrition
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    • v.7 no.3
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    • pp.156-162
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    • 2005
  • This study was done to analyze the contents of food and nutrition information in daily newspapers. Articles in four newspapers(Chosun, Donga, Hankook, Joongang Ilbo) published during November 2003 to April 2004 were monitored. In analysis, 216 articles were used. Classifying the articles by topics, cuisine/cooking $(19.4\%)$ and food/ nutrition related to diseases $(18.1\%)$ were most common. Articles regarding food sanitation or safety, obesity and diet accounted for $12.5\%$, respectively. Other topics in articles included food culture$(11.1\%)$, balanced meals/eating habits $(10.6\%)$ and functional foods $(7.9\%)$. About $77\%$ of articles were written for unspecified persons. Regarding the types of articles, news articles made up $44\%$ of monitored articles, followed by feature articles $(14.8\%)$, advertisement by articles $(12.9\%)$, serials by professionals $(11.6\%)$, and information of daily life $(8.8\%)$. Nineteen percent of articles did not have specific sources, while $20.8\%$ were based on interviews with professionals. Other sources of articles included research reports $(14.8\%)$, field reports $(12.1\%)$ and literature $(8.8\%)$. Contents analysis showed that four-fifth of articles were evaluated as 'contents and titles are consistent', 'not difficult to understand', 'contents are not exaggerated', and 'information is not overgeneralized'. Seventy-one percent of articles were evaluated positively on increasing awareness regarding food/nutrition, while $56.5\%$ were evaluated as providing practical information. The major problems in articles were 'intentional or indirect advertisements of specific items/companies' ($74.6\%$ of articles applicable), 'lacking in scientific basis/explanation' $(65.3\%)$, 'presenting unbalanced information due to focusing on specific area' $(46.7\%)$, 'unclearness of contents' $(38.4\%)$, and 'lacking in explanation of technical terms' $(35.2\%)$. To provide reliable information, stating the sources of articles clearly and supplementing the articles with scientific basis and balanced information on specific topics are needed. It is also necessary to explain the contents and technical terms clearly and to reduce the contents of intentional, indirect advertisement in nutrition-related articles.

Case Study of Online Education Using Virtual Training Content (가상훈련 콘텐츠를 사용한 온라인 교육의 사례 연구)

  • Huh, Jun-young;Roh, Hyelan
    • Journal of Practical Engineering Education
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    • v.11 no.1
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    • pp.1-8
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    • 2019
  • Virtual Training is an educational exercise in which the environment or the situation is virtually implemented for specific training and proceed like a real situation. In recent years, the virtual reality technology has developed rapidly, and the demand for experiencing situation that are not directly experienced in the real world is increasing more and more in virtual reality. Particularly, there is an increasing demand of contents for hands-on training and virtual training for equipment training that replaces high-risk and high-cost industry training. The virtual training contents have been developed and utilized for the purpose of technical training. However, it is known that virtual training is more effective when it is used as a supplementary training material or combined with e-learning contents rather than replacing one training course with virtual training contents because purpose and effect are different from general technical training course. In this study, we explored the development method for effective utilization of electrohydraulic servo control process, which is the virtual reality contents developed in 2017 in combination with e-learning contents. In addition, in order to establish a teaching and learning strategy, we actually develop and operate a case studies using virtual training contents. Surveys and case studies are conducted to investigate the effects of teaching and learning strategies applied in the classroom on students and their educational usefulness.

Methodology of Developing Design Information IETM for Construction Project (건설공사 설계정보 전자매뉴얼 개발방법론 연구)

  • Kang Leen-Seok;Kwak Joong-Min;Moo Hyoun-Seok;Han Joo-A;Kim Hyun-Soo
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2004.11a
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    • pp.358-361
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    • 2004
  • The objective of establishing IETM (Interactive Electronic Technical Manual) is not the just making into on-1 me system of technical manuals such as specifications. It is to produce construction standard documents in an electronic manual system to turn technical contents such as construction methods in technical manuals into multimedia information. Also, it is to maximize real-time information delivery by using visual data of construction sites. IETM enables to check not only design standards in the design but also applied situation of a construction method based on proper design standards and historical construction data on a real time basis. This study suggests a modeling method of IETM applicable to design and construction phase. The study includes a framework and a scenario for developing design IETM for construction project.

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A Study on humanistic Imagination of Games using Oral Literature (구비문학을 활용한 게임의 인문학적 상상력에 관한 고찰)

  • Lee, Jae-Hong
    • Journal of Digital Convergence
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    • v.10 no.2
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    • pp.279-286
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    • 2012
  • Game contents are the driving force of the digital media era. As the gaming industry grows bigger, contents technologies are also rapidly developing in both their quality and quantity, while the story sources of the contents are depleting. Accordingly, digging out new stories that can support development of the cultural contents industry is emerging as an urgent issue. Since games took roots as a form of contents in our society, negative images have outweighed positive aspects. This study aims at finding cures for the side effects from storytelling. Important factors here are how to converge the technical nature of engineering imagination and the epic nature of humanities imagination. Recently, The excavations of the story is very important. This article demonstrates cases where the oral literature, an archetypical cultural genre, provides the sources of game storytelling.

A Technical Movement of Contents Application in I-Business Shopping Mall (전자상거래 쇼핑몰의 컨텐츠 활용에 관한 기술 동향)

  • 이승렬;윤호군;정화영
    • Proceedings of the Korea Contents Association Conference
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    • 2003.05a
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    • pp.185-188
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    • 2003
  • Entrance on the stage of electronic commerce based on internet is acting role that take away regional limitation in commercial transaction. This means that must establish common idea until now in commercial transaction newly, That is, feeler escapes in pattern that is been prior and it means that sight is been prior. We say too much may not be even if success and failure availability of electronic commerce shopping mall catches this sight. And, We Must be able to meet and attach goods purchase by construction of shopping mall through development of correct contents about in various desire of costomer. Therefore, in this paper, we recognize and studied about the efficiency of practical use for useful contents to satisfy customer'a desire in shopping mall construction.

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A Study of Technical Innovation Model of Digital Contents (디지털콘텐츠의 기술기반 진화모델연구)

  • Han, Chang-Wan
    • Cartoon and Animation Studies
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    • s.10
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    • pp.159-178
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    • 2006
  • Digital Media have been advanced and disseminated at the same time around the world. Digital contents have been evolved while Product Technology and Process Technology of 3D Digital Animation and On-line game have completed the innovative developments. First of all, several problems can be occurred when product technology can not lead the evolvement of digital contents. To accomplish the evolvement of both product technology and process technology of digital contents, the whole production system and process system must be modulized. Modulization of system can be completed by the consistent and stable integration of platform. Modulization of production system can bring out the modulization of product technology and then the modulization of technology can speed up the commercialization and market test.

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A study on the effective batch image management method (효율적인 일괄 이미지 관리 방법에 대한 연구)

  • Choi, Jae-Wan;Kim, Tae-Eun
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.779-784
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    • 2008
  • An environment of information sharing is developed as a high-speed growth of internet infrastructure and a fast supply of digital imaging devices. Therefore, developing and supply various digital contents are needed. As occasion demands, the utility of editing tools with a simple image viewer, or programs to need technical education increased. One of subproblems is to take long time for editing images. In this paper, we propose a new method which is a method to edit images in a lump. This method has advantages compared with the previous searching engines in terns of performances and speed. Also, we propose the new approach for developing fusion graphic image contents as binding each advantages of the category. It reduces the production time and costs of contents by the proposed method.

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Design and Implementation of the REL Document Processing System Based on MPEG-21 Framework for Rights Management (저작권 관리를 위한 MPEG-21 프레임워크 기반의 REL 문서 처리 시스템 설계 및 구현)

  • Ko Kwang-San;Song Jong-Chul;Jung Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.3
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    • pp.555-560
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    • 2005
  • Problem of compatibility, contents protection, contents circulation etc. was caused between contents offerer and consumers by indiscreet rights technical development about digital contents. Therefore, MPEG-21 framework proposed the REL(Right Expression Language) based on XML(extensible Markup Language) by rights expression language for rights management. We designed and implemented of the REL document editing system that rights creation and edit are available efficiently about contents easily without comprehension of MPEG-21 framework and client system that present consumption method of REL document.