• 제목/요약/키워드: Team Competency

검색결과 143건 처리시간 0.023초

카지노 종사자의 조직문화 인식과 심리적 임파워먼트 (Perceived Organizational Culture and Psychological Empowerment of Employees in Casino Companies)

  • 이영란;장지현
    • 산경연구논집
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    • 제8권5호
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    • pp.65-75
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    • 2017
  • Purpose - The purpose of this study is to verify a role of organizational culture as antecedents to influence psychological empowerment of organizational members, focusing on service workers of casino companies. Therefore, this study sought to examine the question of each clan, adhocracy, market, and hierarchy culture that the workers perceive to influence their psychological empowerment. Thus, the current study examined the relationship between organizational culture and the psychological empowerment by empirical analysis. Research design, data, and methodology - This study chose four domestic casino companies that are run only for foreigners. Using an offline survey, it analyzed the questionnaire data of the 249 surveys collected from employees working in the sales and service sectors. Independent variables were four types of organizational culture: clan, adhocracy, market, and hierarchy. Dependent variables were four subcategories of psychological empowerment: meaning, competence, self-determination, and impact. As research methods, the study applied descriptive statistics, factor analysis, reliability analysis, correlation analysis, and multiple regression analysis, using SPSS 21.0 statistical program. Results - Among the organizational culture types, the clan and adhocracy cultures, which emphasize flexibility and autonomy, were relatively more important for the psychological empowerment of workers than the hierarchy and market cultures. Clan culture was the most important factor in terms of meaning and competence, and adhocracy culture was the most important factor in self-determination and impact. However, the hierarchy and market cultures that pursue control and stability were also cultural types that positively affected psychological empowerment of the workers. Hierarchy culture showed positive effects on meaning, competence, and impact except self-determination, and market culture had positive effect only on competency. Conclusions - The study found that organizational culture is an important predictor of psychological empowerment of the employees in casino companies and that important organizational culture types may be different for each sub-factor of psychological empowerment. It suggests that casino companies have to try to recognize and secure diverse organizational culture in order to activate psychological empowerment of their employees because they can provide quality service for customers. Therefore, it is necessary to create a harmonious and balanced culture between promoting flexible and autonomous organizational atmosphere, and stably controlling and operating the organization.

종합병원 입원 환자의 간호대학생 실습허용에 대한 견해 및 인식 (Opinions and Perceptions on Allowing Nursing Students' Practice among Inpatients at a University Hospital)

  • 김영진;김지선;김혜림;박수비;소샛별;정보성;조은애;이선영;김정은
    • Perspectives in Nursing Science
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    • 제14권1호
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    • pp.10-20
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    • 2017
  • Purpose: The aim of this study was to explore the patients' perspectives on nursing students' clinical practices in the wards, and to investigate their willingness for allowing students to practice on them. Methods: This was a descriptive study. 116 inpatients were recruited from the S University Hospital. A 60-item questionnaire was applied to collect the data. The participants were 19 years and older with sound judgement, and were not in special or intensive care units. Data analysis was done in SPSS/WIN 22.0 using descriptive statistics, Fishers exact test, and the ANOVA test. the participant answered to questionnaire from April 29th 2016 to May 10th. Results: 40 participants (34.5%) stated they would allow students' practice, while 72 (61.2%) said they would allow only under staff supervision. 5 participants (4.3%) stated they would not allow whatsoever. The 3 most allowed were emotional support, oral care, and vital signs measurement while the 3 least allowed were gastric feeding, intravenous catheterization, and urinary catheterization. Conclusion: Patients were more inclined to allow students to practice on them when a member of the medical team was present. A fair number of participants said they would be more inclined to allow students' practice if they felt the student was competent; hence, reinforcing simulation sessions is vital in enhancing students' competency and ultimately practice allowance.

효과적인 코딩교육을 위한 학습 모델에 대한 연구 (A Stduy on Learning Model for Effective Coding Education)

  • 김시정;조도은
    • 한국융합학회논문지
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    • 제9권2호
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    • pp.7-12
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    • 2018
  • 최근 4차 산업혁명 시대에 접어들면서 사회적으로 코딩교육에 대한 관심이 높아지고, 학교 내 강좌 개설이 확대되고 있다. 코딩교육은 기존 전공자 중심의 강좌 개설에서 비전공자를 대상으로 한 교양강좌 개설의 형태로 강좌수가 증가하고 있다. 소프트웨어 교육을 통한 컴퓨팅 사고 및 창의력 중심의 교육에 대한 중요성이 강조되면서 효과적인 코딩 교육에 대한 연구가 절실히 요구 된다. 본 연구는 학습자의 참여와 흥미를 높이는 효과적인 코딩학습 모델에 대한 연구를 진행하였다. 제안된 학습 모델은 학습자가 수업의 중심이 되는 프로젝트를 미리 디자인 하고, 이를 해결하는 과정에서 다양한 문법의 인지와 자료 탐색을 수행하도록 설계 하였다. 제안된 학습 모델의 적용과 사례 분석을 통하여 향상된 학습 결과를 확인 하였다. 제안한 학습 모델을 다양한 코딩 수업 과정에 적용한다면 보다 향상된 학습 성과를 올릴 수 있을 것으로 기대된다.

의학교육 수월성 제고를 위한 교육과정 재설계 (Curriculum Redesign for Excellence in Medical Education)

  • 양은배
    • 의학교육논단
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    • 제16권3호
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    • pp.126-131
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    • 2014
  • The purpose of this study is to analyze the medical education system of Korea and to propose a method of curriculum redesign. Although there have been many attempts by medical educators to improve the quality of medical education, the results have not been fruitful. First, there exists a limitation to the dualistic curriculum design based on Flexnerianism, and thus, this model does not provide an integrated experience to medical students. Therefore, we propose a unidimensional model for curriculum redesign. Second, it is impossible to promote excellence in medical education without solving the structural problems of teaching and learning, such as the teaching competency of the faculty, large-scale lectures, and team teaching systems. A curricular strategy that emphasizes mutual interaction and teaching accountability is necessary to promote meaningful learning. Third, the current clinical training system, the circulation model, provides incomplete training as well as a lack of sequence and articulation experiences. This system needs to be redesigned in a way that allows only those students who have mastered both the knowledge and the application of medical education to advance to the next step. Fourth, norm-referenced assessments of a medical college distort the learning process and create unconstructive system energy. A criterion-referenced assessment that values cooperation, independent study, and intrinsic motivation is more important for the reliability and validity of the assessment. Medical students should not focus on formative and informative learning. Medical colleges should investigate the multifaceted potential of the students and provide transformative learning to grow students into change agents. For this to take place, curriculum redesign-not new methods of medical education-is required.

지역사회서비스투자사업 제공기관 직급별 교육요구조사: 아동재활치료서비스를 중심으로 (The Educational Needs Analysis depending on Service Providers' Position for Community Social Service Investment Program: Focusing on the Rehabilitative Treatment and Services for Children)

  • 신재은;송윤희
    • 융합정보논문지
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    • 제8권2호
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    • pp.163-169
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    • 2018
  • 본 연구의 목적은 지역사회서비스투자사업 제공기관 종사자를 대상으로 직급별 교육 필요도와 직무 실행도 인식을 분석하여 교육요구를 파악하는 것이다. 이를 위해 경기지역 지역사회서비스투자사업 중 아동재활치료기관 종사자 619명의 자료를 수집하였으며, 수집된 자료는 t-검정을 통해 분석하였다. 연구결과, 교육 필요도와 직무 중요도의 차이를 보이는 항목은 기관장의 경우, 전문자격분야 10개, 사업운영관리분야 2개, 고객관리분야 4개, 서비스개발 및 마케팅분야 4개이었고, 실무자의 경우 전문자격분야 3개, 사업운영관리분야 2개, 고객관리분야 2개, 서비스개발 및 마케팅분야 5개였다. 치료사의 경우는 35개 모든 교육내용의 필요도 및 직무 수행도 간에 차이가 크게 나타났다. 본 연구결과는 지역사회서비스투자사업 종사자들의 교육방향을 수립하는데 기초자료로 활용될 수 있을 것이다.

질적-양적 연구방법론의 혼합에 의한 의료사회복지사의 소진탄력성 및 소진위험성 척도개발 연구 (Creating and Validating Scale of Resilience to Burnout and Scale of Burnout Risk with Mixed Methods)

  • 최명민
    • 한국사회복지학
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    • 제59권4호
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    • pp.245-272
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    • 2007
  • 본 연구는 혼합방법론의 탐색설계 중 척도개발모델에 의거하여 소진탄력성척도와 소진위험성척도를 개발하고 그 과정에서 산출된 자료들의 의미를 탐색하기 위한 것이다. 이를 위하여 척도개발모델 1단계에서는 선행 질적연구를 통해 도출한 의료사회복지사의 소진 보호 및 위험요인에 기반을 두고 각 척도의 내용을 구성하였고, 2단계 양적 연구 단계에서는 의료사회복지사 185명의 조사자료를 분석하여 척도들의 구성타당도와 신뢰도를 검증하였다. 확인적 요인분석 결과 6요인 31문항의 소진탄력성척도와 6요인 27문항의 소진위험성척도의 구성타당도가 검증되었으며, 두 척도의 신뢰도는 소진탄력성 0.92, 소진위험성 0.90으로 나타났다. 더불어 각 척도 및 하위요인들 간의 상관관계 분석을 통해 소진탄력성과 소진위험성의 속성 및 관계에 대한 분석을 제시하였고, 인구사회학적 변인들에 의한 조사 결과도 살펴보았다. 이와 같은 혼합방법론에 의한 척도개발과정을 통해 현장의 목소리를 최대한 반영하면서 수량적으로도 타당도와 신뢰도가 검증된 척도를 개발할 수 있었다.

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경기지역 장애인거주시설 종사자(중소기관)의 직무 중요도와 교육 필요도 인식 (The Cognition of Job Importance and Educational Needs according to Workers of the Disabled Residential Facilities(Small and Medium-sized Organization Organization) in Gyeonggi)

  • 신재은;송윤희
    • 융합정보논문지
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    • 제7권4호
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    • pp.151-157
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    • 2017
  • 최근 장애인거주시설 종사자의 전문성이 강조되고 있으며 그에 따른 교육파악에 대한 필요성이 증가되고있다. 따라서 본 연구는 경기지역 장애인거주시설 종사자의 직무 중요도와 교육 필요도 인식을 분석함으로 교육의 요구를 파악하였다. 이를 위해 경기지역 장애인거주시설 종사자 162명의 자료를 수집하였으며 수집된 자료는 t-검정과 IPA 분석을 통해 분석하였다. 연구결과, 직무 중요도와 교육 필요도가 모두 높은 항목은 사례관리 실무기본, 사례관리 실무심화, 장애인생활지원 기본, 프로그램개발 기본, 기관홍보 기본, 사업기획 및 평가 기본, 사업기획 및 평가심화이었다. 본 연구결과는 장애인거주시설 종사자들의 교육체계의 방향성을 잡는데 기초자료로 활용될 수 있을 것이다.

ICT 기반 노인간호 역량 개발: 우울증 측정 사례를 중심으로 (Developing Geriatric Nursing Competency Using Information and Communication Technology: Focusing on a Case of Depression Assessment)

  • 김희정;홍소윤;권수영;김남희
    • 노인간호학회지
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    • 제20권sup1호
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    • pp.119-126
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    • 2018
  • Purpose: The aim of this study was to describe problems and solutions for older adults living alone and using wearable devices to report depressive moods in daily life. In addition, gerontology nurses' competencies and strategies were discussed based on lessons learned from the observational study. Methods: A hybrid method was used, combining literature review and content analyses based on interviews with 53 participants and observations done by the research team. Results: Main issues and relevant strategies were identified in terms of (1) applicability of information and communications technology (ICT) devices for older adults, (2) feasibility of older adults' use of ICT devices, (3) integration of ICT devices into daily life, and (4) relevant issues when older adults use ICT. Important roles and competencies were discussed regarding general and gerontology aspects of ICT. Conclusion: Findings indicate that a wearable device is feasible to measure daily depressive moods in older adults living alone in community settings. To extend our research protocol to practice, gerontology nurses must adequately prepare to meet emerging health care trends and end users' needs for ICT-based nursing. It is necessary to develop diverse educational programs and active involvement in research and design of relevant devices and programs.

국내 병원약사의 중재활동과 성과에 대한 체계적 문헌고찰 (A Systematic Review of Outcomes Research in the Hospital Pharmacists' Interventions in South Korea)

  • 이소영;조은
    • 한국임상약학회지
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    • 제29권3호
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    • pp.193-201
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    • 2019
  • Background and Objective: Since the introduction of hospital pharmacy residency programs in 1983, hospital pharmacists in South Korea have been expected to expand their roles. However, their services and the outcomes have not been fully understood. In this study, we conducted a systematic review of Korean hospital pharmacist-provided interventions with regard to intervention type, intervention consequences, and target patient groups. Methods: A literature search of the following databases was performed: Embase, PubMed, Medline, KoreaMed, RISS, KMbase, KISS, NDSL, and KISTI. The search words were "hospital pharmacist", "clinical pharmacist", and "Korea". Articles reporting clinical or economic outcome measures that resulted from hospital pharmacist interventions were considered. Numeric measures for the acceptance rate of pharmacist recommendations were subjected to meta-analysis. Results: Of the 1,683 articles searched, 44 met the inclusion selection criteria. Most articles were published after 2000 (81.8%) and focused on clinical outcomes. Economic outcomes had been published since 2011. The interventions were classified as patient education, multidisciplinary team work, medication assessment, and guideline development. The outcome measures were physicians' prescription changes, clinical outcomes, patient adherence, economic outcomes, and quality of life. The acceptance rate was 80.5% (p < 0.005). Conclusion: Studies on pharmacist interventions have increased and showed increased patient health benefits and reduced medical costs at Korean hospital sites. Because pharmacists' professional competency would be recognized if the economic outcomes of their work were confirmed and justified, studies on their clinical performance should also include their economic impact.

게임·애니메이션·영상 기획 프로젝트 수업을 위한 PBSL(Project based Self Learning) (PBSL(Project based Self Learning) for Pre-production of Game·Animation·Visual Images)

  • 이현석
    • 디지털융복합연구
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    • 제17권11호
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    • pp.467-474
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    • 2019
  • 디지털콘텐츠 산업의 핵심 요소인 게임 애니메이션 영상은 그 수요의 확대에 따라 관련 인력 양성이 갈수록 전문화되고 있다. 게임 애니메이션 영상 분야의 교육은 창의적 사고와 융합적 태도 그리고 문제해결 능력이 중요시 되는 창의 융합 참여형 인재양성에 있다. 이에 본 논문은 게임 애니메이션 영상 분야 창의융합 참여형 인재 양성을 위한 프리프러덕션 중심의 PBSL(Project based Self Learning) 수업모형을 제시하고자 한다. 이를 위한 연구의 전개는 창의융합 인재의 구성요소와 프로젝트 수업의 특성, 그리고 관련 직무 역량에 대해 문헌을 중심으로 고찰하였으며, 이에 따른 PBSL수업모형의 핵심요소는 창의성, 융합적 태도, 자율성으로 분류 하였다. 이를 기초하여, 창의적 사고와 융합적 태도 그리고, 학생들의 자율성이 실현될 수 있는 프로젝트 형의 'Project Based Self Learning' 수업모형을 개발한다. PBSL을 적용한 D대학교 <콘텐츠워크?> 수업에 대해 사례분석하고, 설문조사를 진행한 결과 자율성 측면이 창의성과 융합적 태도에 비해 만족도가 높게 나왔으며, 이는, 학생 스스로 프로젝트 진행에 대한 자율성과 동기부여가 향상되었음을 알 수 있다. 다만, 만족도가 낮게 분석된 융합적 측면에 대한 추후 보완이 필요하다.