• 제목/요약/키워드: Teaching-learning Standards

검색결과 174건 처리시간 0.023초

수학과 성취기준과 평가기준 및 예시 평가도구 개발 연구 -국민공통교육기간을 중심으로- (Research and Development of Achievement and Assessment Standards for School Mathematics Based on the 7th National Curriculum)

  • 최승현;황혜정;신항균
    • 대한수학교육학회지:수학교육학연구
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    • 제12권1호
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    • pp.145-162
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    • 2002
  • In this study, on the basis of the seventh national mathematics curriculum, the achievement standards were developed to specify the objectives and contents of teaching-learning and the assessment standards were also developed to differentiate students' levels of achievement at school mathematics. The achievement standards were developed on the following guidelines; 1) to present the minimum standards based on the national curriculum, 2) to develop the standards based on the order of curriculum, 3) to suggest the minimum but ultimate achievement target, 4) to comprise not only of the intellectual but also of psychological spheres such as knowledge, function, attitude, aptitude, etc., and 5) to suggest the standards comprehensively and concretely. The standards were developed on the basis of the middle areas of contents of the curriculum in order not to be too comprehensive, nor to be too detailed. Learning activities, on the other hand, were provided for the assistance of instructions with emphasis on creativity rather than on the routine instruction. The assessment standards were established based on the following principles; 1) to establish the assessment methods, contents, and situations which are to be used for assessment, 2) to establish the criteria of classifying the assessed into the upper, intermediate and lower levels, 3) to develop the assessment standards in a proportionate balance to achievement standards, 4) to establish the intermediate level as a standard, and 5) to establish the minimum level in the contents, concepts, values and attitudes of basic learning. This study also suggested the exemplary test items including short-answer and open-ended questions while putting emphasis on students' real performance to increase their ability in solving problems rather than in calculating. In addition to the test items, it introduced the grading system developed to grade the items with concrete guidelines and to report students' achievement on doing mathematics.

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NCS환경에서 ICT분야 교육에 ARCS 동기이론이 상호작용성과 학습몰입을 통해 학업성취도와 학습전이에 미치는 영향 (NCS academic achievement and learning transfer ARCS motivation theory in ICT in the field of environmental education through interactive and immersive learning)

  • 박동철;권두순;황찬규
    • 디지털산업정보학회논문지
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    • 제11권3호
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    • pp.179-200
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    • 2015
  • Recent national policies National Competency Standards(NCS) to develop teaching-oriented education in the field of industry and learning is taking place. Plan to take advantage of the Internet and multimedia classes, information and communication technology (ICT) for ways to leverage the integration appearing in various forms. The purpose of this study is causal influence on the ARCS motivation theory can determine the basic psychology of human motivation factors and the desires of a typical human nature theory dealing with the psychological needs of interactivity and immersion is learning achievement and learning transfer and to validate the demonstration. By applying information and communication technology sector in the development of learning in information and communication equipment training program modules from a field study conducted at the NCS with a clear empirical and empirical research through the synchronization to the learner and to explore the possibility of generalization.

2015 개정 교육과정의 소프트웨어 교육에 대한 초등 교사들의 인식 분석 (A Recognition Analysis of Elementary Teachers for Software Education of 2015 Revised Korea Curriculum)

  • 김갑수
    • 정보교육학회논문지
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    • 제20권1호
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    • pp.47-56
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    • 2016
  • 21세기 지식 정보 사회의 창의적인 인재 양성을 위해 2018년도부터 초등학교에서 소프트웨어 교육을 실시한다. 2015년에는 초등학교에서 실시되는 소프트웨어 교육의 교육 내용과 성취기준을 만들었다. 본 연구는 초등학교 교사 199명을 대상으로 소프트웨어 교육에 대한 인식을 조사했고, 조사 결과는 다음과 같다. 첫째, 소프트웨어 교육이 초등학교에 필요하고, 17시간으로는 부족하다. 둘째, 현재 교사들은 일반적인 소프트웨어 교육의 교육 내용, 교수 학습 방법, 평가 방법, 자료 개발 방법 등의 내용을 잘 모른다. 셋째, 성취기준에 대한 이해, 성취기준 적합한 교육 자료 개발과 지도 방법에 대해서도 인지가 낮다. 따라서 초등학교 모든 교사가 교사 연수를 통하여 성취기준에 적합한 교수학습 자료 개발, 평가 방법, 지도 방법을 알 수 있게 해야 한다.

NCS 교육과정 개편을 위한 프로젝트기반 학습법: 4년제 대학을 중심으로 (Project-based Learning Method to Reorganize the NCS Training Program: Focusing on the 4-Year-Course University)

  • 정대현;원종하
    • 수산해양교육연구
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    • 제28권4호
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    • pp.1057-1067
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    • 2016
  • National Competency Standards are the major administrative project to build a competence-based society. The manpower for the global society should be recognized by performance rather than educational records. Therefore, all colleges should first nurture NCS-type manpower based on field needs. This study comparatively analyzed the differences between the lecture style of four-year colleges and the outcomes of problem-solving and project-based learning method to prove why it is necessary to introduce the NCS program. Especially, It will review the constraints and measures of NCS introduction to overcome in a four-year university. Through this, it can be used as a means to help improve the field conformity of a four-year college curriculum by presenting the development and utilization of curriculum-based NCS in a four-year university. As a result, it was found that the overall satisfaction with the problem-solving and project-based learning method was above average. Many students were dissatisfied with the traditional teaching methods and the new project-based learning method was relatively effective in college education. Students' participation also improved. Based on the evaluation of learning performance, the new method was found more satisfactory than the old teaching method in terms of comprehension of professional knowledge in various fields, nurturing of logical thinking skills, acquisition of analytical skills, comprehensive thinking skills, creative problem recognition, and open-minded thinking skills.

소설 기반 STEAM 프로그램 적용과 학생 역량 연구: 창의적 사고, 비판적 사고, 의사소통, 협업, 디지털 역량 (A Study on Students' Creativity Thinking, Critical Thinking, Communication, Collaboration, and Digital Competence by Implementing Science Fiction STEAM Program)

  • 박현주
    • 공학교육연구
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    • 제26권1호
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    • pp.27-36
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    • 2023
  • The purpose of this study was to investigate high school students' competencies of creativity thinking, critical thinking, communication, collaboration, and digital competence by implementing science fiction STEAM program. Based on the story of 'Fritz Haber' and the 'Garden of Dawn', a STEAM program was developed according to the ADDIE model. In the analysis stage, the purpose of the teaching-learning program using novels was set, and learners and learning environments were analyzed. At the design stage, the novels 'Fritz Harbor' and 'Garden of Dawn' were selected, learning goals were set according to the achievement standards of the curriculum, and learning contents and learning activities were sequenced and designed. In the development stage, teaching and learning materials were developed in a module format, implemented to classes, and evaluated. Pre-test and post-tests were conducted to identify the five major competencies such as creativity thinking, critical thinking, communication, collaboration, digital competence. The collected data was verified by paired t-test using SPSS. The results of the study showed statistically significant results in creative thinking, critical thinking, and digital competency.

코딩블록을 활용한 초등 과학영재 대상 피지컬 컴퓨팅수업의 교수·학습 과정 분석 (Analysis of Teaching and Learning Process in Physical Computing Class for Elementary Gifted Students in Science)

  • 김지예;전영석
    • 정보교육학회논문지
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    • 제22권6호
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    • pp.613-628
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    • 2018
  • 본 연구의 목적은 초등 과학영재 학생들을 대상으로 코딩블록(MODI)을 활용한 피지컬 컴퓨팅 교수 학습을 진행하고 그 결과를 분석함으로써 영재 학생들의 컴퓨팅 사고력을 신장시킬 수 있는 교수 학습 방법에 대한 시사점을 얻는 데 있다. 이 연구를 위하여 국제 교육성취도 평가 협회(IEA)에서 개발한 컴퓨터 정보 소양 평가 기준으로부터 MODI를 활용한 수업의 학습목표를 설정하였고, 학습목표에 따라 MODI를 활용한 피지컬 컴퓨팅 교수 학습 프로그램을 개발하였다. 또한 연구 개발한 프로그램은 전문가를 대상으로 타당도를 확인하였다. 개발된 프로그램을 이용하여 S교육대학교 초등 과학영재교육원 4~6학년 15명을 대상으로 코딩블록(MODI)을 활용한 피지컬 컴퓨팅 수업을 32차시 실시하였으며, 교수 학습 과정을 담은 수업 동영상 및 수업관찰 일지, 교사와 학생 설문지 및 면담 등의 자료를 수집하여 질적으로 분석하였다. 연구 결과를 근거로 학교교육 현장에서 코딩블록(MODI)을 활용한 피지컬 컴퓨팅 교수 학습과정에 대한 시사점을 제시하였으며, 창의적인 아이디어를 구현하는 코딩 교육을 통하여 컴퓨팅 사고력의 확장을 모색하였다.

2001년도 국가수준의 초등학교 수학과 교육성취도 평가 연구 (The Study of National Assessment of Educational Achievement in Elementary Mathematics in 2001)

  • 황혜정;한경혜
    • 한국수학교육학회지시리즈C:초등수학교육
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    • 제5권2호
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    • pp.121-142
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    • 2001
  • The goal of the National Assessment of Educational Achievement(NAEA) 2001 was to affirm the accountability of school education, to scientifically manage and elevate the quality of education at the national level, and to articulate the final design of the NAEA. It was implemented on June 28th of the year 2001. The assessment frame for NAEA includes the achievement standards, the assessment standards, the instruction for the item development, and the grading policy for mathematics subject. Most of items are multiple-choice types, but the performance-based items should be at least thirty percent of the total items, also 30% in case of mathematics. Approximately 1% of students among entire population of the Grades 6 were randomly selected. Therefore, the finally sampled examines were 8023 at Grade 6. The result of the analysis of the NAEA revealed that Grade 6 students was labelled as ‘average’ level in general (Number and Operation: average, Geometric figures: average, Patterns and Functions: excellent, Measurements: average, Letters and Expressions: average, Probability and Statistics: average). The most characteristic finding was that except for Grade 6(its average is 69.92), most secondary students obtained low test scores and its average of each grade is below 50 out of 100. Especially, the scores on the performance-based items were by and large very low. This finding implies that Korean students are not familiar with the kind of test items which requires expression of ideas and feelings and they are rather familiar with the multiple-choice items. Another interesting finding was that the students in small towns and remote areas showed significantly low scores in all four skills compared with Seoul, metropolitan cities and medium and small cities. This may be attributed from the fact that the remote areas do not have equal learning environment with regard to social and cultural experience, supply of various teaching materials, extracurricular lessons which are directly related to teaching and learning. These findings may be utilized as a reliable resource fur improving curriculum and teaching and learning in Mathematics.

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정보 교육에서 비버 챌린지(Bebras Challenge)의 활용 가능성과 향후 과제 (The Applicability and Related Issues of Bebras Challenge in Informatics Education)

  • 정웅열;이영준
    • 컴퓨터교육학회논문지
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    • 제20권5호
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    • pp.1-14
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    • 2017
  • 2015 개정 교육과정에서의 정보 교과는 지능 정보 사회를 대비하기 위한 핵심 교과로서의 정체성을 확립하였다. 그러나 교과의 성격, 목표, 내용체계 및 성취기준 등이 체계성을 갖추고 있는데 반해, 효과적인 교수 학습 및 평가 방법에 대한 연구는 부족하다. 본 연구에서는 2004년 리투아니아에서 시작되어 2015년 전 세계 130만 명의 학생들이 참여하는 등 해외 여러 국가에서 정보 교과의 새로운 교육 모델로서 주목받고 있는 비버 챌린지의 교육적 활용 가능성을 2015 개정 정보과 교육과정의 관점에서 분석하고, 비버 챌린지의 토착화를 위한 향후 과제를 제시하였다. 본 연구의 결과가 비버 챌린지의 보급 및 확산뿐만 아니라 정보 교육을 위한 교수 학습 및 평가 모델 연구의 단초가 되기를 기대한다.

Teaching English Pronunciation for International Communication

  • Park, Joo-Kyung
    • 대한음성학회:학술대회논문집
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    • 대한음성학회 2000년도 7월 학술대회지
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    • pp.36-43
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    • 2000
  • Koreans' interest in and concern with learning English are at the peak as more actions and transactions in our daily life are carried out in English. Even though we are experiencing a big transition from a conventional grammar-translation method to communicative language teaching, little efforts have been made to set the new goals and objectives, norms and standards, and to develop new instructional methods for teaching pronunciation for international communication. This lecture will introduce a new approach of teaching English pronunciation for international communication, suggesting how to implement it to Korean ELT classrooms. It will also address the necessity of research on Korean learners of English, focusing on their perception and production of English sounds for international intelligibility and identity,

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Analysis on the Effectiveness of Online Software Education for Preservice Teachers

  • Kim, Kapsu;Min, Meekyung
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권4호
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    • pp.1-10
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    • 2022
  • Since 2019, elementary schools have been teaching software to students, so pre-service teachers should have the ability to teach software. Also, in the COVID-19 situation, pre-service teachers need the ability to teach software online. The purpose of this study is to investigate the effectiveness of online software education for preservice teachers. After providing online software education to preservice teachers, we analyse the results and examines whether online software education is effective. In this study, we define 55 learning elements by analyzing the achievement standards that can evaluate the software education ability of preservice teachers. We figure out whether pre-service teachers have acquired the ability to provide online software education to elementary school students. As a result of the study, we concluded that pre-service teachers who received this online education could conduct software education online in elementary school.